0%

ACGTO TAW DizzKneeLand33 (Romans) v redrum (Anti-Romans)

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Macedonia
                1 skirmisher moved from Athens to Corinth
                      Macedonia take Corinth from GreekCityStates

    Purchase Units - Macedonia
                Macedonia buy 5 cavalrys, 1 city and 1 skirmisher; Remaining resources: 3 techTokens; 0 PUs;

    Combat - Macedonia

    Non Combat Move - Macedonia
                1 bireme, 1 flagship, 1 quadrireme and 1 trireme moved from SZ 69 to SZ 70
                1 skirmisher moved from Thessalonica to Pella
                3 skirmishers and 2 warriors moved from Thessalonica to SZ 70
                1 bireme, 1 flagship, 1 quadrireme, 3 skirmishers, 1 trireme and 2 warriors moved from SZ 70 to SZ 69
                2 catapults, 10 cavalrys, 1 leader, 11 phalanxs, 10 skirmishers and 9 warriors moved from Athens to Corinth
                3 skirmishers and 2 warriors moved from SZ 69 to Athens

    Place Units - Macedonia
                1 city placed in Athens
                1 skirmisher placed in Larissa
                5 cavalrys placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 55 PUs; end with 55 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 51 PUs
                Objective MAC 20unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 50 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 49 PUs
                Objective MAC 25unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 48 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 46 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 49 PUs
                city in Larissa creates 1 techTokens; Macedonia end with 2 techTokens
                city in Larissa creates 3 PUs; Macedonia end with 52 PUs
                city in Athens creates 1 techTokens; Macedonia end with 3 techTokens
                city in Athens creates 3 PUs; Macedonia end with 55 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 4 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 58 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 1 times
            Average roll : 2.957
            Median : 2.000
            Variance : 1.682
            Standard Deviation : 1.297
            Total rolls : 23

    Null / Other
                2 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Carthage Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 2.938
            Median : 2.000
            Variance : 1.867
            Standard Deviation : 1.366
            Total rolls : 16

    GreekCityStates Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Bosporus
                2 units repaired.
                1 hoplite moved from Phasis to Artaxata
                      Bosporus take Artaxata from Armenia
                6 archers, 3 cataphracts, 5 cavalrys, 2 hoplites, 6 horsearchers and 1 leader moved from Majar to Armavira
                1 hoplite moved from Pityus to Armavira
                1 hoplite moved from Phasis to Armavira
                4 cataphracts, 2 cavalrys and 4 horsearchers moved from Azara to Armavira
                1 flagship moved from SZ 79 to SZ 72
                1 cavalry moved from Theodesia to Azara

    Purchase Units - Bosporus
                Trigger BOSconstruction: buyWall removed from BosporusProduction
                Trigger BOSconstruction: buyWallX added to BosporusProduction
                Trigger BOSconstructionWALL: 1 wall gained by PlayerID named:Bosporus
                Bosporus buy 3 cataphracts and 2 cavalrys; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Bosporus
                Battle in Armavira
                    Bosporus attack with 6 archers, 7 cataphracts, 7 cavalrys, 4 hoplites, 10 horsearchers and 1 leader
                    Armenia defend with 1 city and 3 walls
                    Bosporus win, taking Armavira from Armenia with 6 archers, 7 cataphracts, 6 cavalrys, 4 hoplites, 10 horsearchers and 1 leader remaining. Battle score for attacker is 54
                    Casualties for Armenia: 3 walls
                    Casualties for Bosporus: 1 cavalry

    Non Combat Move - Bosporus

    Place Units - Bosporus
                3 cataphracts and 1 cavalry placed in Azara
                1 cavalry placed in Theodesia
                1 wall were produced but were not placed

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 44 PUs; end with 45 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 44 PUs
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 43 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 42 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 40 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 39 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 42 PUs
                city in Armavira creates 1 techTokens; Bosporus end with 2 techTokens
                city in Armavira creates 3 PUs; Bosporus end with 45 PUs
                city in Azara creates 1 techTokens; Bosporus end with 3 techTokens
                city in Azara creates 3 PUs; Bosporus end with 48 PUs

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 19 times
                3 was rolled 9 times
                4 was rolled 17 times
                5 was rolled 23 times
                6 was rolled 16 times
            Average roll : 3.653
            Median : 4.000
            Variance : 1.155
            Standard Deviation : 1.075
            Total rolls : 98

    Null / Other
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.629
            Standard Deviation : 0.793
            Total rolls : 36

    Carthage Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 2.938
            Median : 2.000
            Variance : 1.867
            Standard Deviation : 1.366
            Total rolls : 16

    Armenia Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.667
            Median : 5.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Bosporus Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.629
            Standard Deviation : 0.793
            Total rolls : 36

    GreekCityStates Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Pontus
                2 units repaired.
                3 skirmishers moved from Heraclea Pontica to Nicaea
                1 chariot moved from Sinope to Nicaea
                2 skirmishers moved from Sinope to Heraclea Pontica
                1 flagship and 2 triremes moved from SZ 78 to SZ 76

    Purchase Units - Pontus
                Trigger PONwarWALL: 1 wall gained by PlayerID named:Pontus
                Trigger PONwarCollege: 1 leader gained by PlayerID named:Pontus
                Pontus buy 5 skirmishers; Remaining resources: 1 techTokens; 1 PUs;

    Non Combat Move - Pontus

    Place Units - Pontus
                1 leader and 5 skirmishers placed in Sinope
                1 wall were produced but were not placed

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 21 PUs; end with 22 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 21 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 19 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 18 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 21 PUs

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 12 times
                3 was rolled 6 times
                4 was rolled 10 times
                5 was rolled 15 times
                6 was rolled 10 times
            Average roll : 3.603
            Median : 4.000
            Variance : 0.726
            Standard Deviation : 0.852
            Total rolls : 63

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Carthage Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 2.938
            Median : 2.000
            Variance : 1.867
            Standard Deviation : 1.366
            Total rolls : 16

    Armenia Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.667
            Median : 5.500
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Bosporus Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.629
            Standard Deviation : 0.793
            Total rolls : 36

