@crockett36 no worries do what you need
15L G40 Giallo(axis) vs Radiant(allies+16)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 artilleries, 6 infantry, 1 submarine and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 artillery, 7 infantry and 6 mech_infantrys moved from Alaska to 2 Sea Zone
1 artillery, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 7 infantry, 6 mech_infantrys, 1 submarine, 1 tactical_bomber and 7 transports moved from 2 Sea Zone to 4 Sea Zone
1 submarine moved from 8 Sea Zone to 4 Sea Zone
1 artillery, 7 infantry and 6 mech_infantrys moved from 4 Sea Zone to Soviet Far East
1 battleship, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
4 artilleries and 6 infantry placed in Eastern United States
Americans undo move 1.
1 artillery and 2 infantry placed in Alaska
4 artilleries and 4 infantry placed in Eastern United States
1 submarine and 4 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
5 artilleries and 13 infantry moved from Kiangsi to Kiangsu
1 fighter moved from Yunnan to Kiangsu
2 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Kiangsu
Chinese attack with 5 artilleries, 1 fighter and 13 infantry
Japanese defend with 9 artilleries, 1 factory_minor, 3 fighters, 12 infantry and 1 tactical_bomber
Chinese roll dice for 5 artilleries, 1 fighter and 13 infantry in Kiangsu, round 2 : 5/19 hits
Japanese roll dice for 9 artilleries, 3 fighters, 12 infantry and 1 tactical_bomber in Kiangsu, round 2 : 7/25 hits
5 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Kiangsu
Chinese roll dice for 5 artilleries, 1 fighter and 6 infantry in Kiangsu, round 3 : 3/12 hits
Japanese roll dice for 9 artilleries, 3 fighters, 7 infantry and 1 tactical_bomber in Kiangsu, round 3 : 10/20 hits
3 infantry owned by the Japanese, 6 infantry owned by the Chinese and 4 artilleries owned by the Chinese lost in Kiangsu
Chinese roll dice for 1 artillery and 1 fighter in Kiangsu, round 4 : 1/2 hits
Japanese roll dice for 9 artilleries, 3 fighters, 4 infantry and 1 tactical_bomber in Kiangsu, round 4 : 5/17 hits
1 fighter owned by the Chinese, 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Kiangsu
Japanese win with 9 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is -42
Casualties for Chinese: 5 artilleries, 1 fighter and 13 infantry
Casualties for Japanese: 9 infantry
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 fighter and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 1 fighter, 6 infantry and 4 mech_infantrys moved from Kiangsi to Kiangsu
1 armour moved from India to 39 Sea Zone
1 armour, 1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 battleship, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour moved from 43 Sea Zone to Borneo
6 mech_infantrys moved from India to Eastern Persia
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
3 armour, 2 fighters and 2 tactical_bombers moved from Iraq to Egypt
2 transports moved from 106 Sea Zone to 109 Sea Zone
1 battleship, 1 destroyer, 2 submarines and 1 transport moved from 91 Sea Zone to 109 Sea ZoneCombat - British
Battle in 43 Sea Zone
British attack with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Borneo
Battle in Kiangsu
British attack with 1 artillery, 1 fighter, 6 infantry and 4 mech_infantrys
Japanese defend with 9 artilleries, 1 factory_minor, 3 fighters, 3 infantry and 1 tactical_bomber
British roll dice for 1 artillery, 1 fighter, 6 infantry and 4 mech_infantrys in Kiangsu, round 2 : 1/12 hits
Japanese roll dice for 9 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Kiangsu, round 2 : 7/16 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 6 infantry owned by the British lost in Kiangsu
British roll dice for 1 artillery, 1 fighter and 3 mech_infantrys in Kiangsu, round 3 : 2/5 hits
Japanese roll dice for 9 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Kiangsu, round 3 : 4/15 hits
2 infantry owned by the Japanese, 3 mech_infantrys owned by the British and 1 artillery owned by the British lost in Kiangsu
British roll dice for 1 fighter in Kiangsu, round 4 : 1/1 hits
Japanese roll dice for 9 artilleries, 3 fighters and 1 tactical_bomber in Kiangsu, round 4 : 3/13 hits
1 artillery owned by the Japanese and 1 fighter owned by the British lost in Kiangsu
Japanese win, taking Borneo from Japanese with 8 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -35
Casualties for British: 1 artillery, 1 fighter, 6 infantry and 4 mech_infantrys
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Egypt
British attack with 3 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 5 artilleries, 1 harbour and 2 infantry
British roll dice for 3 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Egypt, round 2 : 5/10 hits
Italians roll dice for 5 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Egypt, round 2 : 2/9 hits
3 artilleries owned by the Italians, 2 infantry owned by the British and 2 infantry owned by the Italians lost in Egypt
British roll dice for 3 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Egypt, round 3 : 7/8 hits
Italians roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Egypt, round 3 : 3/4 hits
1 tactical_bomber owned by the Germans, 1 fighter owned by the Germans, 1 artillery owned by the British, 2 artilleries owned by the Italians and 2 armour owned by the British lost in Egypt
British win, taking Egypt from Italians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 2 armour, 1 artillery and 2 infantry
Casualties for Italians: 5 artilleries and 2 infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Egypt to Iraq
