ACGTO 270BC DizzKneeLand33 (Anti-Romans) v Entek (Romans)

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Macedonia
                1 unit repaired.
                1 phalanx and 2 skirmishers moved from Durostorum to Sardica
                1 warrior moved from Salonae to Sardica
                2 catapults, 5 phalanxs and 5 warriors moved from Larissa to Athens
                1 catapult, 4 cavalrys, 1 leader and 2 phalanxs moved from Larissa to Delphi
                4 cavalrys moved from Thessalonica to Delphi

    Purchase Units - Macedonia
                Macedonia buy 1 catapult, 4 cavalrys, 3 skirmishers and 2 warriors; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Macedonia
                Battle in Sardica
                    Macedonia attack with 1 phalanx, 2 skirmishers and 1 warrior
                    AI_Barbarians defend with 1 horsearcher
                    Macedonia win, taking Sardica from AI_Barbarians with 1 phalanx, 2 skirmishers and 1 warrior remaining. Battle score for attacker is 6
                    Casualties for AI_Barbarians: 1 horsearcher
                Battle in Athens
                    Macedonia attack with 2 catapults, 5 phalanxs and 5 warriors
                    GreekCityStates defend with 1 catapult and 3 hoplites
                    Macedonia win, taking Athens from GreekCityStates with 2 catapults, 5 phalanxs and 3 warriors remaining. Battle score for attacker is 16
                    Casualties for Macedonia: 2 warriors
                    Casualties for GreekCityStates: 1 catapult and 3 hoplites
                Battle in Delphi
                    Macedonia attack with 1 catapult, 8 cavalrys, 1 leader and 2 phalanxs
                    GreekCityStates defend with 4 hoplites and 1 leader
                    Units damaged: 1 leader owned by the Macedonia
                    Macedonia win, taking Delphi from GreekCityStates with 1 catapult, 5 cavalrys, 1 leader and 2 phalanxs remaining. Battle score for attacker is 10
                    Casualties for Macedonia: 3 cavalrys
                    Casualties for GreekCityStates: 4 hoplites and 1 leader

    Non Combat Move - Macedonia
                1 phalanx and 2 skirmishers moved from Thessalonica to Larissa
                3 cavalrys moved from Salonae to Thessalonica
                3 skirmishers moved from Apollonia to Salonae

    Place Units - Macedonia
                1 catapult, 1 skirmisher and 1 warrior placed in Apollonia
                4 cavalrys, 2 skirmishers and 1 warrior placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 56 PUs; end with 56 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 52 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 50 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 53 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 56 PUs

    Territory Summary for Macedonia :

    Thessalonica : 7 cavalrys, 1 city, 2 skirmishers, 3 walls and 1 warrior
        Larissa : 1 phalanx and 2 skirmishers
        Byzantium : 1 skirmisher
        Salonae : 1 flag, 3 phalanxs, 4 skirmishers and 2 warriors
        Heraclea Pontica : 2 phalanxs and 2 warriors
        Athens : 1 flag, 2 catapults, 5 phalanxs and 3 warriors
        SZ 70 : 1 bireme, 1 flagship and 2 quadriremes
        Delphi : 1 flag, 1 catapult, 5 cavalrys, 1 leader and 2 phalanxs
        Sardica : 1 phalanx, 2 skirmishers and 1 warrior
        Durostorum : 1 flag
        Apollonia : 1 flag, 1 catapult, 1 city, 1 skirmisher and 1 warrior

    Production/PUs Summary :

    RomanRepublic : 47 / 51
        GreekCityStates : 27 / 36
        Pergamon : 27 / 26
        Carthage : 66 / 68
        Macedonia : 56 / 56
        Bosporus : 32 / 30
        Pontus : 19 / 16
        Seleucid : 80 / 83
        Egypt : 29 / 31
        Parthia : 22 / 29
        Armenia : 27 / 28
        AI_Barbarians : 15 / 29
        AI_Neutral : 135 / 314

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Bosporus
                1 unit repaired.

    Purchase Units - Bosporus
                Bosporus buy 3 archers and 1 cavalry; Remaining resources: 1 techTokens; 0 PUs;

    Non Combat Move - Bosporus
                1 cataphract and 6 hoplites moved from Azara to Majar
                2 cavalrys and 2 horsearchers moved from Theodesia to Azara
                1 archer and 2 hoplites moved from Istropolis to SZ 73
                1 archer, 1 bireme, 1 flagship, 2 hoplites and 1 quadrireme moved from SZ 73 to SZ 80
                1 archer and 2 hoplites moved from SZ 80 to Sinda
                2 cataphracts and 3 horsearchers moved from Axiopolis to Tyras
                2 cataphracts and 2 cavalrys moved from Istropolis to Olbia

    Place Units - Bosporus
                3 archers and 1 cavalry placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 32 PUs; end with 32 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 31 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 30 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -2 PUs; end with 28 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 27 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 30 PUs

    Territory Summary for Bosporus :

    Majar : 1 flag, 6 archers, 2 cataphracts, 1 cavalry, 6 hoplites, 6 horsearchers and 1 leader
        Sarmizegetusa : 1 flag
        Axiopolis : 1 flag
        Theodesia : 3 archers, 1 cavalry, 1 city and 3 walls
        Tyras : 2 cataphracts and 3 horsearchers
        SZ 80 : 1 bireme, 1 flagship and 1 quadrireme
        Sinda : 1 archer and 2 hoplites
        Istropolis : 1 flag
        Azara : 2 cavalrys and 2 horsearchers
        Olbia : 2 cataphracts and 2 cavalrys

    Production/PUs Summary :

    RomanRepublic : 47 / 51
        GreekCityStates : 27 / 36
        Pergamon : 27 / 26
        Carthage : 66 / 68
        Macedonia : 56 / 56
        Bosporus : 32 / 30
        Pontus : 19 / 16
        Seleucid : 80 / 83
        Egypt : 29 / 31
        Parthia : 22 / 29
        Armenia : 27 / 28
        AI_Barbarians : 15 / 29
        AI_Neutral : 135 / 314

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Pontus
                1 unit repaired.
                1 leader moved from Attalia to Nicaea
                2 chariots, 5 hoplites, 2 phalanxs and 3 skirmishers moved from Pessinus to Nicaea
                3 chariots moved from Attalia to Nicaea
                2 chariots moved from Sinope to Nicaea

    Purchase Units - Pontus
                Trigger PONsupraremes: buySuprareme removed from PontusProduction
                Trigger PONsupraremes: buySupraremeX added to PontusProduction
                Trigger PONsupraremesWALL: 1 wall gained by PlayerID named:Pontus
                Pontus buy 4 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pontus
                Battle in Nicaea
                    Pontus attack with 7 chariots, 5 hoplites, 1 leader, 2 phalanxs and 3 skirmishers
                    Pergamon defend with 6 skirmishers and 6 spearmen
                    Units damaged: 1 leader owned by the Pontus
                    Pontus win, taking Nicaea from Pergamon with 7 chariots, 5 hoplites, 1 leader, 2 phalanxs and 1 skirmisher remaining. Battle score for attacker is 46
                    Casualties for Pontus: 2 skirmishers
                    Casualties for Pergamon: 6 skirmishers and 6 spearmen

    Non Combat Move - Pontus
                1 skirmisher moved from Attalia to Pessinus
                1 catapult, 1 hoplite, 2 phalanxs and 2 skirmishers moved from Attalia to Tavium

    Place Units - Pontus
                4 skirmishers and 1 wall placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 24 PUs; end with 24 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 23 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -3 PUs; end with 20 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 18 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 21 PUs

