c47191a7-e903-4fbf-96f9-29adcac616f9-2026-2-19-World-War-II-Classic.tsvg
ACGTO TAW DizzKneeLand33 (Romans) v redrum (Anti-Romans)
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TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - RomanRepublic
5 biremes, 1 flagship, 1 quadrireme, 3 quinqueremes, 1 suprareme and 2 triremes moved from SZ 34 to SZ 28
1 bireme moved from SZ 27 to SZ 28
2 cataphracts, 1 legionaire and 6 skirmishers moved from Roma to SZ 28
6 biremes, 2 cataphracts, 1 flagship, 1 legionaire, 1 quadrireme, 3 quinqueremes, 6 skirmishers, 1 suprareme and 2 triremes moved from SZ 28 to SZ 34
2 cataphracts, 1 legionaire and 6 skirmishers moved from SZ 34 to Messana
1 cataphract, 1 catapult, 7 legionaires and 1 skirmisher moved from Castulo to Corduba
3 cataphracts moved from Valentia to CordubaPurchase Units - RomanRepublic
Trigger ROMquinqueremes: buyQuinquereme removed from RomanRepublicProduction
Trigger ROMquinqueremes: buyQuinqueremeX added to RomanRepublicProduction
Trigger ROMquinqueremesWALL: 1 wall gained by PlayerID named:RomanRepublic
RomanRepublic buy 3 cataphracts, 1 catapult, 3 legionaires and 3 skirmishers; Remaining resources: 3 techTokens; 7 PUs;Combat - RomanRepublic
Battle in Corduba
RomanRepublic attack with 4 cataphracts, 1 catapult, 7 legionaires and 1 skirmisher
AI_Barbarians defend with 1 skirmisher
RomanRepublic win, taking Corduba from AI_Neutral with 4 cataphracts, 1 catapult and 7 legionaires remaining. Battle score for attacker is 0
Casualties for RomanRepublic: 1 skirmisher
Casualties for AI_Barbarians: 1 skirmisher
Battle in Messana
RomanRepublic attack with 2 cataphracts, 1 legionaire and 6 skirmishers
Carthage defend with 1 city, 1 hoplite and 4 warelephants
RomanRepublic win, taking Messana from Carthage with 2 cataphracts, 1 legionaire and 4 skirmishers remaining. Battle score for attacker is 39
Casualties for Carthage: 1 hoplite and 4 warelephants
Casualties for RomanRepublic: 2 skirmishersNon Combat Move - RomanRepublic
1 ballista and 6 legionaires moved from Arretium to RomaPlace Units - RomanRepublic
1 cataphract, 1 catapult and 1 legionaire placed in Valentia
2 cataphracts, 2 legionaires, 3 skirmishers and 1 wall placed in RomaResearch Technology - RomanRepublic
RomanRepublic spend 0 on tech rolls
RomanRepublic removing all Technology Tokens after unsuccessful research.Turn Complete - RomanRepublic
RomanRepublic collect 68 PUs; end with 75 PUs total
Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 71 PUs
Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -3 PUs; end with 68 PUs
city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
city in Roma creates 3 PUs; RomanRepublic end with 71 PUs
city in Messana creates 1 techTokens; RomanRepublic end with 2 techTokens
city in Messana creates 3 PUs; RomanRepublic end with 74 PUs
city in Valentia creates 1 techTokens; RomanRepublic end with 3 techTokens
city in Valentia creates 3 PUs; RomanRepublic end with 77 PUsTerritory Summary for RomanRepublic :
Arretium : 1 wall
Roma : 1 ballista, 2 cataphracts, 1 city, 8 legionaires, 3 skirmishers and 3 walls
Verona : 1 flag
Tarraco : 1 flag
Messana : 2 cataphracts, 1 city, 1 legionaire and 4 skirmishers
Castulo : 1 flag
Capua : 1 wall
SZ 34 : 6 biremes, 1 flagship, 1 quadrireme, 3 quinqueremes, 1 suprareme and 2 triremes
Salapia : 1 wall
Genua : 1 flag
Valentia : 1 cataphract, 1 catapult, 1 city, 1 legionaire and 2 walls
Patavium : 1 flag
Corduba : 1 flag, 4 cataphracts, 1 catapult and 7 legionairesProduction/PUs Summary :
RomanRepublic : 68 / 77
GreekCityStates : 9 / 19
Pergamon : 22 / 23
Carthage : 51 / 60
Macedonia : 57 / 72
Bosporus : 49 / 58
Pontus : 21 / 20
Seleucid : 55 / 85
Egypt : 60 / 61
Parthia : 29 / 34
Armenia : 4 / 25
AI_Barbarians : 22 / 34
AI_Neutral : 135 / 722 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - GreekCityStates
1 hoplite moved from Massilia to SZ 20
1 bireme and 1 hoplite moved from SZ 20 to SZ 21
1 hoplite moved from SZ 21 to Aleria
