Scramble to sz27?
2014 Championship – (4) Ghostglider(+21) v (2) Gamerman01(Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shan State to Burma
1 infantry moved from Shan State to Burma
1 armour moved from Szechwan to Tsinghai
Japanese take Sikang from Chinese
1 tactical_bomber moved from Shensi to Kazakhstan
1 bomber moved from Shensi to Kazakhstan
1 tactical_bomber moved from Shensi to Novosibirsk
1 bomber moved from Shensi to Novosibirsk
2 bombers moved from Shensi to BurmaCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 2 bombers and 2 infantry
British defend with 2 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kazakhstan
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Kazakhstan to Tsinghai
1 tactical_bomber moved from Novosibirsk to Tsinghai
1 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Suiyuyan to Kansu
1 bomber moved from Novosibirsk to Szechwan
1 bomber moved from Kazakhstan to Szechwan
2 bombers moved from Burma to Szechwan
2 artilleries and 5 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to Shan State
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from Amur to Siberia
1 mech_infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 bomber moved from Japan to Caroline Islands
1 fighter moved from 6 Sea Zone to Caroline Islands
1 artillery moved from Kansu to Tsinghai
1 aaGun moved from Kansu to Timguska
1 mech_infantry moved from Shensi to Timguska
1 armour moved from Tsinghai to Timguska
1 armour moved from Tsinghai to Timguska
1 mech_infantry moved from Tsinghai to Timguska
2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 72 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Shensi to Szechwan
1 armour moved from Tsinghai to Szechwan
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 armour and 1 bomber placed in Japan
2 destroyers, 2 fighters and 2 submarines placed in 6 Sea Zone
2 infantry placed in Japan
Japanese undo move 1.
1 bomber placed in Japan
1 infantry placed in Japan
1 armour, 1 artillery and 1 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,2
Japanese collect 76 PUs (2 lost to blockades); end with 77 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
Test summary from TripleA, engine version: 1.8.0.9, time: 21:24:25
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Setting up a new game, forgot to change the box for Play by Forum - just ignore, thanks!!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 2 fighters moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 fighter moved from 54 Sea Zone to New Zealand
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery moved from 125 Sea Zone to NorwayCombat - Americans
Battle in Norway
Battle in New Zealand
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 fighter and 2 infantry in New Zealand, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in New Zealand, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in New Zealand
Americans win, taking Norway from Germans, taking New Zealand from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 1 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from 1 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 2 mech_infantrys moved from Western United States to British Columbia
1 aaGun, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from New Zealand to 54 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Tunisia to Libya
1 fighter moved from Eastern Persia to Russia
1 fighter moved from Egypt to Eastern Persia
1 fighter moved from Iraq to Eastern Persia
2 carriers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
3 bombers moved from Russia to Egypt
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 fighters placed in Western United States
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
British Columbia : 1 aaGun, 1 infantry and 2 mech_infantrys
Queensland : 1 artillery and 1 fighter
New Zealand : 2 infantry
Western United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Aleutian Islands : 3 infantry and 1 mech_infantry
Hawaiian Islands : 3 aaGuns, 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
26 Sea Zone : 1 flag, 1 battleship, 4 carriers, 3 destroyers, 6 fighters and 1 transport
10 Sea Zone : 1 carrier, 3 destroyers and 2 submarines
1 Sea Zone : 1 flag, 1 destroyer
63 Sea Zone : 1 flag, 1 transport
54 Sea Zone : 4 carriers, 1 destroyer, 3 fighters, 2 infantry, 3 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Egypt : 3 bombers
Norway : 1 flag, 1 artillery
Libya : 1 infantry
Russia : 2 fighters
125 Sea Zone : 1 transport
106 Sea Zone : 1 flag
89 Sea Zone : 1 flag
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 3 submarines
Iraq : 1 mech_infantry
Eastern Persia : 2 fighters
101 Sea Zone : 1 flag
Brazil : 1 flag
Suriname : 2 infantry
110 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 49 / 58
Russians : 21 / 66
Japanese : 76 / 82
Americans : 55 / 75
Chinese : 0 / 4
British : 28 / 34
UK_Pacific : 6 / 9
Italians : 13 / 10
ANZAC : 10 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 49 / 58
Russians : 21 / 66
Japanese : 76 / 82
Americans : 55 / 75
Chinese : 0 / 4
British : 28 / 34
UK_Pacific : 6 / 9
Italians : 13 / 10
ANZAC : 10 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
3 fighters moved from 110 Sea Zone to 113 Sea Zone
3 fighters moved from United Kingdom to 113 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 bomber and 1 tactical_bomber moved from Eastern Persia to Kazakhstan -
Scramble from W.GER?