1 aaGun and 1 infantry moved from Burma to IndiaPlace Units - British
1 artillery and 1 fighter placed in United Kingdom
3 transports placed in 109 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,3,2,5,2,4,6,3,2
British collect 32 PUs (3 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
4 armour placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,3,2,4
UK_Pacific collect 19 PUs (3 lost to blockades); end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 4 armour -
Look at them battles in Kiangsu…
How do you keep rolling above avg. round after round? Do you have your Ph.D. in luck?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 5 artilleries and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery moved from Gibraltar to 92 Sea Zone
1 artillery and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Egypt
2 fighters moved from Alexandria to Egypt
1 battleship and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 destroyer and 2 submarines moved from 95 Sea Zone to 97 Sea Zone
5 transports moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 1 artillery and 2 fighters
British defend with 1 armour and 1 harbour
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for British: 1 armourNon Combat Move - Italians
2 fighters moved from Egypt to AlexandriaPlace Units - Italians
3 artilleries placed in Southern Italy
2 artilleries and 4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 carrier moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from Java to India
1 infantry moved from Kiangsi to Anhwe
1 fighter moved from Kiangsi to AnhweCombat - ANZAC
Battle in Celebes
Battle in Anhwe
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
ANZAC roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Anhwe
ANZAC win, taking Celebes from Japanese, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - ANZAC
1 fighter moved from Anhwe to Kiangsi
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South WalesPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 fighters and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 transports moved from 98 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from Greece to 99 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
11 armour, 14 artilleries, 16 infantry and 4 mech_infantrys moved from Western Ukraine to Ukraine
1 armour and 4 mech_infantrys moved from Eastern Poland to Ukraine
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Poland to Eastern Poland
7 infantry moved from Novgorod to KareliaCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Egypt
Germans attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour; French defend with 2 infantry
Germans win, taking Egypt from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for French: 2 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
3 aaGuns moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Germany to Western Germany
3 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
2 aaGuns moved from Southern Italy to Northern Italy
2 mech_infantrys moved from Germany to Western GermanyPlace Units - Germans
2 fighters and 6 mech_infantrys placed in Western Germany
3 mech_infantrys placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
Germans collect 53 PUs (2 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Smolensk to Belarus
1 infantry moved from Smolensk to Belarus
1 artillery moved from Bryansk to Belarus
1 fighter and 3 mech_infantrys moved from Novosibirsk to Urals
1 artillery and 9 infantry moved from Russia to Vologda
1 armour moved from Shensi to Chahar
1 armour moved from Shensi to Chahar
1 mech_infantry moved from Kiangsi to Chahar
1 mech_infantry moved from Kiangsi to ChaharCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Chahar
Russians attack with 2 armour and 2 mech_infantrys
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 2 armour and 2 mech_infantrys in Chahar, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Chahar
Russians roll dice for 2 armour and 1 mech_infantry in Chahar, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Chahar
Russians win, taking Chahar from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Urals
Russians attack with 1 fighter and 3 mech_infantrys
Japanese defend with 1 armour and 2 mech_infantrys
Russians roll dice for 1 fighter and 3 mech_infantrys in Urals, round 2 : 0/4 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Urals, round 2 : 1/3 hits
1 mech_infantry owned by the Russians lost in Urals
Russians roll dice for 1 fighter and 2 mech_infantrys in Urals, round 3 : 1/3 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Urals, round 3 : 2/3 hits
1 mech_infantry owned by the Japanese and 2 mech_infantrys owned by the Russians lost in Urals
Russians roll dice for 1 fighter in Urals, round 4 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Urals, round 4 : 1/2 hits
1 fighter owned by the Russians lost in Urals
Japanese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -18
Casualties for Russians: 1 fighter and 3 mech_infantrys
Casualties for Japanese: 1 mech_infantry
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
4 aaGuns, 3 artilleries and 53 infantry moved from Bryansk to Rostov
1 infantry moved from Tambov to RostovPlace Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
These dice are making me laugh so hard… :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
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They make me smile as well :wink:
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Nothing I can do about it…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Manchuria to Chahar
