@Avner said in L26 BM4 Avner(X) vs discalced(L+22):
scramble?
no scramble
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
Combat - ANZAC
Battle in Malaya
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 harbour and 1 infantry
ANZAC win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
3 fighters moved from Queensland to Caroline Islands
2 infantry moved from Iraq to Trans-Jordan
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 fighter moved from United Kingdom to Morocco
Combat - French
Non Combat Move - French
Turn Complete - French
that rocket tech is deadly…. :cry:
It’s fabulous for Germany and the UK that basically starts with 2 rockets in range of each other.
If I was ANZ and diced it I would be less excited that’s for sure.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Germans spend 5 on tech rolls
Purchase Units - Germans
Germans buy 1 airfield, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
Rocket attack in United Kingdom does 4 damage to factory_major owned by British
Rockets in France roll: 4
Rocket attack in Russia does 4 damage to factory_major owned by Russians
Rockets in Eastern Poland roll: 4
Rocket attack in Scotland does 3 damage to airfield owned by British
Rockets in Western Germany roll: 3
3 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Eastern Poland to Ukraine
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
3 bombers moved from Eastern Poland to 115 Sea Zone
2 bombers moved from Eastern Poland to Novgorod
1 fighter and 2 tactical_bombers moved from Eastern Poland to Baltic States
1 fighter moved from Eastern Poland to Novgorod
4 infantry moved from Karelia to Novgorod
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
7 mech_infantrys moved from Germany to Baltic States
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
9 armour, 15 artilleries, 17 infantry and 7 mech_infantrys moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Ukraine
Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Ukraine from Russians with 3 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 9 armour, 15 artilleries, 17 infantry and 7 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 9 armour, 15 artilleries, 17 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 3 bombers, 2 destroyers and 1 transport
Russians defend with 1 submarine
Germans win with 3 bombers, 2 destroyers and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Baltic States
Germans attack with 1 fighter, 7 mech_infantrys and 2 tactical_bombers
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 1 fighter, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Novgorod
Germans attack with 1 artillery, 2 bombers, 1 fighter and 5 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Novgorod from Russians with 1 artillery, 2 bombers, 1 fighter and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 bombers moved from 115 Sea Zone to Eastern Poland
1 fighter and 2 tactical_bombers moved from Baltic States to Eastern Poland
2 bombers and 1 fighter moved from Novgorod to Eastern Poland
2 aaGuns moved from Eastern Poland to Western Ukraine
3 fighters and 3 tactical_bombers moved from Ukraine to Eastern Poland
Place Units - Germans
1 airfield placed in Romania
1 submarine placed in 112 Sea Zone
6 mech_infantrys placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Belarus
3 infantry moved from Bryansk to Ukraine
2 fighters and 1 tactical_bomber moved from Russia to Ukraine
2 fighters moved from Russia to Belarus
1 fighter moved from Russia to Ukraine
Combat - Russians
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 mech_infantrys
Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 mech_infantrys
Casualties for Russians: 3 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Russia
4 aaGuns, 2 armour, 3 artilleries, 3 fighters, 38 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Rostov to Russia
2 fighters moved from Belarus to Russia
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 artillery and 5 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
1 artillery and 2 infantry placed in Volgograd
1 armour, 1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
I’m leaving town for the next two weeks and expect my play time to be reduced, I’m returning home Oct 13th.
I have been looking at this move for a full day now; I feel like I’m sitting looking at a board just waiting for you to say, “you know it’s checkmate in four right?”
@PGMatt:
I’m leaving town for the next two weeks and expect my play time to be reduced, I’m returning home Oct 13th.
I have been looking at this move for a full day now; I feel like I’m sitting looking at a board just waiting for you to say, “you know it’s checkmate in four right?”
ha! I don’t know. You’ve got those rockets!
