the file opens fine so i will roll tomorrow. thanks for the fix
16L axis-dominion (axis) vs ArtofWar (allies+22)
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the last edits may look strange, but in effect, all i did was instead of moving 2 inf from novg to vyborg, i transported the 2 inf from germany to vyborg. therefore the 2 inf from novg went to belarus instead.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy nothing; Remaining resources: 49 PUs;Combat Move - Russians
4 armour, 9 artilleries, 9 infantry and 6 mech_infantrys moved from Russia to Vologda
1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Samara
2 fighters and 1 infantry moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/3 hits
Italians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Samara
retreated to Samara
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 4 armour, 9 artilleries, 9 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 4 armour, 9 artilleries, 9 infantry and 6 mech_infantrys in Vologda, round 2 : 10/28 hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 4 armour, 9 artilleries, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Samara to Russia
2 fighters moved from Tambov to Russia
1 infantry moved from Dzavhan to Yenisey
2 infantry moved from Olgiy to Timguska
1 aaGun and 4 infantry moved from Olgiy to KansuTurn Complete - Russians
Russians collect 10 PUs; end with 59 PUs totalTerritory Summary for Russians :
Kansu : 2 aaGuns and 11 infantry
Yenisey : 1 infantry
Timguska : 2 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Tsagaan Olom : 1 flag
Russia : 4 aaGuns, 1 airfield, 20 artilleries, 1 factory_major, 3 fighters, 36 infantry and 1 tactical_bomber
Tambov : 1 infantry
Vologda : 4 armour, 9 artilleries, 9 infantry and 6 mech_infantrys
97 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 65
Russians : 10 / 59
Japanese : 71 / 83
Americans : 55 / 75
Chinese : 5 / 6
British : 35 / 34
UK_Pacific : 0 / 0
Italians : 24 / 11
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 harbour, 4 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 destroyer moved from 45 Sea Zone to 55 Sea Zone
5 fighters and 5 tactical_bombers moved from 45 Sea Zone to 55 Sea Zone
1 artillery and 1 mech_infantry moved from Chahar to Hopei
1 armour moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 armour moved from Dzavhan to Yenisey
3 armour and 5 mech_infantrys moved from Yakut S.S.R. to Yenisey
1 bomber moved from Manchuria to Hopei
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Manchuria to Hopei
1 fighter moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Yenisey
Japanese attack with 4 armour and 5 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Yenisey from Russians with 4 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery and 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 5 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarineNon Combat Move - Japanese
4 infantry moved from Dutch New Guinea to 45 Sea Zone
6 artilleries moved from Dutch New Guinea to 45 Sea Zone
6 artilleries, 4 infantry and 6 transports moved from 45 Sea Zone to 42 Sea Zone
6 artilleries and 4 infantry moved from 42 Sea Zone to Java
2 battleships, 6 carriers, 2 cruisers, 2 destroyers, 2 fighters and 2 submarines moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
5 fighters and 5 tactical_bombers moved from 55 Sea Zone to 42 Sea Zone
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 infantry moved from West India to Eastern Persia
3 infantry moved from India to West India
2 mech_infantrys moved from Burma to West India
2 submarines moved from 72 Sea Zone to 71 Sea Zone
1 submarine moved from 80 Sea Zone to 72 Sea Zone
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 aaGun moved from Jehol to Chahar
3 mech_infantrys moved from Manchuria to Chahar
2 infantry moved from Amur to Buyant-Uhaa
1 aaGun moved from Manchuria to Buyant-Uhaa
2 mech_infantrys moved from French Indo China to Szechwan
1 mech_infantry moved from Sikang to Caucasus
2 tactical_bombers moved from Kwangsi to 42 Sea Zone
1 tactical_bomber moved from Philippines to 6 Sea Zone
1 bomber moved from Philippines to Japan
2 fighters moved from Philippines to Kwangsi
2 infantry moved from Korea to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from India to Kwangsi
2 bombers moved from Hopei to KwangsiPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 submarines placed in 37 Sea Zone
1 harbour placed in Java
1 submarine placed in 39 Sea Zone
2 infantry placed in India
2 infantry placed in French Indo China
2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
6 fighters moved from 54 Sea Zone to New Guinea
1 bomber moved from Queensland to New Guinea
2 fighters moved from Western United States to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
3 bombers and 4 fighters moved from United Kingdom to Western Germany
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone -
Intercept SBR on W. Germany?
