New Axis & Allies Global War Variant (free map)


  • I agree also.  I am not sure on the soviet supply though to the far east.  I do not know if they were supplied in a significant manner via Vladivostok.  Most things you read deal with Arctic convoys going to Archangel/Murmansk.  Perhaps a low valued one in the east.  I also like the idea for German convoy, since the Swedes did supply ore to Germany.


  • @Imperious:

    UK had nearly 50% of her GDP generated by her colonies and they need to be attacked by subs to simulate an ability to starve the British into submission.
    UK convoy box in indian ocean, cape horn, and south atlantic are needed.

    Not looking to start the IPC discussion here, but the need for convoys is based in IPCs, so I will mention them here.
    The only way to starve the UK into submission here is going to be to take away all of her land.  If you count the current on-board IPC values for each country you get the following:
    Germany-52
    Japan-34
    Italy-27          Axis total-119
    Russia-37
    UK-74
    USA-71          Allied total-184

    Just compared to Revised and Classic, UK is not that much of an industrial powerhouse, and I think that bares out historically too.

    Now, this is large part because many territories have been changed/added since the original inception of this variation
    but deepblue was right when he said,
    @deepblue:

    Convoy Boxes
    I am assuming that the boxes are use in some part to augment the “off map” resources of the nations for these smaller theater games.  So adding all of them from both games into one map is a bit over kill.

    In both AAP and AAE, the rules state that convoy zones represent income and materials from other parts of the globe.  Here we have just about the entire globe and all of those countries are represented.  So, if Convoy Zones are to be kept in the game, then the territories that the materials represent must be in some way affected, or else there is double materials coming from somewhere.  I think that this has to be part of the rationale for having convoys or not.

    Currently, UK has 9 convoy zones totalling 22 ipcs.  italy has 12 territories and 1 convoy totalling 27.  UK certainly had more income, industry and trade than italy, this is more to point out the amount of ipcs that the UK is gaining from these convoys while still gaining IPCs from the 65 territories (Axis have 60 total) that UK controls on the map.
     In the smaller scale variations of AA, the Axis were able to attack the supply routes of the Allies via the Convoy Zones because the territories with the materials were not on the map.  Here we can actually take over the country that they are shipping from.

    I like the Convoy Zones, but I wonder how much they are needed when you can take the actual territory.  And to use Convoys, I think you have to adjust the value of territories to balance, otherwise the Allies are getting double payment when they control territories and still getting payment when they have the convoy and not the territory. (In AAP, there is a Russian Convoy that is out of play when a particular territory is taken, Karelia I think)   In some cases this might mean that there are numbers of territories without value, or much value, like I could see happen in Africa.  Are they going to be a worthwhile target with that depleted value?

    I could see if a Convoy represented materials from South America, which is neutral and not going to be attacked by the Allies, though it could be attacked by the Axis and if the Axis took Brazil, then the Allied Convoy didn’t count anymore.  In a way, the German Baltic Convoy would line up too, from the ore from Sweden.

    On the current convoy locations:
    USA
    the Alaskan convoy needs to be moved farther out from North American coast.
    move the Caribbean convoy to take the place of the UK one

    Germany
    Baltic convoy for Germany

    UK
    Moving convoy from Spain to West. Med

    Russia
    Move convoy northwest towards finland

    Japan
    no change


  • In the original version of this map, the starting IPC values were as follows…

    Germany - 50
    Japan - 40
    Italy - 24

    Russia - 44
    UK - 75
    USA - 85

    I intentionally gave the Allies a much higher IPC total than the Axis for two reason… One, its more historically accurate, and two I think it leads to better gameplay.  If both sides start out with similar income, then the game can easily turn into a stalemate that drags on forever.

    As for the UK’s income, I realize that this seems a little high, but this high income only really lasts if the UK has a way to defend it all.  After the first round of the game, the UK can easily find itself down 10-20 IPCs due to loss of territory and convoy zones.

