16L G40 Lebowsky (Axis) vs. Snigg (Allies + 21)

  • 2025

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 8 artilleries, 1 destroyer, 1 factory_minor, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                9 armour and 11 mech_infantrys moved from Rostov to Russia
                8 armour, 17 artilleries, 4 bombers, 27 infantry and 10 mech_infantrys moved from Bryansk to Russia
                1 fighter and 4 tactical_bombers moved from Novgorod to Russia
                3 mech_infantrys moved from Ukraine to Russia
                1 fighter and 3 tactical_bombers moved from Volgograd to Russia
                2 bombers moved from Western Germany to Russia
                1 armour and 3 mech_infantrys moved from Archangel to Smolensk
                1 infantry moved from Volgograd to Tambov
                      Germans take Tambov from Russians

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 armour and 3 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 17 armour, 17 artilleries, 6 bombers, 2 fighters, 27 infantry, 24 mech_infantrys and 7 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 1 armour, 17 artilleries, 1 factory_major, 4 fighters, 41 infantry and 1 tactical_bomber
                    Germans captures 23PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 17 armour, 11 artilleries, 6 bombers, 24 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 143
                    Casualties for Germans: 6 artilleries, 2 fighters and 27 infantry
                    Casualties for Russians: 4 aaGuns, 1 armour, 17 artilleries, 4 fighters, 41 infantry and 1 tactical_bomber

    Non Combat Move - Germans
                4 bombers moved from Russia to Germany
                2 bombers moved from Russia to Bryansk
                1 aaGun moved from Bryansk to Rostov
                1 infantry moved from Volgograd to Caucasus
                6 mech_infantrys moved from Eastern Poland to Bryansk
                7 tactical_bombers moved from Russia to Rostov

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                3 mech_infantrys placed in Novgorod
                2 mech_infantrys placed in Germany
                3 artilleries placed in Volgograd
                3 artilleries placed in Ukraine
                1 artillery and 2 infantry placed in France
                1 factory_minor placed in Rostov
                1 artillery and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 65 PUs; end with 88 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 113 PUs

  • 2025

    Finally got russia :D

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Russians
                17 infantry moved from Sakha to Buryatia
                2 infantry moved from Novosibirsk to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 infantry moved from Vologda to Samara
                      Russians take Samara from Germans

    Combat - Russians
                Battle in Buryatia
                    Russians attack with 17 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 17 infantry in Buryatia, round 2 :  0/17 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 2 :  0/1 hits
                        Russians roll dice for 17 infantry in Buryatia, round 3 :  0/17 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Buryatia
                        Russians roll dice for 16 infantry in Buryatia, round 4 :  2/16 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 4 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
                    Russians win, taking Buryatia from Japanese with 15 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Sakha to Buryatia
                2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria

    Turn Complete - Russians

    Territory Summary for Russians :

    Kazakhstan : 2 infantry
        Buryatia : 2 aaGuns and 15 infantry
        Olgiy : 1 flag
        Central Mongolia : 1 flag
        Tsagaan Olom : 1 flag
        Alexandria : 2 armour and 1 mech_infantry
        Italian Somaliland : 1 flag
        Samara : 1 infantry
        113 Sea Zone : 1 submarine
        Iraq : 1 flag

  • 2025

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 fighters, 6 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Evenkiyskiy to Kansu
                      Japanese take Timguska from Russians
                      Japanese take Kansu from Chinese
                1 infantry moved from Yakut S.S.R. to Buryatia
                5 artilleries, 8 infantry and 3 mech_infantrys moved from Amur to Buryatia
                3 mech_infantrys moved from Manchuria to Buryatia
                2 bombers moved from Anhwe to Buryatia
                2 carriers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
                2 battleships, 4 carriers, 1 cruiser, 7 destroyers, 5 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                1 fighter and 2 tactical_bombers moved from Kwangsi to 33 Sea Zone
                3 fighters and 2 tactical_bombers moved from Japan to 33 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Japan to 33 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone

  • 2025

    I assume you will scramble anzac fighter on sea zone 33, but better ask, thats a big battle ;)