    GreekCityStates Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Seleucid
                14 cataphracts and 1 leader moved from Damascus to Seleucia
                1 phalanx moved from Ninive to Gazaca
                      Seleucid take Gazaca from Armenia
                1 catapult moved from Ninive to Seleucia

    Purchase Units - Seleucid
                Seleucid buy 6 cataphracts, 1 hoplite and 2 warelephants; Remaining resources: 3 techTokens; 11 PUs;

    Combat - Seleucid
                Battle in Seleucia
                    Seleucid attack with 14 cataphracts, 1 catapult and 1 leader
                    Armenia defend with 7 cataphracts, 1 city and 1 leader
                    Units damaged: 1 leader owned by the Seleucid
                    Seleucid win, taking Seleucia from Armenia with 12 cataphracts, 1 catapult and 1 leader remaining. Battle score for attacker is 40
                    Casualties for Armenia: 7 cataphracts and 1 leader
                    Casualties for Seleucid: 2 cataphracts

    Non Combat Move - Seleucid
                1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 65 to SZ 60
                1 hoplite moved from Sidon to SZ 60
                1 hoplite moved from SZ 60 to Salamis
                1 phalanx moved from Salamis to SZ 60
                1 phalanx moved from SZ 60 to Sidon
                5 hoplites, 3 phalanxs and 5 warelephants moved from Jerusalem to Sidon
                1 hoplite moved from Jerusalem to Damascus

    Place Units - Seleucid
                1 hoplite placed in Jerusalem
                6 cataphracts and 2 warelephants placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 78 PUs; end with 89 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 86 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -2 PUs; end with 84 PUs
                city in Jerusalem creates 1 techTokens; Seleucid end with 1 techTokens
                city in Jerusalem creates 3 PUs; Seleucid end with 87 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 2 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 90 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 3 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 93 PUs

    Dice Statistics:

    Total
                1 was rolled 22 times
                2 was rolled 17 times
                3 was rolled 18 times
                4 was rolled 22 times
                5 was rolled 15 times
                6 was rolled 14 times
            Average roll : 3.306
            Median : 3.000
            Variance : 0.542
            Standard Deviation : 0.736
            Total rolls : 108

    Null / Other
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 6 times
                6 was rolled 1 times
            Average roll : 2.842
            Median : 3.000
            Variance : 1.722
            Standard Deviation : 1.312
            Total rolls : 19

    Carthage Combat
                1 was rolled 5 times
                2 was rolled 4 times
                3 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 2.938
            Median : 2.000
            Variance : 1.867
            Standard Deviation : 1.366
            Total rolls : 16

    Armenia Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Bosporus Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 3 times
                4 was rolled 8 times
                5 was rolled 8 times
                6 was rolled 6 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.629
            Standard Deviation : 0.793
            Total rolls : 36

    Seleucid Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 6 times
                6 was rolled 1 times
            Average roll : 2.842
            Median : 3.000
            Variance : 1.722
            Standard Deviation : 1.312
            Total rolls : 19

    GreekCityStates Combat
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Egypt
                9 archers, 5 chariots, 1 leader, 8 phalanxs and 4 warelephants moved from Pharan to Jerusalem
                4 chariots moved from Alexandria to Jerusalem

    Purchase Units - Egypt
                Egypt buy 4 chariots; Remaining resources: 1 techTokens; 1 PUs;

    Combat - Egypt
                Battle in Jerusalem
                    Egypt attack with 9 archers, 9 chariots, 1 leader, 8 phalanxs and 4 warelephants
                    Seleucid defend with 1 city and 1 hoplite
                    Egypt win, taking Jerusalem from Seleucid with 9 archers, 9 chariots, 1 leader, 8 phalanxs and 4 warelephants remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Egypt
                1 archer moved from Alexandria to Memphis

    Place Units - Egypt
                4 chariots placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 34 PUs; end with 35 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 34 PUs
                Objective EGY 25unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 33 PUs
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 32 PUs
                Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 31 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 30 PUs
                city in Jerusalem creates 1 techTokens; Egypt end with 1 techTokens
                city in Jerusalem creates 3 PUs; Egypt end with 33 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 2 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 36 PUs

    Territory Summary for Egypt :

    Memphis : 1 archer
        Jerusalem : 9 archers, 9 chariots, 1 city, 1 leader, 8 phalanxs and 4 warelephants
        Alexandria : 4 chariots, 1 city and 2 walls
        SZ 58 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes

    Production/PUs Summary :

    RomanRepublic : 63 / 66
        GreekCityStates : 21 / 30
        Pergamon : 22 / 26
        Carthage : 61 / 61
        Macedonia : 55 / 58
        Bosporus : 44 / 48
        Pontus : 21 / 21
        Seleucid : 72 / 93
        Egypt : 34 / 36
        Parthia : 33 / 38
        Armenia : 9 / 30
        AI_Barbarians : 14 / 26
        AI_Neutral : 133 / 444

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Parthia

    Purchase Units - Parthia
                Parthia buy 3 archers, 1 cataphract and 1 horsearcher; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Parthia

    Non Combat Move - Parthia
                1 warelephant moved from Ctesiphon to Ecbatana

    Place Units - Parthia
                3 archers, 1 cataphract and 1 horsearcher placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 33 PUs; end with 33 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 32 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 31 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 34 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 37 PUs

    Territory Summary for Parthia :

    Albana : 1 archer
        SZ 84 : 1 flagship and 1 trireme
        Susa : 2 walls
        Ctesiphon : 1 flag
        Ecbatana : 1 warelephant
        Persepolis : 3 archers, 3 cataphracts, 1 city, 4 horsearchers and 4 walls
        East : 1 catapult, 1 city, 3 walls and 1 warelephant

    Production/PUs Summary :

