Teslas (Allies) vs Private Panic (Axis) in 1940 Global


  • Intercept in India?

    Almost assumed not - which would speed the game up - should I have done so?

  • '15

    In the case of 4v1, yeah, it’s okay to assume. If it were something even remotely close, then please wait.

    No intercepts!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 carrier, 4 destroyers, 1 fighter and 5 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                2 bombers moved from Shensi to India
                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 39 Sea Zone
                2 fighters moved from 41 Sea Zone to India
                2 tactical_bombers moved from 41 Sea Zone to 42 Sea Zone
                1 battleship moved from 41 Sea Zone to 42 Sea Zone
                1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                1 cruiser moved from 41 Sea Zone to 42 Sea Zone
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 artillery and 9 infantry moved from Olgiy to Timguska
                      Japanese take Timguska from Russians
                1 artillery moved from Kansu to Timguska
                1 artillery and 1 infantry moved from Yenisey to Timguska
                1 infantry moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians

    Combat - Japanese
                Air Battle in India
                    Japanese attacks with 4 units heading to India
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in India
                    Bombing raid in India rolls: 8,3 and causes: 11 damage to unit: factory_major
                    Bombing raid in India causes 11 damage total.
                Battle in 39 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                    Japanese win, taking 39 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 2 tactical_bombers
                    British defend with 1 cruiser and 1 destroyer
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 42 Sea Zone from UK_Pacific with 1 battleship, 1 cruiser, 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 20
                    Casualties for British: 1 cruiser and 1 destroyer
                Cleaning up after air battles

    Non Combat Move - Japanese
                1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 armour moved from Java to 42 Sea Zone
                1 armour and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 armour moved from 37 Sea Zone to Shan State
                3 artilleries and 3 infantry moved from Kwangtung to 20 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 20 Sea Zone to 38 Sea Zone
                3 artilleries and 3 infantry moved from 38 Sea Zone to Burma
                1 armour, 3 artilleries, 1 infantry and 3 mech_infantrys moved from Shan State to Burma
                2 fighters moved from India to Burma
                2 bombers moved from India to Burma
                1 artillery and 2 infantry moved from Tsagaan Olom to Kansu
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone
                1 fighter moved from Shensi to 19 Sea Zone
                2 fighters and 2 tactical_bombers moved from Shensi to Burma
                1 armour and 2 mech_infantrys moved from Kiangsu to Hunan
                1 artillery and 2 infantry moved from Kiangsi to Kwangsi
                1 carrier moved from 41 Sea Zone to 38 Sea Zone
                1 destroyer moved from 41 Sea Zone to 38 Sea Zone
                1 artillery moved from New Guinea to Dutch New Guinea
                1 infantry moved from New Guinea to Dutch New Guinea
                1 battleship, 2 carriers and 1 cruiser moved from 41 Sea Zone to 42 Sea Zone
                1 fighter moved from 39 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Burma to 38 Sea Zone
                1 fighter moved from Burma to 38 Sea Zone

    Place Units - Japanese
                1 carrier and 2 destroyers placed in 19 Sea Zone
                2 destroyers placed in 19 Sea Zone
                Japanese undo move 2.
                1 destroyer placed in 6 Sea Zone
                1 destroyer and 1 fighter placed in 19 Sea Zone
                1 artillery and 2 infantry placed in Malaya
                Japanese undo move 1.
                1 carrier placed in 19 Sea Zone
                2 destroyers placed in 19 Sea Zone
                1 infantry placed in Manchuria
                1 artillery and 2 infantry placed in Kwangtung
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Japan: 1 fighter
                EDIT: Removing units owned by Japanese from 19 Sea Zone: 1 fighter
                EDIT: Adding units owned by Japanese to Manchuria: 1 artillery
                EDIT: Removing units owned by Japanese from Kwangtung: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 75 PUs; end with 75 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs


  • Phew!

