@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
15L G40 CdnRanger (Axis) vs variance (Allies +Russia War Bonds)
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West India, 1 casualty to choose - not sure if you want to lose your last AA gun or Infantry - Terrible strafe by the Japanese here….
So, just 1 casualty to choose -
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ok lose the AA
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour moved from India to West India
1 infantry moved from India to West India
1 armour moved from Burma to West India
3 mech_infantrys moved from Burma to West India
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 bomber moved from Hunan to 45 Sea Zone
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Japan to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Kweichow to 20 Sea Zone
1 fighter moved from 41 Sea Zone to 35 Sea Zone
1 armour moved from Sakha to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hopei
1 artillery and 1 tactical_bomber moved from Kweichow to HopeiCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 4 armour, 1 infantry and 3 mech_infantrys
British defend with 3 aaGuns, 2 armour, 1 infantry and 2 mech_infantrys
2 armour owned by the Japanese retreated to India
UK_Pacific win with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -12
Casualties for British: 3 aaGuns
Casualties for Japanese: 2 armour, 1 infantry and 3 mech_infantrys
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone -
Non-coms working on -
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour moved from India to West India
1 infantry moved from India to West India
1 armour moved from Burma to West India
3 mech_infantrys moved from Burma to West India
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 bomber moved from Hunan to 45 Sea Zone
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Japan to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Kweichow to 20 Sea Zone
1 fighter moved from 41 Sea Zone to 35 Sea Zone
1 armour moved from Sakha to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hopei
1 artillery and 1 tactical_bomber moved from Kweichow to HopeiCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 4 armour, 1 infantry and 3 mech_infantrys
British defend with 3 aaGuns, 2 armour, 1 infantry and 2 mech_infantrys
2 armour owned by the Japanese retreated to India
UK_Pacific win with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -12
Casualties for British: 3 aaGuns
Casualties for Japanese: 2 armour, 1 infantry and 3 mech_infantrys
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from Korea to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
2 mech_infantrys moved from Malaya to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 aaGun moved from Kweichow to Yunnan
1 tactical_bomber moved from Hopei to Hunan
1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from 6 Sea Zone to Sakha
1 bomber moved from 45 Sea Zone to KwangsiPlace Units - Japanese
3 mech_infantrys placed in Malaya
1 destroyer placed in 36 Sea Zone
1 fighter placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
2 infantry placed in French Indo China
5 infantry placed in Japan
Japanese undo move 5.
1 armour and 1 infantry placed in French Indo China
Japanese undo move 1.
1 infantry and 2 mech_infantrys placed in Malaya
Japanese undo move 5.
1 armour and 1 mech_infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
Fire away!! :-D
Pushing it to the top -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 carriers and 1 mech_infantry; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 armour and 2 mech_infantrys moved from Eastern Persia to India
2 armour, 1 infantry and 2 mech_infantrys moved from West India to IndiaCombat - British
Battle in India
British attack with 4 armour, 1 infantry and 4 mech_infantrys
Japanese defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
British win, taking India from Japanese with 4 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armourNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from Gibraltar to 98 Sea Zone
3 fighters moved from Eastern Persia to 98 Sea Zone
1 infantry moved from Tobruk to Libya
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
6 infantry moved from Persia to Northwest Persia
5 infantry moved from Iraq to Northwest Persia
4 infantry moved from Egypt to Trans-Jordan
3 artilleries moved from Iraq to Northwest Persia
1 armour moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Persia to IraqPlace Units - British
1 mech_infantry placed in Egypt
2 carriers placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 33 PUs (3 lost to blockades); end with 34 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 carriers and 1 mech_infantry; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 armour and 2 mech_infantrys moved from Eastern Persia to India
2 armour, 1 infantry and 2 mech_infantrys moved from West India to IndiaCombat - British
Battle in India
British attack with 4 armour, 1 infantry and 4 mech_infantrys
Japanese defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
British win, taking India from Japanese with 4 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armourNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from Gibraltar to 98 Sea Zone
3 fighters moved from Eastern Persia to 98 Sea Zone
1 infantry moved from Tobruk to Libya
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
6 infantry moved from Persia to Northwest Persia
5 infantry moved from Iraq to Northwest Persia
4 infantry moved from Egypt to Trans-Jordan
3 artilleries moved from Iraq to Northwest Persia
1 armour moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Persia to IraqPlace Units - British
1 mech_infantry placed in Egypt
2 carriers placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 33 PUs (3 lost to blockades); end with 34 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 17 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 1 infantry moved from Rostov to Caucasus
1 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Tunisia to Morocco
Italians take Algeria from British