    As for the convoy zones themself, I really like them and think they add a lot to the gameplay.  If you’re not familiar with the rules for them, here’s how they work…  Each convoy zone is a seperate territory.  If an enemy ship enters the convoy zone a control marker is placed in it.  The original owner of the convoy zone does not collect any income from the zone as long as this marker is in place.  The original owner of the zone, or one of his allies, can clear it by entering the zone with one of his own ships.  (Transports can’t capture or clear a convoy zone.)  Also, the enemy doesn’t need to keep a ship inside the captured convoy zone to maintain control of it.  Even after he leaves the zone, the control marker is left in place until someone from the other team clears it.

    Also, if it bothers anyone that there’s both convoy zones and pretty much the whole world, just look at it this way…  The IPCs generated from convoy zones don’t just represent natural resourses and labor.  They instead represent the increased efficiency gained by global trade through a willing network of colonies and partners.  Or think of it like this…  If Germany captured all of the UK’s territory in WWII, would Germany have been able to increase its industrial output by the same level that the UK had prior to its capture?  I think the answer to that would be “no”.  A bunch of subjugated territories aren’t going to work as well together as a group of willing trade partners.  The convoy zones, while not perfect, help to represent this portion of a coutry’s income that can be blocked, but not captured.

    Linking convoy zones to specific territories, sort of like how its done in AA:P is ok, but I’m not sure if its worth the effort and extra hassle involved with keeping track of all of it.  Plus, its hard to say that a single convoy zone represents the trade with just one territory and not a whole region instead.  If we assume that convoy zones represent everything from smugglers, to trade with neutrals, to trade with remote parts of normal territories, then I don’t see anything wrong with keeping the convoy zone in play even though some of the territories in the region near the convoy zone might have been captured by enemy ground forces.


  • I think the idea is much more simple than that…

    The convoy boxes dont represent IP income the same way say a land territory does.

    The convoy box represents a point that you can attack a nations income on the high seas because the convoy box is representing all the supply/trade that nation is comsuming to stay in the black. Its a point of interception of the transit of income. The Convoy box should not have a value itself, but rather a maximum value that can be destroyed from a nations IPC pool.

    say each box has a value that represents the maximum value that can be destroyed in a turn. Thats what the number should represent which would simplify the accounting.


  • @Imperious:

    The convoy box represents a point that you can attack a nations income on the high seas because the convoy box is representing all the supply/trade that nation is comsuming to stay in the black. Its a point of interception of the transit of income. The Convoy box should not have a value itself, but rather a maximum value that can be destroyed from a nations IPC pool.

    say each box has a value that represents the maximum value that can be destroyed in a turn. Thats what the number should represent which would simplify the accounting.

    This is the way to go for this map! It is easy to play, and will reflect the importance of convoying very well…


  • @Imperious:

    The convoy boxes dont represent IP income the same way say a land territory does.

    The convoy box represents a point that you can attack a nations income on the high seas because the convoy box is representing all the supply/trade that nation is comsuming to stay in the black. Its a point of interception of the transit of income. The Convoy box should not have a value itself, but rather a maximum value that can be destroyed from a nations IPC pool.

    say each box has a value that represents the maximum value that can be destroyed in a turn. Thats what the number should represent which would simplify the accounting.

    IL, are you saying that if a convoy zone is taken in this scenario, that dice are rolled and that many ipcs, up to the max listed are lost from the owning country’s income on hand, like SBR?


  • Yea and the total number of potential IPC that can be lost would be the total value in these colonies… thus in the case of UK all her colonies say =37… now you will need to make a number of convoy boxes that is the same as this total from which it can be attacked.

    So some convoy boxes will have more value than others…

    ok a more easy example: The German baltic convoy box would be the same as the aid Germany recieves from Sweden…i guess that 2 or 3 IPC

    In Italys case the convoy box is equal to the value of her african starting colonies as the maximum potential of IPC that can be attacked per turn.

    The Soviet Boxes represent the total amount of aid that can be sent via lend lease

    US convoy boxes = the total value in all starting territories outside the USA.

    Allow Subs, planes, and warships to conduct attacks on these boxes. Each rolls a die= lost income


  • Aaaah….  I see, that’s a great idea, adds a lot of variance too, as you could attack each turn.

    At first I thought you were talking about if UK had 40 total IPCs, the convoys would represent half, and taking them would just deduct that from the total as the supplies couldn’t get through to the homeland. 
    Your way forces attacks on them every turn if you want to keep knocking them down.  Very nice.


