@FranceNeedsMorePower use it
16L G40 BM Shin Ji(axis) vs Giallo(allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Belarus to Baltic States
1 fighter moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Western Ukraine
1 tactical_bomber moved from Novgorod to Western Ukraine
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Sakha
Russians take Sakha from JapaneseCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 fighter moved from Western Ukraine to Belarus
1 tactical_bomber moved from Western Ukraine to Belarus
2 artilleries and 5 infantry moved from Bryansk to Belarus
1 fighter moved from Baltic States to Belarus
1 armour and 2 mech_infantrys moved from Ukraine to Belarus
2 artilleries moved from Russia to Smolensk
4 armour and 6 mech_infantrys moved from Novgorod to Belarus
2 aaGuns and 16 infantry moved from Amur to BuryatiaPlace Units - Russians
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Manchuria to Chahar
1 artillery and 1 infantry moved from Anhwe to Chahar
1 infantry moved from Hopei to Chahar
3 fighters and 1 tactical_bomber moved from 6 Sea Zone to Chahar
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 fighters moved from Japan to Siberia
2 bombers moved from French Indo China to Chahar
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hunan to Anhwe
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Burma
1 artillery moved from Kwangsi to Yunnan
1 submarine moved from 20 Sea Zone to 5 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Burma
2 fighters moved from Japan to ChaharCombat - Japanese
Battle in Chahar
Japanese attack with 1 armour, 1 artillery, 2 bombers, 5 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 8 infantry
Japanese win, taking Chahar from Chinese with 1 armour, 2 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Chinese: 8 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Siberia
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Siberia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Celebes
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Celebes from Dutch, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Burma to Yunnan
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from French Indo China to Yunnan
1 aaGun moved from Hunan to Yunnan
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 artilleries moved from 36 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
2 fighters moved from Siberia to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from Chahar to Jehol
1 infantry moved from Manchuria to Jehol
2 bombers moved from Chahar to Manchuria
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Manchuria to Amur
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter placed in Japan
3 mech_infantrys placed in Kwangtung
1 artillery and 2 infantry placed in French Indo China
3 artilleries placed in ManchuriaTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 1 submarine; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 bomber moved from United Kingdom to France
3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 104 Sea Zone
3 bombers moved from Eastern United States to 104 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Battle in 104 Sea Zone
Americans attack with 3 bombers, 3 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 3 bombers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 6 infantry, 3 mech_infantrys and 6 transports moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 destroyers and 4 submarines moved from 101 Sea Zone to 106 Sea Zone
3 bombers, 3 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
3 bombers moved from 110 Sea Zone to United Kingdom
1 bomber moved from France to United Kingdom
1 armour, 2 artilleries, 6 infantry and 3 mech_infantrys moved from 110 Sea Zone to United KingdomPlace Units - Americans
2 carriers and 1 submarine placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Suiyuyan to Chahar
3 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour
Chinese win, taking Chahar from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Chinese
1 fighter moved from Chahar to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British repair damage of 7x factory_major; Remaining resources: 23 PUs;
British buy 3 transports; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
2 mech_infantrys moved from Anglo Egyptian Sudan to Ethiopia
British take Ethiopia from Italians
1 armour and 2 mech_infantrys moved from Belgian Congo to Ethiopia
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
3 armour moved from Persia to Iraq
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Iraq
1 tactical_bomber moved from India to Iraq
1 artillery moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
British attack with 3 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 4 infantry
British win, taking Iraq from Italians with 3 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for British: 1 infantry
Casualties for Italians: 4 infantryNon Combat Move - British
1 fighter moved from Iraq to 80 Sea Zone
1 tactical_bomber moved from Iraq to 80 Sea Zone
1 fighter moved from Burma to India
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Gibraltar to United KingdomPlace Units - British
3 transports placed in 110 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 34 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Cyprus to 99 Sea Zone
1 artillery moved from Syria to Iraq
3 fighters moved from Southern Italy to Iraq
1 bomber and 1 tactical_bomber moved from Southern Italy to Iraq
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
2 marines moved from Greece to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Crete
1 artillery moved from Tobruk to Libya
1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 battleship, 1 cruiser and 2 marines moved from 97 Sea Zone to 96 Sea Zone
2 marines moved from 96 Sea Zone to MaltaCombat - Italians
Battle in Crete
Battle in Egypt
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour and 1 infantry
Italians win, taking Crete from Neutral_Allies, taking Egypt from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Iraq
Italians attack with 1 artillery, 1 bomber, 3 fighters and 1 tactical_bomber
British defend with 3 armour and 1 infantry
Italians win with 1 bomber and 3 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 artillery and 1 tactical_bomber
Casualties for British: 3 armour and 1 infantry
Battle in Malta
Italians attack with 2 marines
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 1 marine remaining. Battle score for attacker is 3
Casualties for Italians: 1 marine
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
1 bomber and 3 fighters moved from Iraq to Syria
2 armour moved from Eastern Poland to Yugoslavia
2 aaGuns moved from Eastern Poland to Slovakia HungaryPlace Units - Italians
1 artillery, 1 bomber and 1 tactical_bomber placed in Southern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 armour; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
2 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 fighters moved from Western Germany to 125 Sea Zone
1 bomber moved from Western Germany to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Eastern Poland to Baltic States
1 bomber moved from Western Germany to 125 Sea Zone
1 infantry moved from Vyborg to Finland
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 submarine moved from 124 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Western Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Western Ukraine to Germany
2 fighters moved from 125 Sea Zone to Western Germany
1 bomber moved from 125 Sea Zone to Western Germany
2 fighters moved from Eastern Poland to 113 Sea Zone
1 fighter moved from Eastern Poland to Western Germany
6 mech_infantrys moved from Southern Italy to Western Germany
3 mech_infantrys moved from Germany to Western Germany
1 armour moved from Poland to Western Germany
9 armour moved from Eastern Poland to Germany
2 mech_infantrys moved from Poland to Germany
3 aaGuns moved from Eastern Poland to Slovakia Hungary
11 artilleries and 22 infantry moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to GermanyPlace Units - Germans
1 carrier, 1 destroyer and 2 fighters placed in 113 Sea Zone
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 5 artilleries, 1 bomber and 4 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
2 mech_infantrys moved from Belarus to Western Ukraine
2 mech_infantrys moved from Belarus to Ukraine
1 fighter moved from Belarus to Western Ukraine
1 fighter moved from Belarus to Ukraine
1 tactical_bomber moved from Belarus to Eastern Poland
1 infantry moved from Belarus to Eastern Poland
4 mech_infantrys moved from Belarus to Novgorod
5 armour moved from Belarus to Novgorod
12 artilleries and 32 infantry moved from Belarus to Baltic States
2 artilleries moved from Smolensk to Belarus
4 artilleries and 6 infantry moved from Russia to Bryansk
1 infantry moved from Sakha to Buryatia
1 infantry moved from Ulaanbaatar to Buryatia
2 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Dzavhan to Yakut S.S.R.
