@Daaras Good luck gents, following thread.
16L G40 Lebowsky (Axis) vs. Snigg (Allies + 21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 1 destroyer, 1 factory_minor, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
9 armour and 11 mech_infantrys moved from Rostov to Russia
8 armour, 17 artilleries, 4 bombers, 27 infantry and 10 mech_infantrys moved from Bryansk to Russia
1 fighter and 4 tactical_bombers moved from Novgorod to Russia
3 mech_infantrys moved from Ukraine to Russia
1 fighter and 3 tactical_bombers moved from Volgograd to Russia
2 bombers moved from Western Germany to Russia
1 armour and 3 mech_infantrys moved from Archangel to Smolensk
1 infantry moved from Volgograd to Tambov
Germans take Tambov from RussiansCombat - Germans
Battle in Smolensk
Germans attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 17 armour, 17 artilleries, 6 bombers, 2 fighters, 27 infantry, 24 mech_infantrys and 7 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 17 artilleries, 1 factory_major, 4 fighters, 41 infantry and 1 tactical_bomber
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 17 armour, 11 artilleries, 6 bombers, 24 mech_infantrys and 7 tactical_bombers remaining. Battle score for attacker is 143
Casualties for Germans: 6 artilleries, 2 fighters and 27 infantry
Casualties for Russians: 4 aaGuns, 1 armour, 17 artilleries, 4 fighters, 41 infantry and 1 tactical_bomberNon Combat Move - Germans
4 bombers moved from Russia to Germany
2 bombers moved from Russia to Bryansk
1 aaGun moved from Bryansk to Rostov
1 infantry moved from Volgograd to Caucasus
6 mech_infantrys moved from Eastern Poland to Bryansk
7 tactical_bombers moved from Russia to RostovPlace Units - Germans
1 destroyer placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Germany
3 artilleries placed in Volgograd
3 artilleries placed in Ukraine
1 artillery and 2 infantry placed in France
1 factory_minor placed in Rostov
1 artillery and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 65 PUs; end with 88 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 113 PUs -
Finally got russia :D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
17 infantry moved from Sakha to Buryatia
2 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Vologda to Samara
Russians take Samara from GermansCombat - Russians
Battle in Buryatia
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians roll dice for 17 infantry in Buryatia, round 2 : 0/17 hits
Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
Russians roll dice for 17 infantry in Buryatia, round 3 : 0/17 hits
Japanese roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Buryatia
Russians roll dice for 16 infantry in Buryatia, round 4 : 2/16 hits
Japanese roll dice for 1 infantry in Buryatia, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buryatia
Russians win, taking Buryatia from Japanese with 15 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Sakha to Buryatia
2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to AlexandriaTurn Complete - Russians
Territory Summary for Russians :
Kazakhstan : 2 infantry
Buryatia : 2 aaGuns and 15 infantry
Olgiy : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Alexandria : 2 armour and 1 mech_infantry
Italian Somaliland : 1 flag
Samara : 1 infantry
113 Sea Zone : 1 submarine
Iraq : 1 flag -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 6 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Evenkiyskiy to Kansu
Japanese take Timguska from Russians
Japanese take Kansu from Chinese
1 infantry moved from Yakut S.S.R. to Buryatia
5 artilleries, 8 infantry and 3 mech_infantrys moved from Amur to Buryatia
3 mech_infantrys moved from Manchuria to Buryatia
2 bombers moved from Anhwe to Buryatia
2 carriers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 7 destroyers, 5 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to 33 Sea Zone
3 fighters and 2 tactical_bombers moved from Japan to 33 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Japan to 33 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone -
I assume you will scramble anzac fighter on sea zone 33, but better ask, thats a big battle ;)
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Im doing the turn with the scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 fighters, 6 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Evenkiyskiy to Kansu
Japanese take Timguska from Russians
Japanese take Kansu from Chinese
1 infantry moved from Yakut S.S.R. to Buryatia
5 artilleries, 8 infantry and 3 mech_infantrys moved from Amur to Buryatia
3 mech_infantrys moved from Manchuria to Buryatia
2 bombers moved from Anhwe to Buryatia
2 carriers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
2 battleships, 4 carriers, 1 cruiser, 7 destroyers, 5 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to 33 Sea Zone
3 fighters and 2 tactical_bombers moved from Japan to 33 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Japan to 33 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea ZoneCombat - Japanese
Americans scrambles 1 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 2 transports
Americans defend with 1 transport
Japanese win with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Queensland
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 airfield and 1 harbour; Americans defend with 1 infantry
Japanese win, taking Queensland from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Java from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Buryatia
Japanese attack with 5 artilleries, 2 bombers, 9 infantry and 6 mech_infantrys
Russians defend with 2 aaGuns and 15 infantry