    RomanRepublic : 63 / 66
        GreekCityStates : 21 / 30
        Pergamon : 22 / 26
        Carthage : 61 / 61
        Macedonia : 55 / 58
        Bosporus : 44 / 48
        Pontus : 21 / 21
        Seleucid : 72 / 93
        Egypt : 34 / 36
        Parthia : 33 / 37
        Armenia : 9 / 30
        AI_Barbarians : 14 / 26
        AI_Neutral : 133 / 444

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Armenia
                1 catapult and 1 spearman moved from Ctesiphon to Ninive

    Purchase Units - Armenia
                Armenia buy 4 spearmen; Remaining resources: 3 techTokens; 10 PUs;

    Combat - Armenia
                Battle in Ninive
                    Armenia attack with 1 catapult and 1 spearman
                    Seleucid defend with 1 phalanx
                    Armenia win, taking Ninive from Seleucid with 1 catapult remaining. Battle score for attacker is 4
                    Casualties for Armenia: 1 spearman
                    Casualties for Seleucid: 1 phalanx

    Non Combat Move - Armenia
                Turning on Edit Mode
                EDIT: Removing units owned by Armenia from Ninive: 1 catapult
                EDIT: Adding units owned by Armenia to Ninive: 1 spearman
                EDIT: Turning off Edit Mode

    Place Units - Armenia
                4 spearmen placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                Armenia removing all Technology Tokens after successful research.
                Armenia discover construction

    Activate Technology - Armenia
                Armenia activating construction

    Turn Complete - Armenia
                Armenia collect 13 PUs; end with 23 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 22 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 20 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
                Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 18 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 21 PUs

    Territory Summary for Armenia :

    Albana : 1 city, 12 skirmishers, 23 spearmen and 4 walls
        Ninive : 1 flag, 1 spearman
        Nexuana : 1 flag
        SZ 83 : 1 bireme
        Ctesiphon : 1 skirmisher

    Production/PUs Summary :

    RomanRepublic : 63 / 66
        GreekCityStates : 21 / 30
        Pergamon : 22 / 26
        Carthage : 61 / 61
        Macedonia : 55 / 58
        Bosporus : 44 / 48
        Pontus : 21 / 21
        Seleucid : 68 / 93
        Egypt : 34 / 36
        Parthia : 33 / 37
        Armenia : 13 / 21
        AI_Barbarians : 14 / 26
        AI_Neutral : 133 / 444

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - RomanRepublic
                1 cataphract, 1 catapult, 5 legionaires and 1 skirmisher moved from Toletum to Castulo
                2 legionaires and 2 skirmishers moved from Valentia to Castulo

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 bireme, 3 cataphracts, 1 quinquereme and 2 skirmishers; Remaining resources: 3 techTokens; 1 PUs;

    Combat - RomanRepublic
                Battle in Castulo
                    RomanRepublic attack with 1 cataphract, 1 catapult, 7 legionaires and 3 skirmishers
                    AI_Barbarians defend with 2 warriors; AI_Neutral defend with 3 warrior_neutrals
                    RomanRepublic win, taking Castulo from AI_Neutral with 1 cataphract, 1 catapult, 7 legionaires and 1 skirmisher remaining. Battle score for attacker is 4
                    Casualties for RomanRepublic: 2 skirmishers
                    Casualties for AI_Barbarians: 2 warriors
                    Casualties for AI_Neutral: 3 warrior_neutrals

    Non Combat Move - RomanRepublic
                1 bireme moved from SZ 34 to SZ 28
                1 legionaire moved from Roma to SZ 28
                1 bireme and 1 legionaire moved from SZ 28 to SZ 34
                1 legionaire moved from SZ 34 to Messana
                1 bireme moved from SZ 35 to SZ 27
                3 biremes, 1 flagship, 1 quadrireme, 2 quinqueremes, 1 suprareme and 2 triremes moved from SZ 35 to SZ 34
                2 cataphracts moved from Ariminum to Roma
                1 ballista and 6 legionaires moved from Ariminum to Arretium

    Place Units - RomanRepublic
                1 bireme and 1 quinquereme placed in SZ 34
                2 skirmishers placed in Messana
                3 cataphracts placed in Valentia

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                RomanRepublic removing all Technology Tokens after successful research.
                RomanRepublic discover quinqueremes

    Activate Technology - RomanRepublic
                RomanRepublic activating quinqueremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 65 PUs; end with 66 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 61 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -2 PUs; end with 59 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 62 PUs
                city in Messana creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Messana creates 3 PUs; RomanRepublic end with 65 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 68 PUs

    Territory Summary for RomanRepublic :

    Arretium : 1 ballista, 6 legionaires and 1 wall
        Roma : 2 cataphracts, 1 city, 1 legionaire, 6 skirmishers and 2 walls
        Verona : 1 flag
        Tarraco : 1 flag
        Messana : 1 city, 5 legionaires, 4 skirmishers and 1 wall
        Castulo : 1 flag, 1 cataphract, 1 catapult, 7 legionaires and 1 skirmisher
        Toletum : 1 flag
        Capua : 1 wall
        SZ 34 : 5 biremes, 1 flagship, 1 quadrireme, 3 quinqueremes, 1 suprareme and 2 triremes
        Salapia : 1 wall
        SZ 27 : 1 bireme
        Genua : 1 flag
        Valentia : 3 cataphracts, 1 city and 2 walls
        Patavium : 1 flag

    Production/PUs Summary :

    RomanRepublic : 65 / 68
        GreekCityStates : 21 / 30
        Pergamon : 22 / 26
        Carthage : 53 / 61
        Macedonia : 53 / 58
        Bosporus : 44 / 48
        Pontus : 21 / 21
        Seleucid : 68 / 93
        Egypt : 34 / 36
        Parthia : 33 / 37
        Armenia : 13 / 21
        AI_Barbarians : 19 / 31
        AI_Neutral : 136 / 582

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - GreekCityStates

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 archer, 2 hoplites and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Non Combat Move - GreekCityStates
                2 skirmishers moved from Rhodos to SZ 68
                2 hoplites moved from Rhodos to SZ 68
                1 flagship, 2 hoplites, 2 quadriremes, 2 skirmishers and 1 trireme moved from SZ 68 to SZ 67
                2 hoplites and 2 skirmishers moved from SZ 67 to Sparta