  • 2025

    Im doing the turn with the scramble

  • 2025

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 fighters, 6 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Evenkiyskiy to Kansu
                      Japanese take Timguska from Russians
                      Japanese take Kansu from Chinese
                1 infantry moved from Yakut S.S.R. to Buryatia
                5 artilleries, 8 infantry and 3 mech_infantrys moved from Amur to Buryatia
                3 mech_infantrys moved from Manchuria to Buryatia
                2 bombers moved from Anhwe to Buryatia
                2 carriers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
                2 battleships, 4 carriers, 1 cruiser, 7 destroyers, 5 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                1 fighter and 2 tactical_bombers moved from Kwangsi to 33 Sea Zone
                3 fighters and 2 tactical_bombers moved from Japan to 33 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                1 bomber moved from Japan to 33 Sea Zone
                1 submarine moved from 39 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 42 Sea Zone
                    Japanese attack with 1 submarine and 2 transports
                    Americans defend with 1 transport
                    Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Queensland
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 airfield and 1 harbour; Americans defend with 1 infantry
                    Japanese win, taking Queensland from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Java
                    Japanese attack with 2 artilleries and 2 infantry
                    Americans defend with 1 infantry and 1 mech_infantry
                    Japanese win, taking Java from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Buryatia
                    Japanese attack with 5 artilleries, 2 bombers, 9 infantry and 6 mech_infantrys
                    Russians defend with 2 aaGuns and 15 infantry
                    Japanese win, taking Buryatia from Russians with 2 artilleries, 2 bombers and 6 mech_infantrys remaining. Battle score for attacker is 16
                    Casualties for Russians: 2 aaGuns and 15 infantry
                    Casualties for Japanese: 3 artilleries and 9 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 2 battleships, 1 bomber, 6 carriers, 1 cruiser, 7 destroyers, 11 fighters, 2 submarines and 8 tactical_bombers
                    Americans defend with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
                    Units damaged: 2 battleships owned by the Americans
                    Units damaged: 2 battleships owned by the Japanese
                    Japanese win with 2 battleships, 1 bomber, 4 carriers, 1 cruiser, 2 destroyers, 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 184
                    Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
                    Casualties for Americans: 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
                    Casualties for Japanese: 2 carriers, 5 destroyers, 3 fighters and 2 submarines

    Non Combat Move - Japanese
                1 bomber moved from 33 Sea Zone to Philippines
                5 fighters and 3 tactical_bombers moved from 33 Sea Zone to Marianas
                2 bombers moved from Buryatia to Manchuria
                1 artillery and 2 infantry moved from Yunnan to Kweichow
                1 infantry moved from Shan State to Burma
                1 infantry moved from Shan State to Yunnan
                1 infantry moved from Malaya to Shan State
                1 infantry moved from Tsinghai to Kansu
                1 artillery and 2 infantry moved from Yunnan to Szechwan

    Place Units - Japanese
                2 fighters and 1 tactical_bomber placed in Japan
                1 artillery and 2 infantry placed in French Indo China
                1 artillery and 2 infantry placed in Malaya
                2 infantry placed in Japan
                3 transports placed in 19 Sea Zone

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 73 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs

  • 2025

    wow, my first combat round was impressive, looks bad for allies  :-o

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 2 carriers and 4 fighters; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                5 artilleries and 7 infantry moved from Gibraltar to Spain
                2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
                2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
                2 fighters moved from 91 Sea Zone to Portugal
                3 fighters moved from Gibraltar to Spain
                1 artillery and 1 infantry moved from 91 Sea Zone to Portugal

    Combat - Americans
                Battle in Portugal
                    Americans attack with 3 artilleries, 2 fighters and 3 infantry
                    Neutral_True defend with 2 infantry
                        Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Portugal, round 2 :  2/8 hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 2 :  1/2 hits
                        2 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Portugal
                    Americans win, taking Portugal from Neutral_True with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Spain
                    Americans attack with 7 artilleries, 3 fighters and 9 infantry
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 cruiser in Spain, round 2 :  0/1 hits
                        Americans roll dice for 7 artilleries, 3 fighters and 9 infantry in Spain, round 2 :  4/19 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  1/6 hits
                        4 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Spain
                        Americans roll dice for 7 artilleries, 3 fighters and 8 infantry in Spain, round 3 :  7/18 hits
                        Neutral_True roll dice for 2 infantry in Spain, round 3 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Spain
                    Americans win, taking Spain from Neutral_True with 7 artilleries, 3 fighters and 8 infantry remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 infantry
                    Casualties for Neutral_True: 6 infantry

