@barnee
Thank you - looks like that did the trick!
G40: Private Panic (Allies, USA +10/turn) vs. teslas
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@Private:
I ended up pussying out of being super aggressive with the Atlantic Axis. I think I’m going to make you have a Very Bad Day with decent odds instead of trying to make you have an Extremely Bad Day with chancy odds.
Saw your sub blocking TT question. Only thing I can think of is Italy declaring war on Russia, with G’s TT going north on its turn? There’s no subs to block Italy’s Med TT.
I was thinking of declaring on Russia, then using the German TT to take Novgorod, but the economic gains/losses weren’t worth it, especially since I need my navy to kill the American navy, so I couldn’t have blocked SZ 125 against the Russian NO.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 submarines moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Southern Italy to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
2 fighters moved from Southern Italy to 91 Sea ZoneCombat - Germans
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Need your scrambles off of Gibraltar.
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Scramble all 3 fighters please tes.
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BTW - I think I am killing the German navy rather than you killing the US one!
You should win it, but the avg is 5 units left - which is 4 bombers and 1 other unit. Whereas the US has more navy to bring to bear……
G has purchased 4 subs I see so that will cause me more problems.
Good luck though! :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 destroyer, 2 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 submarines moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 bombers moved from Southern Italy to 91 Sea Zone
2 bombers moved from Western Germany to 91 Sea Zone
2 fighters moved from Southern Italy to 91 Sea ZoneCombat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 4 bombers, 1 cruiser, 1 destroyer, 2 fighters and 4 submarines
British defend with 2 fighters and 1 transport; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
Germans win with 4 bombers remaining. Battle score for attacker is 43
Casualties for Germans: 1 cruiser, 1 destroyer, 2 fighters and 4 submarines
Casualties for British: 2 fighters and 1 transport
Casualties for French: 1 fighter
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transportsNon Combat Move - Germans
4 bombers moved from 91 Sea Zone to Southern France
3 armour and 2 mech_infantrys moved from Southern France to Yugoslavia
1 mech_infantry moved from Yugoslavia to Slovakia Hungary
4 infantry moved from Greece to Bulgaria
3 armour moved from Greece to Romania
3 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 fighter moved from Southern Italy to Western Germany
3 tactical_bombers moved from Southern Italy to Western Germany
1 aaGun moved from Germany to Poland
6 artilleries moved from Germany to PolandPlace Units - Germans
1 artillery and 1 infantry placed in Western Germany
1 infantry placed in Southern France
1 bomber placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
2 submarines placed in 93 Sea Zone
1 submarine placed in 112 Sea Zone
Germans undo move 5.
1 submarine placed in 93 Sea Zone
1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
Phew, that first round was awful. The second round, thank sweet baby fucking jesus, went a bit better for me.
I had 4 units left, not 5, but that’s fine. I kept my expensive bombers, and the rest was just there to take hits anyway.
I think that pretty much ends the American threat in the Atlantic for the next two turns, but unfortunately, I have been building almost no land units, so soviets are going to have one hell of a fucking wall up by the time I get into Russia.
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That’s the idea of course - the more G invests in a losing naval war the better for the allies I reckon!
No doubt you’ll prove me wrong!
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Hopefully.
Show me what you got, Russia. Your turn, comrade.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Belarus to Baltic States
5 infantry moved from Bryansk to Western Ukraine
1 armour and 1 mech_infantry moved from Rostov to Caucasus
2 mech_infantrys moved from Volgograd to Caucasus
2 infantry moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Western Ukraine to Caucasus
2 artilleries and 7 infantry moved from Russia to Bryansk
1 fighter moved from Belarus to Western Ukraine
8 infantry moved from Belarus to Bryansk
2 infantry moved from Belarus to Bryansk
1 aaGun moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total -
Well - I think I am benefitting from my first game as allies against wittman being slightly advanced compared to this my second. Hopefully I am learning from my mistakes in the other one!
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Unfortunately, I think I may have drank too much already to competently take my turn.
Looking at the board, however, I don’t see any super risky or great players Japan can make, but maybe some fresh eyes in the morning will help that.
Otherwise, it looks like I retake phillipines, take malaya, and then prep to activate the mongolians on japan’s next turn.
Until tomorrow!
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You mean TRY!
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I totally forgot to send planes in vs. the one british guy in Yunnan.
So I rolled through the first round then retreated (no hits). I am going to roll dice manually now for the shit ton of planes that could have come in, then reroll all the infantry:
My two bombers rolled a 4 and a 6, which is enough to kill your guy.
Your guy shoots back with a 5, missing.I hope you trust me if it doesn’t show up in the dice emails.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 2 factory_minors, 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 44 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to Philippines
2 artilleries moved from French Indo China to 36 Sea Zone
2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
3 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Siberia to Sakha
Japanese take Sakha from RussiansCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 3 transports
Americans defend with 1 transport
Japanese win with 2 battleships, 3 carriers, 2 cruisers, 4 destroyers and 3 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 3 artilleries, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 3 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 2 infantry
British defend with 1 infantry
2 infantry owned by the Japanese retreated to Kwangsi
Battle in 55 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese winChinese win with 1 infantry remaining with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in MalayaNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from Yunnan: 1 infantry
EDIT: Removing units owned by Japanese from Kwangsi: 2 infantry
EDIT: Changing ownership of Yunnan from Chinese to Japanese
EDIT: Adding units owned by Japanese to Yunnan: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangsi: 2 infantry
EDIT: Adding units owned by Japanese to French Indo China: 2 infantry
EDIT: Turning off Edit Mode
2 artilleries moved from Kwangsi to French Indo China
2 fighters and 2 tactical_bombers moved from French Indo China to Kwangsi
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from 44 Sea Zone to Kwangsi
1 aaGun, 2 artilleries and 6 infantry moved from Anhwe to Hunan
1 mech_infantry moved from Hunan to Anhwe
1 fighter moved from Japan to KwangsiPlace Units - Japanese
1 destroyer and 2 submarines placed in 6 Sea Zone
1 factory_minor placed in Manchuria
2 artilleries, 1 factory_minor and 1 infantry placed in French Indo China
Japanese undo move 3.
2 artilleries and 1 infantry placed in French Indo China
1 factory_minor placed in KwangtungTurn Complete - Japanese
Japanese collect 61 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
I hope you trust me if it doesn’t show up in the dice emails.
Of course that’s fine tes.
When I cock up against Wittman I just redo my go and tell him why. Never for improved dice rolls, but because I made a mistake such as yours.
Will look at USA, etc tomorrow.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 mech_infantry moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 54 Sea Zone to 62 Sea Zone
1 infantry moved from Queensland to New South Wales
1 artillery moved from Queensland to New South Wales
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 artillery, 3 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 artillery and 2 infantry moved from Morocco to Algeria
1 bomber moved from Buryatia to RussiaPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Changing PUs for Americans from 72 to 82
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 airfield and 2 fighters; Remaining resources: 8 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 2 PUs;Combat Move - British
1 fighter moved from India to 37 Sea ZoneCombat - British
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 37 Sea Zone to Burma
1 artillery moved from India to Burma
1 mech_infantry moved from India to Burma
7 infantry moved from India to Burma
3 infantry moved from Persia to Eastern Persia
2 aaGuns moved from India to Burma
1 tactical_bomber moved from India to Burma
2 infantry moved from India to Burma
1 infantry moved from Tanganyika Territory to 72 Sea Zone
2 artilleries moved from Kenya to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 72 Sea Zone to 81 Sea Zone
2 artilleries and 2 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from Gibraltar to Egypt
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 airfield and 1 fighter placed in Egypt
1 fighter placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 fighter
EDIT: Adding units owned by British to India: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
British collect 31 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 artilleries placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs total
Some Units in India change ownership: 2 artilleries -
I swapped the UK Pacific planes about, as if I had attacked the TT with the TB, so as to leave the 2 fighters in India.