    Place Units - GreekCityStates
                1 archer, 2 hoplites and 2 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 21 PUs; end with 21 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 20 PUs
                Objective GCS 15unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 19 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 18 PUs
                Objective GCS 25unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 17 PUs
                Objective GCS 20unitMaintenance: GreekCityStates met a national objective for an additional -1 PU; end with 16 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 19 PUs

    Territory Summary for GreekCityStates :

    Sparta : 12 archers, 1 catapult, 4 cavalrys, 1 city, 11 hoplites, 1 leader, 9 skirmishers and 2 walls
        SZ 67 : 1 flagship, 2 quadriremes and 1 trireme
        Massilia : 3 hoplites and 2 walls
        Syracuse : 4 walls
        SZ 20 : 1 bireme

    Production/PUs Summary :

    RomanRepublic : 65 / 68
        GreekCityStates : 21 / 19
        Pergamon : 22 / 26
        Carthage : 53 / 61
        Macedonia : 53 / 58
        Bosporus : 44 / 48
        Pontus : 21 / 21
        Seleucid : 68 / 93
        Egypt : 34 / 36
        Parthia : 33 / 37
        Armenia : 13 / 21
        AI_Barbarians : 19 / 31
        AI_Neutral : 136 / 582

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Pergamon
                1 unit repaired.

    Purchase Units - Pergamon
                Trigger PERtriremes: buyTrireme removed from PergamonProduction
                Trigger PERtriremes: buyTriremeX added to PergamonProduction
                Trigger PERtriremesWALL: 1 wall gained by PlayerID named:Pergamon
                Pergamon buy 2 phalanxs and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon

    Non Combat Move - Pergamon
                1 quadrireme moved from SZ 68 to SZ 66
                1 cavalry moved from Cydonia to SZ 66
                1 cavalry and 1 quadrireme moved from SZ 66 to SZ 68
                1 cavalry moved from SZ 68 to Sardis

    Place Units - Pergamon
                2 phalanxs, 2 skirmishers and 1 wall placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 22 PUs; end with 22 PUs total
                Pergamon collect 1 PU from War Bonds; end with 23 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 22 PUs
                Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 21 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 20 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 23 PUs

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
        Halicarnassus : 2 walls
        Pergamum : 2 walls
        SZ 68 : 1 flagship, 1 quadrireme and 2 triremes
        Sardis : 2 catapults, 1 cavalry, 1 city, 1 leader, 9 phalanxs, 5 skirmishers and 6 walls
        Cydonia : 1 cavalry

    Production/PUs Summary :

    RomanRepublic : 65 / 68
        GreekCityStates : 21 / 19
        Pergamon : 22 / 23
        Carthage : 53 / 61
        Macedonia : 53 / 58
        Bosporus : 44 / 48
        Pontus : 21 / 21
        Seleucid : 68 / 93
        Egypt : 34 / 36
        Parthia : 33 / 37
        Armenia : 13 / 21
        AI_Barbarians : 19 / 31
        AI_Neutral : 136 / 582

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Carthage
                6 hoplites and 4 warelephants moved from Lilybaeum to Messana

    Purchase Units - Carthage
                Carthage buy 5 biremes; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Carthage
                Battle in Messana
                    Carthage attack with 6 hoplites and 4 warelephants
                    RomanRepublic defend with 1 city, 5 legionaires, 4 skirmishers and 1 wall
                    Carthage win, taking Messana from RomanRepublic with 1 hoplite and 4 warelephants remaining. Battle score for attacker is 31
                    Casualties for Carthage: 5 hoplites
                    Casualties for RomanRepublic: 5 legionaires, 4 skirmishers and 1 wall

    Non Combat Move - Carthage
                1 hoplite moved from Carthago to SZ 31
                2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme, 3 supraremes and 5 triremes moved from SZ 33 to SZ 32
                1 catapult, 2 cavalrys, 3 hoplites, 2 phalanxs and 3 warelephants moved from Carthago to SZ 32
                2 biremes, 1 catapult, 2 cavalrys, 1 flagship, 3 hoplites, 2 phalanxs, 1 quadrireme, 1 quinquereme, 3 supraremes, 5 triremes and 3 warelephants moved from SZ 32 to SZ 33
                1 catapult, 2 cavalrys, 3 hoplites, 2 phalanxs and 3 warelephants moved from SZ 33 to Lilybaeum
                1 bireme and 1 hoplite moved from SZ 31 to SZ 32
                1 hoplite moved from SZ 32 to Caralis
                1 catapult moved from Gades to Acci
                1 hoplite and 1 phalanx moved from Gades to Acci
                1 cavalry moved from Acci to Gades

    Place Units - Carthage
                5 biremes placed in SZ 32

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after successful research.
                Carthage discover supraremes

    Activate Technology - Carthage
                Carthage activating supraremes

    Turn Complete - Carthage
                Carthage collect 57 PUs; end with 58 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 56 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 51 PUs
                city in Messana creates 1 techTokens; Carthage end with 1 techTokens
                city in Messana creates 3 PUs; Carthage end with 54 PUs
                city in Carthago creates 1 techTokens; Carthage end with 2 techTokens
                city in Carthago creates 3 PUs; Carthage end with 57 PUs
                city in Gades creates 1 techTokens; Carthage end with 3 techTokens
                city in Gades creates 3 PUs; Carthage end with 60 PUs

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 17 times
                3 was rolled 13 times
                4 was rolled 17 times
                5 was rolled 15 times
                6 was rolled 19 times
            Average roll : 3.862
            Median : 4.000
            Variance : 1.267
            Standard Deviation : 1.126
            Total rolls : 87

    Null / Other
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.935
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 31

    Carthage Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 8 times
            Average roll : 3.935
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 31

    RomanRepublic Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.680
            Median : 4.000
            Variance : 0.708
            Standard Deviation : 0.842
            Total rolls : 25

