Yeah, I probably went heavier in the Pac theater than typical with the bid, which you took advantage of with a strong G1 opener. Good rolls as well.
15L G40 CdnRanger (Axis) vs variance (Allies +Russia War Bonds)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour and 3 mech_infantrys moved from Ukraine to Volgograd
2 bombers and 1 tactical_bomber moved from Ukraine to Volgograd
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to ArchangelCombat - Germans
Battle in Volgograd
Germans attack with 1 armour, 2 bombers, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 2 bombers, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 3/7 hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits
2 infantry owned by the Russians, 1 mech_infantry owned by the Germans and 1 artillery owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to Southern Italy
1 fighter moved from Northern Italy to 93 Sea Zone
1 fighter moved from Normandy Bordeaux to Southern Italy
2 infantry moved from Normandy Bordeaux to France
1 artillery moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Novgorod to Belarus
2 bombers and 1 tactical_bomber moved from Volgograd to Rostov
5 aaGuns, 4 armour, 19 artilleries, 27 infantry and 2 mech_infantrys moved from Ukraine to Rostov
3 armour moved from Bessarabia to Rostov
3 artilleries and 2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 artillery and 5 infantry moved from Eastern Poland to Western Ukraine
6 infantry moved from Poland to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Yugoslavia to Romania
1 aaGun moved from Western Germany to Northern ItalyPlace Units - Germans
1 armour, 1 artillery and 1 infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in Novgorod
1 armour and 5 mech_infantrys placed in Germany
1 destroyer and 1 submarine placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1
Germans collect 55 PUs (1 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUsTerritory Summary for Germans :
Cyprus : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Romania : 1 artillery
Germany : 1 armour, 1 factory_major and 5 mech_infantrys
Northern Italy : 1 aaGun
Southern Italy : 2 fighters and 1 tactical_bomber
Belarus : 1 flag, 1 armour and 1 mech_infantry
Karelia : 1 flag
Rostov : 5 aaGuns, 7 armour, 19 artilleries, 2 bombers, 27 infantry, 2 mech_infantrys and 1 tactical_bomber
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 2 infantry
Eastern Poland : 6 infantry and 7 mech_infantrys
Bessarabia : 1 flag
Ukraine : 1 flag, 1 armour, 4 artilleries, 1 factory_minor, 4 infantry and 1 mech_infantry
Western Ukraine : 1 artillery and 5 infantry
Volgograd : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Caucasus : 1 flag, 1 mech_infantry
Smolensk : 1 flag, 1 infantry
93 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 submarines
Bulgaria : 1 flag
92 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 56 / 75
Russians : 15 / 34
Japanese : 56 / 70
Americans : 57 / 82
Chinese : 6 / 7
British : 36 / 37
UK_Pacific : 2 / 0
Italians : 18 / 23
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 1x factory_major; Remaining resources: 33 PUs;
Russians buy 8 infantry; Remaining resources: 9 PUs;Combat Move - Russians
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 artillery and 1 infantry moved from Kazakhstan to Caucasus
1 artillery and 2 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter and 1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Caucasus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Smolensk to Russia
2 infantry moved from Kansu to Suiyuyan
1 aaGun and 7 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 armour moved from Samara to Kansu
1 armour moved from Samara to Kansu
1 armour moved from Samara to Kansu
2 infantry moved from Kazakhstan to Samara
2 aaGuns and 48 infantry moved from Tambov to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 29 PUs total
Russians collect 6 PUs from War Bonds; end with 35 PUs total -
bump
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Wow, I can’t believe I forgot to put any units in India last turn…. :oops:
I’m gonna study the board and see if there is any hope left… might call it game if this Japan turn is poor -
I’ll do Japan tonight and let you know either way -
Cheers!