if yes - to defend 1 sub in z11 or to defend 2 TRN, 1 DD, 1 CRU in z113 :wink:
Can you give OOL for z113 - I assume max. defense, but just want to be sure…:-o :-o The attack you mentioned earlier on z113 :-o :-o
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Yes, I think I have to scramble to 113 - 3 fighters
I don’t know what I was thinking - even without considering USA take of Norway all you had to do was buy a carrier to attack with 6 -
Well, I still have a fighting chance against 6… - time to set the RAF back
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And yes, of course lose the destroyer first, then the cruiser
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Wow - not fair dice… sorry man
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Freaking sucks
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Man, that is so HUGE
Those dang UK fighters are a nightmare, and now you did what Zhukov did to me and eliminated the German fleet + 3 fighters for almost nothing. Well, we have a game now. I just can’t get anything to stick on you -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 destroyer, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
3 fighters moved from 110 Sea Zone to 113 Sea Zone
3 fighters moved from United Kingdom to 113 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 bomber and 1 tactical_bomber moved from Eastern Persia to KazakhstanCombat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 112 Sea Zone
British attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 transport; Americans loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 transport in 112 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 112 Sea Zone
British win with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 113 Sea Zone
British attack with 6 fighters
Germans defend with 1 cruiser, 1 destroyer, 3 fighters and 2 transports
British roll dice for 6 fighters in 113 Sea Zone, round 2 : 4/6 hits
Germans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 2 transports in 113 Sea Zone, round 2 : 1/5 hits
1 cruiser owned by the Germans, 1 fighter owned by the British, 1 destroyer owned by the Germans and 2 fighters owned by the Germans lost in 113 Sea Zone
British roll dice for 5 fighters in 113 Sea Zone, round 3 : 3/5 hits
Germans roll dice for 1 fighter and 2 transports in 113 Sea Zone, round 3 : 0/1 hits
2 transports owned by the Germans and 1 fighter owned by the Germans lost in 113 Sea Zone
British win with 5 fighters remaining. Battle score for attacker is 54
Casualties for Germans: 1 cruiser, 1 destroyer, 3 fighters and 2 transports
Casualties for British: 1 fighter
Battle in Denmark
Battle in Kazakhstan
British attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kazakhstan
British win, taking Denmark from Germans, taking Kazakhstan from Japanese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 bomber moved from Kazakhstan to Russia
1 tactical_bomber moved from Kazakhstan to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
3 mech_infantrys moved from Ethiopia to Egypt
4 infantry moved from Rhodesia to Union of South Africa
3 infantry moved from Rhodesia to Belgian Congo
1 artillery and 3 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 aaGuns and 1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Iraq to Northwest Persia
1 submarine moved from 110 Sea Zone to 105 Sea Zone
3 fighters moved from 113 Sea Zone to 112 Sea Zone
2 fighters moved from 113 Sea Zone to Norway
2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns and 4 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to NorwayPlace Units - British
1 destroyer placed in 71 Sea Zone
1 infantry and 2 mech_infantrys placed in Egypt
5 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5
British collect 29 PUs (1 lost to blockades); end with 29 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2,5,5,4,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 3 infantryTerritory Summary for British and UK_Pacific :
British Columbia : 1 armour, 1 artillery and 2 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 21 infantry
Kazakhstan : 1 mech_infantry
26 Sea Zone : 1 battleship
Belgian Congo : 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 aaGuns and 1 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour, 1 infantry and 5 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 4 infantry
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_major, 1 harbour and 6 infantry
Anglo Egyptian Sudan : 1 artillery and 3 infantry
Norway : 2 aaGuns, 4 fighters and 4 infantry
Denmark : 1 flag, 1 infantry
Russia : 1 bomber
112 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 4 transports
119 Sea Zone : 1 flag
125 Sea Zone : 1 flag
93 Sea Zone : 2 submarines
97 Sea Zone : 3 submarines
Iraq : 1 armour, 2 infantry and 2 mech_infantrys
Eastern Persia : 1 flag, 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
71 Sea Zone : 1 destroyer
Northwest Persia : 1 infantry
105 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Germans : 47 / 58
Russians : 22 / 66
Japanese : 75 / 82
Americans : 55 / 75
Chinese : 0 / 4
British : 30 / 34
UK_Pacific : 6 / 3
Italians : 13 / 10
ANZAC : 10 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Western Germany to 125 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 artillery moved from Belarus to Bryansk
Italians take Bryansk from Russians
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Belarus to Rostov
1 fighter moved from Southern Italy to RostovCombat - Italians
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in United Kingdom causes 6 damage total.
