@simon33 I’d like to modify my UK NCM. The units that came from Canada (DD + trans + inf + tank), I’d like to remain in Canada. If this changes your Italian move, then please redo.
15L G40 Me1945 (Axis) vs. hobo (Allies +16)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
2 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Combat Move - Germans
5 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Belarus to Smolensk
1 fighter moved from Novgorod to 112 Sea Zone
1 infantry moved from Western Germany to Germany
Germans take Germany from British
2 artilleries moved from France to Normandy BordeauxCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Germans attack with 2 artilleries
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries in Normandy Bordeaux, round 2 : 1/2 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 6 : 0/1 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 6 : 1/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 2 artilleries
Casualties for British: 1 infantry
Battle in Smolensk
Germans attack with 5 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 5 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Smolensk, round 2 : 5/10 hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 0/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 5 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
1 armour, 1 artillery and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
1 mech_infantry moved from Poland to Germany
2 armour and 1 mech_infantry moved from Eastern Poland to Germany
1 mech_infantry moved from Romania to Germany
2 aaGuns, 1 armour, 1 artillery and 2 mech_infantrys moved from Western Germany to Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 armour and 3 mech_infantrys moved from Southern Italy to Western Germany
1 aaGun moved from France to Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,6,5,4,6,1,5,6
Germans collect 40 PUs (6 lost to blockades); end with 40 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 1 armour
EDIT: Adding units owned by Germans to Western Germany: 1 armour
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour and 3 mech_infantrys
Germany : 2 aaGuns, 3 armour, 1 artillery, 1 factory_minor, 1 infantry and 5 mech_infantrys
Southern Italy : 1 infantry
Belarus : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 1 flag, 5 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 46 / 45
Russians : 24 / 25
Japanese : 45 / 61
Americans : 58 / 76
Chinese : 10 / 12
British : 36 / 101
UK_Pacific : 6 / 0
Italians : 11 / 6
ANZAC : 21 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Italians
1 infantry moved from Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
3 mech_infantrys moved from Caucasus to Sikang
1 infantry moved from Kansu to Shensi
1 fighter moved from Timguska to ShensiCombat - Russians
Battle in Shensi
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
Russians attack with 3 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Sikang from Japanese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns and 14 infantry moved from Kweichow to Anhwe
1 infantry moved from Yenisey to Yakut S.S.R.
1 artillery moved from Vologda to Russia
1 infantry moved from Urals to Vologda
3 infantry moved from Bryansk to Russia
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Urals to Vologda
1 infantry moved from Evenkiyskiy to Timguska
1 fighter moved from Shensi to Timguska
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Urals to VologdaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs -
It is illegal to load 2 units on a TT and offload just one during the same turn. I refer to the US CM to Iwo Jima. US must either take Iwo with two land units or keep the second on Hawaii. Please let me know your decision.
-
ok offload both units off one transport, I think it was an infantry and a mech if I remember right.
-
strange, I thought I had them on transports, I usually keep them on unless there’s a high risk of sinking… just edit it before your turn.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from 6 Sea Zone to Manchuria
1 armour moved from Central Mongolia to Manchuria
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea Zone
1 tactical_bomber moved from Hunan to 35 Sea Zone
1 infantry moved from Iraq to Persia
Japanese take Persia from British
1 artillery moved from India to West India
2 armour moved from India to West India
1 fighter moved from Iraq to West India
1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Burma to Szechwan
1 tactical_bomber moved from Burma to Szechwan
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from ChineseCombat - Japanese
Battle in Manchuria
Japanese attack with 1 armour and 3 fighters
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 3 fighters in Manchuria, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 2 armour, 1 artillery and 1 fighter
British defend with 1 infantry
Japanese roll dice for 2 armour, 1 artillery and 1 fighter in West India, round 2 : 3/4 hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 : 1/2 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 18 Sea Zone
5 carriers moved from 6 Sea Zone to 19 Sea Zone
3 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
3 fighters moved from Manchuria to 19 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from Hunan to Kweichow
1 infantry moved from Hunan to Kiangsi
1 mech_infantry moved from Burma to Kweichow
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Szechwan to French Indo China
1 fighter moved from West India to India
1 armour moved from India to West India
1 tactical_bomber moved from 39 Sea Zone to French Indo China
3 armour moved from India to Yunnan
1 armour moved from India to 39 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Burma to Kweichow
1 fighter moved from 19 Sea Zone to Japan
1 armour moved from 36 Sea Zone to French Indo ChinaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
1 destroyer and 2 submarines placed in 36 Sea Zone
3 tactical_bombers placed in Japan
Japanese undo move 3.
