@Jacob16 No scramble
15L axis-dominion (axis) vs hobo (allies +18)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 14 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Ukraine to Western Ukraine
2 bombers moved from Bessarabia to Western Ukraine
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Western Ukraine
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 aaGuns, 10 armour, 4 artilleries and 15 infantry moved from Ukraine to Rostov
6 armour and 1 mech_infantry moved from Bessarabia to Rostov
2 armour and 5 mech_infantrys moved from Eastern Poland to Germany
1 mech_infantry moved from Yugoslavia to Germany
2 bombers moved from Western Ukraine to Novgorod
3 infantry and 1 mech_infantry moved from France to Western Germany
6 mech_infantrys moved from Western Germany to Germany
1 aaGun moved from Bessarabia to Romania
1 artillery moved from Eastern Poland to Romania
2 fighters and 2 tactical_bombers moved from Western Germany to Rostov
1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 transports moved from 113 Sea Zone to 114 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
3 mech_infantrys moved from Novgorod to VyborgPlace Units - Germans
3 infantry placed in Novgorod
2 artilleries and 8 infantry placed in Western Germany
3 infantry placed in Germany
Germans undo move 2.
2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
2 artilleries and 6 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,2,4,3,6,2
Germans collect 42 PUs (4 lost to blockades); end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Italians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Bryansk to Caucasus
1 fighter moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 aaGun, 3 artilleries and 12 infantry moved from Volgograd to Kazakhstan
2 aaGuns and 18 infantry moved from Novosibirsk to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
7 infantry moved from Russia to Bryansk
8 mech_infantrys moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
1 infantry moved from Smolensk to BryanskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Italians
1 infantry moved from Bryansk to Belarus
1 infantry moved from Volgograd to Caucasus
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Bryansk to Caucasus
1 fighter moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 aaGun, 3 artilleries and 12 infantry moved from Volgograd to Kazakhstan
2 aaGuns and 18 infantry moved from Novosibirsk to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
7 infantry moved from Russia to Bryansk
8 mech_infantrys moved from Bryansk to Russia
1 armour moved from Bryansk to Russia
1 aaGun moved from Bryansk to Russia
1 infantry moved from Smolensk to BryanskPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
EDIT: Adding units owned by Russians to Russia: 1 aaGun
EDIT: Turning off Edit Mode -
use second post, another aa moves to russia
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 artilleries, 2 fighters, 4 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Queensland to Victoria
Japanese take Victoria from ANZAC
1 infantry moved from French Indo China to Shan State
2 bombers moved from Western Australia to Shan State
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Dutch New Guinea
Battle in Shan State
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese win, taking Dutch New Guinea from Dutch with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
2 bombers moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Western Australia to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 62 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from South Australia to Queensland
5 infantry moved from New South Wales to Queensland
1 armour, 2 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 3 tactical_bombers moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 carriers, 1 destroyer, 5 fighters, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
2 fighters moved from Japan to Caroline Islands
2 artilleries moved from New South Wales to 62 Sea Zone
2 artilleries and 7 transports moved from 62 Sea Zone to 33 Sea Zone
2 artilleries moved from 33 Sea Zone to Caroline Islands
2 artilleries moved from New South Wales to Queensland
3 infantry moved from Anhwe to Kiangsi
1 fighter moved from Japan to French Indo ChinaPlace Units - Japanese
3 infantry placed in New South Wales
3 artilleries placed in French Indo China
1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 destroyers, 2 infantry, 5 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
6 fighters and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 6 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iraq: 1 armour
EDIT: Changing ownership of Caucasus from Germans to Russians
EDIT: Adding units owned by Americans to Caucasus: 1 armour
EDIT: Turning off Edit Mode
6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 destroyer, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 fighter moved from Scotland to Holland Belgium
1 tactical_bomber moved from 92 Sea Zone to Holland Belgium
1 infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - Americans
3 destroyers, 3 submarines and 2 transports placed in 10 Sea Zone
2 infantry placed in Western United States
2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
17 infantry moved from Yunnan to Hunan
Chinese take Hunan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Szechwan to BurmaPlace Units - Chinese
4 artilleries placed in HunanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
2 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 bomber moved from Anglo Egyptian Sudan to Trans-Jordan
2 infantry moved from British Somaliland to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Italian Somaliland to Ethiopia
2 infantry moved from British Somaliland to Ethiopia
1 cruiser, 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 110 Sea Zone to 111 Sea Zone
1 aaGun moved from Scotland to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 aaGuns moved from Scotland to United Kingdom
1 bomber moved from Trans-Jordan to PersiaPlace Units - British
3 artilleries and 7 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
2 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 bomber moved from Anglo Egyptian Sudan to Trans-Jordan
2 infantry moved from British Somaliland to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 infantry moved from Italian Somaliland to Ethiopia
2 infantry moved from British Somaliland to Ethiopia
1 cruiser, 2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 transport moved from 110 Sea Zone to 111 Sea Zone
1 aaGun moved from Scotland to 111 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
2 aaGuns moved from Scotland to United Kingdom
1 bomber moved from Trans-Jordan to PersiaPlace Units - British
3 artilleries and 7 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Bryansk: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by British to Russia: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode -
use second post, shouldn’t affect italian turn but I see you were quick to download the map :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Rostov to Caucasus
1 bomber moved from Southern Italy to Caucasus
