Hello, I have been scrolling threw the HBG website and have found many interesting custom units with either no rules, or a rules pdf that is no longer available. I had a few ideas, and I would love feedback/more ideas.
Mercenary’s - 1IPC/turn/infantry, max 3. This could be cool feature if you need temporary forces in a certain area you could hire mercenarys for 2-3 turns, but if you just left them there it would cost you way more money then they are worth.
Assassins - Infantry that cost 5 IPC, get a target select on 1 on a D12 against a commander (Commanders expansion set)
Military Police - I was thinking they could increase rail transport, and decrease partisan activity. or they could allow transit on damaged rail.
I like the setup information for Axis and Allies Global Second Edition 1939 and was wondering if there is a setup for the global game for 1936 which include the Italian - Ethiopian conflict, or if there is global setup starting in 1937 which would primarily include China and Japan?