  • '15

    I get this when I open the savegame. Do you get the same thing? I’m on version *9.

    triplea.game:E:\triplea_36373.0_Jap6 (1).tsvg
    triplea.engine.version.bin:1.8.0.9
    Unit.toString() -> Possible java de-serialization error: Unit of UNKNOWN TYPE owned by UNKNOWN OWNER in territory: UNKNOWN TERRITORY with id: null


  • I did get a “UNKNOWN TERRITORY with id: null” but don’t remember the rest of the message.

    Ignored it and went ahead and didn’t notice any problems.

    Also on version 9.

    You could just go ahead and see whether you can spot any problems?

  • '15

    I spent a few minutes looking over the map earlier, and nothing popped out as being a problem to me. It’s a null reference across the board. Null unit on null territory on null blah blah, so I’m guessing there’s some node in the XML that’s blank or malformed or something. Hopefully it’s doesn’t grow into a problem.

    I Just got home, and need to do some stuff around the house. I might not be able to start my turn before bedtime, sir.

    This is an intense game. And the allies will lose this game if they can’t figure something out in the next two turns, so I am going to need some time once I sit down I think.


  • Glad to hear that I am making you work for it!

    Please don’t think too hard …… you might turn it around and I cannot have that!

  • '15

    The loss of so many Americans in Spain, along with all of those Japanese ground units making their way into Russia… it’s definitely not looking good.

    Tonight when I get home, assuming something doesn’t steal my evening away from me.

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 airfield, 1 factory_minor, 4 fighters and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                2 fighters moved from 16 Sea Zone to Iwo Jima
                2 submarines moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 15 Sea Zone to 6 Sea Zone
                2 destroyers moved from 15 Sea Zone to 6 Sea Zone
                5 destroyers moved from 16 Sea Zone to 6 Sea Zone
                1 battleship moved from 16 Sea Zone to 6 Sea Zone
                3 carriers moved from 16 Sea Zone to 6 Sea Zone
                2 cruisers moved from 16 Sea Zone to 6 Sea Zone
                2 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 bomber moved from Gibraltar to France

    Combat - Americans

  • '15

    Scrambles/Suicides for you to decide on.


  • Do suicides kick in if I attack sz 6 in the future?

    I’ll read the rules tomorrow.

  • '15

    You can only use Kamikaze strikes when defending. But yes, always good to read those rules.


  • Blimey - opened it and got a huge error message as below.

    First though - my answer to your question:

    No scramble.

    But all six kamikaze. One against each cruiser and four destroyers.

    And the error message just in case you can make something of it:

    triplea.engine.version.bin:1.8.0.9
    WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Thread-72] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Thread-72] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Thread-72] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Thread-76] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Thread-76] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Thread-76] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Thread-135] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Thread-135] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Triplea, roll in seperate thread] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Thread-203] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    WARNING [Thread-203] HttpMethodBase -> Going to buffer response body of large or unknown size. Using getResponseBodyAsStream instead is recommended.
    Unit.toString() -> Possible java de-serialization error: Unit of UNKNOWN TYPE owned by UNKNOWN OWNER in territory: UNKNOWN TERRITORY with id: null

  • '15

    I don’t know much about how TripleA is built, but the new lines have to do with web communication in some way.

    Just keep an eye on your pieces as best you can, and when in doubt, check the game history to make sure something didn’t get screwy.

    Worst case scenario, we have to start a new game, set up the board with the edit mode, and start from turn 1 as if it’s actually turn 5 or whatever. Let’s hope it doesn’t come to that.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 airfield, 1 factory_minor, 4 fighters and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
                1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
                2 fighters moved from 16 Sea Zone to Iwo Jima
                2 submarines moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 15 Sea Zone to 6 Sea Zone
                2 destroyers moved from 15 Sea Zone to 6 Sea Zone
                5 destroyers moved from 16 Sea Zone to 6 Sea Zone
                1 battleship moved from 16 Sea Zone to 6 Sea Zone
                3 carriers moved from 16 Sea Zone to 6 Sea Zone
                2 cruisers moved from 16 Sea Zone to 6 Sea Zone
                2 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 bomber moved from Gibraltar to France

    Combat - Americans
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 2 fighters and 3 submarines
                    Japanese defend with 1 destroyer
                    Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Iwo Jima
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Strategic bombing raid in France
                    1 bomber killed by AA
                    Bombing raid in France causes 0 damage total.

