Oysteilo (Allies +24) vs Pherman1215 (Axis)


  • @Pherman1215:

    I have issues with your USA turn.  First that I would not have lost a dd before a fighter in SZ 6 while you still had a submarine left.  The 2nd is why does the turn you posted show my DD hitting but you editing your USA bomber back on to UK?  You don’t get to roll a battle twice and pick which outcome you like best.Â

    First of all I wont be able to post before sunday

    Then to your issues. I did not see the need to reroll the bomber combat from the original turn. The SZ 6 battled had to be rerolled because your scramble was not selected. I believe the bomber combat was done before the sz 6 battle. But in any case loosing the bomber is no big deal if you think this is the way to go. I am fine with that, but I disagree with the statement that I roll twice and pick the best outcome. I have played with open cards and told you what is going on.

    Then to the sz 6 battle. I think this is a little more tricky. I ask you for scramble and tokens. You answer that and if you wanted a spesific OOL you could have indicated that. In any case I pick what I think makes the most sense for you in the given situation. You have a carrier, a destroyer and 3 fighters. Total defending value of 16 so you easily score 3 hits in round 1, killing all my subs. When you only happen to score 2 hits I understand your frustration. But if you want to keep your destroyer then you will have to loose a fighter to my third hit

    If you won’t accept the way the slection is done. We can reroll, but then I will insist that round 1 stands. I score 3 hits and you score 2 hits. You are left with 2 fighters and a destroyer. I have a sub, 2 fighers and a bomber. I don’t think this is a better battle for you than the actual battle fought. But in any case this can be resolved by forum dice. Let me know what you like to do!


  • You can’t “insist” that round one stands.  By league rules I would be allowed to have the battle re rolled from the beginning since I wasn’t given the option to keep my dd.  It’s fine though, we can just play sz 6 as is.  The bomber still confuses me because you claim you “saw no reason” to re-roll the battle, but then you re-rolled the battle.


  • @Pherman1215:

    You can’t “insist” that round one stands.  By league rules I would be allowed to have the battle re rolled from the beginning since I wasn’t given the option to keep my dd.  It’s fine though, we can just play sz 6 as is.  The bomber still confuses me because you claim you “saw no reason” to re-roll the battle, but then you re-rolled the battle.  Â

    I will take the bomber out. I can be wrong here. Please remove the bomber. I will also be carefull with giving you OOL in all future battles


  • If you are fine with this, remove the bomber from London and go ahead with Italy


  • @oysteilo:

    If you are fine with this, remove the bomber from London and go ahead with Italy

    Well I’d rather not cheat you out of your bomber either, I’m just very confused about what happened.


  • Ok. So what happened was this:
    1. I declared all battles for USA
    2. I roll the bomber combat, 1 hit for USA, 0 for germany
    3. I start sz 6, but realize the scramble was not selected
    4. I start over again
    5. I believe at this point only sz 6 need to be rerolled
    6. However,  for whatever reason I rolled the bomber combat over again and now both hits.
    7. I understand that this can come across as picking the best out of two.
    8. It seems like you are fair with the sz6, and when I look back at what happened it is reasonable to take off the bomber.

    I hope this makes it easier to understand


  • OK, thanks that helps me understand what happened.  What do you think is fair with regards to the bomber?


  • Ok. I think my previous post describe how I look at the situations. I understand it is possible to look differently at this and in any situation it is desirable to avoid what happened during USA turn, both for the attacker but also from the defender point of view. Now I am “giving” you the option to remove the bomber or not. I think the most fair thing is to have you make the call.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                3 armour and 2 mech_infantrys moved from Belarus to Rostov
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Libya
                      Italians take Libya from French

    Combat - Italians
                Battle in Rostov
                    Italians attack with 3 armour and 2 mech_infantrys
                    Russians defend with 2 infantry
                    Italians win, taking Rostov from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                1 armour and 3 mech_infantrys moved from Romania to Bessarabia
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 17 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 submarine and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese

    Combat - ANZAC
                ANZAC creates battle in territory 37 Sea Zone
                Battle in Borneo

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                3 fighters moved from Queensland to Philippines
                2 infantry moved from Egypt to Trans-Jordan
                1 cruiser moved from 54 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 76 Sea Zone to 98 Sea Zone
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Tunisia to Algeria
                1 infantry moved from Morocco to Algeria
                1 cruiser moved from 92 Sea Zone to 98 Sea Zone
                1 destroyer moved from 92 Sea Zone to 98 Sea Zone

