15L G40 Me1945 (Axis) vs. hobo (Allies +16)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Morocco to 92 Sea Zone
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Combat Move - Germans
                5 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Belarus to Smolensk
                1 fighter moved from Novgorod to 112 Sea Zone
                1 infantry moved from Western Germany to Germany
                      Germans take Germany from British
                2 artilleries moved from France to Normandy Bordeaux

    Combat - Germans
                Battle in 112 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 112 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                        Germans roll dice for 2 artilleries in Normandy Bordeaux, round 2 :  1/2 hits
                        British roll dice for 2 infantry in Normandy Bordeaux, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 :  0/1 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 :  0/1 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 :  0/1 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 5 :  0/1 hits
                        Germans roll dice for 1 artillery in Normandy Bordeaux, round 6 :  0/1 hits
                        British roll dice for 1 infantry in Normandy Bordeaux, round 6 :  1/1 hits
                        1 artillery owned by the Germans lost in Normandy Bordeaux
                    British win with 1 infantry remaining. Battle score for attacker is -5
                    Casualties for Germans: 2 artilleries
                    Casualties for British: 1 infantry
                Battle in Smolensk
                    Germans attack with 5 armour, 3 artilleries, 1 infantry and 1 mech_infantry
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 5 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Smolensk, round 2 :  5/10 hits
                        Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 :  0/3 hits
                        2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 5 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Germans
                1 armour, 1 artillery and 1 infantry moved from Novgorod to Belarus
                1 infantry moved from Vyborg to Novgorod
                1 mech_infantry moved from Poland to Germany
                2 armour and 1 mech_infantry moved from Eastern Poland to Germany
                1 mech_infantry moved from Romania to Germany
                2 aaGuns, 1 armour, 1 artillery and 2 mech_infantrys moved from Western Germany to Germany
                1 fighter moved from 112 Sea Zone to Western Germany
                1 armour and 3 mech_infantrys moved from Southern Italy to Western Germany
                1 aaGun moved from France to Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,6,5,4,6,1,5,6
                Germans collect 40 PUs (6 lost to blockades); end with 40 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Southern Italy: 1 armour
                EDIT: Adding units owned by Germans to Western Germany: 1 armour
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour and 3 mech_infantrys
        Germany : 2 aaGuns, 3 armour, 1 artillery, 1 factory_minor, 1 infantry and 5 mech_infantrys
        Southern Italy : 1 infantry
        Belarus : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Smolensk : 1 flag, 5 armour, 3 artilleries, 1 infantry and 1 mech_infantry
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 46 / 45
        Russians : 24 / 25
        Japanese : 45 / 61
        Americans : 58 / 76
        Chinese : 10 / 12
        British : 36 / 101
        UK_Pacific : 6 / 0
        Italians : 11 / 6
        ANZAC : 21 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Russians
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Italians
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Italians
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Japanese
                3 mech_infantrys moved from Caucasus to Sikang
                1 infantry moved from Kansu to Shensi
                1 fighter moved from Timguska to Shensi

    Combat - Russians
                Battle in Shensi
                    Russians attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Sikang
                    Russians attack with 3 mech_infantrys
                    Japanese defend with 1 infantry
                    Russians win, taking Sikang from Japanese with 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                2 aaGuns and 14 infantry moved from Kweichow to Anhwe
                1 infantry moved from Yenisey to Yakut S.S.R.
                1 artillery moved from Vologda to Russia
                1 infantry moved from Urals to Vologda
                3 infantry moved from Bryansk to Russia
                1 artillery moved from Western Ukraine to Ukraine
                1 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Urals to Vologda
                1 infantry moved from Evenkiyskiy to Timguska
                1 fighter moved from Shensi to Timguska
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Urals to Vologda

    Place Units - Russians
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs

  • '21 '20 '18 '17 '16 '15 '14 '13

    It is illegal to load 2 units on a TT and offload just one during the same turn. I refer to the US CM to Iwo Jima. US must either take Iwo with two land units or keep the second on Hawaii. Please let me know your decision.


  • ok offload both units off one transport, I think it was an infantry and a mech if I remember right.


  • strange, I thought I had them on transports, I usually keep them on unless there’s a high risk of sinking… just edit it before your turn.