    Territory Summary for Pontus :

    Pessinus : 1 flag, 1 skirmisher
        Heraclea Pontica : 2 walls
        Tavium : 1 flag, 1 catapult, 1 hoplite, 2 phalanxs and 2 skirmishers
        Sinope : 1 city, 3 phalanxs, 9 skirmishers and 6 walls
        SZ 76 : 1 flagship and 2 triremes
        Nicaea : 1 flag, 7 chariots, 5 hoplites, 1 leader, 2 phalanxs and 1 skirmisher
        Attalia : 1 flag, 1 skirmisher

    Production/PUs Summary :

    RomanRepublic : 47 / 51
        GreekCityStates : 27 / 36
        Pergamon : 22 / 26
        Carthage : 66 / 68
        Macedonia : 56 / 56
        Bosporus : 32 / 30
        Pontus : 24 / 21
        Seleucid : 80 / 83
        Egypt : 29 / 31
        Parthia : 22 / 29
        Armenia : 27 / 28
        AI_Barbarians : 15 / 29
        AI_Neutral : 135 / 314

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Seleucid
                1 unit repaired.
                1 cataphract, 6 phalanxs and 3 warelephants moved from Susa to Persepolis
                7 cataphracts moved from Seleucia to Persepolis
                1 catapult, 5 hoplites, 5 phalanxs and 1 warelephant moved from Jerusalem to Pharan
                4 cataphracts and 1 leader moved from Petra to Pharan

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 4 hoplites, 2 phalanxs and 2 warelephants; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Seleucid
                Battle in Persepolis
                    Seleucid attack with 8 cataphracts, 6 phalanxs and 3 warelephants
                    Parthia defend with 4 archers, 1 catapult, 1 city, 1 horsearcher, 3 walls and 1 warelephant
                    Units damaged: 3 walls owned by the Parthia
                    Seleucid win, taking Persepolis from Parthia with 2 cataphracts and 2 warelephants remaining. Battle score for attacker is 3
                    Casualties for Parthia: 4 archers, 1 catapult, 1 horsearcher, 3 walls and 1 warelephant
                    Casualties for Seleucid: 6 cataphracts, 6 phalanxs and 1 warelephant
                Battle in Pharan
                    Seleucid attack with 4 cataphracts, 1 catapult, 5 hoplites, 1 leader, 5 phalanxs and 1 warelephant
                    Egypt defend with 5 archers, 2 chariots, 4 phalanxs and 4 warelephants
                    Seleucid win, taking Pharan from Egypt with 5 phalanxs and 1 warelephant remaining. Battle score for attacker is 54
                    Casualties for Egypt: 5 archers, 2 chariots, 4 phalanxs and 4 warelephants
                    Casualties for Seleucid: 4 cataphracts, 1 catapult, 5 hoplites and 1 leader

    Non Combat Move - Seleucid
                1 hoplite moved from Seleucia to Susa
                1 hoplite, 1 phalanx and 1 warelephant moved from Damascus to Jerusalem
                1 hoplite and 2 phalanxs moved from Bostra to Jerusalem
                5 hoplites and 1 phalanx moved from Antioch to Sidon

    Place Units - Seleucid
                2 hoplites placed in Seleucia
                2 cataphracts, 2 hoplites, 2 phalanxs and 2 warelephants placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 90 PUs; end with 91 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 87 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 90 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 93 PUs
                city in Persepolis creates 1 techTokens; Seleucid end with 3 techTokens
                city in Persepolis creates 3 PUs; Seleucid end with 96 PUs

    Territory Summary for Seleucid :

    Jerusalem : 1 flag, 2 hoplites, 3 phalanxs and 1 warelephant
        Petra : 1 flag
        Salamis : 1 flag
        Antioch : 2 cataphracts, 1 city, 2 hoplites, 2 phalanxs, 3 walls and 2 warelephants
        Tarsus : 1 hoplite
        Susa : 1 flag, 1 hoplite
        Seleucia : 1 city and 2 hoplites
        SZ 59 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
        Sidon : 1 flag, 5 hoplites and 1 phalanx
        Pharan : 1 flag, 5 phalanxs and 1 warelephant
        Persepolis : 1 flag, 2 cataphracts, 1 city and 2 warelephants

    Production/PUs Summary :

    RomanRepublic : 47 / 51
        GreekCityStates : 27 / 36
        Pergamon : 22 / 26
        Carthage : 66 / 68
        Macedonia : 56 / 56
        Bosporus : 32 / 30
        Pontus : 24 / 21
        Seleucid : 90 / 96
        Egypt : 26 / 31
        Parthia : 15 / 29
        Armenia : 27 / 28
        AI_Barbarians : 15 / 29
        AI_Neutral : 135 / 314

  • 20 16 15 14

    TripleA Manual Gamesave Post for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Seleucid
                1 unit repaired.
                1 cataphract, 6 phalanxs and 3 warelephants moved from Susa to Persepolis
                7 cataphracts moved from Seleucia to Persepolis
                1 catapult, 5 hoplites, 5 phalanxs and 1 warelephant moved from Jerusalem to Pharan
                4 cataphracts and 1 leader moved from Petra to Pharan

    Purchase Units - Seleucid
                Seleucid buy 2 cataphracts, 4 hoplites, 2 phalanxs and 2 warelephants; Remaining resources: 2 techTokens; 1 PUs;

    Combat - Seleucid
                Battle in Persepolis
                    Seleucid attack with 8 cataphracts, 6 phalanxs and 3 warelephants
                    Parthia defend with 4 archers, 1 catapult, 1 city, 1 horsearcher, 3 walls and 1 warelephant
                    Units damaged: 3 walls owned by the Parthia
                    Seleucid win, taking Persepolis from Parthia with 2 cataphracts and 2 warelephants remaining. Battle score for attacker is 3
                    Casualties for Parthia: 4 archers, 1 catapult, 1 horsearcher, 3 walls and 1 warelephant
                    Casualties for Seleucid: 6 cataphracts, 6 phalanxs and 1 warelephant
                Battle in Pharan
                    Seleucid attack with 4 cataphracts, 1 catapult, 5 hoplites, 1 leader, 5 phalanxs and 1 warelephant
                    Egypt defend with 5 archers, 2 chariots, 4 phalanxs and 4 warelephants
                    Seleucid win, taking Pharan from Egypt with 5 phalanxs and 1 warelephant remaining. Battle score for attacker is 54
                    Casualties for Egypt: 5 archers, 2 chariots, 4 phalanxs and 4 warelephants
                    Casualties for Seleucid: 4 cataphracts, 1 catapult, 5 hoplites and 1 leader

    Non Combat Move - Seleucid
                1 hoplite moved from Seleucia to Susa
                1 hoplite, 1 phalanx and 1 warelephant moved from Damascus to Jerusalem
                1 hoplite and 2 phalanxs moved from Bostra to Jerusalem
                5 hoplites and 1 phalanx moved from Antioch to Sidon

    Place Units - Seleucid
                2 hoplites placed in Seleucia
                2 cataphracts, 2 hoplites, 2 phalanxs and 2 warelephants placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after unsuccessful research.

    Turn Complete - Seleucid
                Seleucid collect 90 PUs; end with 91 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -4 PUs; end with 87 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 90 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 93 PUs
                city in Persepolis creates 1 techTokens; Seleucid end with 3 techTokens
                city in Persepolis creates 3 PUs; Seleucid end with 96 PUs
                Turning on Edit Mode
                EDIT: Adding units owned by Seleucid to Pharan: 1 leader
                EDIT: Changing unit hit damage for these Seleucid owned units to: leader = 1
                EDIT: Removing units owned by Seleucid from Pharan: 1 phalanx
                EDIT: Turning off Edit Mode

  • 20 16 15 14

    Sorry for the edit, I didn’t realize it took off my leader as a casualty.  So much for the hit and run there…… YAHTZEE!!!  :-o

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Egypt
                1 unit repaired.