  • Yea and it also displays the problem of “island economies”  everything for them is dependant on the ability to get the value of their territorial holdings by ship…which is now abstracted by these convoy zones.


  • I hope "we"can get an agreement on those convoy boxes and rules… Btw, looking forward to the fifth draft for tomorrow.


  • A project suggestion, deepblue.
    Why don’t you make your first post a release point for drafts.
    It’ll be easier for new people to get up to speed.


  • Wow!  Great discussion.

    Glad to see new (and old) contributors to the thread.

    Didn’t think Convoy Boxes were such a hot topic.

    Everyone made great points.

    Micoom,

    Your points are valid.  Britain and Japan were reliant on their convoys heavily.  I just don’t think the map needs 5 British convoy boxes in the Atlantic.  But you’re right I may have gotten too carried away with removing convoy boxes (CBs).

    I still don’t see how the map needs three British CBs around Africa.  I have left off the CB next to Madagascar.

    I will move a CB to the west Med. but I am not sure if I like it, it may make it a bit too crowed, we will see.

    I will move the Soviet CB north, good suggestion.
    I don’t see how adding another Russian CB will add value to the map.

    I will try to add/move a Japanese CB near the Dutch East Indies.  The problem is this area is British so the closest I can get it is near the Palau Island, any further and it will look really out of place.

    I liked the idea about the German CB but it will not fit.  I have tried to angle it several different ways and no go.  Even if I make it smaller it will take up almost the entire area and the title still would not fit in the box.  So not sure if that is going to work.  I thought about a punch out box or maybe put the box somewhere close with an arrow, but I don’t really like any of those ideas.

    I still do not like the CBs adjacent to the home sea zones of nations. This just doesn’t add value for me.  If these CBs ever become threatened then it is probably too late for the nation and they will have bigger issues to deal with.  So I will try to move them out a bit.

    Craig,

    Thanks for sharing your maps they are a great resource.  I haven’t had a chance to read the thread but I look forward to it.

    Everyone else,

    Thanks again for the input.  Good rules discussion I will try to narrow it down and let the thread vote on the system they like once I have the time to absorb them.

    I do however think we are a bit off target.  What I want to decide first, is location of the CBs then dive into the rules once the map is set.

    All of this is not set in stone.  To be honest I have not given CBs the attention they deserve.  I have focused all my time at creating the sea zones.  They took an unbelievable about of time.


  • Hey Deepblue,

    I’ll take the blame for getting the discussion off topic.  I like having CBs, just had the thought strike me that if we didn’t have a good basis for them (ie, didn’t need them), maybe it would save time for you in making them.

    There is basis and need for them and they add alot.  The moves and additions you have I think will work well.

    I think the British Med CB instead of another in the Atlantic, though it would seem crowded would be great, especially if you remove one of the ones from the coast of Africa.  Unless the Germans or Italians get to start with sub or something down that way, they are unlikely though I think to hit it unless they are steamrolling the rest of the world.


  • Yea when can we see a map update?


  • I would just skip putting in a German Convoy zone.  I tried adding one myself when I first made the map, put there’s just not even close to enough room.  Plus, the relatively short hop from across the Baltic sea from Scandinavia to mainland Europe is quite a bit different than transporting goods across the Pacific, Atlantic, or even the Mediterranean.

    Also, before we start moving around, adding, or removing too many convoy zones, or changing the rules for how they work, we should clarify what their purpose is from a game play perspective.  The Atlantic convoy zones are there to give Germany an incentive to put his subs to use, and to possibly even buy a new sub or two each turn.  They’re also there to punish the UK is she tries to ignore her convoy routes and instead focus solely on invading mainland Europe as quickly as possible.  The Italian convoy zone is there to make sure that Italy doesn’t just abandon control of the Med and dump all its money into helping Germany push against Russia.  The convoy zones in the Pacific and to an extent the Indian Ocean are there to make sure that Japan tries to maintain a naval presence in the Pacific, rather than just turtling at sea and going for a big push into India.  The US also needs to have high value convoy zones in both the Atlantic and the Pacific so that they have a greater incentive to put money into both theaters, rather than just completely ignoring Japan or Germany until the other is destroyed.  Also, the southern UK convoy zones can be usefull if the game ends up going in a non-historical route, i.e., if Germany gets solid control of the Atlantic, the convoy zones to the south give them an incentive to try and go for control down there, too.  Or if Italy gets control of all of Africa, they might start sending ships out into the Indian ocean or into the south Atlantic.  Or if India falls to Japan, you could see the Japanese fleet pushing towards Africa.  Basically, by putting convoy zones all around the world, you make sure that any area could potentially become a fully featured area of gameplay.