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 2 submarines and 3 tactical_bombers; Remaining resources: 0 PUs; 5 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                3 fighters moved from 6 Sea Zone to 16 Sea Zone
                3 fighters moved from 6 Sea Zone to Manchuria
                1 armour moved from Central Mongolia to Manchuria
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                3 fighters moved from Japan to 19 Sea Zone
                1 tactical_bomber moved from Hunan to 35 Sea Zone
                1 infantry moved from Iraq to Persia
                      Japanese take Persia from British
                1 artillery moved from India to West India
                2 armour moved from India to West India
                1 fighter moved from Iraq to West India
                1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from Burma to Szechwan
                1 tactical_bomber moved from Burma to Szechwan
                1 infantry moved from Hunan to Kweichow
                      Japanese take Kweichow from Chinese

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 1 armour and 3 fighters
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 3 fighters in Manchuria, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Manchuria, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Manchuria
                    Japanese win, taking Manchuria from Chinese with 1 armour and 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in West India
                    Japanese attack with 2 armour, 1 artillery and 1 fighter
                    British defend with 1 infantry
                        Japanese roll dice for 2 armour, 1 artillery and 1 fighter in West India, round 2 :  3/4 hits
                        UK_Pacific roll dice for 1 infantry in West India, round 2 :  0/1 hits
                        1 infantry owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 4 fighters and 1 submarine
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the ANZAC lost in 19 Sea Zone
                    Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in 42 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Szechwan
                    Japanese attack with 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Szechwan, round 2 :  1/2 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                5 carriers moved from 6 Sea Zone to 19 Sea Zone
                3 fighters and 1 tactical_bomber moved from 16 Sea Zone to Japan
                3 fighters moved from Manchuria to 19 Sea Zone
                1 aaGun, 3 artilleries and 4 infantry moved from Hunan to Kweichow
                1 infantry moved from Hunan to Kiangsi
                1 mech_infantry moved from Burma to Kweichow
                1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from Szechwan to French Indo China
                1 fighter moved from West India to India
                1 armour moved from India to West India
                1 tactical_bomber moved from 39 Sea Zone to French Indo China
                3 armour moved from India to Yunnan
                1 armour moved from India to 39 Sea Zone
                1 armour, 1 battleship, 2 carriers, 1 cruiser and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Burma to Kweichow
                1 fighter moved from 19 Sea Zone to Japan
                1 armour moved from 36 Sea Zone to French Indo China

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 destroyer and 2 submarines placed in 36 Sea Zone
                3 tactical_bombers placed in Japan
                Japanese undo move 3.
                3 tactical_bombers placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5
                Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Japanese :

    Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag, 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour, 2 infantry and 4 tactical_bombers
        Manchuria : 1 flag, 1 armour
        Shensi : 1 flag
        Yunnan : 1 flag, 3 armour
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 aaGun, 3 artilleries, 5 infantry and 2 mech_infantrys
        Hunan : 1 flag
        Szechwan : 1 flag, 1 mech_infantry
        Chahar : 1 flag
        Ceylon : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Kwangtung : 1 flag, 1 harbour
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Siberia : 1 flag
        French Indo China : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 tactical_bombers
        Celebes : 1 flag, 1 infantry
        36 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 submarines, 2 tactical_bombers and 1 transport
        19 Sea Zone : 5 carriers, 1 destroyer, 6 fighters and 1 submarine
        Central Mongolia : 1 flag
        18 Sea Zone : 1 destroyer
        16 Sea Zone : 1 submarine
        6 Sea Zone : 1 destroyer
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        West India : 1 flag, 3 armour and 1 artillery
        Iraq : 1 infantry
        Persia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 45 / 45
        Russians : 27 / 32
        Japanese : 52 / 55
        Americans : 58 / 76
        Chinese : 6 / 12
        British : 34 / 101
        UK_Pacific : 4 / 0
        Italians : 10 / 6
        ANZAC : 21 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '21 '20 '18 '17 '16 '15 '14 '13

    @hobo:

    strange, I thought I had them on transports, I usually keep them on unless there’s a high risk of sinking… just edit it before your turn.

    Forgot to edit. Please move the inf your turn.


  • well it isn’t going to stay there anyways, I’ll just be sure to unload both off that one transport


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 31 Sea Zone to 16 Sea Zone
                1 fighter moved from Wake Island to 16 Sea Zone
                1 tactical_bomber moved from Wake Island to 16 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
                1 mech_infantry moved from 22 Sea Zone to Marianas
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 submarine moved from 17 Sea Zone to 18 Sea Zone
                2 fighters moved from 31 Sea Zone to 18 Sea Zone
                1 tactical_bomber moved from Wake Island to 18 Sea Zone
                4 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
                1 armour moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 armour moved from Shantung to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 armour and 1 infantry moved from Denmark to Western Germany
                5 bombers and 1 fighter moved from Norway to Western Germany