Italians take Morocco from British
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in 92 Sea Zone
Italians attack with 2 destroyers and 1 transport
Americans defend with 1 submarine
Italians roll dice for 2 destroyers and 1 transport in 92 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 destroyers and 1 transport in 92 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 2 destroyers and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Gibraltar
Battle in 98 Sea Zone
Italians attack with 1 submarine
British defend with 2 carriers and 4 fighters
1 submarine owned by the Italians Submerged
Battle in Caucasus
Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 3/5 hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Caucasus
Italians winBritish win, taking Gibraltar from British with 2 carriers and 4 fighters remaining, taking Caucasus from Russians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
1 aaGun moved from Rostov to Caucasus
1 infantry moved from Bryansk to Rostov
2 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bessarabia
3 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 2 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 1 harbour and 2 infantry
Morocco : 1 flag, 1 armour
Algeria : 1 flag
Tunisia : 1 flag, 1 infantry
Romania : 3 mech_infantrys
Northern Italy : 1 aaGun, 1 airfield, 1 armour, 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 infantry
Ukraine : 1 aaGun and 2 infantry
Western Ukraine : 1 flag
Caucasus : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
92 Sea Zone : 2 destroyers and 1 transport
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 75
Russians : 17 / 35
Japanese : 53 / 64
Americans : 58 / 83
Chinese : 6 / 7
British : 34 / 34
UK_Pacific : 5 / 5
Italians : 22 / 27
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 submarines moved from 93 Sea Zone to 98 Sea Zone
1 armour moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
6 armour and 2 mech_infantrys moved from Rostov to Volgograd
2 bombers moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
1 artillery and 1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
3 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in Volgograd
Germans attack with 7 armour, 3 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Volgograd from Russians with 7 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 3 submarines; Italians loiter and taunt
British defend with 2 carriers and 4 fighters
Units damaged: 2 carriers owned by the British
2 submarines owned by the Germans Submerged
British win with 4 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 1 submarine
Casualties for British: 2 carriers -
Intercept in Russia?
Thx -
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yep intercept
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 submarines moved from 93 Sea Zone to 98 Sea Zone
1 armour moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
6 armour and 2 mech_infantrys moved from Rostov to Volgograd
2 bombers moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
1 artillery and 1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
3 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in Volgograd
Germans attack with 7 armour, 3 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans roll dice for 7 armour, 3 infantry and 3 mech_infantrys in Volgograd, round 2 : 5/13 hits
Russians roll dice for 1 artillery in Volgograd, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 7 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 3 submarines; Italians loiter and taunt
British defend with 2 carriers and 4 fighters
Germans roll dice for 3 submarines in 98 Sea Zone, round 2 : 0/3 hits
British roll dice for 2 carriers in 98 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 3 submarines in 98 Sea Zone, round 3 : 2/3 hits
Units damaged: 2 carriers owned by the British
British roll dice for 2 carriers in 98 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Germans lost in 98 Sea Zone
Germans roll dice for 2 submarines in 98 Sea Zone, round 4 : 0/2 hits
British roll dice for 2 carriers in 98 Sea Zone, round 4 : 0/2 hits
Germans roll dice for 2 submarines in 98 Sea Zone, round 5 : 1/2 hits
1 carrier owned by the British lost in 98 Sea Zone
British roll dice for 1 carrier in 98 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 2 submarines in 98 Sea Zone, round 6 : 1/2 hits
1 carrier owned by the British lost in 98 Sea Zone
2 submarines owned by the Germans Submerged
British win with 4 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 1 submarine
Casualties for British: 2 carriers
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Russians launches 2 interceptors out of Russia
Attackers Fire, : 1/3 hits
Defenders Fire, : 0/2 hits
1 fighter owned by the Russians lost in Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 3,6 and causes: 9 damage to unit: factory_major
Bombing raid in Russia rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in Russia causes 10 damage total. Damaged units is as follows: factory_major = 9, airfield = 1
Cleaning up after air battles
4 fighters owned by the British forced to land in EgyptNon Combat Move - Germans
2 aaGuns moved from Rostov to Caucasus
12 artilleries moved from Rostov to Caucasus
12 infantry moved from Rostov to Caucasus
1 armour moved from Belarus to Rostov
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Bryansk
4 artilleries and 4 infantry moved from Ukraine to Rostov
1 artillery moved from Western Ukraine to Ukraine
4 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Romania to Bessarabia
7 mech_infantrys moved from Eastern Poland to Ukraine
6 infantry moved from Eastern Poland to Western Ukraine
1 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Russia to Rostov
2 bombers moved from Russia to Caucasus
1 aaGun moved from Northern Italy to Southern Italy
1 fighter and 1 tactical_bomber moved from Southern Italy to Caucasus
1 carrier, 1 destroyer and 2 fighters moved from 93 Sea Zone to 97 Sea ZonePlace Units - Germans
3 armour placed in Ukraine
1 bomber and 2 infantry placed in Novgorod
Germans undo move 1.
