c47191a7-e903-4fbf-96f9-29adcac616f9-2026-2-19-World-War-II-Classic.tsvg
ACGTO TAW DizzKneeLand33 (Romans) v redrum (Anti-Romans)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Macedonia
1 skirmisher moved from Athens to Corinth
Macedonia take Corinth from GreekCityStatesPurchase Units - Macedonia
Macedonia buy 5 cavalrys, 1 city and 1 skirmisher; Remaining resources: 3 techTokens; 0 PUs;Combat - Macedonia
Non Combat Move - Macedonia
1 bireme, 1 flagship, 1 quadrireme and 1 trireme moved from SZ 69 to SZ 70
1 skirmisher moved from Thessalonica to Pella
3 skirmishers and 2 warriors moved from Thessalonica to SZ 70
1 bireme, 1 flagship, 1 quadrireme, 3 skirmishers, 1 trireme and 2 warriors moved from SZ 70 to SZ 69
2 catapults, 10 cavalrys, 1 leader, 11 phalanxs, 10 skirmishers and 9 warriors moved from Athens to Corinth
3 skirmishers and 2 warriors moved from SZ 69 to AthensPlace Units - Macedonia
1 city placed in Athens
1 skirmisher placed in Larissa
5 cavalrys placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 55 PUs; end with 55 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 51 PUs
Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 50 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 49 PUs
Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 48 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 46 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 49 PUs
city in Larissa creates 1 techTokens; Macedonia end with 2 techTokens
city in Larissa creates 3 PUs; Macedonia end with 52 PUs
city in Athens creates 1 techTokens; Macedonia end with 3 techTokens
city in Athens creates 3 PUs; Macedonia end with 55 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 4 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 58 PUsDice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 2.957
Median : 2.000
Variance : 1.682
Standard Deviation : 1.297
Total rolls : 23Null / Other
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Carthage Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 2.938
Median : 2.000
Variance : 1.867
Standard Deviation : 1.366
Total rolls : 16GreekCityStates Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Bosporus
2 units repaired.
1 hoplite moved from Phasis to Artaxata
Bosporus take Artaxata from Armenia
6 archers, 3 cataphracts, 5 cavalrys, 2 hoplites, 6 horsearchers and 1 leader moved from Majar to Armavira
1 hoplite moved from Pityus to Armavira
1 hoplite moved from Phasis to Armavira
4 cataphracts, 2 cavalrys and 4 horsearchers moved from Azara to Armavira
1 flagship moved from SZ 79 to SZ 72
1 cavalry moved from Theodesia to AzaraPurchase Units - Bosporus
Trigger BOSconstruction: buyWall removed from BosporusProduction
Trigger BOSconstruction: buyWallX added to BosporusProduction
Trigger BOSconstructionWALL: 1 wall gained by PlayerID named:Bosporus
Bosporus buy 3 cataphracts and 2 cavalrys; Remaining resources: 2 techTokens; 1 PUs;Combat - Bosporus
Battle in Armavira
Bosporus attack with 6 archers, 7 cataphracts, 7 cavalrys, 4 hoplites, 10 horsearchers and 1 leader
Armenia defend with 1 city and 3 walls
Bosporus win, taking Armavira from Armenia with 6 archers, 7 cataphracts, 6 cavalrys, 4 hoplites, 10 horsearchers and 1 leader remaining. Battle score for attacker is 54
Casualties for Armenia: 3 walls
Casualties for Bosporus: 1 cavalryNon Combat Move - Bosporus
Place Units - Bosporus
3 cataphracts and 1 cavalry placed in Azara
1 cavalry placed in Theodesia
1 wall were produced but were not placedResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after unsuccessful research.Turn Complete - Bosporus
Bosporus collect 44 PUs; end with 45 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 44 PUs
Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 43 PUs
Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 42 PUs
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 40 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 39 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 42 PUs
city in Armavira creates 1 techTokens; Bosporus end with 2 techTokens
city in Armavira creates 3 PUs; Bosporus end with 45 PUs
city in Azara creates 1 techTokens; Bosporus end with 3 techTokens
city in Azara creates 3 PUs; Bosporus end with 48 PUsDice Statistics:
Total
1 was rolled 14 times
2 was rolled 19 times
3 was rolled 9 times
4 was rolled 17 times
5 was rolled 23 times
6 was rolled 16 times
Average roll : 3.653
Median : 4.000
Variance : 1.155
Standard Deviation : 1.075
Total rolls : 98Null / Other
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.750
Median : 4.000
Variance : 0.629
Standard Deviation : 0.793
Total rolls : 36Carthage Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 2.938
Median : 2.000
Variance : 1.867
Standard Deviation : 1.366
Total rolls : 16Armenia Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.667
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Bosporus Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.750
Median : 4.000
Variance : 0.629
Standard Deviation : 0.793
Total rolls : 36GreekCityStates Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Pontus
2 units repaired.