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 bombers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                2 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Tambov
                1 infantry moved from Bryansk to Tambov
                1 bomber moved from Bessarabia to Tambov
                3 bombers moved from Western Germany to Volgograd
                3 mech_infantrys moved from Bryansk to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd
                1 bomber moved from Bessarabia to Archangel
                1 mech_infantry moved from Karelia to Archangel
                1 mech_infantry moved from Vyborg to Archangel
                1 infantry moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Bryansk to Volgograd
                1 tactical_bomber moved from Bessarabia to Volgograd
                1 fighter moved from Bessarabia to Volgograd
                1 bomber moved from Bessarabia to Tambov
                1 tactical_bomber moved from Bessarabia to Volgograd
                1 tactical_bomber moved from Bessarabia to Ukraine
                1 fighter and 1 tactical_bomber moved from Southern Italy to Ukraine

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Archangel from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 2 mech_infantrys
                    Germans win, taking Ukraine from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 mech_infantrys
                Battle in Tambov
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 1 armour, 3 bombers, 1 fighter, 4 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 artillery, 1 factory_minor and 3 infantry
                    Germans win, taking Volgograd from Russians with 1 armour, 3 bombers, 1 fighter, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 13
                    Casualties for Russians: 1 artillery and 3 infantry

    Non Combat Move - Germans
                10 armour and 6 mech_infantrys moved from Bryansk to Caucasus
                2 aaGuns, 8 artilleries and 15 infantry moved from Bryansk to Rostov
                1 aaGun moved from Belarus to Novgorod
                5 mech_infantrys moved from Poland to Western Ukraine
                5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                3 bombers, 1 fighter and 2 tactical_bombers moved from Volgograd to Rostov
                2 bombers moved from Tambov to Rostov
                1 fighter and 2 tactical_bombers moved from Ukraine to Rostov
                1 bomber moved from Archangel to Rostov
                1 aaGun and 6 infantry moved from Finland to Karelia
                1 aaGun, 3 artilleries and 5 infantry moved from Normandy Bordeaux to France

    Place Units - Germans
                5 bombers and 1 infantry placed in Western Germany
                Germans undo move 1.
                1 infantry placed in Novgorod
                5 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Russia to Tambov
                1 fighter moved from Russia to Bryansk
                1 artillery and 2 infantry moved from Russia to Smolensk
                1 mech_infantry moved from Egypt to Ethiopia
                      Russians take Ethiopia from Italians
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bryansk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Tambov to Russia
                1 fighter moved from Bryansk to Russia

    Place Units - Russians
                8 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs


  • Looks like it is tough going for the allies……


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers, 3 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 1 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 36 Sea Zone to 41 Sea Zone
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 bomber moved from French Indo China to 41 Sea Zone
                1 bomber moved from French Indo China to Borneo
                1 fighter moved from 36 Sea Zone to Borneo
                1 fighter moved from 36 Sea Zone to Borneo
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
                2 mech_infantrys moved from Suiyuyan to Jehol
                2 fighters and 1 tactical_bomber moved from Shensi to Jehol
                1 mech_infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 artillery moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 fighter and 1 tactical_bomber moved from Hopei to Jehol
                1 mech_infantry moved from Chahar to Jehol
                1 tactical_bomber moved from Kiangsu to Jehol
                1 fighter moved from Yunnan to 43 Sea Zone
                1 artillery moved from India to West India
                      Japanese take West India from UK_Pacific

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                    Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 41 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 submarine
                    Japanese win, taking 41 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Jehol
                    Japanese attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Jehol from Chinese with 3 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Borneo
                    Japanese attack with 1 bomber, 2 fighters and 2 infantry
                    ANZAC defend with 1 infantry and 1 mech_infantry
                    Japanese win, taking Borneo from ANZAC with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 infantry and 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 39 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
                2 fighters moved from Borneo to 36 Sea Zone
                1 fighter moved from 43 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Yunnan to French Indo China
                1 artillery moved from Burma to India
                1 artillery moved from Suiyuyan to Chahar
                1 infantry moved from Hopei to Anhwe
                1 fighter and 2 tactical_bombers moved from Jehol to Kiangsu
                2 fighters and 1 tactical_bomber moved from Jehol to Anhwe
                1 tactical_bomber moved from French Indo China to 36 Sea Zone
                1 bomber moved from 41 Sea Zone to French Indo China
                1 bomber moved from Borneo to French Indo China
                1 mech_infantry moved from Burma to French Indo China