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Intercept SBR on W. Germany?
nope
next time, if u outnumber me a lot like that, just assume no intercept
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Recently, I had a 6 to 3 advantage, and my opponent decided to scramble. Lucky for him, he got 2 hits to my none. So what what seems an obvious no-scramble decision to me is not always the case. If you want to specify a specific ratio, which equal to or more you would never scramble, I will honor it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 factory_minor, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
6 fighters moved from 54 Sea Zone to New Guinea
1 bomber moved from Queensland to New Guinea
2 fighters moved from Western United States to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 armour moved from Norway to Finland
Americans take Finland from Germans
1 armour moved from Finland to Norway
3 bombers and 4 fighters moved from United Kingdom to Western Germany
1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 8 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/4 hits
Bombing raid in Western Germany rolls: 5,5,4 and causes: 14 damage to unit: factory_major
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Western Germany causes 18 damage total. Damaged units is as follows: factory_major = 14, airfield = 4
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 25 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in New Guinea
Americans attack with 1 bomber, 6 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber, 6 fighters and 2 infantry in New Guinea, round 2 : 3/9 hits
Japanese roll dice for 1 infantry in New Guinea, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in New Guinea
Americans win, taking New Guinea from Japanese with 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Dutch New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Dutch New Guinea
Americans win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Cleaning up after air battlesNon Combat Move - Americans
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from 25 Sea Zone to Western United States
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 bomber moved from New Guinea to Queensland
6 fighters moved from New Guinea to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 bombers, 4 fighters and 1 tactical_bomber moved from Western Germany to Norway
1 carrier and 6 transports moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to United KingdomPlace Units - Americans
1 factory_minor placed in Norway
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 2 artilleries, 1 bomber, 2 infantry and 1 mech_infantry
New Guinea : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
Hawaiian Islands : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
Midway : 1 airfield
Dutch New Guinea : 1 flag, 1 artillery
44 Sea Zone : 1 transport
46 Sea Zone : 1 transport
45 Sea Zone : 1 transport
26 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 4 submarines and 1 transport
10 Sea Zone : 1 carrier and 2 destroyers
54 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 6 fighters and 3 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 aaGun, 1 fighter and 1 infantry
United Kingdom : 1 fighter and 1 infantry
Norway : 1 flag, 1 aaGun, 1 armour, 1 artillery, 3 bombers, 1 factory_minor, 4 fighters, 3 infantry and 1 tactical_bomber
106 Sea Zone : 1 flag
93 Sea Zone : 2 submarines
97 Sea Zone : 5 submarines
92 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Brazil : 1 flag
Finland : 1 flag
110 Sea Zone : 1 carrier and 6 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 65
Russians : 9 / 59
Japanese : 73 / 83
Americans : 57 / 77
Chinese : 4 / 6
British : 35 / 34
UK_Pacific : 0 / 0
Italians : 24 / 11
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kansu to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 4 : 1/2 hits
Japanese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Shensi
2 infantry moved from Kansu to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Shensi : 1 fighter and 4 infantry
Hopei : 1 infantryProduction/PUs Summary :
Germans : 46 / 65
Russians : 9 / 59
Japanese : 72 / 83
Americans : 57 / 77
Chinese : 5 / 5
British : 35 / 34
UK_Pacific : 0 / 0
Italians : 24 / 11
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Persia to Northwest Persia
4 fighters moved from Persia to Northwest Persia
1 infantry moved from Persia to Eastern Persia
3 fighters moved from Persia to Eastern PersiaCombat - British
Battle in Northwest Persia
British attack with 4 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 4 fighters and 2 infantry in Northwest Persia, round 2 : 3/6 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Eastern Persia