3 tactical_bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 2 infantry and 4 tactical_bombers
Manchuria : 1 flag, 1 armour
Shensi : 1 flag
Yunnan : 1 flag, 3 armour
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 aaGun, 3 artilleries, 5 infantry and 2 mech_infantrys
Hunan : 1 flag
Szechwan : 1 flag, 1 mech_infantry
Chahar : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Kwangtung : 1 flag, 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
French Indo China : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 tactical_bombers
Celebes : 1 flag, 1 infantry
36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines, 2 tactical_bombers and 1 transport
19 Sea Zone : 5 carriers, 1 destroyer, 6 fighters and 1 submarine
Central Mongolia : 1 flag
18 Sea Zone : 1 destroyer
16 Sea Zone : 1 submarine
6 Sea Zone : 1 destroyer
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
West India : 1 flag, 3 armour and 1 artillery
Iraq : 1 infantry
Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 45 / 45
Russians : 27 / 32
Japanese : 52 / 55
Americans : 58 / 76
Chinese : 6 / 12
British : 34 / 101
UK_Pacific : 4 / 0
Italians : 10 / 6
ANZAC : 21 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
strange, I thought I had them on transports, I usually keep them on unless there’s a high risk of sinking… just edit it before your turn.
Forgot to edit. Please move the inf your turn.
-
well it isn’t going to stay there anyways, I’ll just be sure to unload both off that one transport
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
1 fighter moved from Wake Island to 16 Sea Zone
1 tactical_bomber moved from Wake Island to 16 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
1 mech_infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 18 Sea Zone
2 fighters moved from 31 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from Wake Island to 18 Sea Zone
4 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 armour and 1 infantry moved from Denmark to Western Germany
5 bombers and 1 fighter moved from Norway to Western Germany -
for the sake of time I assume you wont scramble japan, I have 7 air vs 3 if you want to scramble. if you do, we can roll here and edit results.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 armour, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Americans
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
1 fighter moved from Wake Island to 16 Sea Zone
1 tactical_bomber moved from Wake Island to 16 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
1 mech_infantry moved from 22 Sea Zone to Marianas
1 submarine moved from 17 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 17 Sea Zone to 18 Sea Zone
2 fighters moved from 31 Sea Zone to 18 Sea Zone
1 tactical_bomber moved from Wake Island to 18 Sea Zone
4 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
1 armour moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 armour and 1 infantry moved from Denmark to Western Germany
5 bombers and 1 fighter moved from Norway to Western GermanyCombat - Americans
Battle in 18 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 6 Sea Zone
Americans attack with 4 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Marianas
Battle in Western Germany
Americans attack with 1 armour, 5 bombers, 1 fighter and 1 infantry
Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour and 3 mech_infantrys; Italians defend with 1 aaGun, 1 armour and 1 fighter
Germans win, taking Marianas from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is -51
Casualties for Germans: 1 aaGun and 3 mech_infantrys
Casualties for Italians: 1 aaGun and 1 armour
Casualties for Americans: 1 armour, 5 bombers, 1 fighter and 1 infantryNon Combat Move - Americans
2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
2 destroyers moved from 92 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 22 Sea Zone
4 fighters and 3 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 22 Sea Zone
1 mech_infantry moved from Iwo Jima to 17 Sea Zone
1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry and 3 transports moved from 17 Sea Zone to 22 Sea Zone
1 carrier moved from 31 Sea Zone to 22 Sea Zone
1 submarine moved from 21 Sea Zone to 22 Sea Zone
4 fighters and 2 tactical_bombers moved from Western United States to Wake Island
1 submarine moved from 93 Sea Zone to 97 Sea ZonePlace Units - Americans
4 fighters and 2 tactical_bombers placed in Western United States
1 armour, 1 infantry and 1 mech_infantry placed in NorwayTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Anhwe to Kiangsi
1 fighter moved from Anhwe to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsi to KiangsuPlace Units - Chinese
4 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 4 fighters, 4 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from 112 Sea Zone to Western Germany
3 fighters moved from Denmark to Western Germany
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 armour moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
1 armour moved from 79 Sea Zone to West India
1 bomber moved from Egypt to West India
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from 80 Sea Zone to Persia
1 cruiser moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from 98 Sea Zone to Iraq
1 bomber moved from Denmark to 112 Sea Zone
1 fighter moved from Denmark to Western Germany -
scramble orders for w.germany. I have a carrier, destroyer, and bomber while you have 2 fighters.
-
No scramble
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 destroyer, 4 fighters, 4 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 artillery moved from 112 Sea Zone to Western Germany
3 fighters moved from Denmark to Western Germany
1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 artillery moved from Trans-Jordan to 81 Sea Zone
1 armour moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
2 infantry moved from 79 Sea Zone to West India
1 artillery moved from 79 Sea Zone to West India
1 armour moved from 79 Sea Zone to West India
1 bomber moved from Egypt to West India
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Syria to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
3 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from 80 Sea Zone to Persia
1 cruiser moved from 98 Sea Zone to 80 Sea Zone
2 fighters moved from 98 Sea Zone to Iraq
1 bomber moved from Denmark to 112 Sea Zone
1 fighter moved from Denmark to Western GermanyCombat - British
Battle in Western Germany
British attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 airfield, 2 armour, 1 factory_major, 1 fighter and 1 harbour; Italians defend with 1 fighter
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 2 armour and 1 fighter
Casualties for British: 3 fighters and 1 infantry
Casualties for Italians: 1 fighter
Battle in Iraq
British attack with 2 fighters
Japanese defend with 1 infantry
British win with 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
Battle in Persia
British attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Holland Belgium from Germans, taking Persia from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in West India
British attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Japanese defend with 3 armour and 1 artillery
British win, taking West India from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 12
Casualties for British: 1 artillery and 2 infantry
Casualties for Japanese: 3 armour and 1 artilleryNon Combat Move - British
1 bomber moved from West India to Eastern Persia
1 fighter moved from Iraq to Eastern Persia
1 carrier and 1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 carrier moved from 98 Sea Zone to 80 Sea Zone
1 aaGun moved from Trans-Jordan to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from 112 Sea Zone to Norway
1 fighter moved from Western Germany to 112 Sea ZonePlace Units - British
1 destroyer placed in 71 Sea Zone
2 fighters placed in Union of South Africa
3 infantry placed in Egypt
1 armour and 2 mech_infantrys placed in Normandy Bordeaux
2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber placed in United Kingdom
1 transport placed in 110 Sea ZoneTurn Complete - British
British collect 47 PUs; end with 48 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Southern Italy to Western Germany
3 fighters moved from Southern Italy to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 3 fighters and 1 mech_infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 3 fighters and 1 mech_infantry in Western Germany, round 2 : 2/4 hits
British roll dice for 1 artillery in Western Germany, round 2 : 0/1 hits
1 artillery owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
2 fighters moved from Western Germany to Northern Italy
3 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 fighter moved from Belarus to RomaniaPlace Units - Italians
1 artillery placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,2,1,2,1,3,4,5,3,1
Italians collect 2 PUs (8 lost to blockades); end with 4 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 6 PUsTerritory Summary for Italians :
Western Germany : 1 mech_infantry
Romania : 1 fighter
Northern Italy : 3 aaGuns, 1 artillery, 1 factory_major, 3 fighters and 3 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
113 Sea Zone : 1 cruiser
Iraq : 1 flagProduction/PUs Summary :
Germans : 39 / 45
Russians : 27 / 32
Japanese : 39 / 55
Americans : 58 / 84
Chinese : 15 / 15
British : 42 / 53
UK_Pacific : 6 / 0
Italians : 10 / 6
ANZAC : 21 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Korea to Manchuria
2 fighters moved from Anhwe to ManchuriaCombat - ANZAC
ANZAC creates battle in territory 20 Sea Zone
Battle in Manchuria
ANZAC attack with 1 artillery and 2 fighters
Japanese defend with 1 armour
ANZAC win, taking 20 Sea Zone from Japanese, taking Manchuria from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 fighter
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
1 fighter moved from Manchuria to Kiangsu
1 submarine moved from 20 Sea Zone to 22 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 fighter and 2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Holland BelgiumTurn Complete - French