@axis-dominion agreed on all points. if you want to pursue the strategy you started with I can post a new one at UK1 with an edited buy, or we can start fresh, up to you.
16L axis-dominion (axis) vs BerntBernt (allies+22)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 fighter and 16 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 16 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
2 fighters moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from Trans-Jordan to Alexandria
1 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from 98 Sea Zone to AlexandriaCombat - British
Battle in Alexandria
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
2 fighters moved from French West Africa to Egypt
1 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Persia to Eastern Persia
3 aaGuns, 3 artilleries, 13 infantry and 1 mech_infantry moved from India to West India
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Kenya to Egypt
2 infantry moved from Tanganyika Territory to Kenya
2 fighters moved from Union of South Africa to EgyptPlace Units - British
3 submarines placed in 98 Sea Zone
2 transports placed in 106 Sea Zone
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 32 PUs (1 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 aaGun and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 aaGun and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
2 fighters moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from Trans-Jordan to Alexandria
1 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from 98 Sea Zone to AlexandriaCombat - British
Battle in Alexandria
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
2 fighters moved from French West Africa to Egypt
1 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Persia to Eastern Persia
3 aaGuns, 3 artilleries, 13 infantry and 1 mech_infantry moved from India to West India
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Kenya to Egypt
2 infantry moved from Tanganyika Territory to Kenya
2 fighters moved from Union of South Africa to EgyptPlace Units - British
3 submarines placed in 98 Sea Zone
2 transports placed in 106 Sea Zone
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 32 PUs (1 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 aaGun and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 aaGun and 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 2 transports
EDIT: Adding units owned by British to 71 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
2 fighters moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from Trans-Jordan to Alexandria
1 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from 98 Sea Zone to AlexandriaCombat - British
Battle in Alexandria
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
2 fighters moved from French West Africa to Egypt
1 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Persia to Eastern Persia
3 aaGuns, 3 artilleries, 13 infantry and 1 mech_infantry moved from India to West India
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Kenya to Egypt
2 infantry moved from Tanganyika Territory to Kenya
2 fighters moved from Union of South Africa to EgyptPlace Units - British
3 submarines placed in 98 Sea Zone
2 transports placed in 106 Sea Zone
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 32 PUs (1 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 aaGun and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 aaGun and 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 2 transports
EDIT: Adding units owned by British to 71 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 2 transports
EDIT: Adding units owned by British to 121 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
I keep changing my mind, sorry about all the UK posts, will post save with my final decision again below.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
2 fighters moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from Trans-Jordan to Alexandria
1 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from 98 Sea Zone to AlexandriaCombat - British
Battle in Alexandria
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
2 fighters moved from French West Africa to Egypt
1 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Persia to Eastern Persia
3 aaGuns, 3 artilleries, 13 infantry and 1 mech_infantry moved from India to West India
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Kenya to Egypt
2 infantry moved from Tanganyika Territory to Kenya
2 fighters moved from Union of South Africa to EgyptPlace Units - British
3 submarines placed in 98 Sea Zone
2 transports placed in 106 Sea Zone
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 32 PUs (1 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 aaGun and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 aaGun and 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 aaGuns and 3 infantry
EDIT: Adding units owned by British to Scotland: 2 aaGuns and 3 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 1 submarine and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
2 fighters moved from Egypt to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from Trans-Jordan to Alexandria
1 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from 98 Sea Zone to AlexandriaCombat - British
Battle in Alexandria
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Alexandria from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Alexandria to 98 Sea Zone
2 fighters moved from French West Africa to Egypt
1 infantry moved from Trans-Jordan to Egypt
3 infantry moved from Persia to Eastern Persia
3 aaGuns, 3 artilleries, 13 infantry and 1 mech_infantry moved from India to West India
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Kenya to Egypt
2 infantry moved from Tanganyika Territory to Kenya
2 fighters moved from Union of South Africa to EgyptPlace Units - British
3 submarines placed in 98 Sea Zone
2 transports placed in 106 Sea Zone
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,4
British collect 32 PUs (1 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 aaGun and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 aaGun and 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 2 transports
EDIT: Adding units owned by British to 71 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 71 Sea Zone: 2 transports
EDIT: Adding units owned by British to 121 Sea Zone: 2 transports
EDIT: Turning off Edit Mode -
so is this your final?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 armour moved from Romania to Belarus
Italians take Belarus from Russians
1 armour moved from Morocco to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to ScotlandCombat - Italians
Battle in ScotlandNon Combat Move - Italians
1 submarine moved from 92 Sea Zone to 109 Sea Zone
1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 artillery moved from Morocco to Algeria
1 armour moved from Yugoslavia to Eastern Poland
1 aaGun moved from Romania to Eastern Poland
4 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
1 bomber moved from Libya to Southern Italy
1 infantry moved from Tobruk to Libya
1 mech_infantry moved from Morocco to Algeria
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Eastern Poland
2 fighters moved from Tobruk to Romania
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
5 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyCombat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 44 Sea Zone
1 transport moved from 44 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 destroyer
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 46 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 aaGun moved from Queensland to South Australia
1 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,2,6,5,5,3,1,2,4,3,2
ANZAC collect 13 PUs (4 lost to blockades); end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
how about france?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
2 infantry moved from United Kingdom to ScotlandCombat - French
Battle in Scotland
French attack with 2 infantry
Italians defend with 1 airfield and 1 armour
French win, taking Scotland from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 armour
Casualties for French: 1 infantryNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 76 Sea Zone to 98 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Western Ukraine to Eastern PolandCombat - Germans
Germans creates battle in territory 125 Sea ZoneNon Combat Move - Germans
2 aaGuns, 2 artilleries and 12 infantry moved from Eastern Poland to Belarus
1 aaGun and 6 infantry moved from Finland to Karelia
4 armour and 3 mech_infantrys moved from Eastern Poland to Belarus
4 armour moved from Baltic States to Belarus
1 mech_infantry moved from Poland to Belarus
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 aaGun, 3 artilleries and 13 infantry moved from Baltic States to Belarus
1 infantry moved from Northern Italy to Southern Italy
1 fighter moved from Tobruk to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
2 artilleries moved from France to Northern Italy
1 aaGun moved from France to Northern Italy
1 fighter moved from Western Germany to Southern Italy
4 bombers moved from Western Germany to Romania
1 fighter moved from Western Germany to Belarus
3 tactical_bombers moved from Western Germany to RomaniaPlace Units - Germans
2 infantry placed in France
2 armour and 7 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2
Germans collect 45 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Kazakhstan to Iraq
1 mech_infantry moved from Northwest Persia to Iraq
2 armour and 2 mech_infantrys moved from Caucasus to Iraq
1 mech_infantry moved from Szechwan to Suiyuyan
Chinese take Suiyuyan from Japanese
1 mech_infantry moved from Szechwan to Hopei
Chinese take Hopei from Japanese
1 submarine moved from 125 Sea Zone to 127 Sea Zone
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from GermansCombat - Russians
Battle in Iraq
Russians attack with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 2 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 2 mech_infantrys
Casualties for Neutral_Axis: 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns, 4 artilleries and 13 infantry moved from Archangel to Vologda
2 infantry moved from Rostov to Volgograd
2 fighters and 1 tactical_bomber moved from Iraq to Persia
1 infantry moved from Russia to Bryansk
4 artilleries and 5 infantry moved from Russia to Tambov
1 aaGun, 2 artilleries and 7 infantry moved from Bryansk to Tambov
1 aaGun, 1 artillery and 16 infantry moved from Bryansk to Russia
2 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Szechwan to Tsinghai
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
2 artilleries and 1 infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 3 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from Siam to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
2 fighters and 2 tactical_bombers moved from Yunnan to India
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters and 2 tactical_bombers moved from Yunnan to Kwangtung
1 fighter and 1 tactical_bomber moved from Yunnan to India
2 fighters moved from 42 Sea Zone to Celebes
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Siam to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 armour and 1 mech_infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour and 1 mech_infantry moved from Shan State to Malaya
1 fighter and 2 tactical_bombers moved from Yunnan to Malaya
1 bomber moved from Yunnan to Malaya
1 fighter moved from 37 Sea Zone to Celebes
1 battleship and 1 cruiser moved from 42 Sea Zone to 39 Sea Zone
1 battleship moved from 42 Sea Zone to 39 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
1 bomber moved from Yunnan to Malaya
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from Yunnan to 44 Sea Zone
1 fighter moved from Yunnan to MalayaCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 cruiser
Japanese win, taking 44 Sea Zone from ANZAC with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters and 1 infantry
ANZAC defend with 2 infantry
Japanese win, taking Celebes from ANZAC with 2 fighters and 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 fighter
Casualties for ANZAC: 2 infantry
Battle in Sumatra
Battle in Borneo
Battle in Malaya
Japanese attack with 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 harbour and 3 infantry
Japanese win, taking Sumatra from Dutch, taking Borneo from UK_Pacific, taking Malaya from UK_Pacific with 1 armour, 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Java
Battle in India
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 aaGun, 1 airfield, 1 harbour and 4 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 17PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Java from ANZAC, taking India from UK_Pacific with 2 artilleries, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for British: 1 aaGun and 4 infantryNon Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
2 fighters moved from Celebes to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 44 Sea Zone
2 fighters moved from Malaya to 42 Sea Zone
2 artilleries and 6 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from India to Yunnan
2 bombers moved from Malaya to Kwangsi
2 tactical_bombers moved from Malaya to Yunnan
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Kwangtung to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from India to Yunnan
4 infantry moved from Jehol to Anhwe
1 aaGun moved from Jehol to Anhwe
1 infantry moved from Jehol to Anhwe
1 artillery and 3 infantry moved from Jehol to Chahar
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 artillery and 1 infantry moved from Manchuria to Jehol
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from Hunan to YunnanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
3 fighters placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 infantry
EDIT: Adding units owned by Japanese to Manchuria: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 59 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 bombers and 2 carriers; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 infantry, 1 mech_infantry, 3 submarines, 1 tactical_bomber and 3 transports moved from 89 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Gibraltar
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Wake Island to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 48 Sea Zone
1 battleship and 2 cruisers moved from 48 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in Caroline Islands
Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians, taking Morocco from Italians, taking Caroline Islands from Japanese with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 bomber moved from Caroline Islands to New Britain
1 carrier and 3 destroyers moved from 54 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 3 submarines moved from 89 Sea Zone to 106 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 aaGun, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber moved from 91 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from Morocco to 91 Sea ZonePlace Units - Americans
2 carriers placed in 10 Sea Zone
4 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Szechwan
1 fighter moved from Tsinghai to Szechwan
1 infantry moved from Shensi to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to Shensi
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 3 artilleries, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 3 infantry moved from West India to India
3 fighters and 1 tactical_bomber moved from 98 Sea Zone to Algeria
2 infantry moved from Alexandria to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to AlgeriaCombat - British
Battle in India
British attack with 2 artilleries and 3 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Japanese win with 2 artilleries remaining. Battle score for attacker is -11
Casualties for British: 2 artilleries and 3 infantry
Casualties for Japanese: 2 infantry
Battle in Algeria
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 mech_infantry
British win, taking Algeria from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 mech_infantryNon Combat Move - British
3 infantry moved from Eastern Persia to Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 battleship and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
3 fighters and 1 tactical_bomber moved from Algeria to Morocco
2 submarines moved from 98 Sea Zone to 93 Sea Zone
2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 98 Sea Zone to 97 Sea Zone
4 fighters moved from Egypt to 97 Sea Zone
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 121 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 121 Sea Zone to 106 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 106 Sea Zone to Quebec
2 aaGuns and 1 infantry moved from United Kingdom to Scotland
3 artilleries and 2 infantry moved from Egypt to AlexandriaPlace Units - British
3 artilleries placed in Egypt
3 mech_infantrys placed in Union of South Africa
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1,6,4
British collect 33 PUs (1 lost to blockades); end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Belarus to Western Ukraine
4 mech_infantrys moved from Romania to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 2 armour and 4 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Eastern Poland to Western Ukraine
2 fighters moved from Romania to Southern Italy
1 fighter moved from Eastern Poland to Southern Italy
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 battleship and 2 cruisers moved from 110 Sea Zone to 112 Sea Zone
1 submarine and 1 transport moved from 109 Sea Zone to 112 Sea Zone
5 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
2 infantry moved from Romania to Yugoslavia
2 infantry moved from Bulgaria to YugoslaviaPlace Units - Italians
2 fighters and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,5,2,3,2,6,1,3,1,6,2,5,5,2,1
Italians collect 8 PUs (10 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Queensland to Caroline Islands
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 aaGun, 2 artilleries and 1 infantry moved from Queensland to South Australia
2 infantry moved from New South Wales to South Australia
1 fighter moved from New South Wales to South AustraliaPlace Units - ANZAC
2 fighters and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs