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Macedonia
                2 catapults, 10 cavalrys, 1 leader, 11 phalanxs, 11 skirmishers and 9 warriors moved from Corinth to Sparta
                6 cavalrys moved from Athens to Sparta

    Purchase Units - Macedonia
                Macedonia buy 5 cavalrys, 1 city and 2 skirmishers; Remaining resources: 4 techTokens; 0 PUs;

    Combat - Macedonia
                Battle in Sparta
                    Macedonia attack with 2 catapults, 16 cavalrys, 1 leader, 11 phalanxs, 11 skirmishers and 9 warriors
                    GreekCityStates defend with 12 archers, 1 catapult, 4 cavalrys, 1 city, 11 hoplites, 1 leader, 9 skirmishers and 2 walls
                    Units damaged: 1 leader owned by the GreekCityStates
                    Units damaged: 1 leader owned by the Macedonia
                    Macedonia win, taking Sparta from GreekCityStates with 1 catapult, 1 leader and 11 phalanxs remaining. Battle score for attacker is 79
                    Casualties for Macedonia: 1 catapult, 16 cavalrys, 11 skirmishers and 9 warriors
                    Casualties for GreekCityStates: 12 archers, 1 catapult, 4 cavalrys, 11 hoplites, 1 leader, 9 skirmishers and 2 walls

    Non Combat Move - Macedonia
                1 cavalry moved from Thessalonica to Odessus
                1 skirmisher moved from Pella to Philippopolis
                1 phalanx, 2 skirmishers and 1 warrior moved from Pella to Thessalonica
                1 skirmisher moved from Larissa to Thessalonica

    Place Units - Macedonia
                1 city placed in Corinth
                5 cavalrys placed in Thessalonica
                1 skirmisher placed in Athens
                1 skirmisher placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 60 PUs; end with 60 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 57 PUs
                Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 56 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 54 PUs
                city in Sparta creates 1 techTokens; Macedonia end with 1 techTokens
                city in Sparta creates 3 PUs; Macedonia end with 57 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 2 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 60 PUs
                city in Larissa creates 1 techTokens; Macedonia end with 3 techTokens
                city in Larissa creates 3 PUs; Macedonia end with 63 PUs
                city in Corinth creates 1 techTokens; Macedonia end with 4 techTokens
                city in Corinth creates 3 PUs; Macedonia end with 66 PUs
                city in Athens creates 1 techTokens; Macedonia end with 5 techTokens
                city in Athens creates 3 PUs; Macedonia end with 69 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 6 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 72 PUs

    Dice Statistics:

    Total
                1 was rolled 49 times
                2 was rolled 48 times
                3 was rolled 61 times
                4 was rolled 58 times
                5 was rolled 58 times
                6 was rolled 51 times
                11 was rolled 1 times
                36 was rolled 1 times
            Average roll : 3.535
            Median : 4.000
            Variance : 0.466
            Standard Deviation : 0.683
            Total rolls : 325

    Null / Other
                1 was rolled 19 times
                2 was rolled 14 times
                3 was rolled 21 times
                4 was rolled 16 times
                5 was rolled 17 times
                6 was rolled 13 times
            Average roll : 3.370
            Median : 3.000
            Variance : 0.485
            Standard Deviation : 0.696
            Total rolls : 100

    Carthage Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 8 times
                11 was rolled 1 times
                36 was rolled 1 times
            Average roll : 3.697
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 31

    RomanRepublic Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.680
            Median : 4.000
            Variance : 0.708
            Standard Deviation : 0.842
            Total rolls : 25

    Macedonia Combat
                1 was rolled 19 times
                2 was rolled 14 times
                3 was rolled 21 times
                4 was rolled 16 times
                5 was rolled 17 times
                6 was rolled 13 times
            Average roll : 3.370
            Median : 3.000
            Variance : 0.485
            Standard Deviation : 0.696
            Total rolls : 100

    GreekCityStates Combat
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 10 times
                4 was rolled 16 times
                5 was rolled 13 times
                6 was rolled 14 times
            Average roll : 3.884
            Median : 4.000
            Variance : 0.868
            Standard Deviation : 0.931
            Total rolls : 69

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Bosporus
                1 hoplite moved from Artaxata to Albana
                6 archers, 7 cataphracts, 6 cavalrys, 4 hoplites, 10 horsearchers and 1 leader moved from Armavira to Albana
                1 hoplite moved from Majar to Albana
                3 cataphracts and 2 cavalrys moved from Azara to Albana

    Purchase Units - Bosporus
                Bosporus buy 8 cavalrys; Remaining resources: 3 techTokens; 0 PUs;

    Combat - Bosporus
                Battle in Albana
                    Bosporus attack with 6 archers, 10 cataphracts, 8 cavalrys, 6 hoplites, 10 horsearchers and 1 leader
                    Armenia defend with 1 city, 12 skirmishers, 23 spearmen and 4 walls; Parthia defend with 1 archer
                    Units damaged: 1 leader owned by the Bosporus
                    Bosporus win, taking Albana from Armenia with 4 archers, 8 cataphracts and 1 leader remaining. Battle score for attacker is 69
                    Casualties for Armenia: 12 skirmishers, 23 spearmen and 4 walls
                    Casualties for Bosporus: 2 archers, 2 cataphracts, 8 cavalrys, 6 hoplites and 10 horsearchers
                    Casualties for Parthia: 1 archer

    Non Combat Move - Bosporus
                1 cavalry moved from Theodesia to Azara
                1 flagship moved from SZ 72 to SZ 70

    Place Units - Bosporus
                4 cavalrys placed in Armavira
                4 cavalrys placed in Azara

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after successful research.
                Bosporus discover siegeWeapons

    Activate Technology - Bosporus
                Bosporus activating siegeWeapons

    Turn Complete - Bosporus
                Bosporus collect 49 PUs; end with 49 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 47 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 46 PUs
                city in Albana creates 1 techTokens; Bosporus end with 1 techTokens
                city in Albana creates 3 PUs; Bosporus end with 49 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 2 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 52 PUs
                city in Armavira creates 1 techTokens; Bosporus end with 3 techTokens
                city in Armavira creates 3 PUs; Bosporus end with 55 PUs
                city in Azara creates 1 techTokens; Bosporus end with 4 techTokens
                city in Azara creates 3 PUs; Bosporus end with 58 PUs