1 flagship, 2 quadriremes and 1 trireme moved from SZ 67 to SZ 65Purchase Units - GreekCityStates
GreekCityStates buy nothing; Remaining resources: 1 techTokens; 19 PUs;Combat - GreekCityStates
Battle in SZ 65
GreekCityStates attack with 1 flagship, 2 quadriremes and 1 trireme
Seleucid defend with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Units damaged: 1 flagship owned by the Seleucid
Seleucid win with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme remaining. Battle score for attacker is -39
Casualties for Seleucid: 1 bireme
Casualties for GreekCityStates: 1 flagship, 2 quadriremes and 1 trireme
Battle in Aleria
GreekCityStates attack with 1 hoplite
Carthage defend with 1 cavalry
GreekCityStates win, taking Aleria from Carthage with 1 hoplite remaining. Battle score for attacker is 6
Casualties for Carthage: 1 cavalryNon Combat Move - GreekCityStates
Research Technology - GreekCityStates
GreekCityStates spend 0 on tech rolls
GreekCityStates removing all Technology Tokens after successful research.
GreekCityStates discover supraremesActivate Technology - GreekCityStates
GreekCityStates activating supraremesTurn Complete - GreekCityStates
GreekCityStates collect 12 PUs; end with 31 PUs total
Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokensTerritory Summary for GreekCityStates :
Aleria : 1 flag, 1 hoplite
Massilia : 2 hoplites and 2 walls
Syracuse : 4 walls
SZ 21 : 1 biremeProduction/PUs Summary :
RomanRepublic : 68 / 77
GreekCityStates : 12 / 31
Pergamon : 22 / 23
Carthage : 48 / 60
Macedonia : 57 / 72
Bosporus : 49 / 58
Pontus : 21 / 20
Seleucid : 55 / 85
Egypt : 60 / 61
Parthia : 29 / 34
Armenia : 4 / 25
AI_Barbarians : 22 / 34
AI_Neutral : 135 / 722 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Pergamon
1 flagship, 1 quadrireme and 2 triremes moved from SZ 68 to SZ 65
2 catapults, 1 cavalry, 1 leader, 9 phalanxs and 5 skirmishers moved from Sardis to NicaeaPurchase Units - Pergamon
Pergamon buy 3 skirmishers and 2 spearmen; Remaining resources: 1 techTokens; 1 PUs;Combat - Pergamon
Battle in SZ 65
Pergamon attack with 1 flagship, 1 quadrireme and 2 triremes
Seleucid defend with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
Seleucid win with 1 quadrireme, 1 quinquereme and 1 trireme remaining. Battle score for attacker is -42
Casualties for Pergamon: 1 flagship, 1 quadrireme and 2 triremes
Casualties for Seleucid: 1 flagship
Battle in Nicaea
Pergamon attack with 2 catapults, 1 cavalry, 1 leader, 9 phalanxs and 5 skirmishers
Pontus defend with 1 catapult, 1 chariot, 4 hoplites, 2 leaders, 6 phalanxs and 5 skirmishers
Units damaged: 2 leaders owned by the Pontus
Units damaged: 1 leader owned by the Pergamon
1 leader owned by the Pergamon, 8 phalanxs owned by the Pergamon and 2 catapults owned by the Pergamon retreated to Sardis
Pontus win with 1 catapult, 4 hoplites, 2 leaders and 6 phalanxs remaining. Battle score for attacker is -9
Casualties for Pergamon: 1 cavalry, 1 phalanx and 5 skirmishers
Casualties for Pontus: 1 chariot and 5 skirmishersNon Combat Move - Pergamon
Place Units - Pergamon
3 skirmishers and 2 spearmen placed in SardisResearch Technology - Pergamon
Pergamon spend 0 on tech rolls
Pergamon removing all Technology Tokens after unsuccessful research.Turn Complete - Pergamon
Pergamon collect 22 PUs; end with 23 PUs total
Pergamon collect 6 PUs from War Bonds; end with 29 PUs total
Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 28 PUs
Objective PER 15unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 27 PUs
Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 26 PUs
city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
city in Sardis creates 3 PUs; Pergamon end with 29 PUsTerritory Summary for Pergamon :
Barcino : 3 spearmen and 2 walls
Halicarnassus : 2 walls
Pergamum : 2 walls
Sardis : 2 catapults, 1 city, 1 leader, 8 phalanxs, 3 skirmishers, 2 spearmen and 6 walls
Cydonia : 1 cavalryProduction/PUs Summary :
RomanRepublic : 68 / 77
GreekCityStates : 12 / 31