    Purchase Units - Egypt
                Egypt buy 2 chariots and 1 quadrireme; Remaining resources: 1 techTokens; 1 PUs;

    Combat - Egypt

    Non Combat Move - Egypt
                1 bireme, 1 flagship, 1 quadrireme and 2 triremes moved from SZ 58 to SZ 57
                2 archers and 1 phalanx moved from Alexandria to Memphis
                1 warelephant moved from Alexandria to Memphis
                1 phalanx moved from Siwa to Berenice
                1 archer moved from Siwa to Berenice

    Place Units - Egypt
                2 chariots placed in Alexandria
                1 quadrireme placed in SZ 57

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 26 PUs; end with 27 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 25 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 28 PUs

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Parthia

    Purchase Units - Parthia
                Parthia buy 1 bireme, 1 catapult and 1 warelephant; Remaining resources: 2 techTokens; 0 PUs;

    Place Units - Parthia
                1 bireme placed in SZ 84
                1 catapult and 1 warelephant placed in East

    Research Technology - Parthia
                Parthia spend 0 on tech rolls
                    Parthia roll 2,1 and gets 0 hits
                Parthia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Parthia
                Parthia collect 15 PUs; end with 15 PUs total
                Trigger TechResetParthia: Parthia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PAR 5unitMaintenance: Parthia met a national objective for an additional -1 PU; end with 14 PUs
                city in East creates 1 techTokens; Parthia end with 1 techTokens
                city in East creates 3 PUs; Parthia end with 17 PUs

    Territory Summary for Parthia :

    SZ 84 : 1 bireme, 1 flagship and 1 trireme
        Ecbatana : 2 archers
        East : 2 archers, 2 catapults, 1 city, 3 walls and 2 warelephants

    Production/PUs Summary :

    RomanRepublic : 47 / 51
        GreekCityStates : 27 / 36
        Pergamon : 22 / 26
        Carthage : 66 / 68
        Macedonia : 56 / 56
        Bosporus : 32 / 30
        Pontus : 24 / 21
        Seleucid : 90 / 96
        Egypt : 26 / 28
        Parthia : 15 / 17
        Armenia : 27 / 28
        AI_Barbarians : 15 / 29
        AI_Neutral : 135 / 314

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 3

    Combat Move - Armenia

    Purchase Units - Armenia
                Armenia buy 2 catapults, 1 skirmisher and 2 spearmen; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Armenia

    Place Units - Armenia
                1 catapult, 1 skirmisher and 2 spearmen placed in Armavira
                1 catapult placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                    Armenia roll 1,6 and gets 1 hit
                Armenia removing all Technology Tokens after successful research.
                Armenia discover triremes

    Activate Technology - Armenia
                Armenia activating triremes

    Turn Complete - Armenia
                Armenia collect 27 PUs; end with 27 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 25 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 24 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 22 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 20 PUs
                Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 19 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 22 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 25 PUs

    Territory Summary for Armenia :

    Albana : 2 catapults, 1 city, 2 spearmen and 4 walls
        Sanina : 1 flag
        Trapezus : 1 flag, 5 horsearchers, 1 leader, 3 skirmishers and 8 spearmen
        Armavira : 8 cataphracts, 1 catapult, 1 city, 8 skirmishers, 11 spearmen and 3 walls
        SZ 83 : 1 bireme

    Production/PUs Summary :

    RomanRepublic : 47 / 51
        GreekCityStates : 27 / 36
        Pergamon : 22 / 26
        Carthage : 66 / 68
        Macedonia : 56 / 56
        Bosporus : 32 / 30
        Pontus : 24 / 21
        Seleucid : 90 / 96
        Egypt : 26 / 28
        Parthia : 15 / 17
        Armenia : 27 / 25
        AI_Barbarians : 15 / 29
        AI_Neutral : 135 / 314

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - RomanRepublic
                2 cataphracts and 12 legionaires moved from Verona to Patavium
                1 skirmisher moved from Ariminum to Patavium

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 catapult, 1 legionaire, 2 skirmishers and 2 triremes; Remaining resources: 2 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in Patavium
                    RomanRepublic attack with 2 cataphracts, 12 legionaires and 1 skirmisher
                    AI_Neutral defend with 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals
                        RomanRepublic roll dice for 2 cataphracts, 12 legionaires and 1 skirmisher in Patavium, round 2 :  7/15 hits
                        AI_Neutral roll dice for 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals in Patavium, round 2 :  4/9 hits
                        3 legionaires owned by the RomanRepublic, 1 skirmisher owned by the RomanRepublic, 4 skirmisher_neutrals owned by the AI_Neutral and 3 warrior_neutrals owned by the AI_Neutral lost in Patavium
                        RomanRepublic roll dice for 2 cataphracts and 9 legionaires in Patavium, round 3 :  6/11 hits
                        AI_Neutral roll dice for 2 archer_neutrals in Patavium, round 3 :  2/2 hits
                        2 legionaires owned by the RomanRepublic and 2 archer_neutrals owned by the AI_Neutral lost in Patavium
                    RomanRepublic win, taking Patavium from AI_Neutral with 2 cataphracts and 7 legionaires remaining. Battle score for attacker is -34
                    Casualties for RomanRepublic: 5 legionaires and 1 skirmisher
                    Casualties for AI_Neutral: 2 archer_neutrals, 4 skirmisher_neutrals and 3 warrior_neutrals

    Non Combat Move - RomanRepublic
                1 bireme and 1 trireme moved from SZ 45 to SZ 35

    Place Units - RomanRepublic
                2 triremes placed in SZ 28
                1 catapult, 1 legionaire and 2 skirmishers placed in Roma

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                    RomanRepublic roll 5,1 and gets 0 hits
                RomanRepublic removing all Technology Tokens after unsuccessful research.

    Turn Complete - RomanRepublic
                RomanRepublic collect 53 PUs; end with 53 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 52 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -5 PUs; end with 47 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 46 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 49 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 52 PUs

    Territory Summary for RomanRepublic :

    Croton : 2 legionaires and 1 skirmisher
        Arretium : 1 ballista, 1 catapult, 1 leader, 8 legionaires, 5 skirmishers and 1 wall
        Roma : 1 catapult, 1 city, 5 legionaires, 3 skirmishers and 4 walls
        Verona : 1 flag
        Capua : 1 wall
        SZ 35 : 1 bireme and 1 trireme
        Salapia : 1 wall
        SZ 28 : 1 bireme, 1 flagship, 1 quadrireme, 2 quinqueremes, 1 suprareme and 3 triremes
        Genua : 1 flag
        Valentia : 1 cataphract, 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls
        Patavium : 1 flag, 2 cataphracts and 7 legionaires

    Production/PUs Summary :

    RomanRepublic : 53 / 52
        GreekCityStates : 27 / 36
        Pergamon : 22 / 26
        Carthage : 61 / 68
        Macedonia : 56 / 56
        Bosporus : 32 / 30
        Pontus : 24 / 21
        Seleucid : 90 / 96
        Egypt : 26 / 28
        Parthia : 15 / 17
        Armenia : 27 / 25
        AI_Barbarians : 15 / 27
        AI_Neutral : 134 / 454

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - GreekCityStates

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 archer, 2 cavalrys and 4 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - GreekCityStates

    Non Combat Move - GreekCityStates
                2 archers and 5 hoplites moved from Sparta to Corinth

    Place Units - GreekCityStates
                1 archer, 2 cavalrys and 4 skirmishers placed in Sparta

    Research Technology - GreekCityStates
                GreekCityStates spend 0 on tech rolls
                    GreekCityStates rolls :  0/1 hits
                GreekCityStates removing all Technology Tokens after unsuccessful research.

