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16L G40 Lebowsky (Axis) vs. Snigg (Allies + 21)

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Sikang
                      Chinese take Sikang from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 infantry
        Chahar : 1 infantry
        Sikang : 1 infantry

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 mech_infantry moved from Northwest Persia to Caucasus
                2 armour and 3 mech_infantrys moved from Persia to Saudi Arabia
                4 armour and 7 mech_infantrys moved from Persia to Turkey
                2 fighters moved from Egypt to Turkey
                6 artilleries and 4 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 fighter moved from India to 42 Sea Zone
                2 infantry moved from India to Burma
                2 armour and 1 mech_infantry moved from India to Afghanistan
                2 mech_infantrys moved from Persia to Afghanistan
                2 fighters and 1 tactical_bomber moved from India to Afghanistan
                1 fighter moved from India to Burma
                1 bomber moved from Persia to Turkey

    Combat - British
                Battle in 42 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 submarine and 2 transports
                    1 submarine owned by the Japanese Submerged
                        2 transports owned by the Japanese lost in 42 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in Burma
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Burma, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Afghanistan
                    British attack with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Neutral_True defend with 4 infantry
                        British roll dice for 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Afghanistan, round 2 :  4/8 hits
                        Neutral_True roll dice for 4 infantry in Afghanistan, round 2 :  0/4 hits
                        4 infantry owned by the Neutral_True lost in Afghanistan
                    British win, taking Afghanistan from Neutral_True with 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Neutral_True: 4 infantry
                Battle in Caucasus
                    British attack with 1 artillery and 1 mech_infantry
                    Germans defend with 1 infantry
                        British roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 3 :  1/2 hits
                        Germans roll dice for 1 infantry in Caucasus, round 3 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Caucasus
                    British win, taking Caucasus from Germans with 1 artillery remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 mech_infantry
                Battle in Turkey
                    British attack with 4 armour, 1 bomber, 2 fighters and 7 mech_infantrys
                    Neutral_True defend with 8 infantry
                        British roll dice for 4 armour, 1 bomber, 2 fighters and 7 mech_infantrys in Turkey, round 2 :  4/14 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  5/8 hits
                        5 mech_infantrys owned by the British and 4 infantry owned by the Neutral_True lost in Turkey
                        British roll dice for 4 armour, 1 bomber, 2 fighters and 2 mech_infantrys in Turkey, round 3 :  5/9 hits
                        Neutral_True roll dice for 4 infantry in Turkey, round 3 :  0/4 hits
                        4 infantry owned by the Neutral_True lost in Turkey
                    British win, taking Turkey from Neutral_True with 4 armour, 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 5 mech_infantrys
                    Casualties for Neutral_True: 8 infantry
                Battle in Saudi Arabia
                    British attack with 2 armour and 3 mech_infantrys
                    Neutral_True defend with 2 infantry
                        British roll dice for 2 armour and 3 mech_infantrys in Saudi Arabia, round 2 :  1/5 hits
                        Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 :  1/2 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Saudi Arabia
                        British roll dice for 2 armour and 2 mech_infantrys in Saudi Arabia, round 3 :  1/4 hits
                        Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_True lost in Saudi Arabia
                    British win, taking Saudi Arabia from Neutral_True with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - British
                2 fighters moved from Turkey to Iraq
                1 bomber moved from Turkey to Persia
                2 fighters and 1 tactical_bomber moved from Afghanistan to Persia
                1 fighter moved from Burma to India
                1 aaGun moved from Alexandria to Tobruk
                1 armour and 1 infantry moved from Algeria to Tunisia
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                1 fighter moved from 42 Sea Zone to Western Australia

    Place Units - British
                1 armour and 2 mech_infantrys placed in Persia
                3 submarines placed in 98 Sea Zone
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 artillery

    Territory Summary for British and UK_Pacific :

    Burma : 2 infantry
        India : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
        Western Australia : 1 fighter
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
        Tunisia : 1 armour and 1 infantry
        Tobruk : 1 flag, 1 aaGun, 6 artilleries and 4 infantry
        Ethiopia : 1 flag
        Caucasus : 1 flag, 1 artillery
        Afghanistan : 1 flag, 2 armour and 3 mech_infantrys
        Turkey : 1 flag, 4 armour and 2 mech_infantrys
        Saudi Arabia : 1 flag, 2 armour and 2 mech_infantrys
        Eire : 1 flag
        Iraq : 2 fighters
        Eastern Persia : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
        Spain : 1 artillery and 1 infantry
        98 Sea Zone : 3 submarines
        91 Sea Zone : 1 transport

  • 22 21 20 17 15

    @lebowsky:

    wow, my first combat round was impressive, looks bad for allies  :-o

    Yeah…that battle’s a killer.  It’s probably a nail in the coffin, but we’ll see.

  • 25

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Libya to Tunisia

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    British defend with 1 armour and 1 infantry; French defend with 3 infantry
                    Italians win, taking Tunisia from French with 1 armour and 2 artilleries remaining. Battle score for attacker is 2
                    Casualties for Italians: 4 infantry and 1 mech_infantry
                    Casualties for British: 1 armour and 1 infantry
                    Casualties for French: 3 infantry

    Non Combat Move - Italians
                6 mech_infantrys moved from Southern Italy to Yugoslavia

    Place Units - Italians
                1 mech_infantry placed in Southern Italy
                1 destroyer placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,4
                Italians collect 13 PUs; end with 13 PUs total

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 aaGun and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from New South Wales to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from South Australia to Queensland
                2 artilleries moved from South Australia to Queensland
                3 infantry moved from South Australia to Queensland
                2 armour moved from South Australia to Queensland

    Combat - ANZAC
                Battle in 54 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 54 Sea Zone
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Queensland
                    ANZAC attack with 2 armour, 2 artilleries and 5 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                        ANZAC roll dice for 2 armour, 2 artilleries and 5 infantry in Queensland, round 2 :  3/9 hits
                        Japanese roll dice for 1 artillery in Queensland, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Queensland
                    ANZAC win, taking Queensland from Japanese with 2 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - ANZAC
                2 aaGuns moved from South Australia to Queensland
                1 bomber moved from 54 Sea Zone to New South Wales

    Place Units - ANZAC
                1 aaGun and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 harbour and 5 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
        Dutch New Guinea : 1 flag, 2 infantry
        Egypt : 2 infantry

  • 22 21 20 17 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                2 cruisers moved from 99 Sea Zone to 97 Sea Zone
                1 fighter moved from Syria to 97 Sea Zone

  • 22 21 20 17 15

    scramble 97?

  • 25

    Yes scramble all.

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French
                2 cruisers moved from 99 Sea Zone to 97 Sea Zone
                1 fighter moved from Syria to 97 Sea Zone

    Combat - French
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
                Battle in 97 Sea Zone
                    French attack with 2 cruisers and 1 fighter
                    Italians defend with 1 destroyer and 3 fighters
                        French roll dice for 2 cruisers and 1 fighter in 97 Sea Zone, round 2 :  3/3 hits
                        Italians roll dice for 1 destroyer and 3 fighters in 97 Sea Zone, round 2 :  4/4 hits
                        1 fighter owned by the French, 2 fighters owned by the Italians, 2 cruisers owned by the French and 1 destroyer owned by the Italians lost in 97 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 destroyer and 2 fighters
                    Casualties for French: 2 cruisers and 1 fighter
                Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry
        Normandy Bordeaux : 1 factory_minor and 1 harbour
        99 Sea Zone : 1 flag

  • 22 21 20 17 15

    @lebowsky:

    Yes scramble all.

    And EVERYTHING hits….

  • 25

    lol!!! just saw it, nice battle  :-P

  • 25

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 107 PUs;
                Germans buy 8 artilleries, 2 destroyers, 1 infantry and 14 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                2 artilleries moved from Volgograd to Kazakhstan
                11 artilleries moved from Russia to Samara
                1 armour moved from Smolensk to Urals
                      Germans take Vologda from Russians
                      Germans take Urals from Russians
                1 armour moved from Russia to Novosibirsk
                      Germans take Novosibirsk from Russians
                2 mech_infantrys moved from Bryansk to Caucasus
                3 tactical_bombers moved from Rostov to Kazakhstan
                4 tactical_bombers moved from Rostov to Caucasus
                1 mech_infantry moved from Smolensk to Nenetsia
                      Germans take Nenetsia from Russians

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 2 artilleries and 3 tactical_bombers
                    Russians defend with 2 infantry
                    retreated to Kazakhstan
                    Russians win with 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Germans: 2 artilleries
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 11 artilleries
                    Russians defend with 1 infantry
                    Germans win, taking Samara from Russians with 10 artilleries remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 2 mech_infantrys and 4 tactical_bombers
                    British defend with 1 artillery
                    Germans win, taking Caucasus from British with 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 artillery

    Non Combat Move - Germans
                3 tactical_bombers moved from Kazakhstan to Russia
                4 tactical_bombers moved from Caucasus to Russia
                2 bombers moved from Bryansk to Western Germany
                4 bombers moved from Germany to Western Germany
                2 mech_infantrys moved from Smolensk to Eastern Poland
                4 mech_infantrys moved from Bryansk to Bessarabia
                2 mech_infantrys moved from Germany to Romania
                8 armour and 12 mech_infantrys moved from Russia to Volgograd
                8 armour and 12 mech_infantrys moved from Russia to Rostov
                3 artilleries moved from Ukraine to Rostov
                1 infantry moved from Tambov to Volgograd
                3 artilleries and 8 infantry moved from Western Germany to France
                1 mech_infantry moved from Novgorod to Finland
                2 mech_infantrys moved from Novgorod to Eastern Poland

    Place Units - Germans
                2 destroyers placed in 112 Sea Zone
                3 artilleries placed in France
                3 artilleries placed in Volgograd
                2 artilleries and 1 infantry placed in Rostov
                3 mech_infantrys placed in Ukraine
                3 mech_infantrys placed in Russia
                8 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs

  • 22 21 20 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Tsinghai
                      Chinese take Tsinghai from Japanese

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Tsinghai : 1 infantry
        Olgiy : 1 flag
        Central Mongolia : 1 flag
        Tsagaan Olom : 1 flag
        Alexandria : 2 armour and 1 mech_infantry
        Italian Somaliland : 1 flag
        113 Sea Zone : 1 submarine
        Iraq : 1 flag

    triplea_37222_Rus10.tsvg

  • 22 21 20 17 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Tsinghai
                      Chinese take Tsinghai from Japanese

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Alexandria: 2 armour and 1 mech_infantry
                EDIT: Adding units owned by Russians to Libya: 2 armour and 1 mech_infantry
                EDIT: Changing ownership of Libya from Italians to Russians
                EDIT: Turning off Edit Mode

    triplea_37222_Rus10.tsvg

  • 25

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 5 artilleries, 1 destroyer, 6 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 mech_infantry moved from Buryatia to Sakha
                      Japanese take Sakha from Russians
                1 mech_infantry moved from Buryatia to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 armour and 1 mech_infantry moved from Kansu to Shensi
                      Japanese take Shensi from Chinese
                1 armour and 1 mech_infantry moved from Shensi to Sikang
                1 infantry moved from Kansu to Suiyuyan
                1 infantry moved from Shan State to Burma
                1 infantry moved from Yunnan to Burma
                1 bomber moved from Philippines to Burma
                1 bomber moved from Manchuria to Suiyuyan
                1 bomber moved from Manchuria to Burma
                1 infantry moved from Szechwan to Sikang

    Combat - Japanese
                Battle in Sikang
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                    Japanese attack with 2 bombers and 2 infantry
                    British defend with 2 infantry
                    Japanese win, taking Burma from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 bomber and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 bomber moved from Suiyuyan to Yunnan
                2 bombers moved from Burma to Yunnan
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                1 artillery and 2 infantry moved from Malaya to Shan State
                2 mech_infantrys moved from Buryatia to Central Mongolia
                2 mech_infantrys moved from Buryatia to Buyant-Uhaa
                2 artilleries moved from Buryatia to Ulaanbaatar
                5 fighters and 3 tactical_bombers moved from Marianas to Kwangtung
                2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 3 fighters and 5 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 artillery and 2 infantry moved from Kweichow to Yunnan
                1 artillery and 1 infantry moved from Szechwan to Yunnan
                3 transports moved from 19 Sea Zone to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to Kwangtung
                1 aaGun moved from Amur to Manchuria

    Place Units - Japanese
                5 artilleries placed in Japan
                1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Malaya

    Turn Complete - Japanese
                Japanese collect 71 PUs; end with 71 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    triplea_37222_Jap10.tsvg

  • 22 21 20 17 15

    OK.  I just did a good look through of the situation.  Allies are being outproduced and have a unit advantage already.  There’s going to be no way to stop the last VC from falling really on either side.  I’m going to throw in the towel here.

    Thank you for the game.

  • 25

    Good game man, it looked bad for allies indeed.

    If you want a rematch just tell me

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