2 armour and 1 fighter placed in Ukraine
1 armour, 3 artilleries, 3 infantry and 2 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Caucasus: 2 infantry
EDIT: Removing units owned by Germans from Rostov: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 1 armour
Cyprus : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Germany : 1 armour, 3 artilleries, 1 factory_major, 3 infantry and 2 mech_infantrys
Southern Italy : 1 aaGun and 1 fighter
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Bryansk : 1 infantry
Rostov : 3 aaGuns, 1 armour, 11 artilleries, 13 infantry and 1 tactical_bomber
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 1 infantry
Eastern Poland : 1 armour and 5 mech_infantrys
Bessarabia : 1 flag, 1 artillery
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 4 infantry and 7 mech_infantrys
Western Ukraine : 6 infantry
Vologda : 1 flag, 1 mech_infantry
Volgograd : 1 flag, 7 armour, 1 factory_minor, 2 infantry and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Caucasus : 2 aaGuns, 12 artilleries, 2 bombers, 1 fighter, 14 infantry and 1 tactical_bomber
Smolensk : 1 flag, 1 artillery and 1 infantry
Bulgaria : 1 flag
97 Sea Zone : 1 carrier, 1 destroyer and 2 fighters
Yugoslavia : 1 flag
98 Sea Zone : 2 submarines
Finland : 1 flagProduction/PUs Summary :
Germans : 57 / 75
Russians : 11 / 35
Japanese : 53 / 64
Americans : 58 / 83
Chinese : 6 / 7
British : 34 / 34
UK_Pacific : 5 / 5
Italians : 22 / 27
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Wasn’t sure where to land your 4 fighters, so I landed them in Egypt - feel free to land them elsewhere (alex, Trj, Syria)
Cheers!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 26 PUs;
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
4 infantry moved from Suiyuyan to Hopei
6 infantry moved from Suiyuyan to Hopei
1 armour moved from Kansu to Kweichow
Chinese take Kweichow from Japanese
2 infantry moved from Samara to Kazakhstan
1 artillery and 1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 armour moved from Kansu to Kazakhstan
3 infantry moved from Buryatia to SakhaCombat - Russians
Battle in Kazakhstan
Russians attack with 1 armour and 2 infantry
Germans defend with 1 armour
Russians win, taking Kazakhstan from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Sakha
Russians attack with 3 infantry
Japanese defend with 1 fighter and 1 infantry
Russians win, taking Sakha from Japanese with 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Hopei
Russians attack with 10 infantry
Japanese defend with 1 artillery
Russians win, taking Hopei from Japanese with 10 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Bryansk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Bryansk to Russia
1 aaGun moved from Buryatia to Yakut S.S.R.