    Dice Statistics:

    Total
                1 was rolled 90 times
                2 was rolled 77 times
                3 was rolled 87 times
                4 was rolled 98 times
                5 was rolled 94 times
                6 was rolled 63 times
                8 was rolled 2 times
                11 was rolled 1 times
                12 was rolled 1 times
                14 was rolled 1 times
                24 was rolled 1 times
                36 was rolled 1 times
            Average roll : 3.382
            Median : 4.000
            Variance : 1.636
            Standard Deviation : 1.279
            Total rolls : 509

    Null / Other
                1 was rolled 22 times
                2 was rolled 16 times
                3 was rolled 17 times
                4 was rolled 17 times
                5 was rolled 21 times
                6 was rolled 8 times
                8 was rolled 1 times
            Average roll : 3.196
            Median : 3.000
            Variance : 1.270
            Standard Deviation : 1.127
            Total rolls : 101

    Carthage Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 8 times
                11 was rolled 1 times
                36 was rolled 1 times
            Average roll : 3.697
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 31

    Armenia Combat
                1 was rolled 16 times
                2 was rolled 11 times
                3 was rolled 13 times
                4 was rolled 22 times
                5 was rolled 11 times
                6 was rolled 9 times
            Average roll : 3.341
            Median : 4.000
            Variance : 1.407
            Standard Deviation : 1.186
            Total rolls : 82

    RomanRepublic Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.680
            Median : 4.000
            Variance : 0.708
            Standard Deviation : 0.842
            Total rolls : 25

    Bosporus Combat
                1 was rolled 22 times
                2 was rolled 16 times
                3 was rolled 17 times
                4 was rolled 17 times
                5 was rolled 21 times
                6 was rolled 8 times
                8 was rolled 1 times
            Average roll : 3.196
            Median : 3.000
            Variance : 1.270
            Standard Deviation : 1.127
            Total rolls : 101

    Macedonia Combat
                1 was rolled 19 times
                2 was rolled 14 times
                3 was rolled 21 times
                4 was rolled 16 times
                5 was rolled 17 times
                6 was rolled 13 times
                12 was rolled 1 times
                14 was rolled 1 times
                24 was rolled 1 times
            Average roll : 3.272
            Median : 3.000
            Variance : 0.485
            Standard Deviation : 0.696
            Total rolls : 100

    GreekCityStates Combat
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 10 times
                4 was rolled 16 times
                5 was rolled 13 times
                6 was rolled 14 times
            Average roll : 3.884
            Median : 4.000
            Variance : 0.868
            Standard Deviation : 0.931
            Total rolls : 69

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Pontus

    Purchase Units - Pontus
                Pontus buy 5 skirmishers; Remaining resources: 1 techTokens; 1 PUs;

    Non Combat Move - Pontus
                2 skirmishers moved from Heraclea Pontica to Nicaea
                1 leader moved from Sinope to Nicaea
                5 skirmishers moved from Sinope to Heraclea Pontica
                1 flagship and 2 triremes moved from SZ 76 to SZ 71

    Place Units - Pontus
                5 skirmishers placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 21 PUs; end with 22 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 21 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 18 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 17 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 20 PUs

    Dice Statistics:

    Total
                1 was rolled 68 times
                2 was rolled 61 times
                3 was rolled 71 times
                4 was rolled 81 times
                5 was rolled 73 times
                6 was rolled 55 times
                8 was rolled 1 times
                11 was rolled 1 times
                12 was rolled 1 times
                14 was rolled 1 times
                24 was rolled 1 times
                36 was rolled 1 times
            Average roll : 3.427
            Median : 4.000
            Variance : 1.032
            Standard Deviation : 1.016
            Total rolls : 409

    Null / Other
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Carthage Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 8 times
                11 was rolled 1 times
                36 was rolled 1 times
            Average roll : 3.697
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 31

    Armenia Combat
                1 was rolled 16 times
                2 was rolled 11 times
                3 was rolled 13 times
                4 was rolled 22 times
                5 was rolled 11 times
                6 was rolled 9 times
            Average roll : 3.341
            Median : 4.000
            Variance : 1.407
            Standard Deviation : 1.186
            Total rolls : 82

    RomanRepublic Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.680
            Median : 4.000
            Variance : 0.708
            Standard Deviation : 0.842
            Total rolls : 25

    Bosporus Combat
                1 was rolled 22 times
                2 was rolled 16 times
                3 was rolled 17 times
                4 was rolled 17 times
                5 was rolled 21 times
                6 was rolled 8 times
                8 was rolled 1 times
            Average roll : 3.196
            Median : 3.000
            Variance : 1.270
            Standard Deviation : 1.127
            Total rolls : 101

    Macedonia Combat
                1 was rolled 19 times
                2 was rolled 14 times
                3 was rolled 21 times
                4 was rolled 16 times
                5 was rolled 17 times
                6 was rolled 13 times
                12 was rolled 1 times
                14 was rolled 1 times
                24 was rolled 1 times
            Average roll : 3.272
            Median : 3.000
            Variance : 0.485
            Standard Deviation : 0.696
            Total rolls : 100

    GreekCityStates Combat
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 10 times
                4 was rolled 16 times
                5 was rolled 13 times
                6 was rolled 14 times
            Average roll : 3.884
            Median : 4.000
            Variance : 0.868
            Standard Deviation : 0.931
            Total rolls : 69

  • TripleA

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Seleucid
                1 unit repaired.
                2 cataphracts and 1 catapult moved from Seleucia to Ninive
                2 cataphracts moved from Seleucia to Ctesiphon
                1 phalanx moved from Gazaca to Cyropolis
                      Seleucid take Cyropolis from Parthia
                1 hoplite moved from Sidon to SZ 60
                1 bireme, 1 flagship, 1 hoplite, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 60 to SZ 65
                1 hoplite moved from SZ 65 to Rhodos

