@discalced
it got me off my build path so probably not unless germany makes it worth it, I have forgotten my japan build and strategy, i am sure I wrote it down somewhere.
15L axis-dominion (axis) vs hobo (allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 destroyers, 3 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 18 Sea Zone to 34 Sea Zone
1 submarine moved from 17 Sea Zone to 22 Sea Zone
3 fighters and 2 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone
4 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 29 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery moved from 32 Sea Zone to Marshall Islands
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to JavaCombat - Americans
Battle in Java
Battle in Marshall Islands
Battle in 22 Sea Zone
Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win, taking Java from Japanese, taking Marshall Islands from Japanese with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 34 Sea Zone to 42 Sea Zone
3 fighters and 2 tactical_bombers moved from 22 Sea Zone to 42 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
2 transports moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 8 carriers, 1 cruiser, 11 destroyers, 4 fighters, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 63 Sea Zone to 42 Sea Zone
1 submarine moved from 14 Sea Zone to 26 Sea Zone
2 carriers and 8 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier and 1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 battleship, 2 cruisers and 2 transports moved from 125 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from 125 Sea Zone to United Kingdom
1 tactical_bomber moved from 125 Sea Zone to United Kingdom
4 fighters and 2 tactical_bombers moved from Hawaiian Islands to Caroline Islands
1 submarine moved from 24 Sea Zone to 26 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea ZonePlace Units - Americans
5 destroyers and 5 submarines placed in 10 Sea Zone
3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Yunnan
Chinese take Yunnan from Japanese
4 artilleries and 19 infantry moved from Hunan to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
2 fighters moved from Scotland to Norway
1 fighter moved from United Kingdom to Norway
1 bomber moved from Normandy Bordeaux to Norway
4 transports moved from 125 Sea Zone to 111 Sea Zone
3 artilleries and 5 infantry moved from Scotland to 111 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 111 Sea Zone to 112 Sea Zone
3 artilleries and 5 infantry moved from 112 Sea Zone to Norway
2 destroyers moved from 109 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 transport moved from 125 Sea Zone to 111 Sea Zone
2 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
4 fighters and 2 tactical_bombers moved from Hunan to Szechwan -
most likely you won’t scramble but just making sure, z112
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 artilleries, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Scotland to Norway
1 fighter moved from United Kingdom to Norway
1 bomber moved from Normandy Bordeaux to Norway
4 transports moved from 125 Sea Zone to 111 Sea Zone
3 artilleries and 5 infantry moved from Scotland to 111 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 111 Sea Zone to 112 Sea Zone
3 artilleries and 5 infantry moved from 112 Sea Zone to Norway
2 destroyers moved from 109 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 2 cruisers and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 transport moved from 125 Sea Zone to 111 Sea Zone
2 infantry moved from Scotland to 111 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
4 fighters and 2 tactical_bombers moved from Hunan to SzechwanCombat - British
Battle in Norway
British attack with 3 artilleries, 1 bomber, 3 fighters and 7 infantry
Germans defend with 1 aaGun, 3 artilleries and 4 mech_infantrys
British win, taking Norway from Germans with 3 artilleries, 1 bomber, 3 fighters and 4 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 1 aaGun, 3 artilleries and 4 mech_infantrys
Casualties for British: 3 infantry
Battle in Szechwan
British attack with 4 fighters and 2 tactical_bombers
Japanese defend with 2 infantry
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -14
Casualties for British: 2 fighters
Casualties for Japanese: 2 infantry
Battle in Southern France
British attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking Southern France from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Holland Belgium
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 artilleries
British win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleriesNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
1 armour and 1 mech_infantry moved from West India to India
20 infantry moved from Burma to India
1 infantry moved from India to West India
4 aaGuns, 2 artilleries and 5 infantry moved from Burma to Yunnan
2 artilleries and 7 infantry moved from Egypt to Alexandria
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Norway to 112 Sea Zone
1 fighter moved from Norway to 110 Sea Zone
1 bomber moved from Norway to United Kingdom
1 fighter moved from Holland Belgium to United KingdomPlace Units - British
1 artillery and 1 infantry placed in Union of South Africa
2 artilleries, 1 fighter and 6 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs total
Some Units in India change ownership: 1 infantry -
of course you had to roll snake eyes on the strafe… marti rolled 5 1s in a row :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Western Germany to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Ukraine to Romania
1 aaGun moved from Bessarabia to Romania
6 mech_infantrys moved from Northern Italy to Denmark
1 aaGun, 4 artilleries and 4 infantry moved from Northern Italy to Western Germany
1 aaGun and 1 infantry moved from Southern Italy to Northern Italy
4 armour, 1 infantry and 2 mech_infantrys moved from Eastern Poland to Baltic StatesPlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,6,6,6,4,5,4,3
Italians collect 4 PUs (5 lost to blockades); end with 4 PUs total -
considering a change, hold on
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from Caroline Islands to 42 Sea ZoneTurn Complete - ANZAC
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could u hold on, i’m going to make a change to my ncm?