3 skirmishers moved from Heraclea Pontica to Nicaea
1 chariot moved from Sinope to Nicaea
2 skirmishers moved from Sinope to Heraclea Pontica
1 flagship and 2 triremes moved from SZ 78 to SZ 76Purchase Units - Pontus
Trigger PONwarWALL: 1 wall gained by PlayerID named:Pontus
Trigger PONwarCollege: 1 leader gained by PlayerID named:Pontus
Pontus buy 5 skirmishers; Remaining resources: 1 techTokens; 1 PUs;Non Combat Move - Pontus
Place Units - Pontus
1 leader and 5 skirmishers placed in Sinope
1 wall were produced but were not placedResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 21 PUs; end with 22 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 21 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 19 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 18 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 21 PUsDice Statistics:
Total
1 was rolled 10 times
2 was rolled 12 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 15 times
6 was rolled 10 times
Average roll : 3.603
Median : 4.000
Variance : 0.726
Standard Deviation : 0.852
Total rolls : 63Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Carthage Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 2.938
Median : 2.000
Variance : 1.867
Standard Deviation : 1.366
Total rolls : 16Armenia Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.667
Median : 5.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Bosporus Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.750
Median : 4.000
Variance : 0.629
Standard Deviation : 0.793
Total rolls : 36GreekCityStates Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Seleucid
14 cataphracts and 1 leader moved from Damascus to Seleucia
1 phalanx moved from Ninive to Gazaca
Seleucid take Gazaca from Armenia
1 catapult moved from Ninive to SeleuciaPurchase Units - Seleucid
Seleucid buy 6 cataphracts, 1 hoplite and 2 warelephants; Remaining resources: 3 techTokens; 11 PUs;Combat - Seleucid
Battle in Seleucia
Seleucid attack with 14 cataphracts, 1 catapult and 1 leader
Armenia defend with 7 cataphracts, 1 city and 1 leader
Units damaged: 1 leader owned by the Seleucid
Seleucid win, taking Seleucia from Armenia with 12 cataphracts, 1 catapult and 1 leader remaining. Battle score for attacker is 40
Casualties for Armenia: 7 cataphracts and 1 leader
Casualties for Seleucid: 2 cataphractsNon Combat Move - Seleucid
1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 65 to SZ 60
1 hoplite moved from Sidon to SZ 60
1 hoplite moved from SZ 60 to Salamis
1 phalanx moved from Salamis to SZ 60
1 phalanx moved from SZ 60 to Sidon
5 hoplites, 3 phalanxs and 5 warelephants moved from Jerusalem to Sidon
1 hoplite moved from Jerusalem to DamascusPlace Units - Seleucid
1 hoplite placed in Jerusalem
6 cataphracts and 2 warelephants placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 78 PUs; end with 89 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 86 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 84 PUs
city in Jerusalem creates 1 techTokens; Seleucid end with 1 techTokens
city in Jerusalem creates 3 PUs; Seleucid end with 87 PUs
city in Antioch creates 1 techTokens; Seleucid end with 2 techTokens
city in Antioch creates 3 PUs; Seleucid end with 90 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 3 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 93 PUsDice Statistics:
Total
1 was rolled 22 times
2 was rolled 17 times
3 was rolled 18 times
4 was rolled 22 times
5 was rolled 15 times
6 was rolled 14 times
Average roll : 3.306
Median : 3.000
Variance : 0.542
Standard Deviation : 0.736
Total rolls : 108Null / Other
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 6 times
6 was rolled 1 times
Average roll : 2.842
Median : 3.000
Variance : 1.722
Standard Deviation : 1.312
Total rolls : 19Carthage Combat
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 2.938
Median : 2.000
Variance : 1.867
Standard Deviation : 1.366
Total rolls : 16Armenia Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.857
Median : 4.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Bosporus Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 6 times
Average roll : 3.750
Median : 4.000
Variance : 0.629
Standard Deviation : 0.793
Total rolls : 36Seleucid Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 6 times
6 was rolled 1 times
Average roll : 2.842
Median : 3.000
Variance : 1.722
Standard Deviation : 1.312
Total rolls : 19GreekCityStates Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Egypt
9 archers, 5 chariots, 1 leader, 8 phalanxs and 4 warelephants moved from Pharan to Jerusalem
4 chariots moved from Alexandria to JerusalemPurchase Units - Egypt
Egypt buy 4 chariots; Remaining resources: 1 techTokens; 1 PUs;Combat - Egypt
Battle in Jerusalem
Egypt attack with 9 archers, 9 chariots, 1 leader, 8 phalanxs and 4 warelephants
Seleucid defend with 1 city and 1 hoplite
Egypt win, taking Jerusalem from Seleucid with 9 archers, 9 chariots, 1 leader, 8 phalanxs and 4 warelephants remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hopliteNon Combat Move - Egypt
1 archer moved from Alexandria to MemphisPlace Units - Egypt
4 chariots placed in AlexandriaResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 34 PUs; end with 35 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 34 PUs
Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 33 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 32 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
city in Jerusalem creates 1 techTokens; Egypt end with 1 techTokens
city in Jerusalem creates 3 PUs; Egypt end with 33 PUs
city in Alexandria creates 1 techTokens; Egypt end with 2 techTokens
city in Alexandria creates 3 PUs; Egypt end with 36 PUsTerritory Summary for Egypt :
Memphis : 1 archer
Jerusalem : 9 archers, 9 chariots, 1 city, 1 leader, 8 phalanxs and 4 warelephants
Alexandria : 4 chariots, 1 city and 2 walls
SZ 58 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremesProduction/PUs Summary :
RomanRepublic : 63 / 66
GreekCityStates : 21 / 30
Pergamon : 22 / 26
Carthage : 61 / 61
Macedonia : 55 / 58
Bosporus : 44 / 48
Pontus : 21 / 21
Seleucid : 72 / 93
Egypt : 34 / 36
Parthia : 33 / 38
Armenia : 9 / 30
AI_Barbarians : 14 / 26
AI_Neutral : 133 / 444 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Parthia
Purchase Units - Parthia
Parthia buy 3 archers, 1 cataphract and 1 horsearcher; Remaining resources: 2 techTokens; 0 PUs;Combat - Parthia
Non Combat Move - Parthia
1 warelephant moved from Ctesiphon to EcbatanaPlace Units - Parthia
3 archers, 1 cataphract and 1 horsearcher placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after unsuccessful research.Turn Complete - Parthia
Parthia collect 33 PUs; end with 33 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 31 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 34 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 37 PUsTerritory Summary for Parthia :
Albana : 1 archer
SZ 84 : 1 flagship and 1 trireme
Susa : 2 walls
Ctesiphon : 1 flag
Ecbatana : 1 warelephant
Persepolis : 3 archers, 3 cataphracts, 1 city, 4 horsearchers and 4 walls
East : 1 catapult, 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 63 / 66
GreekCityStates : 21 / 30
Pergamon : 22 / 26
Carthage : 61 / 61
Macedonia : 55 / 58
Bosporus : 44 / 48
Pontus : 21 / 21
Seleucid : 72 / 93
Egypt : 34 / 36
Parthia : 33 / 37
Armenia : 9 / 30
AI_Barbarians : 14 / 26
AI_Neutral : 133 / 444 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 4
Combat Move - Armenia
1 catapult and 1 spearman moved from Ctesiphon to NinivePurchase Units - Armenia
Armenia buy 4 spearmen; Remaining resources: 3 techTokens; 10 PUs;Combat - Armenia
Battle in Ninive
Armenia attack with 1 catapult and 1 spearman
Seleucid defend with 1 phalanx
Armenia win, taking Ninive from Seleucid with 1 catapult remaining. Battle score for attacker is 4
Casualties for Armenia: 1 spearman
Casualties for Seleucid: 1 phalanxNon Combat Move - Armenia
Turning on Edit Mode
EDIT: Removing units owned by Armenia from Ninive: 1 catapult
EDIT: Adding units owned by Armenia to Ninive: 1 spearman
EDIT: Turning off Edit ModePlace Units - Armenia
4 spearmen placed in AlbanaResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after successful research.
Armenia discover constructionActivate Technology - Armenia
Armenia activating constructionTurn Complete - Armenia
Armenia collect 13 PUs; end with 23 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
city in Albana creates 1 techTokens; Armenia end with 1 techTokens
city in Albana creates 3 PUs; Armenia end with 21 PUsTerritory Summary for Armenia :
Albana : 1 city, 12 skirmishers, 23 spearmen and 4 walls
Ninive : 1 flag, 1 spearman
Nexuana : 1 flag
SZ 83 : 1 bireme
Ctesiphon : 1 skirmisherProduction/PUs Summary :
RomanRepublic : 63 / 66
GreekCityStates : 21 / 30
Pergamon : 22 / 26
Carthage : 61 / 61
Macedonia : 55 / 58
Bosporus : 44 / 48
Pontus : 21 / 21
Seleucid : 68 / 93
Egypt : 34 / 36
Parthia : 33 / 37
Armenia : 13 / 21
AI_Barbarians : 14 / 26
AI_Neutral : 133 / 444 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - RomanRepublic
1 cataphract, 1 catapult, 5 legionaires and 1 skirmisher moved from Toletum to Castulo
2 legionaires and 2 skirmishers moved from Valentia to CastuloPurchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 3 cataphracts, 1 quinquereme and 2 skirmishers; Remaining resources: 3 techTokens; 1 PUs;Combat - RomanRepublic
Battle in Castulo
RomanRepublic attack with 1 cataphract, 1 catapult, 7 legionaires and 3 skirmishers
AI_Barbarians defend with 2 warriors; AI_Neutral defend with 3 warrior_neutrals
RomanRepublic win, taking Castulo from AI_Neutral with 1 cataphract, 1 catapult, 7 legionaires and 1 skirmisher remaining. Battle score for attacker is 4
Casualties for RomanRepublic: 2 skirmishers
Casualties for AI_Barbarians: 2 warriors
Casualties for AI_Neutral: 3 warrior_neutralsNon Combat Move - RomanRepublic
1 bireme moved from SZ 34 to SZ 28
1 legionaire moved from Roma to SZ 28
1 bireme and 1 legionaire moved from SZ 28 to SZ 34
1 legionaire moved from SZ 34 to Messana
1 bireme moved from SZ 35 to SZ 27
3 biremes, 1 flagship, 1 quadrireme, 2 quinqueremes, 1 suprareme and 2 triremes moved from SZ 35 to SZ 34
2 cataphracts moved from Ariminum to Roma
1 ballista and 6 legionaires moved from Ariminum to ArretiumPlace Units - RomanRepublic
1 bireme and 1 quinquereme placed in SZ 34
2 skirmishers placed in Messana
3 cataphracts placed in ValentiaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after successful research.
