16L G40 StuckTojo(Axis) vs Omega1759(Allies +14) - Rematch

  • '17 '16 '13 '12

    @StuckTojo:

    @Omega1759:

    You tend to neglect the national objectives. You can see all of them in the tab “objectives” on the right.

    Thanks.

    Yes, this is one complicated game. I like it, though, but it’s also pretty unforgiving. If you slip up at all in the first round it’s pretty much light’s out.

    I’ve been playing various versions since the 1980s and this feels like the most unforgiving of them all, but that might be because on here I’m playing against unusually skilled competition that I’m not used to facing.

    The online community has produced unusually experienced players. I gained more experience in a few months operating on this site than 15 years of play preceding this.

  • '17 '16 '13 '12

    Good shooting in 111, glad I brought the cruiser!

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone
                1 bomber moved from Northern Italy to 93 Sea Zone
                1 armour moved from Northern Italy to 95 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                2 infantry moved from Southern Italy to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
                1 cruiser and 1 destroyer moved from 95 Sea Zone to 97 Sea Zone
                1 armour and 3 infantry moved from 97 Sea Zone to Greece
                1 armour moved from Albania to Greece
                1 armour moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 armour moved from Alexandria to Tobruk
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British
                1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 bomber, 2 fighters and 1 submarine
                    French defend with 1 cruiser and 1 destroyer
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
                    Casualties for French: 1 cruiser and 1 destroyer
                    Casualties for Italians: 1 submarine
                Battle in Greece
                    Italians attack with 2 armour and 3 infantry
                    Neutral_Allies defend with 4 infantry
                    Italians win, taking Greece from Neutral_Allies with 2 armour and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                2 infantry moved from Albania to Bulgaria
                2 infantry moved from Northern Italy to Yugoslavia
                2 infantry moved from Southern Italy to Northern Italy
                1 artillery and 1 infantry moved from Libya to Tobruk
                1 bomber moved from 93 Sea Zone to Tobruk
                1 fighter moved from 93 Sea Zone to Tobruk
                1 fighter moved from 93 Sea Zone to Tobruk

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
                Italians collect 14 PUs; end with 14 PUs total

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 aaGun and 1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 fighter moved from Queensland to Java
                2 fighters moved from New Zealand to Java
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 2 infantry moved from Queensland to South Australia
                1 aaGun and 1 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 aaGun, 1 artillery and 3 infantry
        Java : 1 flag, 1 aaGun, 3 fighters and 1 infantry
        42 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 42 / 68
        Russians : 37 / 37
        Japanese : 27 / 39
        Americans : 52 / 52
        Chinese : 10 / 16
        British : 26 / 35
        UK_Pacific : 18 / 24
        Italians : 14 / 14
        ANZAC : 14 / 19
        French : 12 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 1

    Combat Move - French
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France

    Combat - French
                Battle in Southern France
                    French attack with 1 artillery and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 2 mech_infantrys
                        French roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  2/2 hits
                        Germans roll dice for 2 mech_infantrys in Southern France, round 2 :  0/2 hits
                        2 mech_infantrys owned by the Germans lost in Southern France
                    French win, taking Southern France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 2 mech_infantrys

    Non Combat Move - French
                1 infantry moved from Morocco to Algeria
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from French West Africa to Nigeria
                1 destroyer moved from 72 Sea Zone to 58 Sea Zone
                1 infantry moved from Syria to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    58 Sea Zone : 1 destroyer
        Trans-Jordan : 1 infantry
        Nigeria : 1 infantry
        United Kingdom : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        Algeria : 1 infantry
        Southern France : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Tunisia : 2 infantry

    Production/PUs Summary :

    Germans : 39 / 68
        Russians : 37 / 37
        Japanese : 27 / 39
        Americans : 52 / 52
        Chinese : 10 / 16
        British : 26 / 35
        UK_Pacific : 18 / 24
        Italians : 14 / 14
        ANZAC : 14 / 19
        French : 15 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Germans Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    French Combat
                1 was rolled 2 times
            Average roll : 1.000
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

  • '17 '16 '13 '12

    French rolled snakeyes in Southern France! Marching straight to Berlin!