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actually, nvm just go ahead, i’ll stick with what i did
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 carrier, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 infantry moved from Novgorod to Archangel
1 bomber moved from Western Germany to Archangel
6 infantry moved from Western Germany to 113 Sea Zone
6 infantry moved from 113 Sea Zone to Norway
1 bomber, 2 fighters and 2 tactical_bombers moved from Western Germany to Norway
2 artilleries and 2 infantry moved from France to Southern France
4 artilleries and 10 infantry moved from France to Normandy Bordeaux
7 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 armour moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
1 armour moved from France to Southern France
2 infantry moved from Bessarabia to Western UkraineCombat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Normandy Bordeaux
Germans attack with 3 armour, 4 artilleries and 18 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry; British defend with 5 infantry
Germans win, taking Normandy Bordeaux from French with 3 armour, 4 artilleries and 13 infantry remaining. Battle score for attacker is 16
Casualties for Germans: 5 infantry
Casualties for French: 1 artillery and 4 infantry
Casualties for British: 5 infantry
Battle in Western Ukraine
Germans attack with 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 bomber, 2 fighters, 6 infantry and 2 tactical_bombers
British defend with 3 artilleries and 4 infantry
Germans win, taking Norway from British with 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 3 infantry
Casualties for British: 3 artilleries and 4 infantry
Battle in Southern France
Germans attack with 1 armour, 2 artilleries and 2 infantry
British defend with 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Southern France from British with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artilleryNon Combat Move - Germans
4 mech_infantrys moved from Western Germany to Denmark
1 mech_infantry moved from Germany to Denmark
1 aaGun, 16 armour, 1 artillery, 5 infantry and 13 mech_infantrys moved from Eastern Poland to Baltic States
4 mech_infantrys moved from Poland to Baltic States
5 infantry moved from Novgorod to Baltic States
1 bomber moved from Archangel to Baltic States
2 fighters and 2 tactical_bombers moved from Norway to Denmark
1 aaGun moved from Western Germany to Denmark
4 mech_infantrys moved from Western Germany to Denmark
1 armour moved from France to Denmark
3 artilleries moved from France to Normandy Bordeaux
2 infantry moved from Bessarabia to Romania
1 aaGun moved from Bessarabia to Romania
4 artilleries and 5 infantry moved from Bessarabia to Romania
1 bomber moved from Norway to Germany
2 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Western GermanyPlace Units - Germans
2 infantry placed in Novgorod
1 infantry placed in Western Germany
7 armour placed in Germany
4 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 4 artilleries
EDIT: Adding units owned by Germans to Bessarabia: 4 artilleries
EDIT: Removing units owned by Germans from Romania: 5 infantry
EDIT: Adding units owned by Germans to Bessarabia: 5 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Denmark: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to Western Germany: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Germans undo move 3.
3 armour placed in Western Germany
4 armour placed in Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans undo move 4.
2 armour placed in Western Germany
1 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,4,3,2,4,3,6,1,1
Germans collect 49 PUs (4 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 3 armour, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 artillery and 13 infantry moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Rostov to Western Ukraine
2 infantry moved from Belarus to Archangel
2 infantry moved from Belarus to Novgorod
1 bomber moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 infantry moved from Belarus to Archangel
1 fighter moved from Rostov to Western UkraineCombat - Russians
Battle in Archangel
Russians attack with 1 bomber and 3 infantry
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Ukraine
Russians attack with 1 artillery and 13 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery and 12 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
retreated to Western Ukraine
Germans win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 aaGun moved from Rostov to Ukraine
1 bomber moved from Archangel to Russia
1 armour moved from Bryansk to Belarus
2 artilleries moved from Bryansk to Belarus
2 infantry moved from Bryansk to Ukraine
2 aaGuns and 14 infantry moved from Bryansk to Belarus
1 fighter moved from Western Ukraine to Russia
5 artilleries and 3 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Iraq to Egypt
1 armour and 6 mech_infantrys moved from India to Yunnan
1 fighter moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
1 aaGun moved from Belarus to NovgorodPlace Units - Russians
3 armour, 1 fighter and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs -
not sure if you have seen my post in the general discussion the other day, but i have given up A&A for the foreseeable future. i had become too addicted and it’s been a challenge keeping the number of games and the amount of time spent down to where i could maintain a healthy, balanced life. however, it’s very possible that i may decide to come back after a few months off and resume this game, under the strict condition that i would take on no more than two games at any given time.
it’s up to you if you wish to put this on hold for some time for possible continuation, or to claim it for 2015 or 16. no matter what you choose, i am totally ok with it. it’s definitely an interesting game we got here!
sorry for the inconvenience, and take care for now!
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Sorry to hear this, but I know how it is - I’ve been there :lol:
I rather not keep a game hanging indefinitely so if you are sure you can’t continue I’ll have to call it.
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Sorry to hear this, but I know how it is - I’ve been there :lol:
I rather not keep a game hanging indefinitely so if you are sure you can’t continue I’ll have to call it.
yea, i can’t say how long it will be. it may be two weeks, 3 months, or never lol so if u do wanna call it or set a deadline, totally your decision.
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ok I’ll set a deadline at the end of nov. hopefully you can sort things out by then.
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ok I’ll set a deadline at the end of nov. hopefully you can sort things out by then.
that works, i appreciate it.