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 3 catapults and 8 hoplites; Remaining resources: 3 techTokens; 0 PUs;

    Combat - Seleucid
                Battle in Ninive
                    Seleucid attack with 2 cataphracts and 1 catapult
                    Armenia defend with 1 spearman
                    Seleucid win, taking Ninive from Armenia with 2 cataphracts and 1 catapult remaining. Battle score for attacker is 5
                    Casualties for Armenia: 1 spearman
                Battle in Ctesiphon
                    Seleucid attack with 2 cataphracts
                    Armenia defend with 1 skirmisher
                    Seleucid win, taking Ctesiphon from Parthia with 2 cataphracts remaining. Battle score for attacker is 4
                    Casualties for Armenia: 1 skirmisher
                Battle in Rhodos

    Non Combat Move - Seleucid
                1 hoplite moved from Damascus to Bostra
                1 hoplite moved from Sidon to Damascus
                2 hoplites, 4 phalanxs and 5 warelephants moved from Sidon to Antioch
                8 cataphracts and 1 leader moved from Seleucia to Palmyra

    Place Units - Seleucid
                2 catapults and 5 hoplites placed in Seleucia
                2 cataphracts, 1 catapult and 3 hoplites placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 86 PUs; end with 86 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 83 PUs
                Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 82 PUs
                Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 81 PUs
                Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 80 PUs
                Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 79 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 82 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 85 PUs

    Dice Statistics:

    Total
                1 was rolled 74 times
                2 was rolled 64 times
                3 was rolled 75 times
                4 was rolled 87 times
                5 was rolled 79 times
                6 was rolled 59 times
                8 was rolled 1 times
                11 was rolled 1 times
                12 was rolled 1 times
                14 was rolled 1 times
                24 was rolled 1 times
                36 was rolled 1 times
            Average roll : 3.432
            Median : 4.000
            Variance : 1.176
            Standard Deviation : 1.085
            Total rolls : 438

    Null / Other
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.385
            Median : 4.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 13

    Carthage Combat
                1 was rolled 2 times
                2 was rolled 6 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 4 times
                6 was rolled 8 times
                11 was rolled 1 times
                36 was rolled 1 times
            Average roll : 3.697
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 31

    Armenia Combat
                1 was rolled 16 times
                2 was rolled 11 times
                3 was rolled 13 times
                4 was rolled 22 times
                5 was rolled 11 times
                6 was rolled 11 times
            Average roll : 3.405
            Median : 4.000
            Variance : 1.157
            Standard Deviation : 1.075
            Total rolls : 84

    RomanRepublic Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 7 times
                6 was rolled 3 times
            Average roll : 3.680
            Median : 4.000
            Variance : 0.708
            Standard Deviation : 0.842
            Total rolls : 25

    Bosporus Combat
                1 was rolled 22 times
                2 was rolled 16 times
                3 was rolled 17 times
                4 was rolled 17 times
                5 was rolled 21 times
                6 was rolled 8 times
                8 was rolled 1 times
            Average roll : 3.196
            Median : 3.000
            Variance : 1.270
            Standard Deviation : 1.127
            Total rolls : 101

    Parthia Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Macedonia Combat
                1 was rolled 19 times
                2 was rolled 14 times
                3 was rolled 21 times
                4 was rolled 16 times
                5 was rolled 17 times
                6 was rolled 13 times
                12 was rolled 1 times
                14 was rolled 1 times
                24 was rolled 1 times
            Average roll : 3.272
            Median : 3.000
            Variance : 0.485
            Standard Deviation : 0.696
            Total rolls : 100

    Seleucid Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.385
            Median : 4.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 13

    GreekCityStates Combat
                1 was rolled 7 times
                2 was rolled 9 times
                3 was rolled 10 times
                4 was rolled 16 times
                5 was rolled 13 times
                6 was rolled 14 times
            Average roll : 3.884
            Median : 4.000
            Variance : 0.868
            Standard Deviation : 0.931
            Total rolls : 69

  • TripleA

    Not looking too good for the Roman alliance. Got some pretty good dice this round. Might be a much shorter match than our marathon Great War :)

  • 20 16 15 14

    Yikes, I feel…. violated.  :-P

    Oh well, looks like I survive another round or two.  Apparently Marcus Antony made a deal with Carthage…  :-D

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Egypt
                1 chariot moved from Jerusalem to Aelana
                      Egypt take Aelana from Seleucid
                1 chariot moved from Jerusalem to Petra
                      Egypt take Petra from Seleucid
                1 archer and 1 phalanx moved from Jerusalem to Sidon
                1 archer and 1 phalanx moved from Jerusalem to Damascus
                1 archer moved from Memphis to SZ 58
                1 archer, 1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 58 to SZ 59
                1 phalanx moved from Jerusalem to SZ 59
                1 phalanx moved from Jerusalem to SZ 59
                1 archer moved from Jerusalem to SZ 59
                2 archers, 1 bireme, 1 flagship, 2 phalanxs, 1 quadrireme and 2 triremes moved from SZ 59 to SZ 60
                2 archers and 2 phalanxs moved from SZ 60 to Salamis
                6 archers, 7 chariots, 1 leader, 4 phalanxs and 4 warelephants moved from Jerusalem to Bostra

    Purchase Units - Egypt
                Egypt buy 3 archers and 2 chariots; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Egypt
                Battle in Damascus
                    Egypt attack with 1 archer and 1 phalanx
                    Seleucid defend with 1 hoplite
                    Egypt win, taking Damascus from Seleucid with 1 archer and 1 phalanx remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite
                Battle in Salamis
                    Egypt attack with 2 archers and 2 phalanxs
                    Seleucid defend with 1 hoplite
                    Egypt win, taking Salamis from Seleucid with 1 archer and 2 phalanxs remaining. Battle score for attacker is -1
                    Casualties for Egypt: 1 archer
                    Casualties for Seleucid: 1 hoplite
                Battle in Sidon
                    Egypt attack with 1 archer and 1 phalanx
                    Seleucid defend with 1 hoplite
                    Egypt win, taking Sidon from Seleucid with 1 archer and 1 phalanx remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite
                Battle in Bostra
                    Egypt attack with 6 archers, 7 chariots, 1 leader, 4 phalanxs and 4 warelephants
                    Seleucid defend with 1 hoplite
                    Egypt win, taking Bostra from Seleucid with 6 archers, 7 chariots, 1 leader, 4 phalanxs and 4 warelephants remaining. Battle score for attacker is 7
                    Casualties for Seleucid: 1 hoplite

