TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - RomanRepublic
5 biremes, 1 flagship, 1 quadrireme, 3 quinqueremes, 1 suprareme and 2 triremes moved from SZ 34 to SZ 28
1 bireme moved from SZ 27 to SZ 28
2 cataphracts, 1 legionaire and 6 skirmishers moved from Roma to SZ 28
6 biremes, 2 cataphracts, 1 flagship, 1 legionaire, 1 quadrireme, 3 quinqueremes, 6 skirmishers, 1 suprareme and 2 triremes moved from SZ 28 to SZ 34
2 cataphracts, 1 legionaire and 6 skirmishers moved from SZ 34 to Messana
1 cataphract, 1 catapult, 7 legionaires and 1 skirmisher moved from Castulo to Corduba
3 cataphracts moved from Valentia to Corduba
Purchase Units - RomanRepublic
Trigger ROMquinqueremes: buyQuinquereme removed from RomanRepublicProduction
Trigger ROMquinqueremes: buyQuinqueremeX added to RomanRepublicProduction
Trigger ROMquinqueremesWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 3 cataphracts, 1 catapult, 3 legionaires and 3 skirmishers; Remaining resources: 3 techTokens; 7 PUs;
Combat - RomanRepublic
Battle in Corduba
RomanRepublic attack with 4 cataphracts, 1 catapult, 7 legionaires and 1 skirmisher
AI_Barbarians defend with 1 skirmisher
RomanRepublic win, taking Corduba from AI_Neutral with 4 cataphracts, 1 catapult and 7 legionaires remaining. Battle score for attacker is 0
Casualties for RomanRepublic: 1 skirmisher
Casualties for AI_Barbarians: 1 skirmisher
Battle in Messana
RomanRepublic attack with 2 cataphracts, 1 legionaire and 6 skirmishers
Carthage defend with 1 city, 1 hoplite and 4 warelephants
RomanRepublic win, taking Messana from Carthage with 2 cataphracts, 1 legionaire and 4 skirmishers remaining. Battle score for attacker is 39
Casualties for Carthage: 1 hoplite and 4 warelephants
Casualties for RomanRepublic: 2 skirmishers
Non Combat Move - RomanRepublic
1 ballista and 6 legionaires moved from Arretium to Roma
Place Units - RomanRepublic
1 cataphract, 1 catapult and 1 legionaire placed in Valentia
2 cataphracts, 2 legionaires, 3 skirmishers and 1 wall placed in Roma
Research Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.
Turn Complete - RomanRepublic
RomanRepublic collect 68 PUs; end with 75 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 71 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 68 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 71 PUs
city in Messana creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Messana creates 3 PUs; RomanRepublic end with 74 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 77 PUs
Territory Summary for RomanRepublic :
Arretium : 1 wall
Roma : 1 ballista, 2 cataphracts, 1 city, 8 legionaires, 3 skirmishers and 3 walls
Verona : 1 flag
Tarraco : 1 flag
Messana : 2 cataphracts, 1 city, 1 legionaire and 4 skirmishers
Castulo : 1 flag
Capua : 1 wall
SZ 34 : 6 biremes, 1 flagship, 1 quadrireme, 3 quinqueremes, 1 suprareme and 2 triremes
Salapia : 1 wall
Genua : 1 flag
Valentia : 1 cataphract, 1 catapult, 1 city, 1 legionaire and 2 walls
Patavium : 1 flag
Corduba : 1 flag, 4 cataphracts, 1 catapult and 7 legionaires
Production/PUs Summary :
RomanRepublic : 68 / 77
GreekCityStates : 9 / 19
Pergamon : 22 / 23
Carthage : 51 / 60
Macedonia : 57 / 72
Bosporus : 49 / 58
Pontus : 21 / 20
Seleucid : 55 / 85
Egypt : 60 / 61
Parthia : 29 / 34
Armenia : 4 / 25
AI_Barbarians : 22 / 34
AI_Neutral : 135 / 722
triplea_37352_Rom6.tsvg