Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
Combat - Italians
Non Combat Move - Italians
1 armour moved from Nenetsia to Belarus
1 bomber moved from Southern Italy to Western Germany
1 bomber moved from Novgorod to Western Germany
2 aaGuns moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Bessarabia to Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,5,6,3,3,5,2,2,2,6
Italians collect 3 PUs (12 lost to blockades); end with 5 PUs total
Please use latest map - needed more defense for the UK-fleet.
I guess I downloaded your map too fast
Doesn’t look like it affected what I actually did…. if you emptied out the Med, edit me 5 IPC’s to Italy
I used your first map - please make your UK edits again and proceed
Here, I’ll do it. If the Gib fighters and destroyer are the only changes, then this next map will be correct.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
Combat - Italians
Non Combat Move - Italians
1 armour moved from Nenetsia to Belarus
1 bomber moved from Southern Italy to Western Germany
1 bomber moved from Novgorod to Western Germany
2 aaGuns moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Bessarabia to Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,5,6,3,3,5,2,2,2,6
Italians collect 3 PUs (12 lost to blockades); end with 5 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Italians from 5 to 10
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from Gibraltar: 2 fighters
EDIT: Adding units owned by British to 110 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Please use latest map - needed more defense for the UK-fleet.
Aha! A true gamer - more attempted misdirection
We both know you’re hoping I’ll miss that you can raid my transports in 113
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Ethiopia to Eastern Persia
3 fighters moved from Queensland to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 11 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from Alexandria to Egypt
Turn Complete - French
z26: 4 ANZ FTRs on 2 US AC’s
z110: 1 French INF (together with 1 US ART) on 1 US TRN
We both know you’re hoping I’ll miss that you can raid my transports in 113
Never mind. On second look, you can only attack with 4
You had 60+% chance against my fleet in the first map if you had made a combined Italy/Germany attack. Huge difference that you hit two on defense. This minor problem might be eliminated for the rest of the game with the French ready to grab any leftovers… 8-)
OK! Sounds good to me, and especially my poor Italians
And I’d have to risk a bomber against 4 1’s, plus crash my Italians into your fleet hoping for the 50/50 bomber run to succeed, plus buy 2 aircraft carriers with Germany? You’re getting too conservative, man
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
COMMENT: 4 ANZ fighters on 2 carriers on 26
COMMENT: FRE infantry and USA artillery on USA transport Z110
Germans buy 7 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from France to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Nenetsia to Vologda
1 fighter moved from Novgorod to Vologda
2 fighters moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 bomber and 2 tactical_bombers moved from Novgorod to Rostov
1 artillery and 5 infantry moved from Ukraine to Rostov
Combat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 3 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 bomber, 2 fighters, 5 infantry and 3 tactical_bombers
Russians defend with 1 aaGun and 7 infantry
It’s our roundly casualty choice in Rostov……
Keeping the AA or not?
How many hits in round 1?
The average 5 - you would have 3 units left
Keep aa
Of for……
You hit 3 times, then I hit TWO
Keeping AA and I have to move in, or keeping infantry?
keep INF - you have to fight your way in!