16L G40 StuckTojo(Axis) vs Omega1759(Allies +14) - Rematch

  • '19 '17 '16

    @Omega1759:

    Saw the Chinese dice. Looks like the extra bid paid off!

    Your Chinamen are fighting like they’re throwing loaded dice.  :-P

  • '19 '17 '16

    @Omega1759:

    You tend to neglect the national objectives. You can see all of them in the tab “objectives” on the right.

    Thanks.

    Yes, this is one complicated game. I like it, though, but it’s also pretty unforgiving. If you slip up at all in the first round it’s pretty much light’s out.

    I’ve been playing various versions since the 1980s and this feels like the most unforgiving of them all, but that might be because on here I’m playing against unusually skilled competition that I’m not used to facing.

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Purchase Units - Americans
                Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 fighter moved from Philippines to 30 Sea Zone
                1 carrier moved from 10 Sea Zone to 30 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Midway
                1 fighter moved from Western United States to Midway
                1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Central United States to Hawaiian Islands
                1 armour and 3 mech_infantrys moved from Central United States to Western United States
                1 transport moved from 26 Sea Zone to 10 Sea Zone

    Place Units - Americans
                1 carrier and 1 destroyer placed in 101 Sea Zone
                1 carrier and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 2 fighters, 1 harbour and 3 infantry
        Midway : 1 airfield, 2 fighters and 1 tactical_bomber
        30 Sea Zone : 1 carrier and 1 fighter
        26 Sea Zone : 1 battleship, 2 cruisers, 2 destroyers, 1 submarine and 1 transport
        10 Sea Zone : 1 carrier, 2 submarines and 1 transport
        54 Sea Zone : 1 destroyer and 1 submarine
        Central United States : 1 factory_minor and 1 infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 37 / 37
        Japanese : 29 / 39
        Americans : 52 / 52
        Chinese : 9 / 12
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Hunan
                1 fighter moved from Szechwan to Hunan

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                2 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Hunan to Yunnan
                6 infantry moved from Szechwan to Yunnan

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Shensi : 3 infantry
        Yunnan : 1 fighter and 10 infantry
        Hunan : 2 infantry

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 37 / 37
        Japanese : 28 / 39
        Americans : 52 / 52
        Chinese : 10 / 16
        British : 28 / 28
        UK_Pacific : 17 / 17
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Japanese Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - British
                British buy 2 fighters and 2 infantry; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                1 battleship moved from 37 Sea Zone to 54 Sea Zone
                1 cruiser moved from 39 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from India to Siam
                1 fighter moved from Burma to Siam
                1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
                1 fighter moved from Malta to 96 Sea Zone
                1 cruiser moved from 91 Sea Zone to 111 Sea Zone
                1 bomber moved from United Kingdom to 111 Sea Zone
                1 destroyer moved from 109 Sea Zone to 111 Sea Zone

    Combat - British
                Battle in Siam
                    British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 1 cruiser in Siam, round 2 :  1/1 hits
                        British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Siam, round 2 :  2/5 hits
                        Japanese roll dice for 2 infantry in Siam, round 2 :  0/2 hits
                        2 infantry owned by the Japanese lost in Siam
                    British win, taking Siam from Japanese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in 111 Sea Zone
                    British attack with 1 bomber, 1 cruiser and 1 destroyer
                    Germans defend with 1 battleship and 1 submarine
                        British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 :  1/3 hits
                        Germans roll dice for 1 submarine in 111 Sea Zone, round 2 :  1/1 hits
                        Germans roll dice for 1 battleship in 111 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the British, 1 submarine owned by the Germans and 1 destroyer owned by the British lost in 111 Sea Zone
                        British roll dice for 1 bomber in 111 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 battleship in 111 Sea Zone, round 3 :  1/1 hits
                        1 bomber owned by the British and 1 battleship owned by the Germans lost in 111 Sea Zone
                    Germans win with no units remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 battleship and 1 submarine
                    Casualties for British: 1 bomber, 1 cruiser and 1 destroyer
                Battle in 96 Sea Zone
                    British attack with 1 fighter and 1 tactical_bomber
                    Italians defend with 1 destroyer and 1 transport
                        British roll dice for 1 fighter and 1 tactical_bomber in 96 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 96 Sea Zone
                        1 transport owned by the Italians lost in 96 Sea Zone
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport

    Non Combat Move - British
                1 carrier and 1 cruiser moved from 98 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Gibraltar to United Kingdom
                1 transport moved from 109 Sea Zone to 106 Sea Zone
                1 armour and 1 infantry moved from Quebec to New Brunswick Nova Scotia
                1 artillery and 1 infantry moved from Ontario to Quebec
                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone
                2 infantry moved from Union of South Africa to Rhodesia
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
                1 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                3 infantry moved from Malaya to Shan State
                2 infantry moved from Burma to Yunnan
                2 fighters and 1 tactical_bomber moved from Siam to Yunnan
                3 aaGuns and 5 infantry moved from India to Burma
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                1 aaGun moved from Scotland to United Kingdom
                2 infantry moved from Scotland to United Kingdom

    Place Units - British
                2 fighters and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 28 PUs; end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 19 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
                Some Units in India change ownership: 4 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag, 1 artillery and 1 infantry
        Yunnan : 2 fighters, 2 infantry and 1 tactical_bomber
        Shan State : 3 infantry
        Burma : 3 aaGuns and 5 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 4 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 2 infantry
        37 Sea Zone : 1 cruiser and 1 transport
        39 Sea Zone : 1 destroyer
        54 Sea Zone : 1 battleship
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 aaGun, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
        Egypt : 1 armour, 2 artilleries, 1 harbour, 5 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry
        Rhodesia : 2 infantry
        106 Sea Zone : 2 transports
        94 Sea Zone : 1 destroyer
        92 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
        Eastern Persia : 1 flag, 1 infantry
        83 Sea Zone : 1 destroyer
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 37 / 37
        Japanese : 27 / 39
        Americans : 52 / 52
        Chinese : 10 / 16
        British : 28 / 35
        UK_Pacific : 18 / 24
        Italians : 10 / 10
        ANZAC : 10 / 10
        French : 12 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 6 times
                6 was rolled 2 times
            Average roll : 3.522
            Median : 4.000
            Variance : 0.591
            Standard Deviation : 0.769
            Total rolls : 23

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 4.250
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
            Average roll : 1.333
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 4 times
            Average roll : 3.750
            Median : 4.000
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 12

    Italians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

  • '17 '16 '13 '12

    @StuckTojo:

    @Omega1759:

    You tend to neglect the national objectives. You can see all of them in the tab “objectives” on the right.

    Thanks.

    Yes, this is one complicated game. I like it, though, but it’s also pretty unforgiving. If you slip up at all in the first round it’s pretty much light’s out.

    I’ve been playing various versions since the 1980s and this feels like the most unforgiving of them all, but that might be because on here I’m playing against unusually skilled competition that I’m not used to facing.

    The online community has produced unusually experienced players. I gained more experience in a few months operating on this site than 15 years of play preceding this.

  • '17 '16 '13 '12

    Good shooting in 111, glad I brought the cruiser!

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone
                1 bomber moved from Northern Italy to 93 Sea Zone
                1 armour moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                1 armour and 3 infantry moved from 97 Sea Zone to Greece
                1 armour moved from Albania to Greece
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 2 fighters and 1 submarine
                    French defend with 1 cruiser and 1 destroyer
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 submarine
                Battle in Greece
                    Italians attack with 2 armour and 3 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 2 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                2 infantry moved from Albania to Bulgaria
                2 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Southern Italy to Northern Italy
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 bomber moved from 93 Sea Zone to Tobruk
                1 fighter moved from 93 Sea Zone to Tobruk
                1 fighter moved from 93 Sea Zone to Tobruk

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
                Italians collect 14 PUs; end with 14 PUs total

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 fighter moved from Queensland to Java
                2 fighters moved from New Zealand to Java
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 2 infantry moved from Queensland to South Australia
                1 aaGun and 1 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 aaGun, 1 artillery and 3 infantry
        Java : 1 flag, 1 aaGun, 3 fighters and 1 infantry
        42 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 37 / 37
        Japanese : 27 / 39
        Americans : 52 / 52
        Chinese : 10 / 16
        British : 26 / 35
        UK_Pacific : 18 / 24
        Italians : 14 / 14
        ANZAC : 14 / 19
        French : 12 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Combat Move - French
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France

    Combat - French
                Battle in Southern France
                    French attack with 1 artillery and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  2/2 hits
                        Germans roll dice for 2 mech_infantrys in Southern France, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Germans lost in Southern France
                    French win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - French
                1 infantry moved from Morocco to Algeria
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from French West Africa to Nigeria
                1 destroyer moved from 72 Sea Zone to 58 Sea Zone
                1 infantry moved from Syria to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    58 Sea Zone : 1 destroyer
        Trans-Jordan : 1 infantry
        Nigeria : 1 infantry
        United Kingdom : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        Algeria : 1 infantry
        Southern France : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Tunisia : 2 infantry

    Production/PUs Summary :

    Germans : 39 / 68
        Russians : 37 / 37
        Japanese : 27 / 39
        Americans : 52 / 52
        Chinese : 10 / 16
        British : 26 / 35
        UK_Pacific : 18 / 24
        Italians : 14 / 14
        ANZAC : 14 / 19
        French : 15 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    French Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

  • '17 '16 '13 '12

    French rolled snakeyes in Southern France! Marching straight to Berlin!

