15L G40 Cyanight (Axis) vs alexgreat (Allies +21)

  • '14 Customizer

    Sure, that’s fine… Please use my latest post. I changed where I deployed my units.

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 8 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
                1 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                3 mech_infantrys moved from Novgorod to Bryansk
                2 mech_infantrys moved from Northwest Persia to Persia
                2 infantry moved from Finland to Norway
                1 infantry moved from Denmark to 112 Sea Zone
                1 infantry moved from Denmark to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                1 cruiser moved from 112 Sea Zone to 113 Sea Zone
                3 fighters moved from Western Germany to Normandy Bordeaux
                5 bombers moved from Western Germany to Normandy Bordeaux
                3 fighters moved from Denmark to Normandy Bordeaux
                6 mech_infantrys moved from Western Germany to Normandy Bordeaux
                2 fighters moved from 112 Sea Zone to Normandy Bordeaux
                4 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Caucasus to Persia
                1 fighter moved from Caucasus to Persia
                1 fighter moved from Caucasus to Bryansk

    Combat - Germans
                Battle in Norway
                    Germans attack with 4 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Norway from Americans with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 6 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Holland Belgium from Americans with 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Persia
                    Germans attack with 2 fighters and 2 mech_infantrys
                    French defend with 1 infantry
                    Germans win, taking Persia from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Bryansk
                    Germans attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 3 infantry
                    Germans win, taking Bryansk from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 3 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 5 bombers, 8 fighters and 6 mech_infantrys
                    French defend with 2 infantry; British defend with 2 aaGuns; Americans defend with 1 aaGun, 5 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 5 bombers, 8 fighters and 2 mech_infantrys remaining. Battle score for attacker is 42
                    Casualties for Germans: 4 mech_infantrys
                    Casualties for French: 2 infantry
                    Casualties for British: 2 aaGuns
                    Casualties for Americans: 1 aaGun, 5 armour, 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 destroyer moved from 112 Sea Zone to 113 Sea Zone
                1 carrier moved from 112 Sea Zone to 113 Sea Zone
                1 aaGun moved from Denmark to Western Germany
                2 fighters moved from Normandy Bordeaux to 113 Sea Zone
                6 fighters moved from Normandy Bordeaux to Western Germany
                5 bombers moved from Normandy Bordeaux to Western Germany
                3 mech_infantrys moved from Eastern Poland to Ukraine
                1 fighter moved from Bryansk to Caucasus
                1 fighter moved from Bryansk to Caucasus
                1 tactical_bomber moved from Bryansk to Caucasus
                9 armour and 3 mech_infantrys moved from Northwest Persia to Caucasus
                2 fighters moved from Persia to Caucasus

    Place Units - Germans
                3 artilleries placed in Ukraine
                3 mech_infantrys placed in Novgorod
                5 armour and 5 artilleries placed in Western Germany
                2 infantry placed in France
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Volgograd: 3 infantry
                EDIT: Adding units owned by Germans to Caucasus: 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
                Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 5 armour
                EDIT: Adding units owned by Germans to Germany: 5 armour and 3 mech_infantrys
                EDIT: Removing units owned by Germans from Novgorod: 3 mech_infantrys
                EDIT: Removing units owned by Germans from Western Germany: 3 artilleries
                EDIT: Adding units owned by Germans to Novgorod: 3 artilleries
                EDIT: Removing units owned by Germans from France: 2 infantry
                EDIT: Adding units owned by Germans to Western Germany: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 1 infantry
                EDIT: Adding units owned by Germans to France: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

  • '14 Customizer

    The post was delayed by the summary text error. Please use latest file.