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 3 fighters and 1 infantry in Eastern Persia, round 2 : 3/4 hits
Japanese roll dice for 1 infantry in Eastern Persia, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Eastern Persia
British win, taking Eastern Persia from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 fighters moved from Eastern Persia to Persia
4 fighters moved from Northwest Persia to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 armour and 3 mech_infantrys moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 infantry moved from Tobruk to Alexandria
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 fighter moved from United Kingdom to Norway
2 battleships, 1 carrier, 4 cruisers, 3 destroyers and 4 transports moved from 125 Sea Zone to 110 Sea ZonePlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
2 artilleries and 4 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 5,1,2,5
British collect 28 PUs (7 lost to blockades); end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour, 1 infantry and 3 mech_infantrys
Alexandria : 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 4 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Cyprus : 1 infantry
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour and 6 infantry
Syria : 1 flag
Norway : 2 aaGuns, 1 armour, 1 artillery, 3 fighters, 4 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
93 Sea Zone : 1 flag
97 Sea Zone : 2 submarines
Iraq : 1 flag
Eastern Persia : 1 flag, 1 infantry
Northwest Persia : 1 flag, 2 infantry
Persia : 1 flag, 2 aaGuns, 3 armour, 7 fighters, 8 infantry and 9 mech_infantrys
110 Sea Zone : 2 battleships, 1 carrier, 4 cruisers, 3 destroyers and 4 transportsProduction/PUs Summary :
Germans : 46 / 65
Russians : 9 / 59
Japanese : 72 / 83
Americans : 57 / 77
Chinese : 5 / 5
British : 35 / 33
UK_Pacific : 0 / 0
Italians : 24 / 11
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 1 armour and 1 mech_infantry moved from Belarus to Archangel
2 mech_infantrys moved from Eastern Poland to Archangel
2 fighters moved from Western Germany to Germany
4 infantry moved from Northern Italy to Western Germany
1 tactical_bomber moved from Germany to Western Germany
1 armour moved from Volgograd to CaucasusPlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,4,2,2,5,5,4,6,4,5,4,4,6,1
Italians collect 14 PUs (10 lost to blockades); end with 16 PUs total -
Generally go by the following:
1. If I’m equal in number or greater, just intercept without asking, unless losing some planes might put me in grave danger (say in a one-two US-UK punch where US did an SBR and UK has a big amphib force that’d require my preserving every last plane for defense).
2. If I’m outnumbered by only 1, then just ask.
3. If I’m outnumbered by 2 or more, then no intercept. Proceed with the SBR.Recently, I had a 6 to 3 advantage, and my opponent decided to scramble. Lucky for him, he got 2 hits to my none. So what what seems an obvious no-scramble decision to me is not always the case. If you want to specify a specific ratio, which equal to or more you would never scramble, I will honor it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 55 Sea Zone
3 fighters moved from Queensland to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from New South Wales to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 5 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 5 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in CelebesNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to Queensland
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 infantry and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour, 4 infantry and 4 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Celebes : 1 flag, 1 artillery and 1 infantry
54 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 46 / 65
Russians : 9 / 59
Japanese : 69 / 83
Americans : 57 / 77
Chinese : 5 / 5
British : 35 / 33
UK_Pacific : 0 / 0
Italians : 24 / 16
ANZAC : 13 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Gibraltar : 1 fighter
United Kingdom : 1 infantry
Norway : 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 2x airfield; Remaining resources: 63 PUs;
Germans buy 1 destroyer, 3 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Volgograd to Tambov
1 infantry moved from Caucasus to Northwest Persia
1 bomber moved from Caucasus to Northwest Persia
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Finland
1 bomber moved from Western Germany to Tambov
1 bomber moved from Western Germany to Tambov