1 armour and 1 mech_infantry moved from Urals to Kazakhstan
Japanese take Novosibirsk from Russians
Japanese take Kazakhstan from Russians
7 artilleries moved from Kiangsu to Kiangsi
1 destroyer moved from 19 Sea Zone to 5 Sea Zone
1 destroyer moved from 19 Sea Zone to 7 Sea Zone
1 artillery moved from Kiangsu to Anhwe
1 bomber moved from Manchuria to Chahar
1 tactical_bomber moved from Kiangsu to Chahar
3 fighters moved from Kiangsu to Kiangsi
3 tactical_bombers moved from 19 Sea Zone to Kiangsi
1 fighter moved from 19 Sea Zone to Kiangsi
3 fighters moved from 19 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 44 Sea Zone
2 tactical_bombers moved from Philippines to 43 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Manchuria to Anhwe
2 artilleries and 2 infantry moved from Manchuria to 19 Sea Zone
1 artillery moved from Amur to Manchuria
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from 20 Sea Zone to KiangsiCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Units damaged: 1 battleship owned by the British
Japanese win, taking 43 Sea Zone from UK_Pacific with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 49
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Casualties for Japanese: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in New Guinea
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking New Guinea from ANZAC, taking Kwangtung from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 armour and 1 mech_infantry
Japanese win, taking Chahar from Chinese with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in Kiangsi
Japanese attack with 8 artilleries, 4 fighters, 1 infantry and 3 tactical_bombers
British defend with 2 aaGuns; ANZAC defend with 1 fighter; Chinese defend with 1 artillery and 5 infantry
Japanese win, taking Kiangsi from Chinese with 6 artilleries, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 28
Casualties for British: 2 aaGuns
Casualties for ANZAC: 1 fighter
Casualties for Chinese: 1 artillery and 5 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery and 1 bomber
ANZAC defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 carriers moved from 19 Sea Zone to 35 Sea Zone
3 fighters moved from 43 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
4 fighters moved from Kiangsi to 19 Sea Zone
3 tactical_bombers moved from Kiangsi to Kiangsu
1 bomber moved from Anhwe to Kiangsu
1 bomber moved from Chahar to Kiangsu
1 tactical_bomber moved from Chahar to Kiangsu
1 tactical_bomber moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
2 infantry placed in Kiangsu
3 infantry placed in Manchuria
2 fighters placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total -
What???
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Units damaged: 1 battleship owned by the British
Japanese win, taking 43 Sea Zone from UK_Pacific with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 49
Casualties for British: 1 battleship, 1 cruiser, 2 destroyers and 1 transport
Casualties for Japanese: 1 submarine -
What???
Battle in Chahar
Japanese attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 armour and 1 mech_infantry
Japanese win, taking Chahar from Chinese with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Russians: 2 armour and 1 mech_infantry -
Every single battle you go way ahead of avg.
Why should I even continue if this dice rolling program is going so out of whack against me and benefiting you?
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I see you took my destroyer off and then rolled a 2 for your sub…
It doesn’t matter now then game is ruined cause of luck…
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Do you give up?
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Debating
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 3 fighters; Remaining resources: 1 PUs;Combat Move - Americans
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry, 1 submarine and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 artillery, 6 infantry and 6 mech_infantrys moved from Soviet Far East to 4 Sea Zone
1 submarine moved from 4 Sea Zone to 7 Sea Zone
1 fighter moved from 4 Sea Zone to 7 Sea Zone
4 fighters and 1 tactical_bomber moved from 4 Sea Zone to 7 Sea Zone
1 artillery, 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 6 infantry, 6 mech_infantrys, 1 submarine and 7 transports moved from 4 Sea Zone to 5 Sea Zone
1 artillery, 6 infantry and 6 mech_infantrys moved from 5 Sea Zone to AmurCombat - Americans
Battle in Gibraltar
Battle in Morocco
Battle in 5 Sea Zone
Americans attack with 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 1 submarine and 7 transports
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 5 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 2 destroyers and 7 transports in 5 Sea Zone, round 2 : 4/7 hits
Japanese roll dice for 1 destroyer in 5 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 5 Sea Zone
Americans win, taking Gibraltar from Italians, taking Morocco from Germans with 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 1 submarine and 7 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Amur
Battle in 7 Sea Zone
Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters and 1 tactical_bomber in 7 Sea Zone, round 2 : 6/6 hits
Japanese roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 7 Sea Zone
Americans win, taking Amur from Japanese with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 7 Sea Zone to 5 Sea ZonePlace Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
3 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs





