G40: Private Panic (Allies, USA +10/turn) vs. teslas

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 armour and 1 infantry moved from Libya to 96 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 armour moved from Yugoslavia to Poland
                1 armour moved from Northern Italy to Slovakia Hungary
                1 armour moved from Yugoslavia to Romania
                2 artilleries and 2 infantry moved from Yugoslavia to Slovakia Hungary
                2 aaGuns moved from Yugoslavia to Slovakia Hungary
                2 infantry moved from Albania to Yugoslavia
                1 mech_infantry moved from Northern Italy to Slovakia Hungary
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 armour and 1 infantry moved from 97 Sea Zone to Yugoslavia
                1 artillery and 1 mech_infantry moved from Tunisia to Libya

    Place Units - Italians
                1 armour and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

  • '15

    I ended up pussying out of being super aggressive with the Atlantic Axis. I think I’m going to make you have a Very Bad Day with decent odds instead of trying to make you have an Extremely Bad Day with chancy odds.


  • @teslas:

    You sneaky punk! I did not see that bomber in range of my transport. That stings pretty hard.

    Time to think about what to do as the Axis in the light of you pushing both theaters at once as America. You definitely invested enough to outpace German naval spending.

    I think I enjoyed retaking the Philippines the most!


  • @teslas:

    I ended up pussying out of being super aggressive with the Atlantic Axis. I think I’m going to make you have a Very Bad Day with decent odds instead of trying to make you have an Extremely Bad Day with chancy odds.

    Saw your sub blocking TT question. Only thing I can think of is Italy declaring war on Russia, with G’s TT going north on its turn? There’s no subs to block Italy’s Med TT.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                3 fighters moved from Queensland to 55 Sea Zone

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 1 destroyer and 3 fighters
                    Japanese defend with 1 submarine
                    ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 55 Sea Zone to Queensland
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch
                1 infantry moved from Queensland to South Australia
                1 artillery moved from Queensland to New South Wales
                1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Burma: 1 infantry
                EDIT: Removing units owned by ANZAC from Shan State: 1 infantry
                EDIT: Turning off Edit Mode


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                2 infantry moved from Morocco to Algeria
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt

  • '15

    @Private:

    @teslas:

    I ended up pussying out of being super aggressive with the Atlantic Axis. I think I’m going to make you have a Very Bad Day with decent odds instead of trying to make you have an Extremely Bad Day with chancy odds.

    Saw your sub blocking TT question. Only thing I can think of is Italy declaring war on Russia, with G’s TT going north on its turn? There’s no subs to block Italy’s Med TT.

    I was thinking of declaring on Russia, then using the German TT to take Novgorod, but the economic gains/losses weren’t worth it, especially since I need my navy to kill the American navy, so I couldn’t have blocked SZ 125 against the Russian NO.

  • '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 submarines moved from 112 Sea Zone to 91 Sea Zone
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
                2 bombers moved from Southern Italy to 91 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone
                2 fighters moved from Southern Italy to 91 Sea Zone

    Combat - Germans

  • '15

    Need your scrambles off of Gibraltar.


  • Scramble all 3 fighters please tes.


  • BTW - I think I am killing the German navy rather than you killing the US one!

    You should win it, but the avg is 5 units left - which is 4 bombers and 1 other unit. Whereas the US has more navy to bring to bear……

    G has purchased 4 subs I see so that will cause me more problems.

    Good luck though! :wink:

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Germans
                Germans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 submarines moved from 112 Sea Zone to 91 Sea Zone
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
                2 bombers moved from Southern Italy to 91 Sea Zone
                2 bombers moved from Western Germany to 91 Sea Zone
                2 fighters moved from Southern Italy to 91 Sea Zone

    Combat - Germans
                Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
                Battle in 91 Sea Zone
                    Germans attack with 4 bombers, 1 cruiser, 1 destroyer, 2 fighters and 4 submarines
                    British defend with 2 fighters and 1 transport; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
                    Germans win with 4 bombers remaining. Battle score for attacker is 43
                    Casualties for Germans: 1 cruiser, 1 destroyer, 2 fighters and 4 submarines
                    Casualties for British: 2 fighters and 1 transport
                    Casualties for French: 1 fighter
                    Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports

    Non Combat Move - Germans
                4 bombers moved from 91 Sea Zone to Southern France
                3 armour and 2 mech_infantrys moved from Southern France to Yugoslavia
                1 mech_infantry moved from Yugoslavia to Slovakia Hungary
                4 infantry moved from Greece to Bulgaria
                3 armour moved from Greece to Romania
                3 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Southern Italy to Western Germany
                3 tactical_bombers moved from Southern Italy to Western Germany
                1 aaGun moved from Germany to Poland
                6 artilleries moved from Germany to Poland

    Place Units - Germans
                1 artillery and 1 infantry placed in Western Germany
                1 infantry placed in Southern France
                1 bomber placed in Western Germany
                1 destroyer and 1 submarine placed in 112 Sea Zone
                2 submarines placed in 93 Sea Zone
                1 submarine placed in 112 Sea Zone
                Germans undo move 5.
                1 submarine placed in 93 Sea Zone
                1 submarine placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

  • '15

    Phew, that first round was awful. The second round, thank sweet baby fucking jesus, went a bit better for me.

    I had 4 units left, not 5, but that’s fine. I kept my expensive bombers, and the rest was just there to take hits anyway.

    I think that pretty much ends the American threat in the Atlantic for the next two turns, but unfortunately, I have been building almost no land units, so soviets are going to have one hell of a fucking wall up by the time I get into Russia.


  • That’s the idea of course - the more G invests in a losing naval war the better for the allies I reckon!

    No doubt you’ll prove me wrong!

  • '15

    Hopefully.

    Show me what you got, Russia. Your turn, comrade.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Belarus to Baltic States
                5 infantry moved from Bryansk to Western Ukraine
                1 armour and 1 mech_infantry moved from Rostov to Caucasus
                2 mech_infantrys moved from Volgograd to Caucasus
                2 infantry moved from Caucasus to Rostov
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Caucasus
                2 artilleries and 7 infantry moved from Russia to Bryansk
                1 fighter moved from Belarus to Western Ukraine
                8 infantry moved from Belarus to Bryansk
                2 infantry moved from Belarus to Bryansk
                1 aaGun moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                1 artillery and 9 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total


  • Well - I think I am benefitting from my first game as allies against wittman being slightly advanced compared to this my second. Hopefully I am learning from my mistakes in the other one!

  • '15

    Unfortunately, I think I may have drank too much already to competently take my turn.

    Looking at the board, however, I don’t see any super risky or great players Japan can make, but maybe some fresh eyes in the morning will help that.

    Otherwise, it looks like I retake phillipines, take malaya, and then prep to activate the mongolians on japan’s next turn.

    Until tomorrow!


  • You mean TRY!

  • '15

    I totally forgot to send planes in vs. the one british guy in Yunnan.

    So I rolled through the first round then retreated (no hits). I am going to roll dice manually now for the shit ton of planes that could have come in, then reroll all the infantry:

    My two bombers rolled a 4 and a 6, which is enough to kill your guy.
    Your guy shoots back with a 5, missing.

    I hope you trust me if it doesn’t show up in the dice emails.

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