Pergamon : 22 / 29
Carthage : 48 / 60
Macedonia : 57 / 72
Bosporus : 49 / 58
Pontus : 21 / 20
Seleucid : 55 / 85
Egypt : 60 / 61
Parthia : 29 / 34
Armenia : 4 / 25
AI_Barbarians : 22 / 34
AI_Neutral : 135 / 722 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Carthage
2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme, 3 supraremes and 5 triremes moved from SZ 33 to SZ 34
6 biremes moved from SZ 32 to SZ 34
1 catapult, 2 cavalrys, 3 hoplites, 2 phalanxs and 3 warelephants moved from Lilybaeum to MessanaPurchase Units - Carthage
Trigger CARsupraremes: buySuprareme removed from CarthageProduction
Trigger CARsupraremes: buySupraremeX added to CarthageProduction
Trigger CARsupraremesWALL: 1 wall gained by PlayerID named:Carthage
Carthage buy 1 catapult, 1 cavalry, 1 city and 1 hoplite; Remaining resources: 3 techTokens; 0 PUs;Combat - Carthage
Battle in SZ 34
Carthage attack with 8 biremes, 1 flagship, 1 quadrireme, 1 quinquereme, 3 supraremes and 5 triremes
RomanRepublic defend with 6 biremes, 1 flagship, 1 quadrireme, 3 quinqueremes, 1 suprareme and 2 triremes
Units damaged: 1 flagship owned by the Carthage
Carthage win with 1 flagship and 3 supraremes remaining. Battle score for attacker is -15
Casualties for Carthage: 8 biremes, 1 quadrireme, 1 quinquereme and 5 triremes
Casualties for RomanRepublic: 6 biremes, 1 flagship, 1 quadrireme, 3 quinqueremes, 1 suprareme and 2 triremes
Battle in Messana
Carthage attack with 1 catapult, 2 cavalrys, 3 hoplites, 2 phalanxs and 3 warelephants
RomanRepublic defend with 2 cataphracts, 1 city, 1 legionaire and 4 skirmishers
Carthage win, taking Messana from RomanRepublic with 1 catapult, 3 hoplites, 2 phalanxs and 3 warelephants remaining. Battle score for attacker is 26
Casualties for Carthage: 2 cavalrys
Casualties for RomanRepublic: 2 cataphracts, 1 legionaire and 4 skirmishersNon Combat Move - Carthage
1 catapult, 2 hoplites and 4 phalanxs moved from Acci to GadesPlace Units - Carthage
1 city placed in Lilybaeum
1 catapult, 1 cavalry and 1 wall placed in Gades
1 hoplite placed in CarthagoResearch Technology - Carthage
Carthage spend 0 on tech rolls
Carthage removing all Technology Tokens after successful research.
Carthage discover constructionActivate Technology - Carthage
Carthage activating constructionTurn Complete - Carthage
Carthage collect 52 PUs; end with 52 PUs total
Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -1 PU; end with 51 PUs
Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 49 PUs
city in Messana creates 1 techTokens; Carthage end with 1 techTokens
city in Messana creates 3 PUs; Carthage end with 52 PUs
city in Carthago creates 1 techTokens; Carthage end with 2 techTokens
city in Carthago creates 3 PUs; Carthage end with 55 PUs
city in Gades creates 1 techTokens; Carthage end with 3 techTokens
city in Gades creates 3 PUs; Carthage end with 58 PUs
city in Lilybaeum creates 1 techTokens; Carthage end with 4 techTokens
city in Lilybaeum creates 3 PUs; Carthage end with 61 PUsDice Statistics:
Total
1 was rolled 15 times
2 was rolled 38 times
3 was rolled 30 times
4 was rolled 25 times
5 was rolled 40 times
6 was rolled 25 times
10 was rolled 2 times
Average roll : 3.606
Median : 4.000
Variance : 2.529
Standard Deviation : 1.590
Total rolls : 173Null / Other
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 16 times
6 was rolled 11 times
10 was rolled 1 times
Average roll : 3.696
Median : 4.000
Variance : 0.836
Standard Deviation : 0.914
Total rolls : 68Carthage Combat
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 16 times
6 was rolled 11 times
10 was rolled 1 times
Average roll : 3.696
Median : 4.000
Variance : 0.836
Standard Deviation : 0.914
Total rolls : 68RomanRepublic Combat
1 was rolled 3 times
2 was rolled 14 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.270
Median : 3.000
Variance : 2.528
Standard Deviation : 1.590
Total rolls : 37 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Macedonia
1 unit repaired.