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 36 Sea Zone
                3 fighters placed in Japan
                2 infantry placed in India
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2
                Japanese collect 59 PUs (8 lost to blockades); end with 59 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 bomber moved from Queensland to 41 Sea Zone
                1 submarine moved from 44 Sea Zone to 37 Sea Zone
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                1 fighter and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry and 1 mech_infantry moved from 44 Sea Zone to Celebes
                1 destroyer moved from 35 Sea Zone to 41 Sea Zone
                      Americans take 35 Sea Zone from Japanese
                1 mech_infantry moved from Philippines to 35 Sea Zone
                1 mech_infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
                1 mech_infantry moved from 41 Sea Zone to Sumatra

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in 43 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win, taking 6 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 37 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win, taking 37 Sea Zone from Japanese with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Celebes
                Battle in 41 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 transport
                    Japanese defend with 1 destroyer
                    Americans win, taking Celebes from Japanese, taking 41 Sea Zone from Japanese with 1 bomber, 1 destroyer and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Sumatra

    Non Combat Move - Americans
                1 bomber moved from 41 Sea Zone to Northern Territory
                1 carrier and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                2 submarines moved from 26 Sea Zone to 54 Sea Zone
                2 infantry and 1 transport moved from 28 Sea Zone to 26 Sea Zone
                1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 123 Sea Zone
                1 submarine moved from 101 Sea Zone to 108 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                1 cruiser moved from 98 Sea Zone to 80 Sea Zone
                1 carrier moved from 98 Sea Zone to 80 Sea Zone
                2 fighters moved from Egypt to 80 Sea Zone
                2 fighters moved from 98 Sea Zone to Persia
                1 armour, 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 80 Sea Zone to Persia
                1 fighter and 2 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone
                1 battleship, 3 carriers and 2 cruisers moved from 35 Sea Zone to 55 Sea Zone
                1 fighter moved from 43 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 destroyer moved from 98 Sea Zone to 80 Sea Zone

    Place Units - Americans
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                1 carrier and 1 transport placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 101 Sea Zone
                1 bomber placed in Eastern United States
                1 submarine placed in 10 Sea Zone
                Americans undo move 4.
                1 bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 62 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Manchuria to Jehol
                1 fighter moved from Manchuria to Jehol

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 3 mech_infantrys
                    Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 3 mech_infantrys

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Manchuria

    Place Units - Chinese
                2 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 fighter, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Eastern Persia to West India
                2 fighters moved from Persia to West India
                1 bomber moved from Egypt to West India

    Combat - British
                Battle in West India
                    British attack with 1 bomber, 2 fighters and 2 infantry
                    Japanese defend with 1 artillery
                    British win, taking West India from Japanese with 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 artillery and 2 infantry moved from Eastern Persia to Persia
                1 artillery and 3 infantry moved from Northwest Persia to Persia
                1 armour and 1 mech_infantry moved from Iraq to Persia
                1 armour moved from Trans-Jordan to Persia
                1 fighter moved from West India to Persia
                1 fighter moved from West India to Persia
                1 bomber moved from West India to Persia
                2 infantry moved from Alexandria to 98 Sea Zone
                1 armour and 1 artillery moved from Egypt to 98 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
                1 artillery and 2 infantry moved from 80 Sea Zone to Persia
                1 armour moved from 80 Sea Zone to Persia
                2 fighters moved from Persia to Egypt
                1 tactical_bomber moved from Egypt to Persia
                1 artillery moved from Union of South Africa to 71 Sea Zone
                3 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 3 infantry moved from 80 Sea Zone to Persia
                1 cruiser and 2 destroyers moved from 98 Sea Zone to 80 Sea Zone
                1 submarine moved from 98 Sea Zone to 81 Sea Zone
                2 artilleries and 2 infantry moved from British Somaliland to Ethiopia
                1 fighter and 1 tactical_bomber moved from Russia to Persia

    Place Units - British
                1 fighter, 1 infantry and 1 tactical_bomber placed in Persia
                1 transport placed in 106 Sea Zone
                2 infantry placed in Quebec

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Turn Complete - UK_Pacific


  • Letting everyone know that I’m taking a break from global for a few days. i will probably be back after new years day.

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