Battle in 125 Sea Zone
Italians attack with 1 bomber
French defend with 1 infantry; Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 10
Casualties for French: 1 infantry
Casualties for Americans: 1 transport
Battle in Rostov
Italians attack with 2 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -7
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Rostov: 1 fighter
EDIT: Adding units owned by Italians to Rostov: 1 armour
EDIT: Turning off Edit Mode
4 aaGuns moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Western Germany to Poland
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from 125 Sea Zone to Western Germany
1 fighter moved from Southern Italy to UkrainePlace Units - Italians
2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,4,6,3,6,5,1,5,1,3,2
Italians collect 5 PUs (11 lost to blockades); end with 5 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New GuineaCombat - ANZAC
Battle in New GuineaNon Combat Move - ANZAC
1 fighter moved from Eastern Persia to RussiaPlace Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs totalTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 harbour, 1 infantry and 2 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 artilleries and 4 infantry
New Guinea : 2 infantry
46 Sea Zone : 1 transport
54 Sea Zone : 1 flag, 5 fighters
62 Sea Zone : 1 transport
Russia : 1 fighterProduction/PUs Summary :
Germans : 47 / 58
Russians : 19 / 66
Japanese : 75 / 82
Americans : 55 / 75
Chinese : 0 / 4
British : 30 / 34
UK_Pacific : 6 / 3
Italians : 16 / 10
ANZAC : 10 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 fighter moved from Eastern Persia to Russia
3 infantry moved from Egypt to Trans-JordanTurn Complete - French
Territory Summary for French :
Trans-Jordan : 3 infantry
United Kingdom : 1 infantry
Russia : 1 fighter
Iraq : 1 infantryProduction/PUs Summary :
Germans : 47 / 58
Russians : 19 / 66
Japanese : 75 / 82
Americans : 55 / 75
Chinese : 0 / 4
British : 30 / 34
UK_Pacific : 6 / 3
Italians : 16 / 10
ANZAC : 10 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 52 PUs;
Germans buy 3 armour, 1 bomber, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
1 tactical_bomber moved from Ukraine to Caucasus
1 tactical_bomber moved from Belarus to Caucasus
2 infantry moved from Western Germany to Denmark
1 armour moved from Belarus to Bryansk
Germans take Smolensk from Russians
1 bomber moved from Western Germany to United Kingdom
3 fighters moved from Novgorod to Denmark
1 bomber moved from Japan to 46 Sea Zone
1 tactical_bomber moved from Western Germany to Denmark
1 bomber moved from Southern Italy to Caucasus
1 tactical_bomber moved from Novgorod to CaucasusCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in United Kingdom causes 4 damage total.
Battle in 46 Sea Zone
Germans attack with 1 bomber
ANZAC defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Denmark
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Denmark from British with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 1 bomber, 1 mech_infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win with 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 tactical_bomber moved from Caucasus to Bryansk
1 tactical_bomber moved from Caucasus to Rostov
1 bomber and 1 tactical_bomber moved from Caucasus to Rostov
1 aaGun moved from Ukraine to Bryansk
2 aaGuns moved from Ukraine to Rostov
3 artilleries moved from Ukraine to Bryansk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
10 infantry moved from Ukraine to Bryansk
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Vyborg
3 fighters and 1 tactical_bomber moved from Denmark to Western Germany
1 armour and 2 mech_infantrys moved from Belarus to Bryansk
1 armour and 4 mech_infantrys moved from Bessarabia to Rostov
2 armour and 5 mech_infantrys moved from Ukraine to Bryansk
4 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Novgorod to Vyborg
2 infantry moved from Holland Belgium to Western Germany
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Rostov
1 armour and 4 mech_infantrys moved from Ukraine to Bryansk
3 artilleries moved from Ukraine to Rostov
2 artilleries moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Bryansk
13 infantry moved from Ukraine to Rostov
1 artillery moved from France to Western Germany
1 infantry moved from France to Western Germany
6 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 bomber moved from 46 Sea Zone to Caroline Islands
1 bomber moved from United Kingdom to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
1 submarine placed in 93 Sea Zone
1 bomber and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,1,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5,6,6
Germans collect 46 PUs (4 lost to blockades); end with 46 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 aaGun and 4 mech_infantrys
EDIT: Adding units owned by Germans to Germany: 1 aaGun and 4 mech_infantrys
EDIT: Turning off Edit Mode -
another pin prick bombing raid
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As long as there’re no smoldering heaps of twisted grey metal close to London, I guess I gotta be happy
Everything ELSE went up in flames