@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsG40L2015 Gamerman01(Allies+20) vs MakeMaps (Axis) Game 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers and 5 infantry; Remaining resources: 2 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
5 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
5 infantry moved from Ukraine to Rostov
2 armour moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Rostov
1 armour moved from Ukraine to Bryansk
2 armour moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Western Germany to France
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from France to Holland Belgium
2 bombers moved from Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 armour, 2 bombers and 1 infantry
British defend with 2 armour, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from British with 1 armour and 2 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 2 armour and 1 artillery
Battle in Rostov
Germans attack with 5 infantry and 1 tactical_bomber
Russians defend with 2 armour
Germans win, taking Rostov from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 armourNon Combat Move - Germans
1 tactical_bomber moved from Rostov to Bryansk
2 bombers moved from Normandy Bordeaux to GermanyPlace Units - Germans
2 infantry placed in Western Germany
2 infantry placed in Novgorod
1 infantry placed in Ukraine
Germans undo move 3.
1 infantry placed in Novgorod
3 bombers placed in UkraineTurn Complete - Germans
Germans collect 46 PUs; end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
That is really not a safe place to put your bombers in Ukraine…. I’ll let you re-consider before I move - you can protect them or place them somewhere else
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers and 5 infantry; Remaining resources: 2 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
5 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
5 infantry moved from Ukraine to Rostov
2 armour moved from Ukraine to Bryansk
1 tactical_bomber moved from Ukraine to Rostov
1 armour moved from Ukraine to Bryansk
2 armour moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Western Germany to France
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from France to Holland Belgium
2 bombers moved from Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 armour, 2 bombers and 1 infantry
British defend with 2 armour, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from British with 1 armour and 2 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 2 armour and 1 artillery
Battle in Rostov
Germans attack with 5 infantry and 1 tactical_bomber
Russians defend with 2 armour
Germans win, taking Rostov from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 armourNon Combat Move - Germans
1 tactical_bomber moved from Rostov to Bryansk
2 bombers moved from Normandy Bordeaux to GermanyPlace Units - Germans
2 infantry placed in Western Germany
2 infantry placed in Novgorod
1 infantry placed in Ukraine
Germans undo move 3.
1 infantry placed in Novgorod
3 bombers placed in UkraineTurn Complete - Germans
Germans collect 46 PUs; end with 48 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 3 bombers
EDIT: Adding units owned by Germans to Bryansk: 3 bombers
EDIT: Turning off Edit Mode -
You can’t put them in Bryansk - you just purchased them
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 3 bombers
EDIT: Adding units owned by Germans to Romania: 3 bombers
EDIT: Turning off Edit Mode -
Sorry about that. It is fixed now.
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No worries, thanks
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Teaching point - they’re still not safe. I could land planes in Yugoslavia because you previously attacked it, so it is now a friendly territory for the Allies. I can land planes there, even though planes alone can’t take control of the territory. However, my planes will be put to very good use on Bryansk and Novgorod, so I will let them go. Just trying to help you in future games. Watch out for those pro-neutrals that have been attacked. Triple A unfortunately does not show them as being neutrals that have been attacked, that planes can land on.
I could attack with 3 fighters and a bomber and all could land pretty safely in Yugo, with the 2 infantry there to protect them
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Hm, I think in the future I’ll change Allied neutrals that have been attacked, to Dutch since they can never have money. If you don’t like that idea, you can change it back.
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Since I attacked strict neutrals, they are pro-Axis. However, until I attack one, they are still neutral and you can’t land on them.
If I attack Turkey or Sweden and don’t take it over, you would be able to land aircraft there and join the neutral infantry (which still can’t move, until you activate it with a ground unit)
If you have any questions about this stuff, feel free to ask. You have the right guy
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 3 bombers
EDIT: Adding units owned by Germans to Romania: 3 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Yugoslavia from Neutral_Allies to Dutch
EDIT: Turning off Edit Mode
Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 6 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Novgorod
1 mech_infantry moved from Archangel to Bryansk
13 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
6 artilleries moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Bryansk
1 fighter moved from Russia to Novgorod
1 fighter moved from Russia to Bryansk
1 bomber moved from Novosibirsk to Bryansk
1 fighter moved from Russia to Rostov
3 infantry moved from Volgograd to Rostov
7 infantry moved from Buryatia to Sakha
6 infantry moved from Buryatia to Ulaanbaatar
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Central Mongolia to Ulaanbaatar
1 infantry moved from 76 Sea Zone to EthiopiaCombat - Russians
Russians creates battle in territory 92 Sea Zone
Battle in Sakha
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians win, taking Sakha from Japanese with 5 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Ulaanbaatar
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians win, taking Ulaanbaatar from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ethiopia
Battle in Rostov
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians win, taking Ethiopia from Italians, taking Rostov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Bryansk