    IL’s idea of adding a dice roll to how attacking convoy zones work is interesting, but I’m not sure if the game needs any more randomness.  Also, if we went with IL’s rules, would that mean that every convoy zone is the same?


  • Also, one other thing.  The large Japanese controlled Island to the north-east of Primorsky is called Sakhalin.  During WWII the Japanese used it’s Japanese name, Karafuto, which might be a better name to use than Sakhalin.  I realize there’s a few other unnamed islands still, but none as large as this one, plus some people might confuse Sakhalin as being part of the Japan capital terrioty and thus they might think that the sea zone around Sakhalin/Karafuto touches Japan.  Giving it its own name will help to get rid of any confusion.  According to Wikipedia, Japan only controlled a little less than half the island with the rest being in Russian hands, but I would still say to leave it all colored yellow, since the Russians did have to land troops there to get control of it in the closing days of the way.  Since its not worth any money it will probably never come into play, but I still think its worth labeling.


  • IL’s idea of adding a dice roll to how attacking convoy zones work is interesting, but I’m not sure if the game needs any more randomness.  Also, if we went with IL’s rules, would that mean that every convoy zone is the same?

    No the value on each CB may be different so some convoy areas will represent a higher value of what can be destroyed. I suspect the values will have something to do with what colonies they connect. For example UK will have a small CB off of Canada because thats the only British territory, while Cape Horn CB and South Atlantic will have more action as it may represent india, persia,egypt and eastern africa british territories.

    They have maps in the internet that illustrate the primary trading routes during these times. Or you can look at Uboat.net and check out where all the ship sinkings are located.

    Remember the value of all the convoy boxes = only the total IPC value of un-connected territories that potentially could be destroyed. In this way some CB are naturally have more trade and a higher potential for interception and destruction.


  • It’s Friday!

    The Fifth draft has arrived!

    I have made the following changes from the fourth draft:

    Added:
    Revised Sea Zones
    Corsica

    Changed:
    West Africa, French West Africa and Madagascar are now British.
    Revised the Convoy Boxes.

    Reminders:
    When reviewing the map please consider both historical accuracy and game play.
    The image has been reduced by 50% for faster downloads. (Makes it a little fuzzy)
    Unfinished elements have been removed.
    This is a work in progress.

    http://www.mediafire.com/?enuvyjmek2o


  • Got a question:  “When reviewing the map please consider both historical accuracy and game play.”

    I haven’t been paying that close of attention when does the map take place? I’m asking b/c the UK has a great deal of influence over the South Pacific and Japan doesn’t.

    Side note: I like how the US has the Philippines nice touch. I also like how Japan has all the convoy routes in that area.

    I like the map; however, do you have a proposal for unit starting locations? I think thats where at least half of the accuracy will come from. Also I think you should take into consideration that for example in North Africa you may have both German and Italian troops in the same places. (I know that that came up just not sure where that led).

    Question: was Africa spelled Afrika at the time I looked it up in Websters the only reference to the alternitave was with South Africa starting in 1908. I hate to be a pain but I’ll look into it, but if any of you know off the top of your head I would be grateful.

    Thanks for listening to the ramblings of an outsider looking in.

    -LT04


  • I think Japan has one too many CB. I would remove the one above wake island. Japan didnt have any trade routes there. Also you would need a CB between Hawaii and the west coast replacing the one above the marshall islands.

    I would boost the one near cape horn as it was a major point of trade and id boost it up to 3 and the one west of west africa should also go to 3.

    The sea zones look much better than those lines.

    Also is their any way to reduce the waves to 3 rather than 7?

    was Africa spelled Afrika

    This was only to the Germans who spelled it that way.

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