  • '17 '16 '13 '12

    @Omega1759:

    French rolled snakeyes in Southern France! Marching straight to Berlin!

    These guys were warriors!

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 2 fighters, 10 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French
                3 armour moved from France to Southern France
                3 fighters and 3 tactical_bombers moved from Holland Belgium to Southern France
                1 bomber, 1 fighter and 1 tactical_bomber moved from Northern Italy to 94 Sea Zone

    Combat - Germans
                Battle in 94 Sea Zone
                    Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer
                    Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Southern France
                    Germans attack with 3 armour, 3 fighters and 3 tactical_bombers
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Southern France from French with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -5
                    Casualties for Germans: 2 armour
                    Casualties for French: 1 artillery and 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Western Germany to Southern Italy
                1 bomber, 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Southern Italy
                1 infantry moved from Western Germany to Holland Belgium
                1 aaGun moved from Holland Belgium to France
                1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
                2 fighters and 2 tactical_bombers moved from Southern France to Southern Italy
                2 infantry moved from Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                2 infantry moved from Norway to Finland
                1 infantry moved from Germany to Poland
                5 infantry moved from Bulgaria to Romania
                3 armour and 2 artilleries moved from Yugoslavia to Romania
                1 aaGun moved from Holland Belgium to Western Germany

    Place Units - Germans
                10 infantry placed in Germany
                1 bomber and 2 fighters placed in France
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 18 infantry moved from Amur to Korea

    Combat - Russians
                Battle in Korea
                    Russians attack with 2 artilleries and 18 infantry
                    Japanese defend with 1 artillery and 5 infantry
                        Russians roll dice for 2 artilleries and 18 infantry in Korea, round 2 :  7/20 hits
                        Japanese roll dice for 1 artillery and 5 infantry in Korea, round 2 :  4/6 hits
                        4 infantry owned by the Russians, 5 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 2 artilleries and 14 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 5 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Korea
                1 armour and 1 mech_infantry moved from Sikang to Yunnan
                1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
                1 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan
                1 submarine moved from 112 Sea Zone to 105 Sea Zone
                1 artillery and 6 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Kazakhstan to Tsinghai
                1 armour and 2 mech_infantrys moved from Kazakhstan to Tsinghai

    Place Units - Russians
                1 fighter placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Ukraine: 1 artillery and 2 infantry
                EDIT: Adding units owned by Russians to Western Ukraine: 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode
                2 artilleries and 1 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                2 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5
                Russians collect 38 PUs (2 lost to blockades); end with 38 PUs total

    Territory Summary for Russians :

    Korea : 1 flag, 2 aaGuns, 2 artilleries and 14 infantry
        Shensi : 1 armour and 1 mech_infantry
        Yunnan : 1 armour and 1 mech_infantry
        Tsinghai : 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
        Belarus : 2 aaGuns, 2 artilleries and 18 infantry
        Bryansk : 1 infantry
        Russia : 1 airfield, 1 factory_major and 2 infantry
        Ukraine : 2 artilleries, 1 factory_minor and 1 infantry
        Western Ukraine : 2 aaGuns, 3 artilleries and 11 infantry
        Volgograd : 1 factory_minor and 1 fighter
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Caucasus : 2 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 40 / 38
        Japanese : 24 / 39
        Americans : 52 / 52
        Chinese : 10 / 16
        British : 26 / 35
        UK_Pacific : 18 / 24
        Italians : 14 / 14
        ANZAC : 14 / 19
        French : 10 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 10 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 8 times
            Average roll : 3.306
            Median : 2.500
            Variance : 1.657
            Standard Deviation : 1.287
            Total rolls : 36

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Russians Combat
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.650
            Median : 4.500
            Variance : 1.474
            Standard Deviation : 1.214
            Total rolls : 20

  • '17 '16 '13 '12

    Russian AA gunners on target practice! Shoot!

  • '17 '16 '13 '12

    The Japs are going to wear themselves down again!

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 bomber, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangtung
                3 infantry moved from Kiangsi to Hunan
                1 armour moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 armour moved from French Indo China to Siam
                1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
                2 bombers moved from Kwangsi to Siam
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                2 artilleries and 2 infantry moved from Anhwe to Hunan
                1 fighter moved from Kwangsi to Hunan
                1 tactical_bomber moved from Kwangsi to Hunan
                1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                2 artilleries, 6 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers moved from Manchuria to Korea
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 cruiser and 1 transport
                    Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for British: 1 cruiser and 1 transport
                Battle in Korea
                    Japanese attack with 2 artilleries, 6 fighters, 9 infantry, 1 mech_infantry and 3 tactical_bombers
                    Russians defend with 2 aaGuns, 2 artilleries and 14 infantry
                    Russians win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 artilleries, 2 fighters, 9 infantry and 1 mech_infantry
                    Casualties for Russians: 2 aaGuns, 1 artillery and 14 infantry
                    3 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese retreated
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Hunan
                    Japanese attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Siam
                    Japanese attack with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry
                    Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 artillery and 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 cruiser and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 aaGun and 1 infantry moved from 20 Sea Zone to Kwangtung
                2 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsu
                1 fighter and 1 tactical_bomber moved from Hunan to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Siam to 36 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Korea to Kiangsu
                1 tactical_bomber moved from Korea to Kiangsu
                1 fighter and 1 tactical_bomber moved from Korea to Kiangsu
                1 fighter and 1 tactical_bomber moved from Korea to Kiangsu
                1 fighter moved from Korea to Japan
                2 bombers moved from Siam to Kiangsu