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Timguska to Novosibirsk
                2 infantry moved from Samara to Kazakhstan
                11 mech_infantrys moved from Russia to Kazakhstan
                2 fighters moved from Russia to Kazakhstan
                1 infantry moved from Tambov to Volgograd
                      Russians take Volgograd from Germans
                1 infantry moved from Tambov to Rostov
                      Russians take Rostov from Germans
                1 artillery moved from Tambov to Bryansk
                2 infantry moved from Tambov to Bryansk
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Bryansk, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Bryansk, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Novosibirsk
                    Russians attack with 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 infantry in Novosibirsk, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Novosibirsk, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Novosibirsk
                    Russians win, taking Novosibirsk from Japanese with 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 2 fighters, 2 infantry and 11 mech_infantrys
                    Japanese defend with 3 artilleries and 6 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 11 mech_infantrys in Kazakhstan, round 2 :  2/15 hits
                        Japanese roll dice for 3 artilleries and 6 infantry in Kazakhstan, round 2 :  2/9 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kazakhstan
                        Russians roll dice for 2 fighters and 11 mech_infantrys in Kazakhstan, round 3 :  2/13 hits
                        Japanese roll dice for 3 artilleries and 4 infantry in Kazakhstan, round 3 :  4/7 hits
                        2 infantry owned by the Japanese and 4 mech_infantrys owned by the Russians lost in Kazakhstan
                        Russians roll dice for 2 fighters and 7 mech_infantrys in Kazakhstan, round 4 :  1/9 hits
                        Japanese roll dice for 3 artilleries and 2 infantry in Kazakhstan, round 4 :  2/5 hits
                        1 infantry owned by the Japanese and 2 mech_infantrys owned by the Russians lost in Kazakhstan
                        Russians roll dice for 2 fighters and 5 mech_infantrys in Kazakhstan, round 5 :  1/7 hits
                        Japanese roll dice for 3 artilleries and 1 infantry in Kazakhstan, round 5 :  2/4 hits
                        1 infantry owned by the Japanese and 2 mech_infantrys owned by the Russians lost in Kazakhstan
                        Russians roll dice for 2 fighters and 3 mech_infantrys in Kazakhstan, round 6 :  1/5 hits
                        Japanese roll dice for 3 artilleries in Kazakhstan, round 6 :  1/3 hits
                        1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kazakhstan
                        Russians roll dice for 2 fighters and 2 mech_infantrys in Kazakhstan, round 7 :  2/4 hits
                        Japanese roll dice for 2 artilleries in Kazakhstan, round 7 :  0/2 hits
                        2 artilleries owned by the Japanese lost in Kazakhstan
                    Russians win, taking Kazakhstan from Japanese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -12
                    Casualties for Japanese: 3 artilleries and 6 infantry
                    Casualties for Russians: 2 infantry and 9 mech_infantrys

    Non Combat Move - Russians
                2 fighters moved from Kazakhstan to Russia
                14 infantry moved from Tambov to Russia

    Place Units - Russians
                4 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 1 infantry
                EDIT: Adding units owned by Russians to Tambov: 1 infantry
                EDIT: Turning off Edit Mode

  • '17 '16 '15 '12

    wow Kaz was close…just noticed the edit with US still not done as the version I posted was not used with your update. Will post the map now.

  • '17 '16 '15 '12

    map

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 3 armour; Remaining resources: 7 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Dzavhan to Novosibirsk
                3 fighters and 2 tactical_bombers moved from Northwest Persia to Volgograd
                3 fighters moved from Northwest Persia to Rostov
                1 bomber moved from Szechwan to Kazakhstan
                1 armour moved from Rhodesia to French Equatorial Africa
                      Japanese take Belgian Congo from British
                      Japanese take French Equatorial Africa from French
                1 armour moved from Rhodesia to Tanganyika Territory
                      Japanese take Tanganyika Territory from British
                1 armour moved from Tanganyika Territory to Kenya
                      Japanese take Kenya from British
                1 armour moved from Union of South Africa to Belgian Congo
                1 armour moved from Caucasus to Kazakhstan
                1 armour moved from Caucasus to Rostov

    Combat - Japanese
                Battle in Volgograd
                    Japanese attack with 3 fighters and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 1 infantry
                    Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Japanese attack with 1 armour and 1 bomber
                    Russians defend with 2 mech_infantrys
                    Japanese win, taking Kazakhstan from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 mech_infantrys
                Battle in Novosibirsk
                    Japanese attack with 1 fighter
                    Russians defend with 1 infantry
                    Japanese win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Japanese attack with 1 armour and 3 fighters
                    Russians defend with 1 infantry
                    Japanese win with 3 fighters remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Rostov to Caucasus
                1 fighter moved from Rostov to Caucasus
                2 tactical_bombers moved from Volgograd to Caucasus
                3 fighters moved from Volgograd to Caucasus
                1 bomber moved from Kazakhstan to Caucasus
                1 fighter moved from Novosibirsk to Vologda
                2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 3 transports moved from 72 Sea Zone to 71 Sea Zone
                1 aaGun and 1 infantry moved from Szechwan to Sikang

    Place Units - Japanese
                3 armour placed in Union of South Africa

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,1,6,5,1,1,1,6,6,4,6,2,3,3
                Japanese collect 20 PUs (9 lost to blockades); end with 27 PUs total

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Gibraltar to French Equatorial Africa
                1 bomber moved from Iraq to Belgian Congo
                1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
                1 artillery, 1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to Kenya
                1 infantry moved from Yenisey to Timguska
                2 armour moved from Jehol to Suiyuyan
                1 mech_infantry moved from Hunan to Szechwan
                      Chinese take Szechwan from Japanese
                1 mech_infantry moved from Kwangtung to Yunnan
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 armour moved from French Indo China to 36 Sea Zone
                1 armour and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 armour moved from 43 Sea Zone to Borneo

    Combat - Americans
                Battle in Borneo
                    Americans attack with 1 armour, 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 armour, 1 artillery and 1 infantry in Borneo, round 2 :  0/3 hits
                        Japanese roll dice for 1 artillery in Borneo, round 2 :  0/1 hits
                        Americans roll dice for 1 armour, 1 artillery and 1 infantry in Borneo, round 3 :  2/3 hits
                        Japanese roll dice for 1 artillery in Borneo, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Borneo
                    Americans win, taking Borneo from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Kenya
                    Americans attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour
                        Americans roll dice for 1 battleship and 2 cruisers in Kenya, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Kenya, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Kenya
                    Americans win, taking Kenya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Americans: 1 infantry
                Battle in French Equatorial Africa
                    Americans attack with 1 bomber
                    Japanese defend with 1 armour
                        Americans roll dice for 1 bomber in French Equatorial Africa, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in French Equatorial Africa, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in French Equatorial Africa, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour in French Equatorial Africa, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber in French Equatorial Africa, round 4 :  1/1 hits
                        Japanese roll dice for 1 armour in French Equatorial Africa, round 4 :  0/1 hits
                        1 armour owned by the Japanese lost in French Equatorial Africa
                    Americans win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Belgian Congo
                    Americans attack with 1 bomber
                    Japanese defend with 1 armour
                        Americans roll dice for 1 bomber in Belgian Congo, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Belgian Congo, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber in Belgian Congo, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour in Belgian Congo, round 3 :  0/1 hits
                        Americans roll dice for 1 bomber in Belgian Congo, round 4 :  0/1 hits
                        Japanese roll dice for 1 armour in Belgian Congo, round 4 :  0/1 hits
                        Americans roll dice for 1 bomber in Belgian Congo, round 5 :  1/1 hits
                        Japanese roll dice for 1 armour in Belgian Congo, round 5 :  0/1 hits
                        1 armour owned by the Japanese lost in Belgian Congo
                    Americans win with 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - Americans
                1 bomber moved from Belgian Congo to Egypt
                1 bomber moved from French Equatorial Africa to Egypt
                6 fighters and 2 tactical_bombers moved from India to Iraq
                1 submarine moved from 43 Sea Zone to 20 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 transport moved from 36 Sea Zone to 39 Sea Zone
                1 transport moved from 98 Sea Zone to 72 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                2 destroyers moved from 91 Sea Zone to 110 Sea Zone
                2 transports moved from 91 Sea Zone to 89 Sea Zone
                1 aaGun, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 2 artilleries, 2 destroyers, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from 110 Sea Zone to 91 Sea Zone
                2 submarines moved from 37 Sea Zone to 39 Sea Zone
                2 transports moved from 89 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                1 fighter placed in 101 Sea Zone
                1 armour, 2 artilleries and 3 infantry placed in Eastern United States
                1 submarine placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Kiangsi: 1 fighter
                EDIT: Adding units owned by Americans to India: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 64 PUs; end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Hopei to Shensi
                      Chinese take Shensi from Japanese
                9 infantry moved from Kweichow to Szechwan
                1 fighter moved from Kwangtung to Yunnan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 21 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - British
                British buy 1 aaGun, 1 armour, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Egypt to French Equatorial Africa
                      British take French Equatorial Africa from Japanese
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
                1 artillery moved from Egypt to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 72 Sea Zone
                1 artillery moved from 72 Sea Zone to Tanganyika Territory
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Germans
                4 infantry moved from Eastern Persia to Persia
                1 fighter and 1 tactical_bomber moved from Iraq to Persia
                5 fighters moved from Iraq to Kazakhstan

    Combat - British
                Battle in Tanganyika Territory
                Battle in Kazakhstan
                    British attack with 5 fighters
                    Japanese defend with 1 armour
                        British roll dice for 5 fighters in Kazakhstan, round 2 :  2/5 hits
                        Japanese roll dice for 1 armour in Kazakhstan, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 fighter owned by the British lost in Kazakhstan
                    British win, taking Tanganyika Territory from Japanese with 4 fighters remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 fighter
                Battle in Persia
                    British attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                        British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Persia, round 2 :  1/6 hits
                        Germans roll dice for 2 mech_infantrys in Persia, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Persia
                        British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Persia, round 3 :  2/5 hits
                        Germans roll dice for 1 mech_infantry in Persia, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Persia
                    British win, taking Persia from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for British: 1 infantry

    Non Combat Move - British
                4 fighters moved from Kazakhstan to Tambov
                1 fighter and 1 tactical_bomber moved from Persia to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 72 Sea Zone
                1 aaGun moved from West India to 79 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
                1 aaGun moved from 72 Sea Zone to Tanganyika Territory
                1 infantry moved from 72 Sea Zone to Tanganyika Territory
                1 aaGun and 3 infantry moved from Eastern Persia to 80 Sea Zone
                1 aaGun and 3 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from Shan State to Burma
                1 aaGun and 7 infantry moved from Yunnan to Szechwan
                1 mech_infantry moved from Kwangsi to Szechwan
                1 infantry moved from West India to India

    Place Units - British
                1 aaGun, 1 armour and 1 infantry placed in Iraq
                1 infantry and 2 mech_infantrys placed in Egypt
                1 submarine placed in 110 Sea Zone

    Turn Complete - British
                British collect 32 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                1 fighter and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 fighter and 1 mech_infantry
                    Some Units in 39 Sea Zone change ownership: 1 transport

  • '17 '16 '15 '12

    with those bomber/armour fights in Africa, you could be forgiven to think that the dice server has problems with the lower numbers.

  • '14 Customizer

    You make a good point. I am very picky on dice rolling and games with dice. I like the dice rolling to be on the same system or with the same dice whatever it is. Also with dice rolling games in person we use Vegas crap dice with cert numbers. Each player is allowed to use the same dice. I know its kinda overboard, lol.    Its just a preference I have.

  • '14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Western Germany to Bryansk
                2 armour moved from Caucasus to Bryansk
                      Italians take Rostov from Russians

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 2 armour and 1 bomber
                    Russians defend with 1 artillery and 2 infantry
                    Italians win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Bryansk to Caucasus
                1 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                2 armour and 1 infantry placed in Caucasus

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French
                1 fighter moved from Iraq to Tambov

    Non Combat Move - French

    Turn Complete - French

  • '17 '16 '15 '12

    changed my ANZAC buy with an edit, had no combat anyway, should be good. Do not need the inf, after all.

  • '14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 aaGuns, 3 armour, 2 bombers, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Caucasus to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Vologda to Samara
                      Germans take Samara from Russians
                2 infantry moved from Caucasus to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Ukraine to Smolensk
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Caucasus to Novosibirsk
                      Germans take Novosibirsk from Russians
                3 bombers moved from Western Germany to Russia
                3 fighters moved from Caucasus to Russia

    Combat - Germans

  • '14 Customizer

    Interceptors in Russia?

  • '17 '16 '15 '12

    dont know how many I have, if I have 5+ then yes, please.

  • '14 Customizer

    you have 3 fighters. 2 Russian and 1 Anzac
    I have 3 bombers and 3 fighters

  • '17 '16 '15 '12

    No, then.

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