RomanRepublic discover quinqueremesActivate Technology - RomanRepublic
RomanRepublic activating quinqueremesTurn Complete - RomanRepublic
RomanRepublic collect 65 PUs; end with 66 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 61 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 59 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 62 PUs
city in Messana creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Messana creates 3 PUs; RomanRepublic end with 65 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 68 PUsTerritory Summary for RomanRepublic :
Arretium : 1 ballista, 6 legionaires and 1 wall
Roma : 2 cataphracts, 1 city, 1 legionaire, 6 skirmishers and 2 walls
Verona : 1 flag
Tarraco : 1 flag
Messana : 1 city, 5 legionaires, 4 skirmishers and 1 wall
Castulo : 1 flag, 1 cataphract, 1 catapult, 7 legionaires and 1 skirmisher
Toletum : 1 flag
Capua : 1 wall
SZ 34 : 5 biremes, 1 flagship, 1 quadrireme, 3 quinqueremes, 1 suprareme and 2 triremes
Salapia : 1 wall
SZ 27 : 1 bireme
Genua : 1 flag
Valentia : 3 cataphracts, 1 city and 2 walls
Patavium : 1 flagProduction/PUs Summary :
RomanRepublic : 65 / 68
GreekCityStates : 21 / 30
Pergamon : 22 / 26
Carthage : 53 / 61
Macedonia : 53 / 58
Bosporus : 44 / 48
Pontus : 21 / 21
Seleucid : 68 / 93
Egypt : 34 / 36
Parthia : 33 / 37
Armenia : 13 / 21
AI_Barbarians : 19 / 31
AI_Neutral : 136 / 582 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - GreekCityStates
Purchase Units - GreekCityStates
GreekCityStates buy 1 archer, 2 hoplites and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Non Combat Move - GreekCityStates
2 skirmishers moved from Rhodos to SZ 68
2 hoplites moved from Rhodos to SZ 68
1 flagship, 2 hoplites, 2 quadriremes, 2 skirmishers and 1 trireme moved from SZ 68 to SZ 67
2 hoplites and 2 skirmishers moved from SZ 67 to SpartaPlace Units - GreekCityStates
1 archer, 2 hoplites and 2 skirmishers placed in SpartaResearch Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after unsuccessful research.Turn Complete - GreekCityStates
GreekCityStates collect 21 PUs; end with 21 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 20 PUs
Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 19 PUs
Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 18 PUs
Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 17 PUs
Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 16 PUs
city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
city in Sparta creates 3 PUs; GreekCityStates end with 19 PUsTerritory Summary for GreekCityStates :
Sparta : 12 archers, 1 catapult, 4 cavalrys, 1 city, 11 hoplites, 1 leader, 9 skirmishers and 2 walls
SZ 67 : 1 flagship, 2 quadriremes and 1 trireme
Massilia : 3 hoplites and 2 walls
Syracuse : 4 walls
SZ 20 : 1 biremeProduction/PUs Summary :
RomanRepublic : 65 / 68
GreekCityStates : 21 / 19
Pergamon : 22 / 26
Carthage : 53 / 61
Macedonia : 53 / 58
Bosporus : 44 / 48
Pontus : 21 / 21
Seleucid : 68 / 93
Egypt : 34 / 36
Parthia : 33 / 37
Armenia : 13 / 21
AI_Barbarians : 19 / 31
AI_Neutral : 136 / 582 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pergamon
1 unit repaired.Purchase Units - Pergamon
Trigger PERtriremes: buyTrireme removed from PergamonProduction
Trigger PERtriremes: buyTriremeX added to PergamonProduction
Trigger PERtriremesWALL: 1 wall gained by PlayerID named:Pergamon
Pergamon buy 2 phalanxs and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Combat - Pergamon
Non Combat Move - Pergamon
1 quadrireme moved from SZ 68 to SZ 66
1 cavalry moved from Cydonia to SZ 66
1 cavalry and 1 quadrireme moved from SZ 66 to SZ 68
1 cavalry moved from SZ 68 to SardisPlace Units - Pergamon
2 phalanxs, 2 skirmishers and 1 wall placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 22 PUs; end with 22 PUs total
Pergamon collect 1 PU from War Bonds; end with 23 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 22 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 21 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 20 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 23 PUsTerritory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 walls
Pergamum : 2 walls
SZ 68 : 1 flagship, 1 quadrireme and 2 triremes
Sardis : 2 catapults, 1 cavalry, 1 city, 1 leader, 9 phalanxs, 5 skirmishers and 6 walls
Cydonia : 1 cavalryProduction/PUs Summary :
RomanRepublic : 65 / 68
GreekCityStates : 21 / 19
Pergamon : 22 / 23
Carthage : 53 / 61
Macedonia : 53 / 58
Bosporus : 44 / 48
Pontus : 21 / 21
Seleucid : 68 / 93
Egypt : 34 / 36
Parthia : 33 / 37
Armenia : 13 / 21
AI_Barbarians : 19 / 31
AI_Neutral : 136 / 582 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Carthage
6 hoplites and 4 warelephants moved from Lilybaeum to MessanaPurchase Units - Carthage
Carthage buy 5 biremes; Remaining resources: 2 techTokens; 1 PUs;Combat - Carthage
Battle in Messana
Carthage attack with 6 hoplites and 4 warelephants
RomanRepublic defend with 1 city, 5 legionaires, 4 skirmishers and 1 wall
Carthage win, taking Messana from RomanRepublic with 1 hoplite and 4 warelephants remaining. Battle score for attacker is 31
Casualties for Carthage: 5 hoplites
Casualties for RomanRepublic: 5 legionaires, 4 skirmishers and 1 wallNon Combat Move - Carthage
1 hoplite moved from Carthago to SZ 31
2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme, 3 supraremes and 5 triremes moved from SZ 33 to SZ 32
1 catapult, 2 cavalrys, 3 hoplites, 2 phalanxs and 3 warelephants moved from Carthago to SZ 32
2 biremes, 1 catapult, 2 cavalrys, 1 flagship, 3 hoplites, 2 phalanxs, 1 quadrireme, 1 quinquereme, 3 supraremes, 5 triremes and 3 warelephants moved from SZ 32 to SZ 33
1 catapult, 2 cavalrys, 3 hoplites, 2 phalanxs and 3 warelephants moved from SZ 33 to Lilybaeum
1 bireme and 1 hoplite moved from SZ 31 to SZ 32
1 hoplite moved from SZ 32 to Caralis
1 catapult moved from Gades to Acci
1 hoplite and 1 phalanx moved from Gades to Acci
1 cavalry moved from Acci to GadesPlace Units - Carthage
5 biremes placed in SZ 32Research Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after successful research.