    Non Combat Move - Americans
                2 fighters moved from Portugal to 91 Sea Zone
                3 fighters moved from Spain to Gibraltar
                2 armour, 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 armour, 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 10 Sea Zone
                2 armour and 3 infantry moved from 10 Sea Zone to Western United States
                1 artillery moved from 10 Sea Zone to Western United States
                1 mech_infantry moved from Alaska to Western United States

    Place Units - Americans
                2 carriers and 4 fighters placed in 10 Sea Zone
                1 artillery placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Paulau Island : 1 flag, 1 infantry
        Marshall Islands : 1 flag
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        22 Sea Zone : 1 flag
        10 Sea Zone : 4 carriers, 4 destroyers, 6 fighters, 2 tactical_bombers and 4 transports
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 3 fighters
        Portugal : 1 flag, 3 artilleries and 2 infantry
        106 Sea Zone : 1 flag
        Brazil : 1 flag
        Spain : 1 flag, 7 artilleries and 8 infantry
        91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 5 transports

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 infantry
        Chahar : 1 infantry
        Sikang : 1 infantry

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 mech_infantry moved from Northwest Persia to Caucasus
                2 armour and 3 mech_infantrys moved from Persia to Saudi Arabia
                4 armour and 7 mech_infantrys moved from Persia to Turkey
                2 fighters moved from Egypt to Turkey
                6 artilleries and 4 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 fighter moved from India to 42 Sea Zone
                2 infantry moved from India to Burma
                2 armour and 1 mech_infantry moved from India to Afghanistan
                2 mech_infantrys moved from Persia to Afghanistan
                2 fighters and 1 tactical_bomber moved from India to Afghanistan
                1 fighter moved from India to Burma
                1 bomber moved from Persia to Turkey

    Combat - British
                Battle in 42 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 submarine and 2 transports
                    1 submarine owned by the Japanese Submerged
                        2 transports owned by the Japanese lost in 42 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Burma
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Burma, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Afghanistan
                    British attack with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Neutral_True defend with 4 infantry
                        British roll dice for 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 :  4/8 hits
                        Neutral_True roll dice for 4 infantry in Afghanistan, round 2 :  0/4 hits
                        4 infantry owned by the Neutral_True lost in Afghanistan
                    British win, taking Afghanistan from Neutral_True with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Neutral_True: 4 infantry
                Battle in Caucasus
                    British attack with 1 artillery and 1 mech_infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Caucasus, round 3 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Turkey
                    British attack with 4 armour, 1 bomber, 2 fighters and 7 mech_infantrys
                    Neutral_True defend with 8 infantry
                        British roll dice for 4 armour, 1 bomber, 2 fighters and 7 mech_infantrys in Turkey, round 2 :  4/14 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  5/8 hits
                        5 mech_infantrys owned by the British and 4 infantry owned by the Neutral_True lost in Turkey
                        British roll dice for 4 armour, 1 bomber, 2 fighters and 2 mech_infantrys in Turkey, round 3 :  5/9 hits
                        Neutral_True roll dice for 4 infantry in Turkey, round 3 :  0/4 hits
                        4 infantry owned by the Neutral_True lost in Turkey
                    British win, taking Turkey from Neutral_True with 4 armour, 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 5 mech_infantrys
                    Casualties for Neutral_True: 8 infantry
                Battle in Saudi Arabia
                    British attack with 2 armour and 3 mech_infantrys
                    Neutral_True defend with 2 infantry
                        British roll dice for 2 armour and 3 mech_infantrys in Saudi Arabia, round 2 :  1/5 hits
                        Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 :  1/2 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Saudi Arabia
                        British roll dice for 2 armour and 2 mech_infantrys in Saudi Arabia, round 3 :  1/4 hits
                        Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Saudi Arabia
                    British win, taking Saudi Arabia from Neutral_True with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - British
                2 fighters moved from Turkey to Iraq
                1 bomber moved from Turkey to Persia
                2 fighters and 1 tactical_bomber moved from Afghanistan to Persia
                1 fighter moved from Burma to India
                1 aaGun moved from Alexandria to Tobruk
                1 armour and 1 infantry moved from Algeria to Tunisia
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                1 fighter moved from 42 Sea Zone to Western Australia