  • for the sake of time I assume you wont scramble japan, I have 7 air vs 3 if you want to scramble.  if you do, we can roll here and edit results.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 1 armour, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 31 Sea Zone to 16 Sea Zone
                1 fighter moved from Wake Island to 16 Sea Zone
                1 tactical_bomber moved from Wake Island to 16 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 17 Sea Zone to 22 Sea Zone
                1 mech_infantry moved from 22 Sea Zone to Marianas
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 submarine moved from 17 Sea Zone to 18 Sea Zone
                2 fighters moved from 31 Sea Zone to 18 Sea Zone
                1 tactical_bomber moved from Wake Island to 18 Sea Zone
                4 fighters and 3 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
                1 armour moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 armour moved from Shantung to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 armour and 1 infantry moved from Denmark to Western Germany
                5 bombers and 1 fighter moved from Norway to Western Germany

    Combat - Americans
                Battle in 18 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 16 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 6 Sea Zone
                    Americans attack with 4 fighters, 1 submarine and 3 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win, taking 6 Sea Zone from Japanese with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Marianas
                Battle in Western Germany
                    Americans attack with 1 armour, 5 bombers, 1 fighter and 1 infantry
                    Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour and 3 mech_infantrys; Italians defend with 1 aaGun, 1 armour and 1 fighter
                    Germans win, taking Marianas from Japanese with 2 armour and 2 fighters remaining. Battle score for attacker is -51
                    Casualties for Germans: 1 aaGun and 3 mech_infantrys
                    Casualties for Italians: 1 aaGun and 1 armour
                    Casualties for Americans: 1 armour, 5 bombers, 1 fighter and 1 infantry

    Non Combat Move - Americans
                2 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
                2 destroyers moved from 92 Sea Zone to 110 Sea Zone
                2 fighters and 1 tactical_bomber moved from 18 Sea Zone to 22 Sea Zone
                4 fighters and 3 tactical_bombers moved from 6 Sea Zone to 22 Sea Zone
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 22 Sea Zone
                1 mech_infantry moved from Iwo Jima to 17 Sea Zone
                1 battleship, 5 carriers, 3 cruisers, 4 destroyers, 1 infantry, 1 mech_infantry and 3 transports moved from 17 Sea Zone to 22 Sea Zone
                1 carrier moved from 31 Sea Zone to 22 Sea Zone
                1 submarine moved from 21 Sea Zone to 22 Sea Zone
                4 fighters and 2 tactical_bombers moved from Western United States to Wake Island
                1 submarine moved from 93 Sea Zone to 97 Sea Zone

    Place Units - Americans
                4 fighters and 2 tactical_bombers placed in Western United States
                1 armour, 1 infantry and 1 mech_infantry placed in Norway

    Turn Complete - Americans
                Americans collect 58 PUs; end with 59 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Hopei to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Jehol to Chahar
                      Chinese take Chahar from Japanese
                2 infantry moved from Anhwe to Kiangsi
                1 fighter moved from Anhwe to Kiangsi

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kiangsi to Kiangsu

    Place Units - Chinese
                4 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 1 destroyer, 4 fighters, 4 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Western Germany
                1 artillery moved from 112 Sea Zone to Western Germany
                3 fighters moved from Denmark to Western Germany
                1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Southern France
                      British take Southern France from Germans
                1 artillery moved from Trans-Jordan to 81 Sea Zone
                1 armour moved from Trans-Jordan to 81 Sea Zone
                2 infantry moved from Egypt to 81 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
                2 infantry moved from 79 Sea Zone to West India
                1 artillery moved from 79 Sea Zone to West India
                1 armour moved from 79 Sea Zone to West India
                1 bomber moved from Egypt to West India
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry moved from Syria to 98 Sea Zone
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
                3 infantry moved from 80 Sea Zone to Persia
                1 mech_infantry moved from 80 Sea Zone to Persia
                1 cruiser moved from 98 Sea Zone to 80 Sea Zone
                2 fighters moved from 98 Sea Zone to Iraq
                1 bomber moved from Denmark to 112 Sea Zone
                1 fighter moved from Denmark to Western Germany


  • scramble orders for w.germany.  I have a carrier, destroyer, and bomber while you have 2 fighters.

  • '21 '20 '18 '17 '16 '15 '14 '13

    No scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 2 artilleries, 1 destroyer, 4 fighters, 4 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Western Germany
                1 artillery moved from 112 Sea Zone to Western Germany
                3 fighters moved from Denmark to Western Germany
                1 transport moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Southern France
                      British take Southern France from Germans
                1 artillery moved from Trans-Jordan to 81 Sea Zone
                1 armour moved from Trans-Jordan to 81 Sea Zone
                2 infantry moved from Egypt to 81 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
                2 infantry moved from 79 Sea Zone to West India
                1 artillery moved from 79 Sea Zone to West India
                1 armour moved from 79 Sea Zone to West India
                1 bomber moved from Egypt to West India
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry moved from Syria to 98 Sea Zone
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 mech_infantry moved from Trans-Jordan to 98 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 98 Sea Zone to 80 Sea Zone
                3 infantry moved from 80 Sea Zone to Persia
                1 mech_infantry moved from 80 Sea Zone to Persia
                1 cruiser moved from 98 Sea Zone to 80 Sea Zone
                2 fighters moved from 98 Sea Zone to Iraq
                1 bomber moved from Denmark to 112 Sea Zone
                1 fighter moved from Denmark to Western Germany

    Combat - British
                Battle in Western Germany
                    British attack with 1 artillery, 4 fighters and 1 infantry
                    Germans defend with 1 airfield, 2 armour, 1 factory_major, 1 fighter and 1 harbour; Italians defend with 1 fighter
                    British converts factory_major into different units
                    British win, taking Western Germany from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 armour and 1 fighter
                    Casualties for British: 3 fighters and 1 infantry
                    Casualties for Italians: 1 fighter
                Battle in Iraq
                    British attack with 2 fighters
                    Japanese defend with 1 infantry
                    British win with 1 fighter remaining. Battle score for attacker is -7
                    Casualties for British: 1 fighter
                    Casualties for Japanese: 1 infantry
                Battle in Holland Belgium
                Battle in Persia
                    British attack with 3 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    British win, taking Holland Belgium from Germans, taking Persia from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in West India
                    British attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                    Japanese defend with 3 armour and 1 artillery
                    British win, taking West India from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 12
                    Casualties for British: 1 artillery and 2 infantry
                    Casualties for Japanese: 3 armour and 1 artillery

    Non Combat Move - British
                1 bomber moved from West India to Eastern Persia
                1 fighter moved from Iraq to Eastern Persia
                1 carrier and 1 destroyer moved from 81 Sea Zone to 79 Sea Zone
                1 carrier moved from 98 Sea Zone to 80 Sea Zone
                1 aaGun moved from Trans-Jordan to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 bomber moved from 112 Sea Zone to Norway
                1 fighter moved from Western Germany to 112 Sea Zone

    Place Units - British
                1 destroyer placed in 71 Sea Zone
                2 fighters placed in Union of South Africa
                3 infantry placed in Egypt
                1 armour and 2 mech_infantrys placed in Normandy Bordeaux
                2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber placed in United Kingdom
                1 transport placed in 110 Sea Zone

    Turn Complete - British
                British collect 47 PUs; end with 48 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUs

    Turn Complete - UK_Pacific

  • '21 '20 '18 '17 '16 '15 '14 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 1 artillery; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Southern Italy to Western Germany
                3 fighters moved from Southern Italy to Western Germany

    Combat - Italians
                Battle in Western Germany
                    Italians attack with 3 fighters and 1 mech_infantry
                    British defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                        Italians roll dice for 3 fighters and 1 mech_infantry in Western Germany, round 2 :  2/4 hits
                        British roll dice for 1 artillery in Western Germany, round 2 :  0/1 hits
                        1 artillery owned by the British lost in Western Germany
                    Italians win, taking Western Germany from British with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Italians
                2 fighters moved from Western Germany to Northern Italy
                3 aaGuns and 3 infantry moved from Southern Italy to Northern Italy
                1 fighter moved from Western Germany to Northern Italy
                1 fighter moved from Belarus to Romania

    Place Units - Italians
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,2,1,2,1,3,4,5,3,1
                Italians collect 2 PUs (8 lost to blockades); end with 4 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 6 PUs

    Territory Summary for Italians :

    Western Germany : 1 mech_infantry
        Romania : 1 fighter
        Northern Italy : 3 aaGuns, 1 artillery, 1 factory_major, 3 fighters and 3 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        113 Sea Zone : 1 cruiser
        Iraq : 1 flag

    Production/PUs Summary :

    Germans : 39 / 45
        Russians : 27 / 32
        Japanese : 39 / 55
        Americans : 58 / 84
        Chinese : 15 / 15
        British : 42 / 53
        UK_Pacific : 6 / 0
        Italians : 10 / 6
        ANZAC : 21 / 27
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - ANZAC
                ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from Korea to Manchuria
                2 fighters moved from Anhwe to Manchuria

    Combat - ANZAC
                ANZAC creates battle in territory 20 Sea Zone
                Battle in Manchuria
                    ANZAC attack with 1 artillery and 2 fighters
                    Japanese defend with 1 armour
                    ANZAC win, taking 20 Sea Zone from Japanese, taking Manchuria from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 armour

    Non Combat Move - ANZAC
                1 fighter moved from Manchuria to Kiangsu
                1 submarine moved from 20 Sea Zone to 22 Sea Zone
                1 submarine moved from 44 Sea Zone to 20 Sea Zone
                1 destroyer moved from 54 Sea Zone to 21 Sea Zone
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone
                1 fighter and 2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 21 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Holland Belgium

    Turn Complete - French

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