2014 Championship – (4) Ghostglider(+21) v (2) Gamerman01(Axis)


  • Whew!  I finally get a break from flying over AA on SBR missions


  • Well, Moscow’s anyway….  :-P


  • Russia is now the third most wealthy nation in the game  :-o


  • I’m working on that….  :-D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Kansu to Novosibirsk
                1 infantry moved from Tsinghai to Kazakhstan
                1 infantry moved from Shan State to Burma
                1 infantry moved from Shan State to Burma
                1 armour moved from Szechwan to Tsinghai
                      Japanese take Sikang from Chinese
                1 tactical_bomber moved from Shensi to Kazakhstan
                1 bomber moved from Shensi to Kazakhstan
                1 tactical_bomber moved from Shensi to Novosibirsk
                1 bomber moved from Shensi to Novosibirsk
                2 bombers moved from Shensi to Burma

    Combat - Japanese
                Battle in Novosibirsk
                    Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Novosibirsk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Burma
                    Japanese attack with 2 bombers and 2 infantry
                    British defend with 2 infantry
                    Japanese win with 2 bombers remaining. Battle score for attacker is 0
                    Casualties for British: 2 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Kazakhstan
                    Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Kazakhstan from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber moved from Kazakhstan to Tsinghai
                1 tactical_bomber moved from Novosibirsk to Tsinghai
                1 infantry moved from Tsagaan Olom to Kansu
                1 infantry moved from Suiyuyan to Kansu
                1 bomber moved from Novosibirsk to Szechwan
                1 bomber moved from Kazakhstan to Szechwan
                2 bombers moved from Burma to Szechwan
                2 artilleries and 5 infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Szechwan to Kansu
                1 infantry moved from Chahar to Suiyuyan
                1 infantry moved from Shan State to Yunnan
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry moved from Malaya to Shan State
                2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 aaGun moved from Japan to 6 Sea Zone
                1 aaGun and 1 infantry moved from Amur to Siberia
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 bomber moved from Japan to Caroline Islands
                1 fighter moved from 6 Sea Zone to Caroline Islands
                1 artillery moved from Kansu to Tsinghai
                1 aaGun moved from Kansu to Timguska
                1 mech_infantry moved from Shensi to Timguska
                1 armour moved from Tsinghai to Timguska
                1 armour moved from Tsinghai to Timguska
                1 mech_infantry moved from Tsinghai to Timguska
                2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 submarine moved from 72 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from Shensi to Szechwan
                1 armour moved from Tsinghai to Szechwan
                1 battleship moved from 6 Sea Zone to 35 Sea Zone
                1 cruiser moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 1 Sea Zone
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 armour and 1 bomber placed in Japan
                2 destroyers, 2 fighters and 2 submarines placed in 6 Sea Zone
                2 infantry placed in Japan
                Japanese undo move 1.
                1 bomber placed in Japan
                1 infantry placed in Japan
                1 armour, 1 artillery and 1 infantry placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,2
                Japanese collect 76 PUs (2 lost to blockades); end with 77 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs


  • Test summary from TripleA, engine version: 1.8.0.9, time: 21:24:25


  • Setting up a new game, forgot to change the box for Play by Forum - just ignore, thanks!!!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 2 fighters moved from 10 Sea Zone to 1 Sea Zone
                1 fighter moved from 10 Sea Zone to 1 Sea Zone
                1 fighter moved from Western United States to 1 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
                2 infantry moved from 63 Sea Zone to New Zealand
                1 fighter moved from 54 Sea Zone to New Zealand
                1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
                1 artillery moved from 125 Sea Zone to Norway

    Combat - Americans
                Battle in Norway
                Battle in New Zealand
                    Americans attack with 1 fighter and 2 infantry
                    Japanese defend with 1 airfield, 1 artillery and 1 harbour
                        Americans roll dice for 1 fighter and 2 infantry in New Zealand, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in New Zealand, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in New Zealand
                    Americans win, taking Norway from Germans, taking New Zealand from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 1 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 4 fighters in 1 Sea Zone, round 2 :  2/5 hits
                        Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 1 Sea Zone
                    Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                4 fighters moved from 1 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 infantry and 2 mech_infantrys moved from Western United States to British Columbia
                1 aaGun, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from New Zealand to 54 Sea Zone
                1 submarine moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from Tunisia to Libya
                1 fighter moved from Eastern Persia to Russia
                1 fighter moved from Egypt to Eastern Persia
                1 fighter moved from Iraq to Eastern Persia
                2 carriers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                3 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Gibraltar to 110 Sea Zone
                3 bombers moved from Russia to Egypt
                1 mech_infantry moved from Egypt to Iraq
                1 fighter moved from 54 Sea Zone to Queensland

    Place Units - Americans
                2 fighters placed in Western United States
                1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    British Columbia : 1 aaGun, 1 infantry and 2 mech_infantrys
        Queensland : 1 artillery and 1 fighter
        New Zealand : 2 infantry
        Western United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Aleutian Islands : 3 infantry and 1 mech_infantry
        Hawaiian Islands : 3 aaGuns, 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
        26 Sea Zone : 1 flag, 1 battleship, 4 carriers, 3 destroyers, 6 fighters and 1 transport
        10 Sea Zone : 1 carrier, 3 destroyers and 2 submarines
        1 Sea Zone : 1 flag, 1 destroyer
        63 Sea Zone : 1 flag, 1 transport
        54 Sea Zone : 4 carriers, 1 destroyer, 3 fighters, 2 infantry, 3 submarines and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Egypt : 3 bombers
        Norway : 1 flag, 1 artillery
        Libya : 1 infantry
        Russia : 2 fighters
        125 Sea Zone : 1 transport
        106 Sea Zone : 1 flag
        89 Sea Zone : 1 flag
        93 Sea Zone : 1 flag
        97 Sea Zone : 1 flag, 3 submarines
        Iraq : 1 mech_infantry
        Eastern Persia : 2 fighters
        101 Sea Zone : 1 flag
        Brazil : 1 flag
        Suriname : 2 infantry
        110 Sea Zone : 1 fighter

    Production/PUs Summary :

    Germans : 49 / 58
        Russians : 21 / 66
        Japanese : 76 / 82
        Americans : 55 / 75
        Chinese : 0 / 4
        British : 28 / 34
        UK_Pacific : 6 / 9
        Italians : 13 / 10
        ANZAC : 10 / 11
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Production/PUs Summary :

    Germans : 49 / 58
        Russians : 21 / 66
        Japanese : 76 / 82
        Americans : 55 / 75
        Chinese : 0 / 4
        British : 28 / 34
        UK_Pacific : 6 / 9
        Italians : 13 / 10
        ANZAC : 10 / 11
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - British
                3 fighters moved from 110 Sea Zone to 113 Sea Zone
                3 fighters moved from United Kingdom to 113 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 bomber and 1 tactical_bomber moved from Eastern Persia to Kazakhstan


  • Scramble from W.GER?
    if yes - to defend 1 sub in z11 or to defend 2 TRN, 1 DD, 1 CRU in z113  :wink:
    Can you give OOL for z113 - I assume max. defense, but just want to be sure…

    :-o :-o The attack you mentioned earlier on z113  :-o :-o


  • Yes, I think I have to scramble to 113 - 3 fighters

    I don’t know what I was thinking - even without considering USA take of Norway all you had to do was buy a carrier to attack with 6 -

    Well, I still have a fighting chance against 6… - time to set the RAF back


  • And yes, of course lose the destroyer first, then the cruiser


  • Wow - not fair dice… sorry man


  • Freaking sucks


  • Man, that is so HUGE
    Those dang UK fighters are a nightmare, and now you did what Zhukov did to me and eliminated the German fleet + 3 fighters for almost nothing.  Well, we have a game now.  I just can’t get anything to stick on you


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 fighters moved from 110 Sea Zone to 113 Sea Zone
                3 fighters moved from United Kingdom to 113 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 bomber and 1 tactical_bomber moved from Eastern Persia to Kazakhstan

    Combat - British
                Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in 112 Sea Zone
                    British attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 transport; Americans loiter and taunt
                    Germans defend with 1 submarine
                        British roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 transport in 112 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 112 Sea Zone
                    British win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 113 Sea Zone
                    British attack with 6 fighters
                    Germans defend with 1 cruiser, 1 destroyer, 3 fighters and 2 transports
                        British roll dice for 6 fighters in 113 Sea Zone, round 2 :  4/6 hits
                        Germans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 113 Sea Zone, round 2 :  1/5 hits
                        1 cruiser owned by the Germans, 1 fighter owned by the British, 1 destroyer owned by the Germans and 2 fighters owned by the Germans lost in 113 Sea Zone
                        British roll dice for 5 fighters in 113 Sea Zone, round 3 :  3/5 hits
                        Germans roll dice for 1 fighter and 2 transports in 113 Sea Zone, round 3 :  0/1 hits
                        2 transports owned by the Germans and 1 fighter owned by the Germans lost in 113 Sea Zone
                    British win with 5 fighters remaining. Battle score for attacker is 54
                    Casualties for Germans: 1 cruiser, 1 destroyer, 3 fighters and 2 transports
                    Casualties for British: 1 fighter
                Battle in Denmark
                Battle in Kazakhstan
                    British attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kazakhstan
                    British win, taking Denmark from Germans, taking Kazakhstan from Japanese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 bomber moved from Kazakhstan to Russia
                1 tactical_bomber moved from Kazakhstan to Eastern Persia
                2 mech_infantrys moved from Egypt to Iraq
                3 mech_infantrys moved from Ethiopia to Egypt
                4 infantry moved from Rhodesia to Union of South Africa
                3 infantry moved from Rhodesia to Belgian Congo
                1 artillery and 3 infantry moved from Ethiopia to Anglo Egyptian Sudan
                2 aaGuns and 1 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from India to Eastern Persia
                1 infantry moved from Iraq to Northwest Persia
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                3 fighters moved from 113 Sea Zone to 112 Sea Zone
                2 fighters moved from 113 Sea Zone to Norway
                2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                2 aaGuns and 4 infantry moved from 112 Sea Zone to Norway
                1 fighter moved from 112 Sea Zone to Norway
                1 fighter moved from 112 Sea Zone to Norway

    Place Units - British
                1 destroyer placed in 71 Sea Zone
                1 infantry and 2 mech_infantrys placed in Egypt
                5 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
                British collect 29 PUs (1 lost to blockades); end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Place Units - UK_Pacific
                3 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,5,5,4,4
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 3 infantry

    Territory Summary for British and UK_Pacific :

    British Columbia : 1 armour, 1 artillery and 2 infantry
        India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 21 infantry
        Kazakhstan : 1 mech_infantry
        26 Sea Zone : 1 battleship
        Belgian Congo : 3 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 2 aaGuns and 1 infantry
        Gibraltar : 1 airfield and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor, 1 harbour, 1 infantry and 5 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 4 infantry
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 factory_major, 1 harbour and 6 infantry
        Anglo Egyptian Sudan : 1 artillery and 3 infantry
        Norway : 2 aaGuns, 4 fighters and 4 infantry
        Denmark : 1 flag, 1 infantry
        Russia : 1 bomber
        112 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 4 transports
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 flag
        93 Sea Zone : 2 submarines
        97 Sea Zone : 3 submarines
        Iraq : 1 armour, 2 infantry and 2 mech_infantrys
        Eastern Persia : 1 flag, 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
        71 Sea Zone : 1 destroyer
        Northwest Persia : 1 infantry
        105 Sea Zone : 1 flag, 2 submarines

    Production/PUs Summary :

    Germans : 47 / 58
        Russians : 22 / 66
        Japanese : 75 / 82
        Americans : 55 / 75
        Chinese : 0 / 4
        British : 30 / 34
        UK_Pacific : 6 / 3
        Italians : 13 / 10
        ANZAC : 10 / 11
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Western Germany to 125 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                1 artillery moved from Belarus to Bryansk
                      Italians take Bryansk from Russians
                1 armour moved from Ukraine to Rostov
                1 mech_infantry moved from Ukraine to Rostov
                1 armour moved from Belarus to Rostov
                1 fighter moved from Southern Italy to Rostov

    Combat - Italians
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 6 damage total.
                Battle in 125 Sea Zone
                    Italians attack with 1 bomber
                    French defend with 1 infantry; Americans defend with 1 transport
                    Italians win with 1 bomber remaining. Battle score for attacker is 10
                    Casualties for French: 1 infantry
                    Casualties for Americans: 1 transport
                Battle in Rostov
                    Italians attack with 2 armour, 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -7
                    Casualties for Italians: 1 armour and 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Rostov: 1 fighter
                EDIT: Adding units owned by Italians to Rostov: 1 armour
                EDIT: Turning off Edit Mode
                4 aaGuns moved from Northern Italy to Western Germany
                1 infantry moved from Northern Italy to Western Germany
                1 mech_infantry moved from Western Germany to Poland
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from 125 Sea Zone to Western Germany
                1 fighter moved from Southern Italy to Ukraine

    Place Units - Italians
                2 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,6,3,6,5,1,5,1,3,2
                Italians collect 5 PUs (11 lost to blockades); end with 5 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea

    Combat - ANZAC
                Battle in New Guinea

    Non Combat Move - ANZAC
                1 fighter moved from Eastern Persia to Russia

    Place Units - ANZAC
                1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 harbour, 1 infantry and 2 mech_infantrys
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 2 artilleries and 4 infantry
        New Guinea : 2 infantry
        46 Sea Zone : 1 transport
        54 Sea Zone : 1 flag, 5 fighters
        62 Sea Zone : 1 transport
        Russia : 1 fighter

    Production/PUs Summary :

    Germans : 47 / 58
        Russians : 19 / 66
        Japanese : 75 / 82
        Americans : 55 / 75
        Chinese : 0 / 4
        British : 30 / 34
        UK_Pacific : 6 / 3
        Italians : 16 / 10
        ANZAC : 10 / 11
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Eastern Persia to Russia
                3 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 3 infantry
        United Kingdom : 1 infantry
        Russia : 1 fighter
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 47 / 58
        Russians : 19 / 66
        Japanese : 75 / 82
        Americans : 55 / 75
        Chinese : 0 / 4
        British : 30 / 34
        UK_Pacific : 6 / 3
        Italians : 16 / 10
        ANZAC : 10 / 11
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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