@peirce I’m not sure why I went round 2, literally definition of insanity!! 🤣 it’s all good. Edit back the damaged carrier and remove a fighter or tactical from TJ
G40L 2016 CDS (Allies +22) vs Karl7 (Axis) Rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 armour, 4 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Quebec to 106 Sea Zone
1 bomber moved from Eastern United States to Holland Belgium
4 infantry moved from Eastern United States to Quebec
2 transports moved from 109 Sea Zone to 106 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
9 fighters moved from Normandy Bordeaux to Holland Belgium
2 destroyers moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from India to Shan State
4 fighters moved from Burma to Shan State
1 mech_infantry moved from Northern Territory to New South Wales
1 artillery moved from Northern Territory to South Australia
3 fighters moved from Northern Territory to 26 Sea Zone
1 destroyer moved from 30 Sea Zone to 31 Sea Zone
4 infantry moved from Johnston Island to 30 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 4 infantry, 9 submarines and 2 transports moved from 30 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea ZoneCombat - Americans
Battle in Shan State
Americans attack with 6 fighters
Japanese defend with 1 infantry
Americans roll dice for 6 fighters in Shan State, round 2 : 3/6 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
Americans win with 6 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Americans attack with 1 bomber, 13 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 bomber, 13 fighters and 1 infantry in Holland Belgium, round 2 : 9/15 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 2/2 hits
1 bomber owned by the Americans, 1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Holland Belgium
Americans win with 13 fighters remaining. Battle score for attacker is -9
Casualties for Germans: 2 infantry
Casualties for Americans: 1 bomber and 1 infantryNon Combat Move - Americans
13 fighters moved from Holland Belgium to Normandy Bordeaux
4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 3 infantry moved from 109 Sea Zone to United Kingdom
1 artillery and 5 infantry moved from 26 Sea Zone to Hawaiian Islands
6 fighters moved from Shan State to IndiaPlace Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
4 infantry placed in Eastern United States
3 armour placed in Normandy Bordeaux
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
India : 6 fighters
New South Wales : 1 mech_infantry
South Australia : 1 artillery
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 6 infantry
Midway : 1 airfield
31 Sea Zone : 1 destroyer
30 Sea Zone : 1 destroyer
26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 7 fighters, 10 submarines and 3 transports
10 Sea Zone : 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Quebec : 4 infantry
United Kingdom : 1 artillery and 3 infantry
Normandy Bordeaux : 1 flag, 2 aaGuns, 1 airfield, 8 armour, 9 artilleries, 1 factory_minor, 13 fighters, 1 harbour and 22 infantry
80 Sea Zone : 2 destroyers
106 Sea Zone : 2 transports
109 Sea Zone : 1 carrier and 2 transports
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Brazil : 1 flag
98 Sea Zone : 1 carrier, 1 cruiser and 1 destroyer
110 Sea Zone : 1 carrier and 2 transportsProduction/PUs Summary :
Germans : 40 / 51
Russians : 31 / 48
Japanese : 61 / 69
Americans : 54 / 74
Chinese : 11 / 10
British : 31 / 36
UK_Pacific : 6 / 6
Italians : 13 / 6
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
5 infantry moved from Kweichow to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 2 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Jehol : 1 infantry
Hunan : 1 infantry
Anhwe : 1 artillery and 7 infantryProduction/PUs Summary :
Germans : 40 / 51
Russians : 31 / 48
Japanese : 57 / 69
Americans : 54 / 74
Chinese : 15 / 21
British : 31 / 36
UK_Pacific : 6 / 6
Italians : 13 / 6
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British repair damage of 1x factory_major; Remaining resources: 35 PUs;
British buy 2 fighters and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 armour moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
3 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Persia to West India
1 mech_infantry moved from Eastern Persia to India
2 infantry moved from West India to India
2 mech_infantrys moved from West India to Burma
1 mech_infantry moved from West India to Burma
3 infantry moved from India to Burma
1 mech_infantry moved from India to Yunnan
1 armour moved from Yunnan to Malaya
UK_Pacific take Shan State from Japanese
UK_Pacific take Malaya from Japanese
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Burma to Yunnan
1 mech_infantry moved from Burma to Yunnan