    Non Combat Move - Americans
                1 transport moved from 4 Sea Zone to 6 Sea Zone
                2 fighters moved from Iwo Jima to 6 Sea Zone
                1 carrier moved from 16 Sea Zone to 26 Sea Zone
                1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                3 infantry moved from Central United States to Southeast Mexico
                3 artilleries moved from Central United States to Southeast Mexico
                3 transports moved from 91 Sea Zone to 64 Sea Zone
                2 destroyers moved from 64 Sea Zone to 26 Sea Zone
                2 fighters moved from 16 Sea Zone to Midway
                1 transport moved from 91 Sea Zone to 64 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from Central United States to Southeast Mexico
                1 fighter and 1 tactical_bomber moved from Gibraltar to Spain
                1 infantry moved from Portugal to Spain
                1 armour moved from Portugal to Spain
                1 mech_infantry moved from Portugal to Spain
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 cruiser and 2 destroyers moved from 91 Sea Zone to 64 Sea Zone

    Place Units - Americans
                2 infantry placed in Central United States
                1 airfield and 1 factory_minor placed in Spain
                4 fighters placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

  • '15

    No kamikaze hits, but you did get my bomber in France.

    I am still getting errors from communication with the dice server, but it appears to still be working.

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair damage of 7x factory_major; Remaining resources: 0 PUs;
                UK_Pacific buy nothing; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Iraq to Turkey
                2 fighters and 2 tactical_bombers moved from Iraq to Turkey
                5 fighters moved from Russia to Smolensk

    Combat - British
                Battle in Turkey
                    British attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Italians defend with 1 artillery
                    British win, taking Turkey from Italians with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Smolensk
                    British attack with 5 fighters
                    Italians defend with 1 armour
                    British win with 4 fighters remaining. Battle score for attacker is -4
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 armour

    Non Combat Move - British
                4 fighters moved from Smolensk to Russia
                2 fighters and 2 tactical_bombers moved from Turkey to Russia
                3 mech_infantrys moved from West India to Persia
                1 fighter moved from India to Iraq
                1 armour and 1 mech_infantry moved from Egypt to Syria
                1 infantry moved from Egypt to Trans-Jordan
                5 aaGuns, 8 artilleries and 9 infantry moved from India to West India
                1 battleship moved from 76 Sea Zone to 98 Sea Zone
                1 transport moved from 81 Sea Zone to 98 Sea Zone
                2 infantry moved from Algeria to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Spain
                1 battleship moved from 92 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain

    Place Units - British
                3 fighters placed in Iraq
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,3
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total

  • '15

    America is attempting to do both sides of the board at the same time, which is normally a recipe for disaster.

    Moscow is a razor’s edge. Spain is shaky. Turkey/middle east is shaky.

    Japan is doing quite well, but now America is there to distract them as best it can, though, as said above, can it do two things at once, and for how long? (This is where the extra 10 IPCs/turn that I like to try to do with America really helps.)

    Tense game.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 armour and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                3 fighters moved from Albania to Southern Italy
                3 infantry moved from Yugoslavia to Albania
                1 artillery moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 armour placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,4,1,2
                Italians collect 11 PUs (5 lost to blockades); end with 11 PUs total

Suggested Topics

  • 29
  • 37
  • 47
  • 150
  • 86
  • 49
  • 111
  • 94
Axis & Allies Boardgaming Custom Painted Miniatures

44

Online

17.8k

Users

40.5k

Topics

1.8m

Posts