Carthage discover supraremesActivate Technology - Carthage
Carthage activating supraremesTurn Complete - Carthage
Carthage collect 57 PUs; end with 58 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 56 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 51 PUs
city in Messana creates 1 techTokens; Carthage end with 1 techTokens
city in Messana creates 3 PUs; Carthage end with 54 PUs
city in Carthago creates 1 techTokens; Carthage end with 2 techTokens
city in Carthago creates 3 PUs; Carthage end with 57 PUs
city in Gades creates 1 techTokens; Carthage end with 3 techTokens
city in Gades creates 3 PUs; Carthage end with 60 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 17 times
3 was rolled 13 times
4 was rolled 17 times
5 was rolled 15 times
6 was rolled 19 times
Average roll : 3.862
Median : 4.000
Variance : 1.267
Standard Deviation : 1.126
Total rolls : 87Null / Other
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.935
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 31Carthage Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.935
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 31RomanRepublic Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.680
Median : 4.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Macedonia
2 catapults, 10 cavalrys, 1 leader, 11 phalanxs, 11 skirmishers and 9 warriors moved from Corinth to Sparta
6 cavalrys moved from Athens to SpartaPurchase Units - Macedonia
Macedonia buy 5 cavalrys, 1 city and 2 skirmishers; Remaining resources: 4 techTokens; 0 PUs;Combat - Macedonia
Battle in Sparta
Macedonia attack with 2 catapults, 16 cavalrys, 1 leader, 11 phalanxs, 11 skirmishers and 9 warriors
GreekCityStates defend with 12 archers, 1 catapult, 4 cavalrys, 1 city, 11 hoplites, 1 leader, 9 skirmishers and 2 walls
Units damaged: 1 leader owned by the GreekCityStates
Units damaged: 1 leader owned by the Macedonia
Macedonia win, taking Sparta from GreekCityStates with 1 catapult, 1 leader and 11 phalanxs remaining. Battle score for attacker is 79
Casualties for Macedonia: 1 catapult, 16 cavalrys, 11 skirmishers and 9 warriors
Casualties for GreekCityStates: 12 archers, 1 catapult, 4 cavalrys, 11 hoplites, 1 leader, 9 skirmishers and 2 wallsNon Combat Move - Macedonia
1 cavalry moved from Thessalonica to Odessus
1 skirmisher moved from Pella to Philippopolis
1 phalanx, 2 skirmishers and 1 warrior moved from Pella to Thessalonica
1 skirmisher moved from Larissa to ThessalonicaPlace Units - Macedonia
1 city placed in Corinth
5 cavalrys placed in Thessalonica
1 skirmisher placed in Athens
1 skirmisher placed in ThessalonicaResearch Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 60 PUs; end with 60 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 57 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 56 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 54 PUs
city in Sparta creates 1 techTokens; Macedonia end with 1 techTokens
city in Sparta creates 3 PUs; Macedonia end with 57 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 2 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 60 PUs
city in Larissa creates 1 techTokens; Macedonia end with 3 techTokens
city in Larissa creates 3 PUs; Macedonia end with 63 PUs
city in Corinth creates 1 techTokens; Macedonia end with 4 techTokens
city in Corinth creates 3 PUs; Macedonia end with 66 PUs
city in Athens creates 1 techTokens; Macedonia end with 5 techTokens
city in Athens creates 3 PUs; Macedonia end with 69 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 6 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 72 PUsDice Statistics:
Total
1 was rolled 49 times
2 was rolled 48 times
3 was rolled 61 times
4 was rolled 58 times
5 was rolled 58 times
6 was rolled 51 times
11 was rolled 1 times
36 was rolled 1 times
Average roll : 3.535
Median : 4.000
Variance : 0.466
Standard Deviation : 0.683
Total rolls : 325Null / Other
1 was rolled 19 times
2 was rolled 14 times
3 was rolled 21 times
4 was rolled 16 times
5 was rolled 17 times
6 was rolled 13 times
Average roll : 3.370
Median : 3.000
Variance : 0.485
Standard Deviation : 0.696
Total rolls : 100Carthage Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 8 times
11 was rolled 1 times
36 was rolled 1 times
Average roll : 3.697
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 31RomanRepublic Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.680
Median : 4.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25Macedonia Combat
1 was rolled 19 times
2 was rolled 14 times
3 was rolled 21 times
4 was rolled 16 times
5 was rolled 17 times
6 was rolled 13 times
Average roll : 3.370
Median : 3.000
Variance : 0.485
Standard Deviation : 0.696
Total rolls : 100GreekCityStates Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 16 times
5 was rolled 13 times
6 was rolled 14 times
Average roll : 3.884
Median : 4.000
Variance : 0.868
Standard Deviation : 0.931
Total rolls : 69 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Bosporus
1 hoplite moved from Artaxata to Albana
6 archers, 7 cataphracts, 6 cavalrys, 4 hoplites, 10 horsearchers and 1 leader moved from Armavira to Albana
1 hoplite moved from Majar to Albana
3 cataphracts and 2 cavalrys moved from Azara to AlbanaPurchase Units - Bosporus
Bosporus buy 8 cavalrys; Remaining resources: 3 techTokens; 0 PUs;Combat - Bosporus
Battle in Albana
Bosporus attack with 6 archers, 10 cataphracts, 8 cavalrys, 6 hoplites, 10 horsearchers and 1 leader
Armenia defend with 1 city, 12 skirmishers, 23 spearmen and 4 walls; Parthia defend with 1 archer
Units damaged: 1 leader owned by the Bosporus
Bosporus win, taking Albana from Armenia with 4 archers, 8 cataphracts and 1 leader remaining. Battle score for attacker is 69
Casualties for Armenia: 12 skirmishers, 23 spearmen and 4 walls
Casualties for Bosporus: 2 archers, 2 cataphracts, 8 cavalrys, 6 hoplites and 10 horsearchers
Casualties for Parthia: 1 archerNon Combat Move - Bosporus
1 cavalry moved from Theodesia to Azara
1 flagship moved from SZ 72 to SZ 70Place Units - Bosporus
4 cavalrys placed in Armavira
4 cavalrys placed in AzaraResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after successful research.