you rolled? Map?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Japanese
Japanese spend 0 on tech rolls
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 2 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs; 1 techTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Novosibirsk
Japanese take Novosibirsk from Russians
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 50 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 bombers moved from Yunnan to Malaya
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 artilleries and 1 infantry moved from Yunnan to Shan State
1 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 35 Sea Zone to Shan State
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 cruiser and 2 transports
ANZAC defend with 1 transport
Japanese win, taking 37 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 2 artilleries, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers and 3 infantry
ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 battleships, 3 carriers and 1 cruiser moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Shan State to 36 Sea Zone
2 bombers moved from Malaya to French Indo China
2 fighters and 2 tactical_bombers moved from Kweichow to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Yunnan to Shensi
Place Units - Japanese
2 carriers and 1 destroyer placed in 6 Sea Zone
1 destroyer placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs; 2 techTokens;
Combat Move - Americans
1 bomber moved from Queensland to 37 Sea Zone
1 destroyer moved from 34 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
2 fighters moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from 33 Sea Zone to 18 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 17 Sea Zone
1 fighter moved from 33 Sea Zone to 18 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 91 Sea Zone to Gibraltar
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
Combat - Americans
Americans creates battle in territory 22 Sea Zone
Battle in 35 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 22 Sea Zone from Japanese, taking 35 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Philippines
Battle in Gibraltar
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 harbour and 2 infantry
Americans win, taking Philippines from Japanese with 2 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 artillery and 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in 18 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 cruiser and 2 transports
Japanese win with 1 cruiser and 2 transports remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 17 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone
2 fighters moved from 18 Sea Zone to 33 Sea Zone
2 fighters moved from 35 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 destroyer moved from 22 Sea Zone to 33 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to Central United States
Place Units - Americans
1 infantry placed in Central United States
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - British
British spend 0 on tech rolls
Purchase Units - British
British buy 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 battleship and 1 cruiser moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from India to Burma
2 fighters moved from India to Burma
1 bomber moved from Persia to Ethiopia
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from United Kingdom to 109 Sea Zone
Combat - British
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Ethiopia
British attack with 1 artillery, 1 bomber and 1 infantry
Italians defend with 1 infantry
British win, taking Ethiopia from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 109 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
retreated to 109 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Non Combat Move - British
1 fighter moved from 109 Sea Zone to United Kingdom
1 transport moved from 82 Sea Zone to 70 Sea Zone
3 infantry moved from Trans-Jordan to Egypt
2 armour, 1 fighter, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from French Equatorial Africa to Egypt
3 armour moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 armour moved from Persia to Trans-Jordan
1 fighter moved from Persia to Egypt
2 tactical_bombers moved from Persia to Egypt
1 bomber moved from Ethiopia to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 transport moved from 70 Sea Zone to 71 Sea Zone
2 fighters moved from Burma to India
Place Units - British
1 factory_minor placed in Egypt
1 fighter and 2 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,5
British collect 35 PUs; end with 35 PUs total
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Italians
Italians spend 0 on tech rolls
Purchase Units - Italians
Italians buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 91 Sea Zone
one of my subs hit; do you have a OOL in mind?
hit to carrier, otherise max defense
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Italians
Italians spend 0 on tech rolls
Purchase Units - Italians
Italians buy 2 destroyers and 2 submarines; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Italians
1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 submarines moved from 92 Sea Zone to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 91 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Units damaged: 1 carrier owned by the Americans
Italians win with 1 bomber, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 48
Casualties for Italians: 1 carrier and 2 submarines
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Non Combat Move - Italians
2 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from 91 Sea Zone to Gibraltar
2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries and 1 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 93 Sea Zone to 91 Sea Zone
2 artilleries and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk
2 infantry moved from Bessarabia to Ukraine
Place Units - Italians
2 destroyers and 2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Morocco to United Kingdom
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Germans spend 0 on tech rolls
Purchase Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans buy 1 airfield, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Germans
Rocket attack in Scotland does 3 damage to airfield owned by British
Rockets in France roll: 4
Rocket attack in Russia does 2 damage to factory_major owned by Russians
Rockets in Eastern Poland roll: 2
Rocket attack in United Kingdom does 1 damage to airfield owned by British
Rockets in Western Germany roll: 6
Rocket attack in Egypt does 6 damage to harbour owned by British
Rockets in Romania roll: 6
Rocket attack in Russia does 3 damage to factory_major owned by Russians
Rockets in Novgorod roll: 3
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 2 infantry moved from Novgorod to Belarus
2 infantry moved from Novgorod to Archangel
2 bombers moved from Eastern Poland to Volgograd
7 mech_infantrys moved from Western Ukraine to Ukraine
7 mech_infantrys moved from Ukraine to Rostov
3 bombers moved from Eastern Poland to Rostov
1 armour moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
7 mech_infantrys moved from Baltic States to Archangel
1 submarine moved from 109 Sea Zone to 117 Sea Zone
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 armour moved from Bryansk to Rostov
8 armour moved from Western Ukraine to Rostov
2 fighters and 2 tactical_bombers moved from Eastern Poland to Belarus
3 tactical_bombers moved from Eastern Poland to Rostov
Combat - Germans
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 5,8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Belarus
Germans attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 9 armour, 3 bombers, 7 mech_infantrys and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 9 armour, 3 bombers, 6 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers and 3 tactical_bombers moved from Rostov to Ukraine
1 infantry moved from Western Ukraine to Bryansk
2 aaGuns, 15 artilleries and 16 infantry moved from Western Ukraine to Ukraine
3 fighters moved from Eastern Poland to Western Germany
2 destroyers and 1 transport moved from 115 Sea Zone to 113 Sea Zone
6 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 2 tactical_bombers moved from Belarus to Ukraine
2 bombers moved from Volgograd to Ukraine
Place Units - Germans
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
1 submarine placed in 110 Sea Zone
1 airfield placed in Ukraine
3 infantry placed in Western Germany
2 infantry placed in France
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs