Ok. I was feeling pretty good about how I was going this game. USSR aren’t supposed to reach Norway without the other allies helping.
If you change your mind, we can probably continue.
To stop a 100% chance? No. You should have kept playing
Take the AAA off first, and I may as well wish you good luck, because it doesn’t matter
Even if you wiped out Berlin with the Americans and took 0 losses, you would have nearly 0 chance. And you would have to place the 3 carriers in the Baltic! So I’m kind of annoyed that you stopped the game for this scrambling decision, when clearly the fighter will be more useful in stopping 2 cruisers and a battleship from bombarding from 113.
I could say more, what with the game dragging on for 26, 28, 30 rounds or so, but you certainly have a right to play until victory conditions are met. Why didn’t you attack my stack on Kazak, or move south to try and attack it in Persia? The 6 cities of the Pacific are all that matter. You’re spending 15 American aircraft to take Berlin. UK will probably win it and get 69 IPC’s, but what can they do with that? Build all aircraft in South Africa and Egypt?
Are you trying to salvage some respect by being able to say it took me so many rounds to win, or that you snagged Berlin before it was all over? I’m probably the only one who thinks so, but I’ve had the upper hand throughout the entire game, including when the Russians were a stone’s throw from Berlin.
It’s been fun, and you are a fantastic player - especially your ability to avoid mistakes and to see everything that’s possible in the short term, and I’ve had a good time throughout. But this asking for a scrambling decision for 112 and holding the game up for another day again, kind of made me snap.
Axis-dominion’s post removed. Don’t troll
If you must post something to this game thread, now would be a good time to admit that your analysis was wrong. This was an Axis win all the way
If you want to speed up the game - then give scrambling orders in advance.
You could easilly have mentioned in advance that you did not want to try to keep my US navy in z112.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Suiyuyan
1 infantry placed in Kansu
Chinese undo move 3.
Chinese undo move 2.
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
scramble?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - British
British buy 2 artilleries, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Germany
2 bombers moved from Normandy Bordeaux to Germany
1 fighter moved from Normandy Bordeaux to Germany
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Caucasus to Volgograd
British take Volgograd from Germans
1 infantry moved from Caucasus to Rostov
British take Rostov from Germans
2 mech_infantrys moved from Eastern Persia to Turkmenistan
1 submarine moved from 91 Sea Zone to 83 Sea Zone
1 mech_infantry moved from Belgian Congo to Nigeria
1 mech_infantry moved from Belgian Congo to French Central Africa
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - British
British buy 2 artilleries, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Germany
2 bombers moved from Normandy Bordeaux to Germany
1 fighter moved from Normandy Bordeaux to Germany
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Caucasus to Volgograd
British take Volgograd from Germans
1 infantry moved from Caucasus to Rostov
British take Rostov from Germans
2 mech_infantrys moved from Eastern Persia to Turkmenistan
1 submarine moved from 91 Sea Zone to 83 Sea Zone
1 mech_infantry moved from Belgian Congo to Nigeria
1 mech_infantry moved from Belgian Congo to French Central Africa
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
Combat - British
Battle in Germany
British attack with 1 artillery, 2 bombers, 1 fighter and 3 infantry
Germans defend with 1 factory_major and 3 fighters
British captures 69PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 3 fighters
Casualties for British: 3 infantry
Battle in 41 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 109 Sea Zone
British attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
British win, taking 109 Sea Zone from Germans with 1 cruiser remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 83 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
4 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Caucasus to Eastern Persia
1 fighter moved from Germany to 113 Sea Zone
2 bombers moved from Germany to Norway
1 artillery and 1 infantry moved from Finland to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 113 Sea Zone to Norway
Place Units - British
2 submarines placed in 71 Sea Zone
1 mech_infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Normandy Bordeaux
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,6
British collect 42 PUs (2 lost to blockades); end with 111 PUs total
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
If you want to speed up the game - then give scrambling orders in advance.
You could easilly have mentioned in advance that you did not want to try to keep my US navy in z112.
How could I do that, when I don’t know what you’re going to put there?! You had 1 fighter there
You shouldn’t have waited for a scramble decision in that situation. Don’t try to put it on me
You were able to go 2 rounds and still escape with 2 bombers? That is sick. But you needed to be more focused on Japan :-D
I want to say,
Most of the frustration is just from the time difference between us, which is no-one’s fault, obviously.
I am impressed by your skills and survival abilities. And I sympathize with you in advance that you are finally breaking through in Europe only to lose to Japan - that is the worst. One of my first games was like that and I vowed “never again”
Unbelievable game, and you just added another memorable chapter to it - very shrewd move, like the Z98 raid early.
Hitler escaped to Brazil, knowing the raid was coming. He will be issuing insane orders from there
Hitler escaped to Brazil, knowing the raid was coming. He will be issuing insane orders from there
:lol: :lol: :lol:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Belarus to Vyborg
1 bomber moved from Southern Italy to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 armour moved from Northern Italy to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
3 infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Northern Italy to Denmark
1 infantry moved from Western Germany to Denmark
Sorry I went off a little - you’ve been a GREAT opponent in every way!
Scramble to 110?
Yes - scramble please.
OOL: AC, DD, AC, FTR
Thank you!
Continuing, then
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Belarus to Vyborg
1 bomber moved from Southern Italy to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 armour moved from Northern Italy to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
3 infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Northern Italy to Denmark
1 infantry moved from Western Germany to Denmark
Combat - Italians
Americans scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in Denmark
Italians attack with 1 armour, 6 infantry and 2 mech_infantrys
Americans defend with 1 infantry
Italians win, taking Denmark from Americans with 1 armour, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Vyborg
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Vyborg from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Italians attack with 3 bombers
Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Units damaged: 1 carrier owned by the Americans
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is -12
Casualties for Italians: 3 bombers
Casualties for Americans: 1 carrier and 1 destroyer
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Italians
1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
2 aaGuns moved from Western Germany to Denmark
Place Units - Italians
1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,3,3,6,4,6,3,1,5,6,4,3
Italians collect 6 PUs (10 lost to blockades); end with 6 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 11 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Politics - Germans
Germans takes Political Action: Political Action Axis To War With TrueNeutrals
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Germans succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Combat Move - Germans
1 infantry moved from Samara to Volgograd
1 artillery moved from Samara to Volgograd
1 bomber moved from Russia to 112 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
2 bombers and 1 fighter moved from Western Germany to 112 Sea Zone
1 artillery moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Americans
2 infantry moved from Ukraine to Rostov
3 mech_infantrys moved from Yugoslavia to Germany
1 mech_infantry moved from Northern Italy to Germany
1 infantry moved from Western Germany to Germany
2 mech_infantrys moved from Western Germany to Germany
1 armour moved from Western Germany to Germany
4 infantry moved from Western Germany to Germany
1 infantry moved from Kazakhstan to Tsinghai
1 fighter moved from Russia to Rostov
1 armour moved from Samara to Tsinghai
1 mech_infantry moved from Samara to Tsinghai
1 infantry moved from Kazakhstan to Sikang
1 armour moved from Kazakhstan to Sikang
1 armour moved from Kazakhstan to Sikang
1 mech_infantry moved from Novosibirsk to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 mech_infantry moved from Novosibirsk to Yenisey
Germans take Yenisey from Russians
2 armour and 1 mech_infantry moved from Novosibirsk to Kansu
1 tactical_bomber moved from Russia to Turkmenistan
1 infantry moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Turkmenistan
1 artillery moved from Kazakhstan to Turkmenistan
14 artilleries moved from Kazakhstan to Afghanistan
1 mech_infantry moved from Kazakhstan to Tsinghai
1 armour moved from Kazakhstan to Tsinghai
1 armour moved from Kazakhstan to Sikang
1 infantry moved from Kazakhstan to Volgograd
15 infantry moved from Kazakhstan to Afghanistan