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour moved from India to West India
1 infantry moved from India to West India
1 armour moved from Burma to West India
3 mech_infantrys moved from Burma to West India
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 bomber moved from Hunan to 45 Sea Zone
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Japan to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Kweichow to 20 Sea Zone
1 fighter moved from 41 Sea Zone to 35 Sea Zone
1 armour moved from Sakha to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hopei
1 artillery and 1 tactical_bomber moved from Kweichow to HopeiCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 4 armour, 1 infantry and 3 mech_infantrys
British defend with 3 aaGuns, 2 armour, 1 infantry and 2 mech_infantrys -
West India, 1 casualty to choose - not sure if you want to lose your last AA gun or Infantry - Terrible strafe by the Japanese here….
So, just 1 casualty to choose -
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ok lose the AA
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour moved from India to West India
1 infantry moved from India to West India
1 armour moved from Burma to West India
3 mech_infantrys moved from Burma to West India
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 bomber moved from Hunan to 45 Sea Zone
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Japan to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Kweichow to 20 Sea Zone
1 fighter moved from 41 Sea Zone to 35 Sea Zone
1 armour moved from Sakha to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hopei
1 artillery and 1 tactical_bomber moved from Kweichow to HopeiCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 4 armour, 1 infantry and 3 mech_infantrys
British defend with 3 aaGuns, 2 armour, 1 infantry and 2 mech_infantrys
2 armour owned by the Japanese retreated to India
UK_Pacific win with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -12
Casualties for British: 3 aaGuns
Casualties for Japanese: 2 armour, 1 infantry and 3 mech_infantrys
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone -
Non-coms working on -
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 8 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour moved from India to West India
1 infantry moved from India to West India
1 armour moved from Burma to West India
3 mech_infantrys moved from Burma to West India
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 bomber moved from Hunan to 45 Sea Zone
1 fighter moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from Japan to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from Kweichow to 20 Sea Zone
1 fighter moved from 41 Sea Zone to 35 Sea Zone
1 armour moved from Sakha to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hopei
1 artillery and 1 tactical_bomber moved from Kweichow to HopeiCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 4 armour, 1 infantry and 3 mech_infantrys
British defend with 3 aaGuns, 2 armour, 1 infantry and 2 mech_infantrys
2 armour owned by the Japanese retreated to India
UK_Pacific win with 2 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is -12
Casualties for British: 3 aaGuns
Casualties for Japanese: 2 armour, 1 infantry and 3 mech_infantrys
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 carrier moved from 41 Sea Zone to 36 Sea Zone
1 fighter moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from Korea to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to Yunnan
3 mech_infantrys moved from French Indo China to Yunnan
2 mech_infantrys moved from Malaya to Yunnan
1 mech_infantry moved from Kweichow to Yunnan
1 aaGun moved from Kweichow to Yunnan
1 tactical_bomber moved from Hopei to Hunan
1 tactical_bomber moved from 21 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from 6 Sea Zone to Sakha
1 bomber moved from 45 Sea Zone to KwangsiPlace Units - Japanese
3 mech_infantrys placed in Malaya
1 destroyer placed in 36 Sea Zone
1 fighter placed in Japan
1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung
2 infantry placed in French Indo China
5 infantry placed in Japan
Japanese undo move 5.
1 armour and 1 infantry placed in French Indo China
Japanese undo move 1.
1 infantry and 2 mech_infantrys placed in Malaya
Japanese undo move 5.