9 cavalrys, 1 phalanx, 4 skirmishers and 1 warrior moved from Thessalonica to Pella
1 skirmisher moved from Philippopolis to Pella
1 cavalry moved from Odessus to Pella
1 flagship moved from SZ 69 to SZ 67
1 leader moved from Sparta to SZ 67
3 skirmishers and 2 warriors moved from Athens to SZ 69
1 bireme, 1 quadrireme, 3 skirmishers, 1 trireme and 2 warriors moved from SZ 69 to SZ 67
1 leader, 3 skirmishers and 2 warriors moved from SZ 67 to CydoniaPurchase Units - Macedonia
Macedonia buy 1 bireme, 2 skirmishers, 1 suprareme and 4 warriors; Remaining resources: 6 techTokens; 1 PUs;Combat - Macedonia
Battle in Cydonia
Macedonia attack with 1 leader, 3 skirmishers and 2 warriors
Pergamon defend with 1 cavalry
Macedonia win, taking Cydonia from Pergamon with 1 leader, 3 skirmishers and 2 warriors remaining. Battle score for attacker is 6
Casualties for Pergamon: 1 cavalry
Battle in Pella
Macedonia attack with 10 cavalrys, 1 phalanx, 5 skirmishers and 1 warrior
AI_Barbarians defend with 1 skirmisher
Macedonia win, taking Pella from AI_Barbarians with 10 cavalrys, 1 phalanx, 5 skirmishers and 1 warrior remaining. Battle score for attacker is 4
Casualties for AI_Barbarians: 1 skirmisherNon Combat Move - Macedonia
1 skirmisher moved from Athens to LarissaPlace Units - Macedonia
1 bireme placed in SZ 46
2 warriors placed in Apollonia
2 warriors placed in Sparta
2 skirmishers placed in Thessalonica
1 suprareme placed in SZ 50Research Technology - Macedonia
Macedonia spend 0 on tech rolls
Macedonia removing all Technology Tokens after unsuccessful research.Turn Complete - Macedonia
Macedonia collect 64 PUs; end with 65 PUs total
Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -3 PUs; end with 62 PUs
Objective MAC 15unitMaintenance: Macedonia met a national objective for an additional -1 PU; end with 61 PUs
Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 59 PUs
city in Sparta creates 1 techTokens; Macedonia end with 1 techTokens
city in Sparta creates 3 PUs; Macedonia end with 62 PUs
city in Thessalonica creates 1 techTokens; Macedonia end with 2 techTokens
city in Thessalonica creates 3 PUs; Macedonia end with 65 PUs
city in Larissa creates 1 techTokens; Macedonia end with 3 techTokens
city in Larissa creates 3 PUs; Macedonia end with 68 PUs
city in Corinth creates 1 techTokens; Macedonia end with 4 techTokens
city in Corinth creates 3 PUs; Macedonia end with 71 PUs
city in Athens creates 1 techTokens; Macedonia end with 5 techTokens
city in Athens creates 3 PUs; Macedonia end with 74 PUs
city in Apollonia creates 1 techTokens; Macedonia end with 6 techTokens
city in Apollonia creates 3 PUs; Macedonia end with 77 PUsDice Statistics:
Total
1 was rolled 15 times
2 was rolled 40 times
3 was rolled 24 times
4 was rolled 28 times
5 was rolled 28 times
6 was rolled 20 times
10 was rolled 1 times
Average roll : 3.455
Median : 3.000
Variance : 2.396
Standard Deviation : 1.548
Total rolls : 155Null / Other
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24Carthage Combat
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 16 times
6 was rolled 11 times
10 was rolled 1 times
Average roll : 3.696
Median : 4.000
Variance : 0.836
Standard Deviation : 0.914
Total rolls : 68Pergamon Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1RomanRepublic Combat
1 was rolled 3 times
2 was rolled 14 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.270
Median : 3.000
Variance : 2.528
Standard Deviation : 1.590
Total rolls : 37Macedonia Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24AI_Barbarians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Bosporus
1 unit repaired.
1 cataphract moved from Albana to Cyropolis
Bosporus take Nexuana from Armenia
1 cavalry moved from Armavira to Satala
Bosporus take Satala from Armenia
1 flagship moved from SZ 70 to SZ 68Purchase Units - Bosporus
Trigger BOSsiegeWeapons: buyArcher removed from BosporusProduction
Trigger BOSsiegeWeapons: buyArcherX added to BosporusProduction
Trigger BOSsiegeWALL: 1 wall gained by PlayerID named:Bosporus
Trigger BOSsiegeWeapons: 1 archer gained by PlayerID named:Bosporus
Bosporus buy 3 cavalrys and 1 city; Remaining resources: 4 techTokens; 0 PUs;Combat - Bosporus
Non Combat Move - Bosporus
7 cataphracts and 1 leader moved from Albana to Cyropolis
3 cavalrys moved from Armavira to Gazaca
4 archers moved from Albana to Nexuana
5 cavalrys moved from Azara to AlbanaPlace Units - Bosporus
1 city placed in Artaxata
1 archer, 3 cavalrys and 1 wall placed in AlbanaResearch Technology - Bosporus
Bosporus spend 0 on tech rolls
Bosporus removing all Technology Tokens after successful research.
Bosporus discover supraremesActivate Technology - Bosporus
Bosporus activating supraremesTurn Complete - Bosporus
Bosporus collect 53 PUs; end with 53 PUs total
Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 51 PUs
city in Albana creates 1 techTokens; Bosporus end with 1 techTokens
city in Albana creates 3 PUs; Bosporus end with 54 PUs
city in Theodesia creates 1 techTokens; Bosporus end with 2 techTokens
city in Theodesia creates 3 PUs; Bosporus end with 57 PUs
city in Armavira creates 1 techTokens; Bosporus end with 3 techTokens
city in Armavira creates 3 PUs; Bosporus end with 60 PUs
city in Artaxata creates 1 techTokens; Bosporus end with 4 techTokens
city in Artaxata creates 3 PUs; Bosporus end with 63 PUs
city in Azara creates 1 techTokens; Bosporus end with 5 techTokens
city in Azara creates 3 PUs; Bosporus end with 66 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 34 times
3 was rolled 21 times
4 was rolled 22 times
5 was rolled 27 times
6 was rolled 20 times
10 was rolled 1 times
Average roll : 3.547
Median : 4.000
Variance : 2.030
Standard Deviation : 1.425
Total rolls : 136Null / Other
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 5.000
Median : 6.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Carthage Combat
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 16 times
6 was rolled 11 times
10 was rolled 1 times
Average roll : 3.696
Median : 4.000
Variance : 0.836
Standard Deviation : 0.914
Total rolls : 68Pergamon Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1RomanRepublic Combat
1 was rolled 3 times
2 was rolled 14 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.270
Median : 3.000
Variance : 2.528
Standard Deviation : 1.590
Total rolls : 37Macedonia Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24AI_Barbarians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Pontus
2 units repaired.