Japanese win, taking Buryatia from Russians with 2 artilleries, 2 bombers and 6 mech_infantrys remaining. Battle score for attacker is 16
Casualties for Russians: 2 aaGuns and 15 infantry
Casualties for Japanese: 3 artilleries and 9 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 1 bomber, 6 carriers, 1 cruiser, 7 destroyers, 11 fighters, 2 submarines and 8 tactical_bombers
Americans defend with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport; ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
Units damaged: 2 battleships owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 battleships, 1 bomber, 4 carriers, 1 cruiser, 2 destroyers, 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 184
Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
Casualties for Americans: 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
Casualties for Japanese: 2 carriers, 5 destroyers, 3 fighters and 2 submarinesNon Combat Move - Japanese
1 bomber moved from 33 Sea Zone to Philippines
5 fighters and 3 tactical_bombers moved from 33 Sea Zone to Marianas
2 bombers moved from Buryatia to Manchuria
1 artillery and 2 infantry moved from Yunnan to Kweichow
1 infantry moved from Shan State to Burma
1 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to Shan State
1 infantry moved from Tsinghai to Kansu
1 artillery and 2 infantry moved from Yunnan to SzechwanPlace Units - Japanese
2 fighters and 1 tactical_bomber placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 infantry placed in Japan
3 transports placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
wow, my first combat round was impressive, looks bad for allies :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers and 4 fighters; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
5 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 7 infantry moved from Gibraltar to Spain
2 artilleries and 2 infantry moved from 91 Sea Zone to Portugal
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Portugal
3 fighters moved from Gibraltar to Spain
1 artillery and 1 infantry moved from 91 Sea Zone to PortugalCombat - Americans
Battle in Portugal
Americans attack with 3 artilleries, 2 fighters and 3 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Portugal, round 2 : 2/8 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 1/2 hits
2 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Portugal
Americans win, taking Portugal from Neutral_True with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Spain
Americans attack with 7 artilleries, 3 fighters and 9 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits
Americans roll dice for 7 artilleries, 3 fighters and 9 infantry in Spain, round 2 : 4/19 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits
4 infantry owned by the Neutral_True and 1 infantry owned by the Americans lost in Spain
Americans roll dice for 7 artilleries, 3 fighters and 8 infantry in Spain, round 3 : 7/18 hits
Neutral_True roll dice for 2 infantry in Spain, round 3 : 0/2 hits
2 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 7 artilleries, 3 fighters and 8 infantry remaining. Battle score for attacker is 15
Casualties for Americans: 1 infantry
Casualties for Neutral_True: 6 infantryNon Combat Move - Americans
2 fighters moved from Portugal to 91 Sea Zone
3 fighters moved from Spain to Gibraltar
2 armour, 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 armour, 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 10 Sea Zone
2 armour and 3 infantry moved from 10 Sea Zone to Western United States
1 artillery moved from 10 Sea Zone to Western United States
1 mech_infantry moved from Alaska to Western United StatesPlace Units - Americans
2 carriers and 4 fighters placed in 10 Sea Zone
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Paulau Island : 1 flag, 1 infantry
Marshall Islands : 1 flag
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
22 Sea Zone : 1 flag
10 Sea Zone : 4 carriers, 4 destroyers, 6 fighters, 2 tactical_bombers and 4 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 3 fighters
Portugal : 1 flag, 3 artilleries and 2 infantry
106 Sea Zone : 1 flag
Brazil : 1 flag
Spain : 1 flag, 7 artilleries and 8 infantry
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 5 transports -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Chahar : 1 infantry
Sikang : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 mech_infantry moved from Northwest Persia to Caucasus
2 armour and 3 mech_infantrys moved from Persia to Saudi Arabia
4 armour and 7 mech_infantrys moved from Persia to Turkey
2 fighters moved from Egypt to Turkey
6 artilleries and 4 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 fighter moved from India to 42 Sea Zone
2 infantry moved from India to Burma
2 armour and 1 mech_infantry moved from India to Afghanistan
2 mech_infantrys moved from Persia to Afghanistan
2 fighters and 1 tactical_bomber moved from India to Afghanistan
1 fighter moved from India to Burma
1 bomber moved from Persia to TurkeyCombat - British
Battle in 42 Sea Zone
British attack with 1 fighter
Japanese defend with 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
2 transports owned by the Japanese lost in 42 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Burma
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Afghanistan
British attack with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 4 infantry
British roll dice for 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 : 4/8 hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 0/4 hits
4 infantry owned by the Neutral_True lost in Afghanistan