    Non Combat Move - Egypt
                4 chariots moved from Alexandria to Jerusalem

    Place Units - Egypt
                3 archers and 2 chariots placed in Jerusalem

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 60 PUs; end with 60 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 20unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 59 PUs
                Objective EGY 10unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 58 PUs
                Objective EGY 15unitMaintenance: Egypt met a national objective for an additional -1 PU; end with 57 PUs
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 55 PUs
                city in Jerusalem creates 1 techTokens; Egypt end with 1 techTokens
                city in Jerusalem creates 3 PUs; Egypt end with 58 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 2 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 61 PUs

    Territory Summary for Egypt :

    Jerusalem : 3 archers, 6 chariots and 1 city
        Alexandria : 1 city and 2 walls
        Damascus : 1 flag, 1 archer and 1 phalanx
        Petra : 1 chariot
        Salamis : 1 archer and 2 phalanxs
        SZ 60 : 1 bireme, 1 flagship, 1 quadrireme and 2 triremes
        Bostra : 1 flag, 6 archers, 7 chariots, 1 leader, 4 phalanxs and 4 warelephants
        Sidon : 1 archer and 1 phalanx
        Aelana : 1 flag, 1 chariot

    Production/PUs Summary :

    RomanRepublic : 61 / 68
        GreekCityStates : 9 / 19
        Pergamon : 22 / 23
        Carthage : 57 / 60
        Macedonia : 60 / 72
        Bosporus : 49 / 58
        Pontus : 21 / 20
        Seleucid : 60 / 85
        Egypt : 60 / 61
        Parthia : 24 / 37
        Armenia : 4 / 21
        AI_Barbarians : 19 / 31
        AI_Neutral : 136 / 582

    triplea_37352_Egy5.tsvg

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Parthia
                1 warelephant moved from Ecbatana to Ctesiphon
                1 cataphract and 1 horsearcher moved from Persepolis to Ctesiphon

    Purchase Units - Parthia
                Parthia buy 2 archers, 1 cataphract and 2 horsearchers; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Parthia
                Battle in Ctesiphon
                    Parthia attack with 1 cataphract, 1 horsearcher and 1 warelephant
                    Seleucid defend with 2 cataphracts
                    Parthia win, taking Ctesiphon from Seleucid with 1 warelephant remaining. Battle score for attacker is 2
                    Casualties for Parthia: 1 cataphract and 1 horsearcher
                    Casualties for Seleucid: 2 cataphracts

    Non Combat Move - Parthia

    Place Units - Parthia
                2 archers, 1 cataphract and 2 horsearchers placed in Persepolis

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                Parthia removing all Technology Tokens after successful research.
                Parthia discover quadriremes

    Activate Technology - Parthia
                Parthia activating quadriremes

    Turn Complete - Parthia
                Parthia collect 29 PUs; end with 30 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 29 PUs
                Objective PAR 10unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 28 PUs
                city in Persepolis creates 1 techTokens; Parthia end with 1 techTokens
                city in Persepolis creates 3 PUs; Parthia end with 31 PUs
                city in East creates 1 techTokens; Parthia end with 2 techTokens
                city in East creates 3 PUs; Parthia end with 34 PUs

    Territory Summary for Parthia :

    SZ 84 : 1 flagship and 1 trireme
        Susa : 2 walls
        Ctesiphon : 1 flag, 1 warelephant
        Persepolis : 5 archers, 3 cataphracts, 1 city, 5 horsearchers and 4 walls
        East : 1 catapult, 1 city, 3 walls and 1 warelephant

    Production/PUs Summary :

    RomanRepublic : 61 / 68
        GreekCityStates : 9 / 19
        Pergamon : 22 / 23
        Carthage : 57 / 60
        Macedonia : 60 / 72
        Bosporus : 49 / 58
        Pontus : 21 / 20
        Seleucid : 55 / 85
        Egypt : 60 / 61
        Parthia : 29 / 34
        Armenia : 4 / 21
        AI_Barbarians : 19 / 31
        AI_Neutral : 136 / 582

    triplea_37352_Par5.tsvg

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - Armenia

    Purchase Units - Armenia
                Trigger ARMconstruction: buyWall removed from ArmeniaProduction
                Trigger ARMconstruction: buyWallX added to ArmeniaProduction
                Trigger ARMconstructionWALL: 1 wall gained by PlayerID named:Armenia
                Armenia buy nothing; Remaining resources: 1 techTokens; 21 PUs;

    Place Units - Armenia
                1 wall were produced but were not placed

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                Armenia removing all Technology Tokens after successful research.
                Armenia discover warCollege

    Activate Technology - Armenia
                Armenia activating warCollege

    Turn Complete - Armenia
                Armenia collect 4 PUs; end with 25 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens

    Territory Summary for Armenia :

    Nexuana : 1 flag
        SZ 83 : 1 bireme

    Production/PUs Summary :

    RomanRepublic : 61 / 68
        GreekCityStates : 9 / 19
        Pergamon : 22 / 23
        Carthage : 57 / 60
        Macedonia : 60 / 72
        Bosporus : 49 / 58
        Pontus : 21 / 20
        Seleucid : 55 / 85
        Egypt : 60 / 61
        Parthia : 29 / 34
        Armenia : 4 / 25
        AI_Barbarians : 19 / 31
        AI_Neutral : 136 / 582

    triplea_37352_Arm5.tsvg

T-shirts, Hats, and More

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

33

Online

18.0k

Users

40.8k

Topics

1.8m

Posts