4 armour, 3 infantry and 2 mech_infantrys moved from Rostov to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 4 armour, 3 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 4 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Caucasus
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 armour
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Italians
1 bomber moved from Caucasus to Romania
1 aaGun moved from Rostov to Ukraine
2 mech_infantrys moved from Southern Italy to Western Germany
2 aaGuns and 2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,2,6,4,4,1
Italians collect 8 PUs (8 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - ANZAC
Non Combat Move - ANZAC
4 fighters moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from Alexandria to EgyptTurn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to Egypt
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Holland Belgium: 1 fighter
EDIT: Adding units owned by French to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 bomber moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Rostov to BelarusCombat - Germans
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
8 infantry moved from Finland to Norway
1 armour and 4 mech_infantrys moved from Vyborg to Norway
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
1 aaGun and 10 infantry moved from Western Germany to Denmark
1 artillery moved from Novgorod to 115 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Western Germany
2 bombers moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Rostov to Germany
2 aaGuns, 16 armour, 4 artilleries, 13 infantry and 1 mech_infantry moved from Rostov to Ukraine
1 infantry moved from Bulgaria to Romania
3 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
2 armour and 4 mech_infantrys moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Western Germany
4 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Western Germany
1 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,5,1,6,6,5
Germans collect 44 PUs (4 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs -
hey hold up on russia as i am considering a ncm change. i’ll let u know soon.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 bomber moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Rostov to BelarusCombat - Germans
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
8 infantry moved from Finland to Norway
1 armour and 4 mech_infantrys moved from Vyborg to Norway
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
1 aaGun and 10 infantry moved from Western Germany to Denmark
1 artillery moved from Novgorod to 115 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Western Germany
2 bombers moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Rostov to Germany
2 aaGuns, 16 armour, 4 artilleries, 13 infantry and 1 mech_infantry moved from Rostov to Ukraine
1 infantry moved from Bulgaria to Romania
3 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
2 armour and 4 mech_infantrys moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Western Germany
4 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Western Germany
1 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,5,1,6,6,5
Germans collect 44 PUs (4 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 1 armour
EDIT: Adding units owned by Germans to Germany: 1 armour
EDIT: Removing units owned by Germans from Germany: 1 armour
EDIT: Adding units owned by Germans to Western Germany: 1 armour and 1 infantry
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 4 mech_infantrys
EDIT: Adding units owned by Germans to Novgorod: 4 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from Romania: 1 aaGun
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 aaGun
EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry
EDIT: Adding units owned by Germans to Slovakia Hungary: 1 mech_infantry
EDIT: Removing units owned by Germans from Eastern Poland: 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Turning off Edit Mode -
use second map, thanks :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 13 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 bomber moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Rostov to BelarusCombat - Germans
Battle in Archangel
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Western Germany to Norway
8 infantry moved from Finland to Norway
1 armour and 4 mech_infantrys moved from Vyborg to Norway
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 aaGun moved from Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Norway
1 aaGun and 10 infantry moved from Western Germany to Denmark
1 artillery moved from Novgorod to 115 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 4 destroyers and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Western Germany
2 bombers moved from Archangel to Novgorod
1 fighter and 1 tactical_bomber moved from Rostov to Germany
2 aaGuns, 16 armour, 4 artilleries, 13 infantry and 1 mech_infantry moved from Rostov to Ukraine
1 infantry moved from Bulgaria to Romania
3 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
2 armour and 4 mech_infantrys moved from Germany to Western Germany
2 mech_infantrys moved from Germany to Western Germany
4 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Western Germany
1 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,3,5,1,6,6,5
Germans collect 44 PUs (4 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Norway: 1 armour
EDIT: Adding units owned by Germans to Germany: 1 armour
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EDIT: Adding units owned by Germans to Western Germany: 1 armour and 1 infantry
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
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EDIT: Removing units owned by Germans from Norway: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 1 tactical_bomber
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EDIT: Adding units owned by Germans to Slovakia Hungary: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from Romania: 1 aaGun
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sorry a couple more tweaks…sorry, that’s a lot of edits lol use the latest plz
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 artilleries; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Kazakhstan to Caucasus
1 fighter moved from Kazakhstan to Caucasus
1 tactical_bomber moved from Kazakhstan to Caucasus
3 artilleries and 28 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Bryansk to Rostov
Russians take Rostov from ItaliansCombat - Russians
Battle in Caucasus
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Caucasus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 3 artilleries and 28 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 3 artilleries and 27 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
3 aaGuns moved from Kazakhstan to Volgograd
1 armour, 1 fighter and 8 mech_infantrys moved from Russia to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Caucasus to Kazakhstan
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
2 aaGuns and 8 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to BelarusPlace Units - Russians
7 artilleries placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total