Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Algeria to Morocco
Italians take Morocco from French
Combat - Italians
Italians creates battle in territory 92 Sea Zone
Non Combat Move - Italians
2 aaGuns moved from Yugoslavia to Northern Italy
1 armour, 1 artillery and 2 infantry moved from Yugoslavia to Romania
1 armour moved from Greece to Romania
2 infantry moved from Greece to Bulgaria
1 infantry moved from Greece to Bulgaria
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6
Italians collect 16 PUs (3 lost to blockades); end with 16 PUs total
Please use the 2nd UK one… that has the edit…I hate these server issues…that’s why you see the US on twice…
My poor Russians…Was hoping to take a bit more of your force out if you had attacked, but will have to come back the Far East another time…
nm…never took…was the same post? not a big deal. onward we go.
I all ready went not sure if its the rite one though.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour, 1 artillery and 1 infantry moved from New South Wales to South Australia
1 submarine moved from 63 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 submarine placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Eastern Poland to Belarus
4 infantry moved from Eastern Poland to Bessarabia
4 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
1 bomber moved from Germany to Belarus
1 tactical_bomber moved from Algeria to Greater Southern Germany
1 fighter moved from Algeria to Southern Italy
1 artillery moved from Eastern Poland to Western Ukraine
5 armour, 2 artilleries and 1 mech_infantry moved from Eastern Poland to Bessarabia
2 artilleries and 13 infantry moved from Poland to Eastern Poland
1 artillery and 7 infantry moved from Germany to Poland
2 infantry moved from Western Germany to France
2 infantry moved from Western Germany to 112 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from 127 Sea Zone to Archangel
Combat - Germans
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery and 4 infantry
Russians defend with 2 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 5 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Bessarabia from Russians with 5 armour, 2 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Archangel
Non Combat Move - Germans
1 bomber moved from Belarus to Eastern Poland
Place Units - Germans
2 artilleries and 8 infantry placed in Germany
4 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 2 infantry moved from Novgorod to Archangel
1 fighter moved from Bryansk to Archangel
2 infantry moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
1 fighter moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 submarine moved from 92 Sea Zone to 97 Sea Zone
Combat - Russians
Battle in Belarus
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 armour, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from Western Ukraine to Bryansk
1 tactical_bomber moved from Belarus to Bryansk
5 infantry moved from Russia to Bryansk
1 fighter moved from Archangel to Bryansk
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Northwest Persia to Volgograd
1 infantry moved from Bryansk to Rostov
2 infantry moved from Bryansk to Smolensk
Place Units - Russians
1 armour and 2 infantry placed in Volgograd
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
Russians collect 35 PUs (2 lost to blockades); end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 destroyers and 2 submarines moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Celebes to 44 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangsi to Yunnan
1 armour moved from Hunan to Yunnan
1 artillery and 1 mech_infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
3 tactical_bombers moved from Manchuria to Japan
2 tactical_bombers moved from Manchuria to Japan
2 bombers moved from Manchuria to Japan
6 fighters moved from Manchuria to Yunnan
2 artilleries and 2 infantry moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kweichow
Combat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 1 submarine
Americans defend with 2 submarines
1 submarine owned by the Japanese Submerged
2 submarines owned by the Americans Submerged
Non Combat Move - Japanese
Place Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
2 fighters placed in Japan
1 armour, 1 artillery and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,1,3
Japanese collect 43 PUs (8 lost to blockades); end with 43 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 4 destroyers, 2 infantry and 1 submarine; Remaining resources: 5 PUs;
Combat Move - Americans
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to Hawaiian Islands
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 91 Sea Zone to Morocco
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Eastern United States to United Kingdom
Combat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 infantry
Americans win, taking Morocco from Italians with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
2 fighters moved from Morocco to 91 Sea Zone
2 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 bomber and 2 infantry placed in Eastern United States
1 carrier, 4 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
1 fighter and 1 infantry moved from Sikang to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Sikang