  • '17 '16 '13 '12

    @Omega1759:

    French rolled snakeyes in Southern France! Marching straight to Berlin!

    These guys were warriors!

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 2 fighters, 10 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French
                3 armour moved from France to Southern France
                3 fighters and 3 tactical_bombers moved from Holland Belgium to Southern France
                1 bomber, 1 fighter and 1 tactical_bomber moved from Northern Italy to 94 Sea Zone

    Combat - Germans
                Battle in 94 Sea Zone
                    Germans attack with 1 bomber, 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer
                    Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Southern France
                    Germans attack with 3 armour, 3 fighters and 3 tactical_bombers
                    French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Southern France from French with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -5
                    Casualties for Germans: 2 armour
                    Casualties for French: 1 artillery and 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Western Germany to Southern Italy
                1 bomber, 1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Southern Italy
                1 infantry moved from Western Germany to Holland Belgium
                1 aaGun moved from Holland Belgium to France
                1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
                2 fighters and 2 tactical_bombers moved from Southern France to Southern Italy
                2 infantry moved from Germany to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                2 infantry moved from Norway to Finland
                1 infantry moved from Germany to Poland
                5 infantry moved from Bulgaria to Romania
                3 armour and 2 artilleries moved from Yugoslavia to Romania
                1 aaGun moved from Holland Belgium to Western Germany

    Place Units - Germans
                10 infantry placed in Germany
                1 bomber and 2 fighters placed in France
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 18 infantry moved from Amur to Korea

    Combat - Russians
                Battle in Korea
                    Russians attack with 2 artilleries and 18 infantry
                    Japanese defend with 1 artillery and 5 infantry
                        Russians roll dice for 2 artilleries and 18 infantry in Korea, round 2 :  7/20 hits
                        Japanese roll dice for 1 artillery and 5 infantry in Korea, round 2 :  4/6 hits
                        4 infantry owned by the Russians, 5 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 2 artilleries and 14 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 5 infantry
                    Casualties for Russians: 4 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Korea
                1 armour and 1 mech_infantry moved from Sikang to Yunnan
                1 armour and 1 mech_infantry moved from Kazakhstan to Shensi
                1 armour and 2 mech_infantrys moved from Volgograd to Kazakhstan
                1 submarine moved from 112 Sea Zone to 105 Sea Zone
                1 artillery and 6 infantry moved from Novgorod to Belarus
                1 infantry moved from Novgorod to Belarus
                2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Kazakhstan to Tsinghai
                1 armour and 2 mech_infantrys moved from Kazakhstan to Tsinghai

    Place Units - Russians
                1 fighter placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Ukraine: 1 artillery and 2 infantry
                EDIT: Adding units owned by Russians to Western Ukraine: 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode
                2 artilleries and 1 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                2 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5
                Russians collect 38 PUs (2 lost to blockades); end with 38 PUs total

    Territory Summary for Russians :

    Korea : 1 flag, 2 aaGuns, 2 artilleries and 14 infantry
        Shensi : 1 armour and 1 mech_infantry
        Yunnan : 1 armour and 1 mech_infantry
        Tsinghai : 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
        Belarus : 2 aaGuns, 2 artilleries and 18 infantry
        Bryansk : 1 infantry
        Russia : 1 airfield, 1 factory_major and 2 infantry
        Ukraine : 2 artilleries, 1 factory_minor and 1 infantry
        Western Ukraine : 2 aaGuns, 3 artilleries and 11 infantry
        Volgograd : 1 factory_minor and 1 fighter
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Caucasus : 2 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 40 / 38
        Japanese : 24 / 39
        Americans : 52 / 52
        Chinese : 10 / 16
        British : 26 / 35
        UK_Pacific : 18 / 24
        Italians : 14 / 14
        ANZAC : 14 / 19
        French : 10 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 10 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 6 times
                6 was rolled 8 times
            Average roll : 3.306
            Median : 2.500
            Variance : 1.657
            Standard Deviation : 1.287
            Total rolls : 36

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.875
            Median : 2.000
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Russians Combat
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.650
            Median : 4.500
            Variance : 1.474
            Standard Deviation : 1.214
            Total rolls : 20

  • '17 '16 '13 '12

    Russian AA gunners on target practice! Shoot!

  • '17 '16 '13 '12

    The Japs are going to wear themselves down again!

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 bomber, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangtung
                3 infantry moved from Kiangsi to Hunan
                1 armour moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                1 armour moved from French Indo China to Siam
                1 fighter and 1 tactical_bomber moved from Kwangsi to Siam
                2 bombers moved from Kwangsi to Siam
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                2 artilleries and 2 infantry moved from Anhwe to Hunan
                1 fighter moved from Kwangsi to Hunan
                1 tactical_bomber moved from Kwangsi to Hunan
                1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                2 artilleries, 6 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers moved from Manchuria to Korea
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 cruiser and 1 transport
                    Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for British: 1 cruiser and 1 transport
                Battle in Korea
                    Japanese attack with 2 artilleries, 6 fighters, 9 infantry, 1 mech_infantry and 3 tactical_bombers
                    Russians defend with 2 aaGuns, 2 artilleries and 14 infantry
                    Russians win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Japanese: 2 artilleries, 2 fighters, 9 infantry and 1 mech_infantry
                    Casualties for Russians: 2 aaGuns, 1 artillery and 14 infantry
                    3 tactical_bombers owned by the Japanese and 4 fighters owned by the Japanese retreated
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Hunan
                    Japanese attack with 2 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Siam
                    Japanese attack with 1 armour, 2 bombers, 1 fighter and 1 tactical_bomber
                    British defend with 1 artillery and 1 infantry
                    Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 artillery and 1 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 cruiser and 1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                1 transport moved from 36 Sea Zone to 20 Sea Zone
                1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 aaGun and 1 infantry moved from 20 Sea Zone to Kwangtung
                2 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsu
                1 fighter and 1 tactical_bomber moved from Hunan to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from Siam to 36 Sea Zone
                1 carrier moved from 6 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 fighter moved from Korea to Kiangsu
                1 tactical_bomber moved from Korea to Kiangsu
                1 fighter and 1 tactical_bomber moved from Korea to Kiangsu
                1 fighter and 1 tactical_bomber moved from Korea to Kiangsu
                1 fighter moved from Korea to Japan
                2 bombers moved from Siam to Kiangsu

    Place Units - Japanese
                2 armour and 1 mech_infantry placed in Kiangsu
                1 bomber, 1 infantry and 2 mech_infantrys placed in Japan

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 2 carriers and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 carrier and 1 fighter moved from 30 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to Midway
                1 carrier and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Midway
                1 infantry moved from Central United States to Western United States

    Place Units - Americans
                1 carrier placed in 101 Sea Zone
                2 fighters placed in Eastern United States
                1 carrier placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 harbour and 4 infantry
        Midway : 1 airfield, 5 fighters and 1 tactical_bomber
        26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 submarines and 2 transports
        10 Sea Zone : 1 carrier
        54 Sea Zone : 1 destroyer and 1 submarine
        Central United States : 1 factory_minor
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
        101 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 39 / 38
        Japanese : 33 / 33
        Americans : 52 / 52
        Chinese : 7 / 16
        British : 26 / 35
        UK_Pacific : 15 / 24
        Italians : 14 / 14
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Shensi to Hopei
                1 fighter and 10 infantry moved from Yunnan to Hunan

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Hopei, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Chinese attack with 1 fighter and 10 infantry
                    Japanese defend with 2 artilleries and 3 infantry
                        Chinese roll dice for 1 fighter and 10 infantry in Hunan, round 2 :  5/11 hits
                        Japanese roll dice for 2 artilleries and 3 infantry in Hunan, round 2 :  2/5 hits
                        3 infantry owned by the Japanese, 2 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 artilleries and 3 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan

    Place Units - Chinese
                4 artilleries placed in Hunan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Territory Summary for Chinese :

    Yunnan : 1 fighter
        Hunan : 4 artilleries and 8 infantry
        Hopei : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 39 / 38
        Japanese : 31 / 33
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 26 / 35
        UK_Pacific : 15 / 24
        Italians : 14 / 14
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 4 times
            Average roll : 2.600
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 20