    Turn Complete - GreekCityStates
                GreekCityStates collect 27 PUs; end with 27 PUs total
                Trigger TechResetGreek: GreekCityStates met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective GCS 10unitMaintenance: GreekCityStates met a national objective for an additional -2 PUs; end with 25 PUs
                Objective GCS 5unitMaintenance: GreekCityStates met a national objective for an additional -3 PUs; end with 22 PUs
                city in Sparta creates 1 techTokens; GreekCityStates end with 1 techTokens
                city in Sparta creates 3 PUs; GreekCityStates end with 25 PUs

    Territory Summary for GreekCityStates :

    Sparta : 1 archer, 2 cavalrys, 1 city, 4 skirmishers and 2 walls
        Corinth : 2 archers, 8 hoplites and 2 skirmishers
        SZ 68 : 1 flagship, 2 quadriremes and 1 trireme
        Massilia : 3 hoplites and 2 walls
        Syracuse : 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
        SZ 20 : 1 bireme
        SZ 40 : 1 trireme

    Production/PUs Summary :

    RomanRepublic : 53 / 52
        GreekCityStates : 27 / 25
        Pergamon : 22 / 26
        Carthage : 61 / 68
        Macedonia : 56 / 56
        Bosporus : 32 / 30
        Pontus : 24 / 21
        Seleucid : 90 / 96
        Egypt : 26 / 28
        Parthia : 15 / 17
        Armenia : 27 / 25
        AI_Barbarians : 15 / 27
        AI_Neutral : 134 / 454

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Pergamon
                2 skirmishers and 1 spearman moved from Sardis to Pessinus
                1 spearman moved from Halicarnassus to SZ 65
                1 flagship, 1 spearman and 2 triremes moved from SZ 65 to SZ 62
                1 spearman moved from SZ 62 to Salamis

    Purchase Units - Pergamon
                Pergamon buy 2 phalanxs and 2 skirmishers; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pergamon
                Battle in Pessinus
                    Pergamon attack with 2 skirmishers and 1 spearman
                    Pontus defend with 1 skirmisher
                        Pergamon roll dice for 2 skirmishers and 1 spearman in Pessinus, round 2 :  0/3 hits
                        Pontus roll dice for 1 skirmisher in Pessinus, round 2 :  0/1 hits
                        Pergamon roll dice for 2 skirmishers and 1 spearman in Pessinus, round 3 :  0/3 hits
                        Pontus roll dice for 1 skirmisher in Pessinus, round 3 :  0/1 hits
                        Pergamon roll dice for 2 skirmishers and 1 spearman in Pessinus, round 4 :  0/3 hits
                        Pontus roll dice for 1 skirmisher in Pessinus, round 4 :  1/1 hits
                        1 skirmisher owned by the Pergamon lost in Pessinus
                        Pergamon roll dice for 1 skirmisher and 1 spearman in Pessinus, round 5 :  0/2 hits
                        Pontus roll dice for 1 skirmisher in Pessinus, round 5 :  0/1 hits
                        Pergamon roll dice for 1 skirmisher and 1 spearman in Pessinus, round 6 :  1/2 hits
                        Pontus roll dice for 1 skirmisher in Pessinus, round 6 :  0/1 hits
                        1 skirmisher owned by the Pontus lost in Pessinus
                    Pergamon win, taking Pessinus from Pontus with 1 skirmisher and 1 spearman remaining. Battle score for attacker is 0
                    Casualties for Pergamon: 1 skirmisher
                    Casualties for Pontus: 1 skirmisher
                Battle in Salamis

    Non Combat Move - Pergamon
                1 spearman moved from Sardis to Halicarnassus
                1 spearman moved from Sardis to Pergamum

    Place Units - Pergamon
                2 phalanxs and 2 skirmishers placed in Sardis

    Research Technology - Pergamon
                Pergamon spend 0 on tech rolls
                    Pergamon rolls :  0/1 hits
                Pergamon removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pergamon
                Pergamon collect 25 PUs; end with 25 PUs total
                Trigger TechResetPergamon: Pergamon met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PER 10unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 24 PUs
                Objective PER 5unitMaintenance: Pergamon met a national objective for an additional -1 PU; end with 23 PUs
                city in Sardis creates 1 techTokens; Pergamon end with 1 techTokens
                city in Sardis creates 3 PUs; Pergamon end with 26 PUs

    Territory Summary for Pergamon :

    Barcino : 3 spearmen and 2 walls
        Halicarnassus : 2 spearmen and 2 walls
        Pergamum : 2 spearmen and 2 walls
        Pessinus : 1 flag, 1 skirmisher and 1 spearman
        Salamis : 1 spearman
        SZ 62 : 1 flagship and 2 triremes
        Sardis : 1 city, 1 leader, 7 phalanxs, 4 skirmishers, 2 spearmen and 5 walls
        Cydonia : 2 cavalrys

    Production/PUs Summary :

    RomanRepublic : 53 / 52
        GreekCityStates : 27 / 25
        Pergamon : 25 / 26
        Carthage : 61 / 68
        Macedonia : 56 / 56
        Bosporus : 32 / 30
        Pontus : 21 / 21
        Seleucid : 84 / 96
        Egypt : 32 / 28
        Parthia : 15 / 17
        Armenia : 27 / 25
        AI_Barbarians : 15 / 27
        AI_Neutral : 134 / 454

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Carthage
                1 unit repaired.
                6 cavalrys, 3 hoplites, 1 leader and 2 warelephants moved from Cartenna to Siga
                1 catapult, 9 hoplites and 2 warelephants moved from Messana to Syracuse
                3 hoplites and 1 warelephant moved from Lilybaeum to Syracuse
                3 hoplites moved from Lilybaeum to Syracuse
                1 cavalry, 4 hoplites and 4 phalanxs moved from Hispatis to Corduba

    Purchase Units - Carthage
                Trigger CARsiegeWeapons: buyCatapult removed from CarthageProduction
                Trigger CARsiegeWeapons: buyCatapultX added to CarthageProduction
                Trigger CARsiegeWALL: 1 wall gained by PlayerID named:Carthage
                Trigger CARsiegeWeapons: 1 catapult gained by PlayerID named:Carthage
                Carthage buy 1 catapult, 5 hoplites and 1 suprareme; Remaining resources: 3 techTokens; 0 PUs;

    Combat - Carthage
                Battle in Siga
                    Carthage attack with 6 cavalrys, 3 hoplites, 1 leader and 2 warelephants
                    AI_Neutral defend with 7 spearman_neutrals
                    Units damaged: 1 leader owned by the Carthage
                    Carthage win, taking Siga from AI_Neutral with 5 cavalrys, 3 hoplites, 1 leader and 2 warelephants remaining. Battle score for attacker is -6
                    Casualties for Carthage: 1 cavalry
                    Casualties for AI_Neutral: 7 spearman_neutrals
                Battle in Corduba
                    Carthage attack with 1 cavalry, 4 hoplites and 4 phalanxs
                    AI_Barbarians defend with 1 leader
                    Carthage win, taking Corduba from AI_Neutral with 1 cavalry, 4 hoplites and 4 phalanxs remaining. Battle score for attacker is 0
                    Casualties for AI_Barbarians: 1 leader
                Battle in Syracuse
                    Carthage attack with 1 catapult, 15 hoplites and 3 warelephants
                    GreekCityStates defend with 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls
                    Units damaged: 4 walls owned by the GreekCityStates
                    Carthage win, taking Syracuse from GreekCityStates with 1 catapult, 5 hoplites and 3 warelephants remaining. Battle score for attacker is 66
                    Casualties for Carthage: 10 hoplites
                    Casualties for GreekCityStates: 2 cavalrys, 4 hoplites, 4 skirmishers and 4 walls