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kiangsu
                1 bomber, 1 infantry and 2 mech_infantrys placed in Japan

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier and 1 fighter moved from 30 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to Midway
                1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Midway
                1 infantry moved from Central United States to Western United States

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 carrier placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 harbour and 4 infantry
        Midway : 1 airfield, 5 fighters and 1 tactical_bomber
        26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 submarines and 2 transports
        10 Sea Zone : 1 carrier
        54 Sea Zone : 1 destroyer and 1 submarine
        Central United States : 1 factory_minor
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
        101 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 39 / 38
        Japanese : 33 / 33
        Americans : 52 / 52
        Chinese : 7 / 16
        British : 26 / 35
        UK_Pacific : 15 / 24
        Italians : 14 / 14
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Hopei
                1 fighter and 10 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Chinese attack with 1 fighter and 10 infantry
                    Japanese defend with 2 artilleries and 3 infantry
                        Chinese roll dice for 1 fighter and 10 infantry in Hunan, round 2 :  5/11 hits
                        Japanese roll dice for 2 artilleries and 3 infantry in Hunan, round 2 :  2/5 hits
                        3 infantry owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 artilleries and 3 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan

    Place Units - Chinese
                4 artilleries placed in Hunan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Yunnan : 1 fighter
        Hunan : 4 artilleries and 8 infantry
        Hopei : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 39 / 38
        Japanese : 31 / 33
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 26 / 35
        UK_Pacific : 15 / 24
        Italians : 14 / 14
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 4 times
            Average roll : 2.600
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 20

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Chinese Combat
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.429
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 14

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 airfield, 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Yunnan to Kwangsi
                2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - British
                Battle in 37 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 5 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Kwangsi
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Kwangsi
                    retreated to Kwangsi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  2/9 hits
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 :  0/3 hits
                        2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        British roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 :  2/9 hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
                2 infantry moved from Shan State to Yunnan
                1 infantry moved from Shan State to Yunnan
                2 aaGuns and 2 infantry moved from Burma to Yunnan
                2 infantry moved from Burma to Yunnan
                4 mech_infantrys moved from India to Yunnan
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                2 infantry moved from Rhodesia to Belgian Congo
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                3 fighters moved from United Kingdom to Gibraltar
                1 destroyer moved from 83 Sea Zone to 91 Sea Zone

    Place Units - British
                1 fighter placed in United Kingdom
                1 airfield placed in Gibraltar
                1 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                6 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,1,5,1,5,3,4,2,1,5,1,2,6,4,3
                UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
                Some Units in India change ownership: 6 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        Yunnan : 2 aaGuns, 7 infantry and 4 mech_infantrys
        Hunan : 2 fighters and 1 tactical_bomber
        Burma : 1 aaGun and 1 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 6 mech_infantrys
        Malaya : 1 harbour
        French Indo China : 1 flag, 1 infantry
        54 Sea Zone : 1 battleship
        Belgian Congo : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
        Egypt : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
        106 Sea Zone : 2 transports
        92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        Eastern Persia : 1 flag
        Persia : 1 flag, 3 infantry
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 39 / 38
        Japanese : 29 / 33
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 29 / 29
        UK_Pacific : 17 / 15
        Italians : 13 / 14
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 26 times
                2 was rolled 13 times
                3 was rolled 12 times
                4 was rolled 15 times
                5 was rolled 18 times
                6 was rolled 14 times
            Average roll : 3.286
            Median : 3.000
            Variance : 1.381
            Standard Deviation : 1.175
            Total rolls : 98

    Null / Other
                1 was rolled 8 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 2.963
            Median : 3.000
            Variance : 0.885
            Standard Deviation : 0.941
            Total rolls : 27

    Japanese Combat
                1 was rolled 8 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 2.963
            Median : 3.000
            Variance : 0.885
            Standard Deviation : 0.941
            Total rolls : 27

    British Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 10 times
            Average roll : 4.385
            Median : 5.000
            Variance : 1.840
            Standard Deviation : 1.356
            Total rolls : 26

    Italians Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Chinese Combat
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.429
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 14

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