1 bomber moved from West India to Northwest Persia
1 bomber moved from Archangel to Northwest Persia
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 bomber moved from Archangel to Northwest Persia
1 bomber moved from Western Germany to Northwest PersiaCombat - Germans
Battle in Tambov
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Battle in Northwest Persia
Germans attack with 5 bombers and 1 infantry
British defend with 2 infantry
Germans win, taking Finland from Americans with 5 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
1 bomber moved from Northwest Persia to India
1 bomber moved from Kwangsi to Japan
1 bomber moved from Northwest Persia to Caucasus
1 bomber moved from Caucasus to Ukraine
1 bomber moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Caucasus
1 bomber moved from Northwest Persia to Caucasus
1 infantry moved from Volgograd to Samara
2 infantry moved from Rostov to Caucasus
2 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Eastern Poland to Archangel
3 infantry moved from Novgorod to Archangel
3 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Germany to Novgorod
1 fighter moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from 115 Sea Zone to Novgorod
1 infantry moved from Poland to Eastern Poland
5 infantry moved from Belarus to Archangel
5 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 bomber moved from Tambov to Volgograd
1 bomber moved from Tambov to Volgograd
2 armour moved from Volgograd to Caucasus
2 mech_infantrys moved from Volgograd to Caucasus
2 armour moved from Volgograd to Caucasus
2 infantry moved from Poland to Germany
1 fighter moved from Western Germany to GermanyPlace Units - Germans
3 fighters placed in Germany
1 destroyer placed in 115 Sea Zone
2 infantry placed in Novgorod
3 infantry placed in Volgograd
Germans undo move 4.
2 infantry and 1 mech_infantry placed in Volgograd
3 infantry placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,2,3,3,5,2,3,3,4,5,1,1,2,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 45 PUs (4 lost to blockades); end with 45 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 60 PUs -
hey did u happen to notice that i placed a naval base in java last turn?
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Actually no, but my bigger mistake was not deploying an ANZAC DD to SZ 55.
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Go ahead and make the edits u need to.
Actually no, but my bigger mistake was not deploying an ANZAC DD to SZ 55.
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Thanks, that is sporting of you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 17x factory_major; Remaining resources: 42 PUs;
Russians buy 1 armour, 4 artilleries and 2 fighters; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Novosibirsk
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
1 infantry moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
4 armour, 9 artilleries, 8 infantry and 6 mech_infantrys moved from Vologda to SamaraCombat - Russians
Battle in Samara
Russians attack with 4 armour, 9 artilleries, 8 infantry and 6 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 4 armour, 9 artilleries, 8 infantry and 6 mech_infantrys in Samara, round 2 : 6/27 hits
Italians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Italians with 4 armour, 9 artilleries, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bryansk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 3 : 2/3 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Novosibirsk, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novosibirsk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Timguska to Olgiy
1 fighter and 1 tactical_bomber moved from Novosibirsk to Russia
2 fighters moved from Bryansk to Russia
11 artilleries and 17 infantry moved from Russia to Samara
2 aaGuns moved from Russia to Samara
2 aaGuns and 11 infantry moved from Kansu to ShensiPlace Units - Russians
1 armour, 4 artilleries and 2 fighters placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs totalTerritory Summary for Russians :
Shensi : 2 aaGuns and 11 infantry
Timguska : 1 infantry
Olgiy : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Bryansk : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 13 artilleries, 1 factory_major, 5 fighters, 18 infantry and 1 tactical_bomber
Samara : 2 aaGuns, 4 armour, 20 artilleries, 25 infantry and 6 mech_infantrys
97 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 60
Russians : 10 / 10
Japanese : 69 / 83
Americans : 55 / 77
Chinese : 5 / 5
British : 35 / 33
UK_Pacific : 0 / 0
Italians : 23 / 16
ANZAC : 13 / 18
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