    Non Combat Move - Carthage
                1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes moved from SZ 33 to SZ 36
                1 hoplite and 1 warelephant moved from Thapsus to SZ 36
                1 hoplite moved from Carthago to SZ 36
                1 bireme, 1 flagship, 2 hoplites, 1 quadrireme, 1 quinquereme, 5 triremes and 1 warelephant moved from SZ 36 to SZ 33
                2 hoplites and 1 warelephant moved from SZ 33 to Lilybaeum
                1 hoplite moved from Gades to Hispatis
                1 hoplite moved from Gades to Acci

    Place Units - Carthage
                1 suprareme placed in SZ 33
                1 catapult, 2 hoplites and 1 wall placed in Lilybaeum
                1 catapult and 2 hoplites placed in Gades
                1 hoplite placed in Carthago

    Research Technology - Carthage
                Carthage spend 0 on tech rolls
                Carthage removing all Technology Tokens after successful research.
                Carthage discover biremes

    Activate Technology - Carthage
                Carthage activating biremes

    Turn Complete - Carthage
                Carthage collect 73 PUs; end with 73 PUs total
                Trigger TechResetCarthage: Carthage met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective CAR 10unitMaintenance: Carthage met a national objective for an additional -2 PUs; end with 71 PUs
                Objective CAR 5unitMaintenance: Carthage met a national objective for an additional -5 PUs; end with 66 PUs
                city in Carthago creates 1 techTokens; Carthage end with 1 techTokens
                city in Carthago creates 3 PUs; Carthage end with 69 PUs
                city in Gades creates 1 techTokens; Carthage end with 2 techTokens
                city in Gades creates 3 PUs; Carthage end with 72 PUs
                city in Lilybaeum creates 1 techTokens; Carthage end with 3 techTokens
                city in Lilybaeum creates 3 PUs; Carthage end with 75 PUs

    Territory Summary for Carthage :

    Siga : 1 flag, 5 cavalrys, 3 hoplites, 1 leader and 2 warelephants
        Cartenna : 1 flag
        Sabrata : 1 hoplite
        Aleria : 1 cavalry
        Messana : 1 flag
        Carthago : 1 city, 1 hoplite, 3 walls and 1 warelephant
        Syracuse : 1 flag, 1 catapult, 5 hoplites and 3 warelephants
        Auzia : 1 flag
        SZ 33 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 5 triremes
        SZ 29 : 2 biremes
        Hispatis : 1 flag, 1 hoplite
        Acci : 1 flag, 1 hoplite
        Gades : 1 catapult, 1 city, 2 hoplites and 2 walls
        Palma : 1 cavalry
        Lilybaeum : 1 catapult, 1 city, 9 hoplites, 3 walls and 1 warelephant
        Cirta : 1 flag
        Corduba : 1 flag, 1 cavalry, 4 hoplites and 4 phalanxs

    Production/PUs Summary :

    RomanRepublic : 53 / 52
        GreekCityStates : 21 / 25
        Pergamon : 25 / 26
        Carthage : 73 / 75
        Macedonia : 56 / 56
        Bosporus : 32 / 30
        Pontus : 21 / 21
        Seleucid : 84 / 96
        Egypt : 32 / 28
        Parthia : 15 / 17
        Armenia : 27 / 25
        AI_Barbarians : 15 / 27
        AI_Neutral : 128 / 454

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Macedonia
                1 unit repaired.
                2 catapults, 5 phalanxs and 3 warriors moved from Athens to Corinth
                1 leader moved from Delphi to Corinth
                5 cavalrys moved from Delphi to Corinth
                2 phalanxs and 2 warriors moved from Heraclea Pontica to Pessinus

    Purchase Units - Macedonia
                Macedonia buy 8 cavalrys and 2 skirmishers; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Macedonia
                Battle in Corinth
                    Macedonia attack with 2 catapults, 5 cavalrys, 1 leader, 5 phalanxs and 3 warriors
                    GreekCityStates defend with 2 archers, 8 hoplites and 2 skirmishers
                    Units damaged: 1 leader owned by the Macedonia
                    Macedonia win, taking Corinth from GreekCityStates with 1 catapult, 1 leader and 4 phalanxs remaining. Battle score for attacker is 16
                    Casualties for Macedonia: 1 catapult, 5 cavalrys, 1 phalanx and 3 warriors
                    Casualties for GreekCityStates: 2 archers, 8 hoplites and 2 skirmishers
                Battle in Pessinus
                    Macedonia attack with 2 phalanxs and 2 warriors
                    Pergamon defend with 1 skirmisher and 1 spearman
                    Macedonia win, taking Pessinus from Pergamon with 2 phalanxs and 1 warrior remaining. Battle score for attacker is 3
                    Casualties for Pergamon: 1 skirmisher and 1 spearman
                    Casualties for Macedonia: 1 warrior

    Non Combat Move - Macedonia
                1 phalanx and 2 skirmishers moved from Larissa to Athens
                1 catapult moved from Delphi to Athens
                7 cavalrys moved from Thessalonica to Athens
                2 skirmishers and 1 warrior moved from Thessalonica to Larissa
                1 catapult, 1 skirmisher and 1 warrior moved from Apollonia to Salonae

    Place Units - Macedonia
                3 cavalrys placed in Apollonia
                5 cavalrys and 2 skirmishers placed in Thessalonica

    Research Technology - Macedonia
                Macedonia spend 0 on tech rolls
                Macedonia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Macedonia
                Macedonia collect 65 PUs; end with 65 PUs total
                Trigger TechResetMacedonia: Macedonia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective MAC 5unitMaintenance: Macedonia met a national objective for an additional -4 PUs; end with 61 PUs
                Objective MAC 10unitMaintenance: Macedonia met a national objective for an additional -2 PUs; end with 59 PUs
                city in Thessalonica creates 1 techTokens; Macedonia end with 1 techTokens
                city in Thessalonica creates 3 PUs; Macedonia end with 62 PUs
                city in Apollonia creates 1 techTokens; Macedonia end with 2 techTokens
                city in Apollonia creates 3 PUs; Macedonia end with 65 PUs

    Territory Summary for Macedonia :

    Thessalonica : 5 cavalrys, 1 city, 2 skirmishers and 3 walls
        Larissa : 2 skirmishers and 1 warrior
        Corinth : 1 flag, 1 catapult, 1 leader and 4 phalanxs
        Byzantium : 1 skirmisher
        Pessinus : 1 flag, 2 phalanxs and 1 warrior
        Salonae : 1 flag, 1 catapult, 3 phalanxs, 5 skirmishers and 3 warriors
        Athens : 1 flag, 1 catapult, 7 cavalrys, 1 phalanx and 2 skirmishers
        SZ 70 : 1 bireme, 1 flagship and 2 quadriremes
        Delphi : 1 flag, 2 phalanxs
        Sardica : 1 phalanx, 2 skirmishers and 1 warrior
        Durostorum : 1 flag
        Apollonia : 1 flag, 3 cavalrys and 1 city

    Production/PUs Summary :

    RomanRepublic : 53 / 52
        GreekCityStates : 15 / 25
        Pergamon : 22 / 26
        Carthage : 73 / 75
        Macedonia : 65 / 65
        Bosporus : 32 / 30
        Pontus : 21 / 21
        Seleucid : 84 / 96
        Egypt : 32 / 28
        Parthia : 15 / 17
        Armenia : 27 / 25
        AI_Barbarians : 15 / 27
        AI_Neutral : 128 / 454

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Bosporus
                3 archers moved from Theodesia to SZ 80
                3 archers, 1 bireme, 1 flagship and 1 quadrireme moved from SZ 80 to SZ 79
                3 archers moved from SZ 79 to Pityus
                1 archer and 2 hoplites moved from Sinda to Pityus
                2 cavalrys and 2 horsearchers moved from Azara to Pityus
                6 archers, 2 cataphracts, 1 cavalry, 6 hoplites, 5 horsearchers and 1 leader moved from Majar to Pityus

    Purchase Units - Bosporus
                Bosporus buy 3 archers and 1 horsearcher; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Bosporus
                Battle in Pityus
                    Bosporus attack with 10 archers, 2 cataphracts, 3 cavalrys, 8 hoplites, 7 horsearchers and 1 leader
                    AI_Neutral defend with 4 spearman_neutrals
                    Units damaged: 1 leader owned by the Bosporus
                    Bosporus win, taking Pityus from AI_Neutral with 10 archers, 2 cataphracts, 3 cavalrys, 8 hoplites, 6 horsearchers and 1 leader remaining. Battle score for attacker is -6
                    Casualties for Bosporus: 1 horsearcher
                    Casualties for AI_Neutral: 4 spearman_neutrals

    Non Combat Move - Bosporus
                1 cavalry moved from Theodesia to Azara
                2 cataphracts and 2 cavalrys moved from Olbia to Azara
                2 cataphracts and 3 horsearchers moved from Tyras to Tanais

    Place Units - Bosporus
                3 archers and 1 horsearcher placed in Theodesia

    Research Technology - Bosporus
                Bosporus spend 0 on tech rolls
                Bosporus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Bosporus
                Bosporus collect 35 PUs; end with 35 PUs total
                Trigger TechResetBosporus: Bosporus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective BOS 25unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 34 PUs
                Objective BOS 20unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 33 PUs
                Objective BOS 15unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 32 PUs
                Objective BOS 5unitMaintenance: Bosporus met a national objective for an additional -3 PUs; end with 29 PUs
                Objective BOS 10unitMaintenance: Bosporus met a national objective for an additional -1 PU; end with 28 PUs
                city in Theodesia creates 1 techTokens; Bosporus end with 1 techTokens
                city in Theodesia creates 3 PUs; Bosporus end with 31 PUs

    Territory Summary for Bosporus :

    Tanais : 2 cataphracts and 3 horsearchers
        Majar : 1 flag, 1 horsearcher
        Sarmizegetusa : 1 flag
        SZ 79 : 1 bireme, 1 flagship and 1 quadrireme
        Axiopolis : 1 flag
        Theodesia : 3 archers, 1 city, 1 horsearcher and 3 walls
        Istropolis : 1 flag
        Azara : 2 cataphracts and 3 cavalrys
        Pityus : 1 flag, 10 archers, 2 cataphracts, 3 cavalrys, 8 hoplites, 6 horsearchers and 1 leader

    Production/PUs Summary :

    RomanRepublic : 53 / 52
        GreekCityStates : 15 / 25
        Pergamon : 22 / 26
        Carthage : 73 / 75
        Macedonia : 65 / 65
        Bosporus : 35 / 31
        Pontus : 21 / 21
        Seleucid : 84 / 96
        Egypt : 32 / 28
        Parthia : 15 / 17
        Armenia : 27 / 25
        AI_Barbarians : 15 / 27
        AI_Neutral : 125 / 454

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Pontus
                1 unit repaired.
                7 chariots, 5 hoplites, 1 leader and 2 phalanxs moved from Nicaea to Pergamum

    Purchase Units - Pontus
                Pontus buy 2 chariots and 1 phalanx; Remaining resources: 1 techTokens; 0 PUs;

    Combat - Pontus
                Battle in Pergamum
                    Pontus attack with 7 chariots, 5 hoplites, 1 leader and 2 phalanxs
                    Pergamon defend with 2 spearmen and 2 walls
                    Units damaged: 2 walls owned by the Pergamon
                    Pontus win, taking Pergamum from Pergamon with 7 chariots, 5 hoplites, 1 leader and 2 phalanxs remaining. Battle score for attacker is 50
                    Casualties for Pergamon: 2 spearmen and 2 walls

    Non Combat Move - Pontus
                1 catapult, 1 hoplite, 2 phalanxs and 2 skirmishers moved from Tavium to Sinope

    Place Units - Pontus
                2 chariots and 1 phalanx placed in Sinope

    Research Technology - Pontus
                Pontus spend 0 on tech rolls
                Pontus removing all Technology Tokens after unsuccessful research.

    Turn Complete - Pontus
                Pontus collect 26 PUs; end with 26 PUs total
                Trigger TechResetPontus: Pontus met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective PON 15unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 25 PUs
                Objective PON 20unitMaintenance: Pontus met a national objective for an additional -1 PU; end with 24 PUs
                Objective PON 5unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 22 PUs
                Objective PON 10unitMaintenance: Pontus met a national objective for an additional -2 PUs; end with 20 PUs
                city in Sinope creates 1 techTokens; Pontus end with 1 techTokens
                city in Sinope creates 3 PUs; Pontus end with 23 PUs

    Territory Summary for Pontus :

    Pergamum : 1 flag, 7 chariots, 5 hoplites, 1 leader and 2 phalanxs
        Heraclea Pontica : 2 walls
        Tavium : 1 flag
        Sinope : 1 catapult, 2 chariots, 1 city, 1 hoplite, 6 phalanxs, 11 skirmishers and 6 walls
        SZ 76 : 1 flagship and 2 triremes
        Nicaea : 1 flag, 1 skirmisher
        Attalia : 1 flag, 1 skirmisher

    Production/PUs Summary :

    RomanRepublic : 53 / 52
        GreekCityStates : 15 / 25
        Pergamon : 17 / 26
        Carthage : 73 / 75
        Macedonia : 65 / 65
        Bosporus : 35 / 31
        Pontus : 26 / 23
        Seleucid : 84 / 96
        Egypt : 32 / 28
        Parthia : 15 / 17
        Armenia : 27 / 25
        AI_Barbarians : 15 / 27
        AI_Neutral : 125 / 454

  • 20 16 15 14

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Seleucid
                1 unit repaired.
                1 hoplite moved from Susa to Ecbatana
                2 cataphracts moved from Persepolis to Ecbatana
                5 hoplites and 1 phalanx moved from Sidon to SZ 59
                1 bireme, 1 flagship, 5 hoplites, 1 phalanx, 1 quadrireme, 1 quinquereme and 1 trireme moved from SZ 59 to SZ 58
                5 hoplites and 1 phalanx moved from SZ 58 to Memphis
                1 leader, 4 phalanxs and 1 warelephant moved from Pharan to Memphis

    Purchase Units - Seleucid
                Seleucid buy 6 cataphracts, 4 hoplites and 2 warelephants; Remaining resources: 3 techTokens; 0 PUs;