1 armour and 1 mech_infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
Fire away!! :-D
Pushing it to the top -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 carriers and 1 mech_infantry; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 armour and 2 mech_infantrys moved from Eastern Persia to India
2 armour, 1 infantry and 2 mech_infantrys moved from West India to IndiaCombat - British
Battle in India
British attack with 4 armour, 1 infantry and 4 mech_infantrys
Japanese defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
British win, taking India from Japanese with 4 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armourNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from Gibraltar to 98 Sea Zone
3 fighters moved from Eastern Persia to 98 Sea Zone
1 infantry moved from Tobruk to Libya
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
6 infantry moved from Persia to Northwest Persia
5 infantry moved from Iraq to Northwest Persia
4 infantry moved from Egypt to Trans-Jordan
3 artilleries moved from Iraq to Northwest Persia
1 armour moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Persia to IraqPlace Units - British
1 mech_infantry placed in Egypt
2 carriers placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 33 PUs (3 lost to blockades); end with 34 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 2 carriers and 1 mech_infantry; Remaining resources: 1 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
2 armour and 2 mech_infantrys moved from Eastern Persia to India
2 armour, 1 infantry and 2 mech_infantrys moved from West India to IndiaCombat - British
Battle in India
British attack with 4 armour, 1 infantry and 4 mech_infantrys
Japanese defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
British win, taking India from Japanese with 4 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armourNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 fighter moved from Gibraltar to 98 Sea Zone
3 fighters moved from Eastern Persia to 98 Sea Zone
1 infantry moved from Tobruk to Libya
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 fighter and 1 tactical_bomber moved from Eastern Persia to Persia
6 infantry moved from Persia to Northwest Persia
5 infantry moved from Iraq to Northwest Persia
4 infantry moved from Egypt to Trans-Jordan
3 artilleries moved from Iraq to Northwest Persia
1 armour moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Persia to IraqPlace Units - British
1 mech_infantry placed in Egypt
2 carriers placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 33 PUs (3 lost to blockades); end with 34 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship
EDIT: Adding units owned by British to 17 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 1 infantry moved from Rostov to Caucasus
1 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Tunisia to Morocco
Italians take Algeria from British
Italians take Morocco from British
2 destroyers moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Italians creates battle in territory 98 Sea Zone
Battle in 92 Sea Zone
Italians attack with 2 destroyers and 1 transport
Americans defend with 1 submarine
Italians roll dice for 2 destroyers and 1 transport in 92 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 2 destroyers and 1 transport in 92 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 2 destroyers and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Gibraltar
Battle in 98 Sea Zone
Italians attack with 1 submarine
British defend with 2 carriers and 4 fighters
1 submarine owned by the Italians Submerged
Battle in Caucasus
Italians attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Caucasus, round 2 : 3/5 hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Caucasus
Italians winBritish win, taking Gibraltar from British with 2 carriers and 4 fighters remaining, taking Caucasus from Russians with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Italians
1 aaGun moved from Rostov to Caucasus
1 infantry moved from Bryansk to Rostov
2 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 infantry moved from Romania to Bessarabia
3 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 armour and 2 infantry placed in Northern Italy
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 1 harbour and 2 infantry
Morocco : 1 flag, 1 armour
Algeria : 1 flag
Tunisia : 1 flag, 1 infantry
Romania : 3 mech_infantrys
Northern Italy : 1 aaGun, 1 airfield, 1 armour, 1 factory_major and 2 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 infantry
Ukraine : 1 aaGun and 2 infantry
Western Ukraine : 1 flag
Caucasus : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
92 Sea Zone : 2 destroyers and 1 transport
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 75
Russians : 17 / 35
Japanese : 53 / 64
Americans : 58 / 83
Chinese : 6 / 7
British : 34 / 34
UK_Pacific : 5 / 5
Italians : 22 / 27
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 bomber, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 submarines moved from 93 Sea Zone to 98 Sea Zone
1 armour moved from Rostov to Kazakhstan
Germans take Kazakhstan from Russians
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
6 armour and 2 mech_infantrys moved from Rostov to Volgograd
2 bombers moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Russia
1 artillery and 1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Smolensk
1 armour and 1 mech_infantry moved from Ukraine to Volgograd
3 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Belarus to Vologda
Germans take Vologda from RussiansCombat - Germans
Battle in Volgograd
Germans attack with 7 armour, 3 infantry and 3 mech_infantrys
Russians defend with 1 artillery and 1 factory_minor
Germans win, taking Volgograd from Russians with 7 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 3 submarines; Italians loiter and taunt
British defend with 2 carriers and 4 fighters
Units damaged: 2 carriers owned by the British
2 submarines owned by the Germans Submerged
British win with 4 fighters remaining. Battle score for attacker is 26
Casualties for Germans: 1 submarine
Casualties for British: 2 carriers -
Intercept in Russia?
Thx -