Bosporus discover siegeWeaponsActivate Technology - Bosporus
Bosporus activating siegeWeaponsTurn Complete - Bosporus
Bosporus collect 49 PUs; end with 49 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 47 PUs
Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 46 PUs
city in Albana creates 1 techTokens; Bosporus end with 1 techTokens
city in Albana creates 3 PUs; Bosporus end with 49 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 2 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 52 PUs
city in Armavira creates 1 techTokens; Bosporus end with 3 techTokens
city in Armavira creates 3 PUs; Bosporus end with 55 PUs
city in Azara creates 1 techTokens; Bosporus end with 4 techTokens
city in Azara creates 3 PUs; Bosporus end with 58 PUsDice Statistics:
Total
1 was rolled 90 times
2 was rolled 77 times
3 was rolled 87 times
4 was rolled 98 times
5 was rolled 94 times
6 was rolled 63 times
8 was rolled 2 times
11 was rolled 1 times
12 was rolled 1 times
14 was rolled 1 times
24 was rolled 1 times
36 was rolled 1 times
Average roll : 3.382
Median : 4.000
Variance : 1.636
Standard Deviation : 1.279
Total rolls : 509Null / Other
1 was rolled 22 times
2 was rolled 16 times
3 was rolled 17 times
4 was rolled 17 times
5 was rolled 21 times
6 was rolled 8 times
8 was rolled 1 times
Average roll : 3.196
Median : 3.000
Variance : 1.270
Standard Deviation : 1.127
Total rolls : 101Carthage Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 8 times
11 was rolled 1 times
36 was rolled 1 times
Average roll : 3.697
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 31Armenia Combat
1 was rolled 16 times
2 was rolled 11 times
3 was rolled 13 times
4 was rolled 22 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.341
Median : 4.000
Variance : 1.407
Standard Deviation : 1.186
Total rolls : 82RomanRepublic Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.680
Median : 4.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25Bosporus Combat
1 was rolled 22 times
2 was rolled 16 times
3 was rolled 17 times
4 was rolled 17 times
5 was rolled 21 times
6 was rolled 8 times
8 was rolled 1 times
Average roll : 3.196
Median : 3.000
Variance : 1.270
Standard Deviation : 1.127
Total rolls : 101Macedonia Combat
1 was rolled 19 times
2 was rolled 14 times
3 was rolled 21 times
4 was rolled 16 times
5 was rolled 17 times
6 was rolled 13 times
12 was rolled 1 times
14 was rolled 1 times
24 was rolled 1 times
Average roll : 3.272
Median : 3.000
Variance : 0.485
Standard Deviation : 0.696
Total rolls : 100GreekCityStates Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 16 times
5 was rolled 13 times
6 was rolled 14 times
Average roll : 3.884
Median : 4.000
Variance : 0.868
Standard Deviation : 0.931
Total rolls : 69 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Pontus
Purchase Units - Pontus
Pontus buy 5 skirmishers; Remaining resources: 1 techTokens; 1 PUs;Non Combat Move - Pontus
2 skirmishers moved from Heraclea Pontica to Nicaea
1 leader moved from Sinope to Nicaea
5 skirmishers moved from Sinope to Heraclea Pontica
1 flagship and 2 triremes moved from SZ 76 to SZ 71Place Units - Pontus
5 skirmishers placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 21 PUs; end with 22 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 21 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 18 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 20 PUsDice Statistics:
Total
1 was rolled 68 times
2 was rolled 61 times
3 was rolled 71 times
4 was rolled 81 times
5 was rolled 73 times
6 was rolled 55 times
8 was rolled 1 times
11 was rolled 1 times
12 was rolled 1 times
14 was rolled 1 times
24 was rolled 1 times
36 was rolled 1 times
Average roll : 3.427
Median : 4.000
Variance : 1.032
Standard Deviation : 1.016
Total rolls : 409Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Carthage Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 8 times
11 was rolled 1 times
36 was rolled 1 times
Average roll : 3.697
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 31Armenia Combat
1 was rolled 16 times
2 was rolled 11 times
3 was rolled 13 times
4 was rolled 22 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.341
Median : 4.000
Variance : 1.407
Standard Deviation : 1.186
Total rolls : 82RomanRepublic Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.680
Median : 4.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25Bosporus Combat
1 was rolled 22 times
2 was rolled 16 times
3 was rolled 17 times
4 was rolled 17 times
5 was rolled 21 times
6 was rolled 8 times
8 was rolled 1 times
Average roll : 3.196
Median : 3.000
Variance : 1.270
Standard Deviation : 1.127
Total rolls : 101Macedonia Combat
1 was rolled 19 times
2 was rolled 14 times
3 was rolled 21 times
4 was rolled 16 times
5 was rolled 17 times
6 was rolled 13 times
12 was rolled 1 times
14 was rolled 1 times
24 was rolled 1 times
Average roll : 3.272
Median : 3.000
Variance : 0.485
Standard Deviation : 0.696
Total rolls : 100GreekCityStates Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 16 times
5 was rolled 13 times
6 was rolled 14 times
Average roll : 3.884
Median : 4.000
Variance : 0.868
Standard Deviation : 0.931
Total rolls : 69 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Seleucid
1 unit repaired.
2 cataphracts and 1 catapult moved from Seleucia to Ninive
2 cataphracts moved from Seleucia to Ctesiphon
1 phalanx moved from Gazaca to Cyropolis
Seleucid take Cyropolis from Parthia
1 hoplite moved from Sidon to SZ 60
1 bireme, 1 flagship, 1 hoplite, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 60 to SZ 65
1 hoplite moved from SZ 65 to RhodosPurchase Units - Seleucid
Seleucid buy 2 cataphracts, 3 catapults and 8 hoplites; Remaining resources: 3 techTokens; 0 PUs;Combat - Seleucid
Battle in Ninive
Seleucid attack with 2 cataphracts and 1 catapult
Armenia defend with 1 spearman
Seleucid win, taking Ninive from Armenia with 2 cataphracts and 1 catapult remaining. Battle score for attacker is 5
Casualties for Armenia: 1 spearman
Battle in Ctesiphon
Seleucid attack with 2 cataphracts
Armenia defend with 1 skirmisher
Seleucid win, taking Ctesiphon from Parthia with 2 cataphracts remaining. Battle score for attacker is 4
Casualties for Armenia: 1 skirmisher
Battle in RhodosNon Combat Move - Seleucid
1 hoplite moved from Damascus to Bostra
1 hoplite moved from Sidon to Damascus
2 hoplites, 4 phalanxs and 5 warelephants moved from Sidon to Antioch
8 cataphracts and 1 leader moved from Seleucia to PalmyraPlace Units - Seleucid
2 catapults and 5 hoplites placed in Seleucia
2 cataphracts, 1 catapult and 3 hoplites placed in AntiochResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 86 PUs; end with 86 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 83 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 82 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 81 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 80 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 79 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 82 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 85 PUsDice Statistics:
Total
1 was rolled 74 times
2 was rolled 64 times
3 was rolled 75 times
4 was rolled 87 times
5 was rolled 79 times
6 was rolled 59 times
8 was rolled 1 times
11 was rolled 1 times
12 was rolled 1 times
14 was rolled 1 times
24 was rolled 1 times
36 was rolled 1 times
Average roll : 3.432
Median : 4.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 438Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.385
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Carthage Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 8 times
11 was rolled 1 times
36 was rolled 1 times
Average roll : 3.697
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 31Armenia Combat
1 was rolled 16 times
2 was rolled 11 times
3 was rolled 13 times
4 was rolled 22 times
5 was rolled 11 times
6 was rolled 11 times
Average roll : 3.405
Median : 4.000
Variance : 1.157
Standard Deviation : 1.075
Total rolls : 84RomanRepublic Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.680
Median : 4.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25Bosporus Combat
1 was rolled 22 times
2 was rolled 16 times
3 was rolled 17 times
4 was rolled 17 times
5 was rolled 21 times
6 was rolled 8 times
8 was rolled 1 times
Average roll : 3.196
Median : 3.000
Variance : 1.270
Standard Deviation : 1.127
Total rolls : 101Parthia Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Macedonia Combat
1 was rolled 19 times
2 was rolled 14 times
3 was rolled 21 times
4 was rolled 16 times
5 was rolled 17 times
6 was rolled 13 times
12 was rolled 1 times
14 was rolled 1 times
24 was rolled 1 times
Average roll : 3.272
Median : 3.000
Variance : 0.485
Standard Deviation : 0.696
Total rolls : 100Seleucid Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.385
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13GreekCityStates Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 16 times
5 was rolled 13 times
6 was rolled 14 times
Average roll : 3.884
Median : 4.000
Variance : 0.868
Standard Deviation : 0.931
Total rolls : 69 -
Not looking too good for the Roman alliance. Got some pretty good dice this round. Might be a much shorter match than our marathon Great War :)
-
Yikes, I feel…. violated. :-P
Oh well, looks like I survive another round or two. Apparently Marcus Antony made a deal with Carthage… :-D
-
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Egypt
1 chariot moved from Jerusalem to Aelana
Egypt take Aelana from Seleucid
1 chariot moved from Jerusalem to Petra
Egypt take Petra from Seleucid
1 archer and 1 phalanx moved from Jerusalem to Sidon
1 archer and 1 phalanx moved from Jerusalem to Damascus
1 archer moved from Memphis to SZ 58
1 archer, 1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 58 to SZ 59
1 phalanx moved from Jerusalem to SZ 59
1 phalanx moved from Jerusalem to SZ 59
1 archer moved from Jerusalem to SZ 59
2 archers, 1 bireme, 1 flagship, 2 phalanxs, 1 quadrireme and 2 triremes moved from SZ 59 to SZ 60
2 archers and 2 phalanxs moved from SZ 60 to Salamis
6 archers, 7 chariots, 1 leader, 4 phalanxs and 4 warelephants moved from Jerusalem to BostraPurchase Units - Egypt
Egypt buy 3 archers and 2 chariots; Remaining resources: 2 techTokens; 0 PUs;Combat - Egypt
Battle in Damascus
Egypt attack with 1 archer and 1 phalanx
Seleucid defend with 1 hoplite
Egypt win, taking Damascus from Seleucid with 1 archer and 1 phalanx remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Battle in Salamis
Egypt attack with 2 archers and 2 phalanxs
Seleucid defend with 1 hoplite
Egypt win, taking Salamis from Seleucid with 1 archer and 2 phalanxs remaining. Battle score for attacker is -1
Casualties for Egypt: 1 archer
Casualties for Seleucid: 1 hoplite
Battle in Sidon
Egypt attack with 1 archer and 1 phalanx
Seleucid defend with 1 hoplite
Egypt win, taking Sidon from Seleucid with 1 archer and 1 phalanx remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hoplite
Battle in Bostra
Egypt attack with 6 archers, 7 chariots, 1 leader, 4 phalanxs and 4 warelephants
Seleucid defend with 1 hoplite
Egypt win, taking Bostra from Seleucid with 6 archers, 7 chariots, 1 leader, 4 phalanxs and 4 warelephants remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 hopliteNon Combat Move - Egypt
4 chariots moved from Alexandria to JerusalemPlace Units - Egypt
3 archers and 2 chariots placed in JerusalemResearch Technology - Egypt
Egypt spend 0 on tech rolls
Egypt removing all Technology Tokens after unsuccessful research.Turn Complete - Egypt
Egypt collect 60 PUs; end with 60 PUs total
Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 59 PUs
Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 58 PUs
Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 57 PUs
Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 55 PUs
city in Jerusalem creates 1 techTokens; Egypt end with 1 techTokens
city in Jerusalem creates 3 PUs; Egypt end with 58 PUs
city in Alexandria creates 1 techTokens; Egypt end with 2 techTokens
city in Alexandria creates 3 PUs; Egypt end with 61 PUsTerritory Summary for Egypt :
Jerusalem : 3 archers, 6 chariots and 1 city
Alexandria : 1 city and 2 walls
Damascus : 1 flag, 1 archer and 1 phalanx
Petra : 1 chariot
Salamis : 1 archer and 2 phalanxs
SZ 60 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
Bostra : 1 flag, 6 archers, 7 chariots, 1 leader, 4 phalanxs and 4 warelephants
Sidon : 1 archer and 1 phalanx
Aelana : 1 flag, 1 chariotProduction/PUs Summary :
RomanRepublic : 61 / 68
GreekCityStates : 9 / 19
Pergamon : 22 / 23
Carthage : 57 / 60
Macedonia : 60 / 72
Bosporus : 49 / 58
Pontus : 21 / 20
Seleucid : 60 / 85
Egypt : 60 / 61
Parthia : 24 / 37
Armenia : 4 / 21
AI_Barbarians : 19 / 31
AI_Neutral : 136 / 582 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Parthia
1 warelephant moved from Ecbatana to Ctesiphon
1 cataphract and 1 horsearcher moved from Persepolis to CtesiphonPurchase Units - Parthia
Parthia buy 2 archers, 1 cataphract and 2 horsearchers; Remaining resources: 2 techTokens; 1 PUs;Combat - Parthia
Battle in Ctesiphon
Parthia attack with 1 cataphract, 1 horsearcher and 1 warelephant
Seleucid defend with 2 cataphracts
Parthia win, taking Ctesiphon from Seleucid with 1 warelephant remaining. Battle score for attacker is 2
Casualties for Parthia: 1 cataphract and 1 horsearcher
Casualties for Seleucid: 2 cataphractsNon Combat Move - Parthia
Place Units - Parthia
2 archers, 1 cataphract and 2 horsearchers placed in PersepolisResearch Technology - Parthia
Parthia spend 0 on tech rolls
Parthia removing all Technology Tokens after successful research.
Parthia discover quadriremesActivate Technology - Parthia
Parthia activating quadriremesTurn Complete - Parthia
Parthia collect 29 PUs; end with 30 PUs total
Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
city in Persepolis creates 3 PUs; Parthia end with 31 PUs
city in East creates 1 techTokens; Parthia end with 2 techTokens
city in East creates 3 PUs; Parthia end with 34 PUsTerritory Summary for Parthia :
SZ 84 : 1 flagship and 1 trireme
Susa : 2 walls
Ctesiphon : 1 flag, 1 warelephant
Persepolis : 5 archers, 3 cataphracts, 1 city, 5 horsearchers and 4 walls
East : 1 catapult, 1 city, 3 walls and 1 warelephantProduction/PUs Summary :
RomanRepublic : 61 / 68
GreekCityStates : 9 / 19
Pergamon : 22 / 23
Carthage : 57 / 60
Macedonia : 60 / 72
Bosporus : 49 / 58
Pontus : 21 / 20
Seleucid : 55 / 85
Egypt : 60 / 61
Parthia : 29 / 34
Armenia : 4 / 21
AI_Barbarians : 19 / 31
AI_Neutral : 136 / 582 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 5
Combat Move - Armenia
Purchase Units - Armenia
Trigger ARMconstruction: buyWall removed from ArmeniaProduction
Trigger ARMconstruction: buyWallX added to ArmeniaProduction
Trigger ARMconstructionWALL: 1 wall gained by PlayerID named:Armenia
Armenia buy nothing; Remaining resources: 1 techTokens; 21 PUs;Place Units - Armenia
1 wall were produced but were not placedResearch Technology - Armenia
Armenia spend 0 on tech rolls
Armenia removing all Technology Tokens after successful research.
Armenia discover warCollegeActivate Technology - Armenia
Armenia activating warCollegeTurn Complete - Armenia
Armenia collect 4 PUs; end with 25 PUs total
Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokensTerritory Summary for Armenia :
Nexuana : 1 flag
SZ 83 : 1 biremeProduction/PUs Summary :
RomanRepublic : 61 / 68
GreekCityStates : 9 / 19
Pergamon : 22 / 23
Carthage : 57 / 60
Macedonia : 60 / 72
Bosporus : 49 / 58
Pontus : 21 / 20
Seleucid : 55 / 85
Egypt : 60 / 61
Parthia : 29 / 34
Armenia : 4 / 25
AI_Barbarians : 19 / 31
AI_Neutral : 136 / 582