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Chinese Combat
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.429
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 14

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - British
                British buy 1 airfield, 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Yunnan to Kwangsi
                2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
                1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan

    Combat - British
                Battle in 37 Sea Zone
                    British attack with 1 destroyer
                    Japanese defend with 1 submarine
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 5 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
                    Japanese win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in Kwangsi
                    British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Kwangsi
                    retreated to Kwangsi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for British: 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                    Italians defend with 1 artillery and 2 infantry
                        British roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  2/9 hits
                        Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 :  0/3 hits
                        2 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        British roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 3 :  2/9 hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 artillery and 2 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Kwangsi to Hunan
                2 infantry moved from Shan State to Yunnan
                1 infantry moved from Shan State to Yunnan
                2 aaGuns and 2 infantry moved from Burma to Yunnan
                2 infantry moved from Burma to Yunnan
                4 mech_infantrys moved from India to Yunnan
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                2 infantry moved from Rhodesia to Belgian Congo
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                3 fighters moved from United Kingdom to Gibraltar
                1 destroyer moved from 83 Sea Zone to 91 Sea Zone

    Place Units - British
                1 fighter placed in United Kingdom
                1 airfield placed in Gibraltar
                1 armour and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                6 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,1,5,1,5,3,4,2,1,5,1,2,6,4,3
                UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
                Some Units in India change ownership: 6 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        Yunnan : 2 aaGuns, 7 infantry and 4 mech_infantrys
        Hunan : 2 fighters and 1 tactical_bomber
        Burma : 1 aaGun and 1 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 6 mech_infantrys
        Malaya : 1 harbour
        French Indo China : 1 flag, 1 infantry
        54 Sea Zone : 1 battleship
        Belgian Congo : 2 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 armour, 1 harbour and 1 infantry
        Egypt : 1 harbour
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
        106 Sea Zone : 2 transports
        92 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        Eastern Persia : 1 flag
        Persia : 1 flag, 3 infantry
        91 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 39 / 38
        Japanese : 29 / 33
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 29 / 29
        UK_Pacific : 17 / 15
        Italians : 13 / 14
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 26 times
                2 was rolled 13 times
                3 was rolled 12 times
                4 was rolled 15 times
                5 was rolled 18 times
                6 was rolled 14 times
            Average roll : 3.286
            Median : 3.000
            Variance : 1.381
            Standard Deviation : 1.175
            Total rolls : 98

    Null / Other
                1 was rolled 8 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 2.963
            Median : 3.000
            Variance : 0.885
            Standard Deviation : 0.941
            Total rolls : 27

    Japanese Combat
                1 was rolled 8 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 2.963
            Median : 3.000
            Variance : 0.885
            Standard Deviation : 0.941
            Total rolls : 27

    British Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 10 times
            Average roll : 4.385
            Median : 5.000
            Variance : 1.840
            Standard Deviation : 1.356
            Total rolls : 26

    Italians Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Chinese Combat
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.429
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 14

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Greece to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
                1 bomber moved from Tobruk to Egypt
                1 infantry moved from Kenya to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 destroyer moved from 98 Sea Zone to 96 Sea Zone

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 artillery, 1 bomber and 3 infantry
                    ANZAC defend with 2 infantry; British defend with 1 harbour
                    Italians win, taking Egypt from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Egypt to Southern Italy
                2 fighters moved from Tobruk to Southern Italy
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                2 armour moved from Greece to Romania
                2 infantry moved from Bulgaria to Romania
                2 infantry moved from Yugoslavia to Romania
                1 mech_infantry moved from Northern Italy to Romania
                1 infantry moved from Northern Italy to Southern France

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                3 fighters moved from Java to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 destroyer and 3 fighters in 42 Sea Zone, round 2 :  2/4 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 42 Sea Zone to Yunnan
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Yunnan : 3 fighters
        Malaya : 1 infantry
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        South Australia : 1 aaGun, 1 artillery and 3 infantry
        Java : 1 flag, 1 aaGun and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 destroyer
        45 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 39 / 38
        Japanese : 29 / 33
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 26 / 29
        UK_Pacific : 17 / 15
        Italians : 16 / 21
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.400
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 2