    Combat - Seleucid
                Battle in Memphis
                    Seleucid attack with 5 hoplites, 1 leader, 5 phalanxs and 1 warelephant
                    Egypt defend with 4 archers, 2 phalanxs and 1 warelephant
                    Units damaged: 1 leader owned by the Seleucid
                    Seleucid win, taking Memphis from Egypt with 2 hoplites, 1 leader, 5 phalanxs and 1 warelephant remaining. Battle score for attacker is 39
                    Casualties for Egypt: 4 archers, 2 phalanxs and 1 warelephant
                    Casualties for Seleucid: 3 hoplites
                Battle in Ecbatana
                    Seleucid attack with 2 cataphracts and 1 hoplite
                    Parthia defend with 2 archers
                    Seleucid win, taking Ecbatana from Parthia with 1 cataphract remaining. Battle score for attacker is 1
                    Casualties for Parthia: 2 archers
                    Casualties for Seleucid: 1 cataphract and 1 hoplite

    Non Combat Move - Seleucid
                2 warelephants moved from Persepolis to Susa
                2 hoplites moved from Seleucia to Susa
                2 cataphracts moved from Antioch to Hatra
                2 hoplites, 3 phalanxs and 1 warelephant moved from Jerusalem to Pharan
                2 hoplites, 2 phalanxs and 2 warelephants moved from Antioch to Sidon

    Place Units - Seleucid
                2 cataphracts, 3 hoplites and 2 warelephants placed in Seleucia
                4 cataphracts and 1 hoplite placed in Antioch

    Research Technology - Seleucid
                Seleucid spend 0 on tech rolls
                Seleucid removing all Technology Tokens after successful research.
                Seleucid discover construction

    Activate Technology - Seleucid
                Seleucid activating construction

    Turn Complete - Seleucid
                Seleucid collect 95 PUs; end with 95 PUs total
                Trigger TechResetSeleucid: Seleucid met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective SEL 5unitMaintenance: Seleucid met a national objective for an additional -5 PUs; end with 90 PUs
                city in Antioch creates 1 techTokens; Seleucid end with 1 techTokens
                city in Antioch creates 3 PUs; Seleucid end with 93 PUs
                city in Seleucia creates 1 techTokens; Seleucid end with 2 techTokens
                city in Seleucia creates 3 PUs; Seleucid end with 96 PUs
                city in Persepolis creates 1 techTokens; Seleucid end with 3 techTokens
                city in Persepolis creates 3 PUs; Seleucid end with 99 PUs

    Territory Summary for Seleucid :

    Memphis : 1 flag, 2 hoplites, 1 leader, 5 phalanxs and 1 warelephant
        Jerusalem : 1 flag
        Petra : 1 flag
        Antioch : 4 cataphracts, 1 city, 1 hoplite and 3 walls
        Tarsus : 1 hoplite
        Hatra : 2 cataphracts
        Susa : 1 flag, 2 hoplites and 2 warelephants
        Seleucia : 2 cataphracts, 1 city, 3 hoplites and 2 warelephants
        Ecbatana : 1 flag, 1 cataphract
        SZ 58 : 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme
        Sidon : 1 flag, 2 hoplites, 2 phalanxs and 2 warelephants
        Pharan : 1 flag, 2 hoplites, 3 phalanxs and 1 warelephant
        Persepolis : 1 flag, 1 city

    Production/PUs Summary :

    RomanRepublic : 53 / 52
        GreekCityStates : 15 / 25
        Pergamon : 17 / 26
        Carthage : 73 / 75
        Macedonia : 65 / 65
        Bosporus : 35 / 31
        Pontus : 26 / 23
        Seleucid : 95 / 99
        Egypt : 26 / 28
        Parthia : 10 / 17
        Armenia : 27 / 25
        AI_Barbarians : 15 / 27
        AI_Neutral : 125 / 454

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Egypt

    Purchase Units - Egypt
                Egypt buy 2 archers and 1 phalanx; Remaining resources: 1 techTokens; 3 PUs;

    Non Combat Move - Egypt
                1 leader and 1 phalanx moved from Berenice to Siwa
                1 leader moved from Siwa to Paraetonium
                1 warelephant moved from Berenice to Siwa

    Place Units - Egypt
                2 archers and 1 phalanx placed in Alexandria

    Research Technology - Egypt
                Egypt spend 0 on tech rolls
                    Egypt rolls :  0/1 hits
                Egypt removing all Technology Tokens after unsuccessful research.

    Turn Complete - Egypt
                Egypt collect 26 PUs; end with 29 PUs total
                Trigger TechResetEgypt: Egypt met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective EGY 5unitMaintenance: Egypt met a national objective for an additional -2 PUs; end with 27 PUs
                city in Alexandria creates 1 techTokens; Egypt end with 1 techTokens
                city in Alexandria creates 3 PUs; Egypt end with 30 PUs

    Territory Summary for Egypt :

    Siwa : 1 phalanx and 1 warelephant
        Alexandria : 2 archers, 2 chariots, 1 city, 1 phalanx and 2 walls
        Berenice : 1 flag, 2 archers
        SZ 57 : 1 bireme, 1 flagship, 2 quadriremes and 2 triremes
        Paraetonium : 1 leader

    Production/PUs Summary :

    RomanRepublic : 53 / 52
        GreekCityStates : 15 / 25
        Pergamon : 17 / 26
        Carthage : 73 / 75
        Macedonia : 65 / 65
        Bosporus : 35 / 31
        Pontus : 26 / 23
        Seleucid : 95 / 99
        Egypt : 26 / 30
        Parthia : 10 / 17
        Armenia : 27 / 25
        AI_Barbarians : 15 / 27
        AI_Neutral : 125 / 454

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 4

    Combat Move - Armenia
                2 spearmen moved from Albana to Sanina
                2 catapults moved from Albana to Sanina
                1 cataphract and 2 skirmishers moved from Armavira to Majar

    Purchase Units - Armenia
                Trigger ARMtriremes: buyTrireme removed from ArmeniaProduction
                Trigger ARMtriremes: buyTriremeX added to ArmeniaProduction
                Trigger ARMtriremesWALL: 1 wall gained by PlayerID named:Armenia
                Armenia buy 5 skirmishers and 1 spearman; Remaining resources: 2 techTokens; 0 PUs;

    Combat - Armenia
                Battle in Majar
                    Armenia attack with 1 cataphract and 2 skirmishers
                    Bosporus defend with 1 horsearcher
                        Armenia roll dice for 1 cataphract and 2 skirmishers in Majar, round 2 :  0/3 hits
                        Bosporus roll dice for 1 horsearcher in Majar, round 2 :  0/1 hits
                        Armenia roll dice for 1 cataphract and 2 skirmishers in Majar, round 3 :  0/3 hits
                        Bosporus roll dice for 1 horsearcher in Majar, round 3 :  0/1 hits
                        Armenia roll dice for 1 cataphract and 2 skirmishers in Majar, round 4 :  2/3 hits
                        Bosporus roll dice for 1 horsearcher in Majar, round 4 :  1/1 hits
                        1 horsearcher owned by the Bosporus and 1 skirmisher owned by the Armenia lost in Majar
                    Armenia win, taking Majar from Bosporus with 1 cataphract and 1 skirmisher remaining. Battle score for attacker is 2
                    Casualties for Armenia: 1 skirmisher
                    Casualties for Bosporus: 1 horsearcher

    Non Combat Move - Armenia
                1 spearman moved from Armavira to Phasis

    Place Units - Armenia
                3 skirmishers and 1 spearman placed in Armavira
                Armenia undo move 1.
                3 skirmishers and 1 wall placed in Armavira
                2 skirmishers and 1 spearman placed in Albana

    Research Technology - Armenia
                Armenia spend 0 on tech rolls
                    Armenia roll 5,4 and gets 0 hits
                Armenia removing all Technology Tokens after unsuccessful research.