British win, taking Afghanistan from Neutral_True with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Neutral_True: 4 infantry
Battle in Caucasus
British attack with 1 artillery and 1 mech_infantry
Germans defend with 1 infantry
British roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Turkey
British attack with 4 armour, 1 bomber, 2 fighters and 7 mech_infantrys
Neutral_True defend with 8 infantry
British roll dice for 4 armour, 1 bomber, 2 fighters and 7 mech_infantrys in Turkey, round 2 : 4/14 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 5/8 hits
5 mech_infantrys owned by the British and 4 infantry owned by the Neutral_True lost in Turkey
British roll dice for 4 armour, 1 bomber, 2 fighters and 2 mech_infantrys in Turkey, round 3 : 5/9 hits
Neutral_True roll dice for 4 infantry in Turkey, round 3 : 0/4 hits
4 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 4 armour, 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 5 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in Saudi Arabia
British attack with 2 armour and 3 mech_infantrys
Neutral_True defend with 2 infantry
British roll dice for 2 armour and 3 mech_infantrys in Saudi Arabia, round 2 : 1/5 hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 1/2 hits
1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Saudi Arabia
British roll dice for 2 armour and 2 mech_infantrys in Saudi Arabia, round 3 : 1/4 hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 0/1 hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
British win, taking Saudi Arabia from Neutral_True with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 2 infantryNon Combat Move - British
2 fighters moved from Turkey to Iraq
1 bomber moved from Turkey to Persia
2 fighters and 1 tactical_bomber moved from Afghanistan to Persia
1 fighter moved from Burma to India
1 aaGun moved from Alexandria to Tobruk
1 armour and 1 infantry moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 42 Sea Zone to Western AustraliaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
3 submarines placed in 98 Sea Zone
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 artillery placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artilleryTerritory Summary for British and UK_Pacific :
Burma : 2 infantry
India : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Western Australia : 1 fighter
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Tunisia : 1 armour and 1 infantry
Tobruk : 1 flag, 1 aaGun, 6 artilleries and 4 infantry
Ethiopia : 1 flag
Caucasus : 1 flag, 1 artillery
Afghanistan : 1 flag, 2 armour and 3 mech_infantrys
Turkey : 1 flag, 4 armour and 2 mech_infantrys
Saudi Arabia : 1 flag, 2 armour and 2 mech_infantrys
Eire : 1 flag
Iraq : 2 fighters
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
Spain : 1 artillery and 1 infantry
98 Sea Zone : 3 submarines
91 Sea Zone : 1 transport -
wow, my first combat round was impressive, looks bad for allies :-o
Yeah…that battle’s a killer. It’s probably a nail in the coffin, but we’ll see.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 armour and 1 infantry; French defend with 3 infantry
Italians win, taking Tunisia from French with 1 armour and 2 artilleries remaining. Battle score for attacker is 2
Casualties for Italians: 4 infantry and 1 mech_infantry
Casualties for British: 1 armour and 1 infantry
Casualties for French: 3 infantryNon Combat Move - Italians
6 mech_infantrys moved from Southern Italy to YugoslaviaPlace Units - Italians
1 mech_infantry placed in Southern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 aaGun and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
2 artilleries moved from South Australia to Queensland
3 infantry moved from South Australia to Queensland
2 armour moved from South Australia to QueenslandCombat - ANZAC
Battle in 54 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 54 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Queensland
ANZAC attack with 2 armour, 2 artilleries and 5 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC roll dice for 2 armour, 2 artilleries and 5 infantry in Queensland, round 2 : 3/9 hits
Japanese roll dice for 1 artillery in Queensland, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 aaGuns moved from South Australia to Queensland
1 bomber moved from 54 Sea Zone to New South WalesPlace Units - ANZAC
1 aaGun and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 harbour and 5 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Dutch New Guinea : 1 flag, 2 infantry
Egypt : 2 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 cruisers moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Syria to 97 Sea Zone -
scramble 97?
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Yes scramble all.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
2 cruisers moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Syria to 97 Sea ZoneCombat - French
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
French attack with 2 cruisers and 1 fighter
Italians defend with 1 destroyer and 3 fighters
French roll dice for 2 cruisers and 1 fighter in 97 Sea Zone, round 2 : 3/3 hits
Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 4/4 hits
1 fighter owned by the French, 2 fighters owned by the Italians, 2 cruisers owned by the French and 1 destroyer owned by the Italians lost in 97 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Italians: 1 destroyer and 2 fighters
Casualties for French: 2 cruisers and 1 fighter
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 2 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
99 Sea Zone : 1 flag -
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lol!!! just saw it, nice battle :-P