TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 2 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 armour, 7 artilleries, 18 infantry and 3 mech_infantrys moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Non Combat Move - Japanese
1 aaGun moved from Yunnan to Burma
1 artillery and 4 infantry moved from Kwangsi to Yunnan
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
2 fighters moved from French Indo China to Yunnan
3 mech_infantrys moved from Kiangsu to Jehol
2 infantry moved from Shantung to Jehol
1 infantry moved from Anhwe to Jehol
5 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 5 infantry, 1 tactical_bomber and 3 transports moved from 37 Sea Zone to 79 Sea Zone
Place Units - Japanese
1 factory_minor placed in Malaya
2 fighters and 7 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 28
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,2,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,3,3,3,5,6,5,2,1,6,6,2,6
Japanese collect 28 PUs (28 lost to blockades); end with 28 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 33 PUs