5 skirmishers moved from Heraclea Pontica to Nicaea
5 skirmishers moved from Sinope to Heraclea Pontica
1 flagship and 2 triremes moved from SZ 71 to SZ 69Purchase Units - Pontus
Pontus buy 5 skirmishers; Remaining resources: 1 techTokens; 0 PUs;Non Combat Move - Pontus
Place Units - Pontus
5 skirmishers placed in SinopeResearch Technology - Pontus
Pontus spend 0 on tech rolls
Pontus removing all Technology Tokens after unsuccessful research.Turn Complete - Pontus
Pontus collect 21 PUs; end with 21 PUs total
Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 20 PUs
Objective PON 5unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 17 PUs
Objective PON 10unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 16 PUs
city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
city in Sinope creates 3 PUs; Pontus end with 19 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 33 times
3 was rolled 21 times
4 was rolled 23 times
5 was rolled 26 times
6 was rolled 17 times
10 was rolled 1 times
Average roll : 3.496
Median : 3.500
Variance : 2.015
Standard Deviation : 1.420
Total rolls : 132Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Carthage Combat
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 16 times
6 was rolled 11 times
10 was rolled 1 times
Average roll : 3.696
Median : 4.000
Variance : 0.836
Standard Deviation : 0.914
Total rolls : 68Pergamon Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1RomanRepublic Combat
1 was rolled 3 times
2 was rolled 14 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.270
Median : 3.000
Variance : 2.528
Standard Deviation : 1.590
Total rolls : 37Macedonia Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24AI_Barbarians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: Total_Ancient_War, version: 1.0
Game History
Round: 6
Combat Move - Seleucid
1 phalanx moved from Cyropolis to Ecbatana
Seleucid take Ecbatana from Parthia
1 cataphract moved from Ninive to Ctesiphon
1 catapult moved from Ninive to Ctesiphon
1 catapult, 2 hoplites and 1 phalanx moved from Antioch to Damascus
8 cataphracts, 3 hoplites, 3 phalanxs and 8 warelephants moved from Antioch to SidonPurchase Units - Seleucid
Seleucid buy 6 cataphracts, 1 hoplite and 3 warelephants; Remaining resources: 2 techTokens; 0 PUs;Combat - Seleucid
Battle in Ctesiphon
Seleucid attack with 1 cataphract and 1 catapult
Parthia defend with 1 warelephant
Seleucid win, taking Ctesiphon from Parthia with 1 cataphract and 1 catapult remaining. Battle score for attacker is 10
Casualties for Parthia: 1 warelephant
Battle in Damascus
Seleucid attack with 1 catapult, 2 hoplites and 1 phalanx
Egypt defend with 1 archer and 1 phalanx
Seleucid win, taking Damascus from Egypt with 1 catapult and 1 phalanx remaining. Battle score for attacker is 3
Casualties for Egypt: 1 archer and 1 phalanx
Casualties for Seleucid: 2 hoplites
Battle in Sidon
Seleucid attack with 8 cataphracts, 3 hoplites, 3 phalanxs and 8 warelephants
Egypt defend with 1 archer and 1 phalanx
Seleucid win, taking Sidon from Egypt with 8 cataphracts, 1 hoplite, 3 phalanxs and 8 warelephants remaining. Battle score for attacker is 3
Casualties for Egypt: 1 archer and 1 phalanx
Casualties for Seleucid: 2 hoplitesNon Combat Move - Seleucid
7 cataphracts and 1 leader moved from Palmyra to Sidon
1 cataphract moved from Palmyra to Sidon
1 cataphract moved from Ninive to Palmyra
1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 65 to SZ 66Place Units - Seleucid
5 cataphracts and 3 warelephants placed in Antioch
1 cataphract and 1 hoplite placed in SeleuciaResearch Technology - Seleucid
Seleucid spend 0 on tech rolls
Seleucid removing all Technology Tokens after unsuccessful research.Turn Complete - Seleucid
Seleucid collect 76 PUs; end with 76 PUs total
Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -3 PUs; end with 73 PUs
Objective SEL 20unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 72 PUs
Objective SEL 15unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 71 PUs
Objective SEL 25unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 70 PUs
Objective SEL 10unitMaintenance: Seleucid met a national objective for an additional -1 PU; end with 69 PUs
city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
city in Antioch creates 3 PUs; Seleucid end with 72 PUs
city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
city in Seleucia creates 3 PUs; Seleucid end with 75 PUsDice Statistics:
Total
1 was rolled 27 times
2 was rolled 46 times
3 was rolled 32 times
4 was rolled 29 times
5 was rolled 38 times
6 was rolled 30 times
10 was rolled 1 times
Average roll : 3.453
Median : 3.000
Variance : 1.274
Standard Deviation : 1.129
Total rolls : 202Null / Other
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.344
Median : 3.000
Variance : 0.323
Standard Deviation : 0.568
Total rolls : 32Carthage Combat
1 was rolled 6 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 10 times
5 was rolled 16 times
6 was rolled 11 times
10 was rolled 1 times
Average roll : 3.696
Median : 4.000
Variance : 0.836
Standard Deviation : 0.914
Total rolls : 68Pergamon Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1RomanRepublic Combat
1 was rolled 3 times
2 was rolled 14 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.270
Median : 3.000
Variance : 2.528
Standard Deviation : 1.590
Total rolls : 37Egypt Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Parthia Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Macedonia Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24AI_Barbarians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Seleucid Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.344
Median : 3.000
Variance : 0.323
Standard Deviation : 0.568
Total rolls : 32 -
Yep, this game is looking over. Good game, redrum!! I am looking forward to our Napoleonic game too (since I’m a large noobie there lol). Thanks for the game.
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Alright. GG. I’ve never played Napoleonic against anyone but the AI so should be interesting :)