2 infantry moved from Olgiy to DzavhanCombat - Russians
Battle in Novgorod
Russians attack with 5 armour and 4 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Eastern Poland
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
retreated to Eastern Poland
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Baltic States
Russians attack with 12 artilleries and 32 infantry
Germans defend with 1 infantry
Russians win, taking Baltic States from Germans with 12 artilleries and 31 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Eastern Poland to Russia
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Russia
4 aaGuns moved from Belarus to Baltic StatesPlace Units - Russians
5 artilleries, 1 bomber and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 harbour, 6 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Ulaanbaatar
2 bombers moved from Manchuria to Ulaanbaatar
1 fighter moved from Jehol to Ulaanbaatar
4 fighters and 1 tactical_bomber moved from Jehol to Chahar
1 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hopei to Chahar
1 mech_infantry moved from Kwangtung to Anhwe
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hunan to Kweichow
1 artillery moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Burma
2 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Yunnan
1 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Ulaanbaatar
Japanese attack with 2 bombers, 1 fighter and 1 infantry
Russians defend with 2 infantry
Japanese win, taking Ulaanbaatar from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Chahar
Japanese attack with 4 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Chahar from Chinese with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 tactical_bomberNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 carriers moved from 35 Sea Zone to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from Chahar to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to French Indo China
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 battleship and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 bombers moved from Ulaanbaatar to Japan
1 fighter moved from Ulaanbaatar to Amur
6 artilleries and 8 infantry moved from Manchuria to Amur
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from French Indo China to YunnanPlace Units - Japanese
3 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 harbour placed in French Indo China
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
3 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
can you let me know what NO Russia gets atm, ty
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Well, since you declared war on them, they get basically all of this:
Russia
3 PUs if Russia is at war with European Axis, and there are no non-Russian Allied units in any originally Russian territory.
3 PUs for each originally German, Italian, or Pro-Axis neutral territory that Russia controls in mainland Europe. (This modifies Russia’s “Spread of Communism” objective).
2 PUs for each of the following Lend-Lease lanes that is “open” (i.e., the specified Sea Zone has no enemy warships and the specified territory is Allied controlled) when Russia is at war with European Axis: (1) sz 125, Archangel ; (2) sz 80, Persia; (3) sz 5, Amur (This modifies Russia’s “Lend Lease” objective).
An additional 2 PUs per each “open” Lend-Lease lane, when Russia is at war with European Axis, if Japan has also declared war on Russia.SZ 125 is currently occupied by Axis warships (but won’t be for long). Once the US clears that SZ, Russia will get a total of 4 on its next turn. 2 from the Germans being at war with it, and 2 from Japan being at war with it.
Another 4 from Persia (2 from Ger, 2 from Japan)
Nothing from Siberia - even if I took Amur back, there’s still that sub in SZ 5.
So, 11 total, assuming I clear SZ 125.
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K. Ty missed the double for persia
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
3 bombers moved from United Kingdom to Western Germany
3 fighters moved from 110 Sea Zone to Western Germany
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea Zone -
Glad to help!
Anyway, this round took a bit more thought than usual. Let’s see if it pays off. Intercept?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 artilleries, 1 carrier, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to 125 Sea Zone
1 bomber moved from United Kingdom to 125 Sea Zone
3 bombers moved from United Kingdom to Western Germany
3 fighters moved from 110 Sea Zone to Western Germany
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 submarine moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
2 carriers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western United States to 26 Sea ZoneCombat - Americans
Air Battle in Western Germany
Americans attacks with 6 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 6,4,7 and causes: 17 damage to unit: factory_major
Bombing raid in Western Germany causes 17 damage total.
Battle in 125 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 tactical_bomber
Germans defend with 1 destroyer and 1 submarine
Americans win, taking 125 Sea Zone from Germans with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Holland Belgium
Battle in Normandy Bordeaux
Cleaning up after air battlesNon Combat Move - Americans
1 bomber moved from 125 Sea Zone to United Kingdom
1 tactical_bomber moved from 125 Sea Zone to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
3 bombers moved from Western Germany to United Kingdom
2 aaGuns moved from Eastern United States to Quebec
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in Western United States
5 artilleries and 5 infantry placed in Eastern United States
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
1 infantry moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
1 infantry moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total