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Dzavhan to Ulaanbaatar
2 infantry moved from Olgiy to Timguska
1 armour moved from Kansu to Timguska
1 aaGun moved from Suiyuyan to HopeiPlace Units - Russians
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Russians collect 5 PUs from War Bonds; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 fighter, 9 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from Kwangtung to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
Japanese take 20 Sea Zone from ANZAC
Japanese take 36 Sea Zone from ANZAC
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter moved from Japan to 19 Sea Zone
2 infantry moved from Jehol to Buyant-Uhaa
1 fighter moved from Japan to Sakha
1 armour and 1 infantry moved from Amur to Sakha
1 infantry moved from Amur to Buyant-Uhaa
1 artillery moved from Szechwan to Kweichow
1 tactical_bomber moved from Hunan to Kweichow
1 infantry moved from Jehol to Manchuria
1 infantry moved from Szechwan to Shensi
1 bomber moved from Kwangsi to Shensi
1 infantry moved from Yunnan to Kweichow
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Kwangtung to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 transport
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 19 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Manchuria
Japanese attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 2 infantry in Manchuria, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 tactical_bomber owned by the Japanese lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shensi, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 armour
Casualties for Japanese: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 3 infantry in Buyant-Uhaa, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits
Japanese roll dice for 3 infantry in Buyant-Uhaa, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 3 : 0/1 hits
Japanese roll dice for 3 infantry in Buyant-Uhaa, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 4 : 0/1 hits
Japanese roll dice for 3 infantry in Buyant-Uhaa, round 5 : 2/3 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 5 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sakha
Japanese attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Sakha, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Sakha, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Sakha
Japanese win, taking Sakha from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Japanese
1 fighter moved from Sakha to Amur
2 fighters moved from 19 Sea Zone to Japan
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
2 mech_infantrys moved from Malaya to Burma
1 infantry moved from Kwangsi to Hunan
2 infantry moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kweichow to Burma
1 bomber moved from Shensi to Hunan
1 aaGun moved from Yunnan to Burma
1 infantry moved from Malaya to Shan State
1 armour and 1 mech_infantry moved from French Indo China to Burma
2 mech_infantrys moved from Yunnan to Burma
2 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Kwangtung to Hunan
1 infantry moved from Kwangsi to Hunan
1 mech_infantry moved from Yunnan to BurmaPlace Units - Japanese
1 transport placed in 37 Sea Zone
1 fighter placed in Japan
1 artillery and 1 infantry placed in Malaya
2 armour and 1 mech_infantry placed in French Indo China
1 infantry placed in Kwangtung
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs totalTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag, 2 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 13 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 armour and 2 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 armour and 2 mech_infantrys
Kweichow : 1 flag, 1 artillery
Hunan : 1 flag, 1 airfield, 1 bomber, 2 infantry and 1 mech_infantry
Szechwan : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 aaGun, 1 armour, 8 mech_infantrys and 1 tactical_bomber
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield
Sakha : 1 flag, 1 armour and 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 fighter
Siberia : 1 flag
French Indo China : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Sumatra : 1 flag
37 Sea Zone : 1 flag, 2 carriers, 2 fighters, 1 tactical_bomber and 1 transport
36 Sea Zone : 1 flag
19 Sea Zone : 1 destroyer and 1 transport
Buyant-Uhaa : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 55 / 75
Russians : 14 / 20
Japanese : 54 / 54
Americans : 58 / 83
Chinese : 5 / 7
British : 34 / 34
UK_Pacific : 5 / 5
Italians : 21 / 27
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 aaGun; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
1 battleship moved from 17 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Iraq to India
5 armour moved from Iraq to Northwest Persia
4 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
4 fighters moved from Egypt to Northwest Persia
1 artillery and 1 infantry moved from Tobruk to Libya
3 aaGuns and 7 infantry moved from Scotland to United KingdomPlace Units - British
3 infantry placed in Persia
2 armour and 1 mech_infantry placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,5,5,2,6
British collect 31 PUs (3 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
1 aaGun placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 aaGun -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 artillery, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Caucasus to Kazakhstan
2 artilleries moved from Caucasus to Kazakhstan
1 armour moved from Caucasus to Kazakhstan
1 mech_infantry moved from Caucasus to Kazakhstan
1 infantry moved from Rostov to Bryansk
2 infantry moved from Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 3 infantry
Russians defend with 1 infantry
Italians roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 armour and 2 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 3/5 hits
Russians roll dice for 1 armour and 2 infantry in Kazakhstan, round 2 : 1/3 hits
2 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan
Italians win, taking Kazakhstan from Russians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour and 2 infantryNon Combat Move - Italians
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Caucasus to Kazakhstan
1 infantry moved from Bessarabia to Ukraine
3 mech_infantrys moved from Romania to Ukraine
1 armour moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 armour moved from Morocco to TunisiaPlace Units - Italians
1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern Italy
3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Kazakhstan : 1 flag, 1 aaGun, 1 armour, 2 artilleries and 1 mech_infantry
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag, 1 armour and 1 infantry
Romania : 1 armour
Northern Italy : 1 airfield, 1 factory_major, 3 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 1 aaGun and 2 infantry
Rostov : 1 flag
Eastern Poland : 1 flag
Ukraine : 1 infantry and 3 mech_infantrys
Western Ukraine : 1 flag
Caucasus : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
Yugoslavia : 1 infantryProduction/PUs Summary :
Germans : 55 / 75
Russians : 12 / 20
Japanese : 50 / 54
Americans : 58 / 83
Chinese : 9 / 10
British : 34 / 31
UK_Pacific : 5 / 5
Italians : 23 / 28
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French