    Turn Complete - Armenia
                Armenia collect 29 PUs; end with 29 PUs total
                Trigger TechResetArmenia: Armenia met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ARM 15unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 27 PUs
                Objective ARM 20unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 26 PUs
                Objective ARM 5unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 24 PUs
                Objective ARM 10unitMaintenance: Armenia met a national objective for an additional -2 PUs; end with 22 PUs
                Objective ARM 25unitMaintenance: Armenia met a national objective for an additional -1 PU; end with 21 PUs
                city in Albana creates 1 techTokens; Armenia end with 1 techTokens
                city in Albana creates 3 PUs; Armenia end with 24 PUs
                city in Armavira creates 1 techTokens; Armenia end with 2 techTokens
                city in Armavira creates 3 PUs; Armenia end with 27 PUs

    Territory Summary for Armenia :

    Albana : 1 city, 2 skirmishers, 1 spearman and 4 walls
        Majar : 1 flag, 1 cataphract and 1 skirmisher
        Phasis : 1 spearman
        Sanina : 1 flag, 2 catapults and 2 spearmen
        Trapezus : 1 flag, 5 horsearchers, 1 leader, 3 skirmishers and 8 spearmen
        Armavira : 7 cataphracts, 1 catapult, 1 city, 9 skirmishers, 10 spearmen and 4 walls
        SZ 83 : 1 bireme

    Production/PUs Summary :

    RomanRepublic : 53 / 52
        GreekCityStates : 15 / 25
        Pergamon : 17 / 26
        Carthage : 73 / 75
        Macedonia : 65 / 65
        Bosporus : 33 / 31
        Pontus : 26 / 23
        Seleucid : 95 / 99
        Egypt : 26 / 30
        Parthia : 10 / 13
        Armenia : 29 / 27
        AI_Barbarians : 15 / 27
        AI_Neutral : 125 / 454

  • 20 19 18 17 16

    TripleA Turn Summary for game: Total_Ancient_War, version: 1.0

    Game History

    Round: 5

    Combat Move - RomanRepublic
                1 bireme and 1 trireme moved from SZ 35 to SZ 33
                1 bireme, 1 flagship, 1 quadrireme, 2 quinqueremes, 1 suprareme and 3 triremes moved from SZ 28 to SZ 33
                1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers moved from Arretium to Genua

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 bireme and 1 city; Remaining resources: 2 techTokens; 0 PUs;

    Combat - RomanRepublic
                Battle in SZ 33
                    RomanRepublic attack with 2 biremes, 1 flagship, 1 quadrireme, 2 quinqueremes, 1 suprareme and 4 triremes
                    Carthage defend with 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme, 1 suprareme and 5 triremes
                        bi_VS_supra fire in SZ 33 :  1/1 hits
                        quad_VS_tri fire in SZ 33 :  0/1 hits
                        quin_VS_quad fire in SZ 33 :  0/1 hits
                        supra_VS_quin fire in SZ 33 :  0/1 hits
                        tri_VS_bi fire in SZ 33 :  0/1 hits
                        bi_VS_supra fire in SZ 33 :  1/1 hits
                        quad_VS_tri fire in SZ 33 :  1/1 hits
                        quin_VS_quad fire in SZ 33 :  0/1 hits
                        supra_VS_quin fire in SZ 33 :  1/2 hits
                        tri_VS_bi fire in SZ 33 :  0/2 hits
                        1 quinquereme owned by the RomanRepublic, 1 suprareme owned by the RomanRepublic, 1 trireme owned by the RomanRepublic and 1 suprareme owned by the Carthage lost in SZ 33
                        RomanRepublic roll dice for 2 biremes, 1 flagship, 1 quadrireme, 1 quinquereme and 3 triremes in SZ 33, round 2 :  6/8 hits
                    Units damaged: 1 flagship owned by the Carthage
                        Carthage roll dice for 1 bireme, 1 flagship, 1 quadrireme, 1 quinquereme and 5 triremes in SZ 33, round 2 :  6/9 hits
                    Units damaged: 1 flagship owned by the RomanRepublic
                        2 biremes owned by the RomanRepublic, 1 bireme owned by the Carthage, 3 triremes owned by the RomanRepublic and 4 triremes owned by the Carthage lost in SZ 33
                    1 quadrireme owned by the RomanRepublic, 1 quinquereme owned by the RomanRepublic and 1 flagship owned by the RomanRepublic retreated to SZ 34
                    Carthage win with 1 flagship, 1 quadrireme, 1 quinquereme and 1 trireme remaining. Battle score for attacker is -28
                    Casualties for Carthage: 1 bireme, 1 suprareme and 4 triremes
                    Casualties for RomanRepublic: 2 biremes, 1 quinquereme, 1 suprareme and 4 triremes

    Non Combat Move - RomanRepublic

    Place Units - RomanRepublic
                1 bireme placed in SZ 28
                1 city placed in Patavium

    Research Technology - RomanRepublic
                RomanRepublic spend 0 on tech rolls
                    RomanRepublic roll 3,6 and gets 1 hit
                RomanRepublic removing all Technology Tokens after successful research.
                RomanRepublic discover triremes

    Activate Technology - RomanRepublic
                RomanRepublic activating triremes

    Turn Complete - RomanRepublic
                RomanRepublic collect 53 PUs; end with 53 PUs total
                Trigger TechResetRoman: RomanRepublic met a national objective for an additional -10 techTokens; end with 0 techTokens
                Objective ROM 15unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 52 PUs
                Objective ROM 5unitMaintenance: RomanRepublic met a national objective for an additional -4 PUs; end with 48 PUs
                Objective ROM 10unitMaintenance: RomanRepublic met a national objective for an additional -1 PU; end with 47 PUs
                city in Roma creates 1 techTokens; RomanRepublic end with 1 techTokens
                city in Roma creates 3 PUs; RomanRepublic end with 50 PUs
                city in Valentia creates 1 techTokens; RomanRepublic end with 2 techTokens
                city in Valentia creates 3 PUs; RomanRepublic end with 53 PUs
                city in Patavium creates 1 techTokens; RomanRepublic end with 3 techTokens
                city in Patavium creates 3 PUs; RomanRepublic end with 56 PUs

    Territory Summary for RomanRepublic :

    Croton : 2 legionaires and 1 skirmisher
        Arretium : 1 wall
        Roma : 1 catapult, 1 city, 5 legionaires, 3 skirmishers and 4 walls
        Verona : 1 flag
        Capua : 1 wall
        SZ 34 : 1 flagship, 1 quadrireme and 1 quinquereme
        Salapia : 1 wall
        SZ 28 : 1 bireme
        Genua : 1 flag, 1 ballista, 1 catapult, 1 leader, 8 legionaires and 5 skirmishers
        Valentia : 1 cataphract, 1 catapult, 1 city, 4 legionaires, 2 skirmishers and 2 walls
        Patavium : 1 flag, 2 cataphracts, 1 city and 7 legionaires

    Production/PUs Summary :

    RomanRepublic : 53 / 56
        GreekCityStates : 15 / 25
        Pergamon : 17 / 26
        Carthage : 70 / 75
        Macedonia : 65 / 65
        Bosporus : 33 / 31
        Pontus : 26 / 23
        Seleucid : 95 / 99
        Egypt : 26 / 30
        Parthia : 10 / 13
        Armenia : 29 / 27
        AI_Barbarians : 15 / 27
        AI_Neutral : 128 / 582

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