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Nigeria to French Equatorial Africa
                1 infantry moved from Algeria to Tunisia

    Turn Complete - French

    Territory Summary for French :

    58 Sea Zone : 1 destroyer
        Trans-Jordan : 1 infantry
        United Kingdom : 2 infantry
        French Equatorial Africa : 1 infantry
        Tunisia : 3 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 39 / 38
        Japanese : 29 / 33
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 26 / 29
        UK_Pacific : 17 / 15
        Italians : 16 / 21
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.400
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans

    Non Combat Move - Germans
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                3 fighters and 3 tactical_bombers moved from Southern Italy to Egypt
                3 bombers moved from Southern Italy to France
                2 fighters moved from France to Southern Italy
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
                1 infantry moved from Normandy Bordeaux to Southern France
                1 armour moved from Southern France to Yugoslavia
                1 infantry moved from Yugoslavia to Romania
                2 artilleries and 2 infantry moved from Slovakia Hungary to Poland
                1 aaGun moved from Slovakia Hungary to Romania
                1 artillery and 4 infantry moved from Slovakia Hungary to Romania
                2 infantry moved from Germany to Slovakia Hungary
                7 infantry moved from Germany to Poland
                1 infantry moved from Germany to Slovakia Hungary
                2 aaGuns moved from Western Germany to France
                2 infantry moved from Norway to Finland
                2 infantry moved from Denmark to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway

    Place Units - Germans
                2 infantry placed in Normandy Bordeaux
                1 armour and 1 fighter placed in Western Germany
                2 artilleries and 8 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7

    Game History

    Round: 3

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 2 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery moved from Korea to Manchuria
                1 mech_infantry moved from Shensi to Anhwe
                      Chinese take Anhwe from Japanese
                1 mech_infantry moved from Yunnan to Kiangsi
                      Chinese take Kiangsi from Japanese
                2 mech_infantrys moved from Tsinghai to Suiyuyan
                2 fighters and 1 tactical_bomber moved from Tsinghai to Suiyuyan
                1 armour moved from Shensi to Chahar
                      Chinese take Chahar from Japanese

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 1 artillery
                    Japanese defend with 1 aaGun
                        1 aaGun owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 1 artillery remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun
                Battle in Suiyuyan
                    Russians attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        Russians roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Suiyuyan, round 2 :  1/5 hits
                        Japanese roll dice for 2 infantry in Suiyuyan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Suiyuyan
                        Russians roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Suiyuyan, round 3 :  3/4 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Suiyuyan
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 2 mech_infantrys
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Suiyuyan to Sikang
                1 armour moved from Yunnan to Sikang
                1 armour moved from Tsinghai to Caucasus
                1 fighter moved from Volgograd to Caucasus
                2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 artillery and 2 infantry moved from Novgorod to Belarus
                2 infantry moved from Russia to Bryansk

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Volgograd
                Russians undo move 1.
                1 armour and 2 mech_infantrys placed in Volgograd
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                1 armour placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
                Russians collect 39 PUs; end with 39 PUs total

    Territory Summary for Russians :

    Korea : 1 flag
        Kiangsi : 1 mech_infantry
        Manchuria : 1 artillery
        Chahar : 1 armour
        Sikang : 1 armour, 2 fighters and 1 tactical_bomber
        Anhwe : 1 mech_infantry
        Belarus : 2 aaGuns, 3 artilleries and 20 infantry
        Bryansk : 2 infantry
        Russia : 1 airfield, 1 armour and 1 factory_major
        Ukraine : 1 factory_minor and 3 infantry
        Western Ukraine : 2 aaGuns, 5 artilleries and 13 infantry
        Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
        Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Caucasus : 1 armour, 1 fighter and 2 infantry
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 39 / 39
        Japanese : 23 / 33
        Americans : 52 / 52
        Chinese : 15 / 15
        British : 26 / 29
        UK_Pacific : 17 / 15
        Italians : 16 / 21
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.882
            Median : 2.000
            Variance : 2.188
            Standard Deviation : 1.479
            Total rolls : 17

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
            Average roll : 2.750
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
            Average roll : 2.750
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Russians Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

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