Russians attack with 6 artilleries, 1 bomber, 1 fighter, 13 infantry and 4 mech_infantrys
Germans defend with 8 armour, 3 artilleries, 5 infantry and 1 tactical_bomber
Russians win, taking Bryansk from Germans with 6 artilleries, 1 bomber, 1 fighter, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 59
Casualties for Germans: 8 armour, 3 artilleries, 5 infantry and 1 tactical_bomber
Casualties for Russians: 9 infantry
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 7 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
retreated to Novgorod
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 4 infantry
Casualties for Russians: 1 artillery and 7 infantryNon Combat Move - Russians
5 infantry moved from Kansu to Suiyuyan
1 aaGun moved from Buryatia to Sakha
1 aaGun moved from Buryatia to Ulaanbaatar
1 infantry moved from Novosibirsk to Vologda
1 fighter moved from Novgorod to Vologda
1 fighter moved from Bryansk to Russia
1 fighter moved from Rostov to Russia
1 bomber moved from Bryansk to Novosibirsk
1 submarine moved from 92 Sea Zone to 97 Sea ZonePlace Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
9 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 45 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
EDIT: Removing units owned by Russians from Suiyuyan: 1 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
EDIT: Removing units owned by Russians from Russia: 3 aaGuns
EDIT: Adding units owned by Russians to Bryansk: 3 aaGuns
EDIT: Turning off Edit Mode -
Noticed airbase on Romania (yeah I forgot about it again) and realized my bomber was a sitting duck. I don’t expect you to extend the same courtesy to me and let me move it (you shouldn’t)
Sorry man, the cutthroat competitor in me could only be kept down for a round or two, if at all…… and now with a considerable army right next door to Moscow and 5 bombers back in Europe, I kind of couldn’t resist making a strong move. At least you survived the 90% odds I had on Novgorod and your yellow dude miraculously knocked out 2 Siberians…
I guess the safest and strongest move would have been to use all 4 aircraft on Bryansk, but I did give you a sporting chance and there was carnage at LeningradI hope you’re having as much fun as I am. Too bad we’re not playing tech :-(
I’m going to have to play tech with someone soon. It’s been too long since I have -
Battle in Bryansk
Russians attack with 6 artilleries, 1 bomber, 1 fighter, 13 infantry and 4 mech_infantrys
Germans defend with 8 armour, 3 artilleries, 5 infantry and 1 tactical_bomber
Russians win, taking Bryansk from Germans with 6 artilleries, 1 bomber, 1 fighter, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 59
Casualties for Germans: 8 armour, 3 artilleries, 5 infantry and 1 tactical_bomber
Casualties for Russians: 9 infantryOuch. Lucky dice I guess? You obliterated my entire german forces on the Eastern Front…
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Permission denied, lol. Not that it will prevent you from winning now, anyway.
That Russian Winter is unforgiving for Germany :) -
I got lucky dice in Bryansk, but odds were that I would only lose infantry……
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It was 25 units against 17, and I could have brought in two more planes. You didn’t give your boys a chance….
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They was overzealous to get to Moscow. Luck and all, and well trained, German racial thinking felt they were invincible. Maybe next time.
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:-) There won’t be a next time - Stalin will see to that
(Love the banter - this is a fun way to play - it’s all friendly from me, so I hope you always read it that way)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Vologda: 1 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
EDIT: Removing units owned by Russians from Suiyuyan: 1 infantry
EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
EDIT: Removing units owned by Russians from Russia: 3 aaGuns
EDIT: Adding units owned by Russians to Bryansk: 3 aaGuns
EDIT: Turning off Edit Mode
Japanese buy 8 armour; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Japanese
1 armour moved from Burma to India
1 armour moved from Burma to India
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 artillery moved from Kwangsi to Yunnan
1 bomber moved from Yunnan to India
1 fighter moved from French Indo China to India
1 bomber moved from Kiangsu to Suiyuyan
1 bomber moved from Kiangsu to Suiyuyan
1 armour moved from Chahar to Suiyuyan
1 armour moved from Jehol to Suiyuyan
1 fighter moved from Anhwe to Suiyuyan
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from Shantung to Anhwe
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Amur
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
2 fighters moved from Yunnan to India
1 bomber moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 battleship, 3 carriers, 1 submarine and 4 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
Japanese take 41 Sea Zone from UK_Pacific
Japanese take 39 Sea Zone from UK_Pacific
4 tactical_bombers moved from 39 Sea Zone to IndiaCombat - Japanese
Battle in Suiyuyan
Japanese attack with 2 armour, 2 bombers and 1 fighter
Russians defend with 5 infantry
Japanese win, taking Suiyuyan from Chinese with 2 armour and 2 bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter
Casualties for Russians: 5 infantry
Battle in India
Japanese attack with 2 armour, 2 bombers, 3 fighters and 5 tactical_bombers
British defend with 1 airfield, 1 armour, 1 harbour and 3 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 13PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -6
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for British: 1 armour and 3 infantryNon Combat Move - Japanese
2 fighters moved from India to Yunnan
1 tactical_bomber moved from India to 39 Sea Zone
1 tactical_bomber moved from India to 39 Sea Zone
2 tactical_bombers moved from India to Burma
1 bomber moved from India to Yunnan
1 bomber moved from India to Yunnan
2 bombers moved from Suiyuyan to Yunnan
1 bomber moved from Yunnan to French Indo China
1 bomber moved from Yunnan to French Indo ChinaPlace Units - Japanese
3 armour placed in French Indo China
3 armour placed in Kiangsu
2 armour placed in ShantungTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
Japanese collect 44 PUs (3 lost to blockades); end with 58 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs