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                3 submarines placed in 98 Sea Zone
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 artillery

    Territory Summary for British and UK_Pacific :

    Burma : 2 infantry
        India : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
        Western Australia : 1 fighter
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
        Tunisia : 1 armour and 1 infantry
        Tobruk : 1 flag, 1 aaGun, 6 artilleries and 4 infantry
        Ethiopia : 1 flag
        Caucasus : 1 flag, 1 artillery
        Afghanistan : 1 flag, 2 armour and 3 mech_infantrys
        Turkey : 1 flag, 4 armour and 2 mech_infantrys
        Saudi Arabia : 1 flag, 2 armour and 2 mech_infantrys
        Eire : 1 flag
        Iraq : 2 fighters
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
        Spain : 1 artillery and 1 infantry
        98 Sea Zone : 3 submarines
        91 Sea Zone : 1 transport

  • '22 '21 '20 '17 '15

    @lebowsky:

    wow, my first combat round was impressive, looks bad for allies  :-o

    Yeah…that battle’s a killer.  It’s probably a nail in the coffin, but we’ll see.

  • 2025

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    British defend with 1 armour and 1 infantry; French defend with 3 infantry
                    Italians win, taking Tunisia from French with 1 armour and 2 artilleries remaining. Battle score for attacker is 2
                    Casualties for Italians: 4 infantry and 1 mech_infantry
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for French: 3 infantry

    Non Combat Move - Italians
                6 mech_infantrys moved from Southern Italy to Yugoslavia

    Place Units - Italians
                1 mech_infantry placed in Southern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
                Italians collect 13 PUs; end with 13 PUs total

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 aaGun and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from New South Wales to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from South Australia to Queensland
                2 artilleries moved from South Australia to Queensland
                3 infantry moved from South Australia to Queensland
                2 armour moved from South Australia to Queensland

    Combat - ANZAC
                Battle in 54 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 54 Sea Zone
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Queensland
                    ANZAC attack with 2 armour, 2 artilleries and 5 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                        ANZAC roll dice for 2 armour, 2 artilleries and 5 infantry in Queensland, round 2 :  3/9 hits
                        Japanese roll dice for 1 artillery in Queensland, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Queensland
                    ANZAC win, taking Queensland from Japanese with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                2 aaGuns moved from South Australia to Queensland
                1 bomber moved from 54 Sea Zone to New South Wales

    Place Units - ANZAC
                1 aaGun and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 harbour and 5 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
        Dutch New Guinea : 1 flag, 2 infantry
        Egypt : 2 infantry

  • '22 '21 '20 '17 '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                2 cruisers moved from 99 Sea Zone to 97 Sea Zone
                1 fighter moved from Syria to 97 Sea Zone

  • '22 '21 '20 '17 '15

    scramble 97?

  • 2025

    Yes scramble all.

  • '22 '21 '20 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                2 cruisers moved from 99 Sea Zone to 97 Sea Zone
                1 fighter moved from Syria to 97 Sea Zone

    Combat - French
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    French attack with 2 cruisers and 1 fighter
                    Italians defend with 1 destroyer and 3 fighters
                        French roll dice for 2 cruisers and 1 fighter in 97 Sea Zone, round 2 :  3/3 hits
                        Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 :  4/4 hits
                        1 fighter owned by the French, 2 fighters owned by the Italians, 2 cruisers owned by the French and 1 destroyer owned by the Italians lost in 97 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 destroyer and 2 fighters
                    Casualties for French: 2 cruisers and 1 fighter
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        99 Sea Zone : 1 flag

  • '22 '21 '20 '17 '15

    @lebowsky:

    Yes scramble all.

    And EVERYTHING hits….

  • 2025

    lol!!! just saw it, nice battle  :-P

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