1 fighter moved from India to Kwangsi
1 infantry and 1 mech_infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to KwangsiCombat - British
Battle in Kwangsi
British attack with 1 fighter, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 2 mech_infantrys in Kwangsi, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Kwangsi to Yunnan
1 aaGun moved from Persia to Eastern Persia
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 infantry placed in Persia
2 fighters and 4 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs total
Some Units in India change ownership: 1 armourTerritory Summary for British and UK_Pacific :
Kwangsi : 1 infantry and 2 mech_infantrys
Yunnan : 1 aaGun, 1 artillery, 1 fighter, 1 infantry and 7 mech_infantrys
Shan State : 1 infantry
Burma : 3 infantry and 3 mech_infantrys
India : 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 4 mech_infantrys
Malaya : 1 armour and 1 harbour
West India : 1 harbour and 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
Alexandria : 1 airfield
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Normandy Bordeaux : 4 aaGuns, 1 armour, 1 artillery, 1 fighter, 30 infantry and 1 mech_infantry
Holland Belgium : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Eire : 1 flag
97 Sea Zone : 5 submarines
Iraq : 3 mech_infantrys
Eastern Persia : 1 flag, 1 aaGun
Northwest Persia : 1 flag
Persia : 1 flag, 1 factory_minor and 1 infantry
98 Sea Zone : 1 flag, 1 battleship, 1 destroyer and 1 transport
110 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 37 / 51
Russians : 31 / 48
Japanese : 52 / 69
Americans : 54 / 74
Chinese : 16 / 21
British : 34 / 39
UK_Pacific : 10 / 7
Italians : 13 / 6
ANZAC : 10 / 11
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Bulgaria to Slovakia Hungary
2 infantry moved from Southern France to France
1 infantry moved from Northern Italy to Western GermanyNon Combat Move - Italians
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to GermanyPlace Units - Italians
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,5,6,2,5,6,5,6,1
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
2 fighters moved from Kweichow to Yunnan
2 infantry moved from West India to India
5 mech_infantrys moved from Northern Territory to New South Wales
1 artillery and 1 infantry moved from Northern Territory to South Australia
1 cruiser moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Northern Territory to New South Wales
1 fighter moved from Northern Territory to 26 Sea ZoneNon Combat Move - ANZAC
2 aaGuns moved from Northern Territory to South AustraliaPlace Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs totalTerritory Summary for ANZAC :
Yunnan : 5 fighters
India : 2 infantry
Queensland : 1 airfield and 1 harbour
Northern Territory : 1 airfield
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 6 mech_infantrys
South Australia : 2 aaGuns, 2 artilleries and 7 infantry
26 Sea Zone : 1 cruiser and 1 fighterProduction/PUs Summary :
Germans : 37 / 51
Russians : 31 / 48
Japanese : 52 / 69
Americans : 54 / 74
Chinese : 16 / 21
British : 34 / 39
UK_Pacific : 10 / 7
Italians : 13 / 5
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
Egypt : 3 infantry
Normandy Bordeaux : 1 fighter and 2 infantry
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 37 / 51
Russians : 31 / 48
Japanese : 52 / 69
Americans : 54 / 74
Chinese : 16 / 21
British : 34 / 39
UK_Pacific : 10 / 7
Italians : 13 / 5
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
ha ha … I attacked w/Germany and lost. But I also got diced! talk about insult to injury.
This was a dice game anway.
Ill post
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Yes, it was a dice game :-D Had my bad share aswell.
Altough Allies were remaining constant in pu and improved here and there, I had a hard time against you. You are of massive build ups in the rear, and then move to the front quickly and decisively. Well done, thanks for the rematch.
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May I ask where the final assault was, was it in Normandy (battle of the Bulge) or was it in Eastern Poland (like battle of Kursk)
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normandy
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I should’ve surrender after the Japan debacle. That really was the game. If had won, I think the Axis would have won the game… but so it goes.
As it was the game was dragging on and on… and I don’t think the Axis position was improving any much.
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Well in my opinion Alexandria put me back. I lost way too much air there, if more had survived there, the situation in India and perhaps burma would have been different. But thats the game, you never know what can be decissive.