Variance vs Karl7 (allies +20)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                6 infantry moved from Yunnan to Kwangsi
                3 infantry moved from Yunnan to Hunan
                4 infantry moved from Yunnan to Kweichow
                1 fighter moved from Burma to Hunan
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Shensi to Kansu

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hunan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hunan to Yunnan

    Place Units - Chinese
                1 artillery and 4 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Combat Move - British
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to French Indo China
                2 fighters and 1 tactical_bomber moved from Yunnan to French Indo China
                1 artillery and 1 infantry moved from Ethiopia to 76 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                1 cruiser moved from 76 Sea Zone to 72 Sea Zone
                1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 95 Sea Zone
                1 fighter moved from Malta to 96 Sea Zone
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone
                1 mech_infantry moved from Tobruk to Libya
                      British take Libya from Italians

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    scram?

  • '17 '16 '15 '14 '12

    nope

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Place Units - UK_Pacific
                1 destroyer and 1 transport placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in 39 Sea Zone change ownership: 1 destroyer and 1 transport

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 destroyer moved from 96 Sea Zone to 95 Sea Zone
                1 bomber moved from Southern Italy to 95 Sea Zone
                2 infantry moved from Yugoslavia to Romania
                1 armour moved from Slovakia Hungary to Romania

    Combat - Italians
                Battle in 95 Sea Zone
                    Italians attack with 1 bomber and 1 destroyer
                    British defend with 1 submarine
                    Italians win with 1 bomber remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 destroyer
                    Casualties for British: 1 submarine
                Battle in Romania
                    Italians attack with 1 armour and 2 infantry
                    Russians defend with 1 mech_infantry
                    Italians win, taking Romania from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Italians
                1 bomber moved from 95 Sea Zone to Southern Italy
                1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
                1 aaGun, 2 artilleries and 2 infantry moved from Southern France to Northern Italy
                1 aaGun moved from France to Northern Italy
                6 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 96 Sea Zone: 1 submarine
                EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 11 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 49 Sea Zone
                2 fighters moved from Queensland to 49 Sea Zone
                1 fighter moved from Hawaiian Islands to 49 Sea Zone
                1 cruiser moved from 26 Sea Zone to 49 Sea Zone

    Combat - ANZAC
                Battle in 49 Sea Zone
                    ANZAC attack with 1 cruiser, 3 fighters and 1 submarine
                    Japanese defend with 1 battleship, 1 cruiser and 2 transports
                    ANZAC win with 1 cruiser and 3 fighters remaining. Battle score for attacker is 40
                    Casualties for Japanese: 1 battleship, 1 cruiser and 2 transports
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 49 Sea Zone to Queensland
                1 artillery moved from New South Wales to Queensland
                1 infantry moved from Queensland to South Australia

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2
                ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 2

    Combat Move - French
                2 infantry moved from Tunisia to Libya
                1 infantry moved from Morocco to Algeria
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 58 Sea Zone to 56 Sea Zone

    Combat - French
                Battle in 56 Sea Zone
                    French attack with 1 destroyer
                    Japanese defend with 1 transport
                    French win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - French

    Turn Complete - French

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour and 8 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Poland to Eastern Poland
                      Germans take Eastern Poland from Russians

    Combat - Germans

    Non Combat Move - Germans
                2 artilleries and 7 infantry moved from Slovakia Hungary to Romania
                6 armour and 1 mech_infantry moved from Germany to Romania
                1 aaGun moved from Poland to Baltic States
                1 aaGun moved from Poland to Eastern Poland
                3 aaGuns and 10 artilleries moved from Germany to Poland
                2 armour and 2 mech_infantrys moved from Western Germany to Poland
                1 bomber moved from Southern Italy to Western Germany
                1 bomber moved from Southern France to Western Germany
                1 artillery and 1 infantry moved from Holland Belgium to France
                1 artillery and 2 infantry moved from Normandy Bordeaux to France
                5 armour moved from Western Germany to Poland

    Place Units - Germans
                2 armour and 8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                Germans collect 42 PUs (3 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs

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    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour and 8 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 infantry moved from Poland to Eastern Poland
                      Germans take Eastern Poland from Russians

    Combat - Germans

    Non Combat Move - Germans
                2 artilleries and 7 infantry moved from Slovakia Hungary to Romania
                6 armour and 1 mech_infantry moved from Germany to Romania
                1 aaGun moved from Poland to Baltic States
                1 aaGun moved from Poland to Eastern Poland
                3 aaGuns and 10 artilleries moved from Germany to Poland
                2 armour and 2 mech_infantrys moved from Western Germany to Poland
                1 bomber moved from Southern Italy to Western Germany
                1 bomber moved from Southern France to Western Germany
                1 artillery and 1 infantry moved from Holland Belgium to France
                1 artillery and 2 infantry moved from Normandy Bordeaux to France
                5 armour moved from Western Germany to Poland

    Place Units - Germans
                2 armour and 8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                Germans collect 42 PUs (3 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 2 artilleries, 1 fighter and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 infantry moved from Belarus to Eastern Poland
                1 artillery and 1 infantry moved from Novgorod to Baltic States

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 aaGun and 1 infantry
                    Germans win with 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 aaGun
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 aaGun and 1 infantry
                    Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 aaGun and 1 infantry

    Non Combat Move - Russians
                1 aaGun, 3 fighters, 6 infantry and 1 tactical_bomber moved from Novgorod to Belarus
                4 infantry moved from Bryansk to Belarus
                3 infantry moved from Ukraine to Bryansk
                1 artillery and 9 infantry moved from Bessarabia to Ukraine
                6 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                1 artillery, 1 fighter and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs

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    the japs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 destroyer, 5 fighters and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 8 Sea Zone to Aleutian Islands
                1 submarine moved from 8 Sea Zone to 10 Sea Zone

    Combat - Americans
                Battle in Aleutian Islands
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 2 infantry
                    Americans win, taking Aleutian Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                3 submarines moved from 26 Sea Zone to 10 Sea Zone
                1 infantry moved from French West Africa to French Central Africa
                1 mech_infantry moved from French West Africa to French Equatorial Africa
                1 transport moved from 87 Sea Zone to 86 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                2 infantry moved from 87 Sea Zone to French West Africa

    Place Units - Americans
                1 destroyer, 2 fighters and 1 transport placed in 10 Sea Zone
                3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Americans
                Americans buy 1 destroyer, 5 fighters and 1 transport; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 8 Sea Zone to Aleutian Islands

    Combat - Americans
                Battle in Aleutian Islands
                    Americans attack with 1 armour, 1 artillery and 2 infantry
                    Japanese defend with 2 infantry
                    Americans win, taking Aleutian Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 carrier, 1 cruiser, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 8 Sea Zone to 10 Sea Zone
                1 mech_infantry moved from French West Africa to French Equatorial Africa
                1 infantry moved from French West Africa to French Central Africa
                1 transport moved from 87 Sea Zone to 86 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone

    Place Units - Americans
                1 destroyer, 2 fighters and 1 transport placed in 10 Sea Zone
                3 fighters placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                4 infantry moved from Kweichow to Shensi
                1 fighter moved from Yunnan to Shensi
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                3 infantry moved from Hunan to Kiangsi
                4 infantry moved from Kwangsi to Kwangtung
                1 artillery moved from Kwangsi to Kiangsi
                6 infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Kwangsi to Kwangtung

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kiangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 2 infantry
                    retreated to Shensi
                    Japanese win with 2 infantry remaining. Battle score for attacker is -12
                    Casualties for Chinese: 4 infantry
                Battle in Kwangtung
                    Chinese attack with 11 infantry
                    Japanese defend with 1 harbour and 1 infantry
                    Chinese win, taking Kwangtung from Japanese with 10 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Yunnan

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Place Units - UK_Pacific
                1 fighter, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 1 fighter, 1 infantry and 1 mech_infantry

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    So, 2 things:

    1. Ignore 2nd dice on USA.  The first are the actual.

    2. I assumed you would not scram in 97 when UK attacked.

  • '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 destroyers; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 armour moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 armour moved from Bessarabia to Romania

    Combat - Italians

    Non Combat Move - Italians
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Romania to Slovakia Hungary
                1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 destroyers placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,1
                Italians collect 7 PUs (4 lost to blockades); end with 8 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs

  • '17 '16 '15 '14 '12

    @Karl7:

    So, 2 things:

    1. Ignore 2nd dice on USA.  The first are the actual.

    2. I assumed you would not scram in 97 when UK attacked.

    sure that’s ok

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from South Australia to Western Australia
                1 infantry moved from Queensland to Northern Territory
                      ANZAC take Northern Territory from Japanese
                3 fighters moved from Queensland to Western Australia
                2 fighters moved from New South Wales to Western Australia
                2 infantry moved from Egypt to Trans-Jordan

    Combat - ANZAC
                Battle in Western Australia
                    ANZAC attack with 5 fighters and 1 infantry
                    Japanese defend with 1 armour and 1 infantry
                    ANZAC win with 5 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                5 fighters moved from Western Australia to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs total

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