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 fighter, 1 mech_infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
10 infantry and 2 mech_infantrys moved from Burma to Yunnan
1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from India to Yunnan
1 infantry moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Iraq to Trans-Jordan
Combat - British
Battle in Yunnan
British attack with 1 armour, 2 fighters, 10 infantry, 5 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 2 artilleries, 6 fighters, 1 infantry and 1 mech_infantry
British win, taking Yunnan from Japanese with 1 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for British: 10 infantry and 5 mech_infantrys
Casualties for Japanese: 1 armour, 2 artilleries, 6 fighters, 1 infantry and 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
3 aaGuns moved from Burma to India
1 armour and 3 mech_infantrys moved from Egypt to Iraq
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from 98 Sea Zone to Egypt
2 artilleries and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Egypt to India
1 fighter moved from United Kingdom to French West Africa
2 submarines moved from 98 Sea Zone to 97 Sea Zone
2 transports moved from 91 Sea Zone to 88 Sea Zone
4 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
2 submarines placed in 98 Sea Zone
1 armour placed in Egypt
1 fighter, 1 mech_infantry and 1 tactical_bomber placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 3 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Romania to Ukraine
Italians take Ukraine from Russians
1 armour, 1 artillery and 1 infantry moved from Romania to Bessarabia
2 artilleries and 2 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Romania to Bulgaria
1 mech_infantry moved from Northern Italy to Bulgaria
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,4,3,4,3,3,3
Italians collect 10 PUs (10 lost to blockades); end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 43 PUs;
Germans buy 1 armour, 2 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 artillery and 2 infantry moved from Baltic States to Belarus
1 armour and 1 mech_infantry moved from Bessarabia to Rostov
1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Western Ukraine
1 cruiser moved from 127 Sea Zone to 125 Sea Zone
6 infantry moved from Karelia to Novgorod
1 infantry moved from Baltic States to Novgorod
1 tactical_bomber moved from Greater Southern Germany to Western Ukraine
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 artillery and 7 infantry moved from Poland to Eastern Poland
3 aaGuns, 2 artilleries and 8 infantry moved from Germany to Poland
2 infantry moved from Western Germany to France
1 aaGun moved from Western Germany to Germany
Place Units - Germans
1 fighter placed in Western Germany
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry placed in Germany
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,4,2,1,4,4,2
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Caucasus to Rostov
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Western Ukraine
2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Archangel to Belarus
2 artilleries moved from Bryansk to Belarus
1 armour moved from Volgograd to Rostov
2 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from Iraq to Trans-Jordan
Combat - Russians
Battle in Belarus
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Western Ukraine
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Western Ukraine from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Russians attack with 1 armour and 3 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Rostov from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Bryansk to Vologda
1 armour moved from Archangel to Urals
1 fighter moved from Belarus to Bryansk
1 fighter moved from Western Ukraine to Bryansk
2 artilleries and 7 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
3 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,1,4
Russians collect 34 PUs (1 lost to blockades); end with 34 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
1 infantry moved from Caucasus to Rostov
1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Belarus
1 fighter moved from Bryansk to Western Ukraine
2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Archangel to Belarus
2 artilleries moved from Bryansk to Belarus
1 armour moved from Volgograd to Rostov
2 infantry moved from Volgograd to Rostov
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from Iraq to Trans-Jordan
Combat - Russians
Battle in Belarus
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Belarus from Germans with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Ukraine
Russians attack with 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Italians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Western Ukraine
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Western Ukraine from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Russians attack with 1 armour and 3 infantry
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Rostov from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
1 armour moved from Volgograd to Bryansk
1 mech_infantry moved from Bryansk to Vologda
1 armour moved from Archangel to Urals
1 fighter moved from Belarus to Bryansk
1 fighter moved from Western Ukraine to Bryansk
2 artilleries and 7 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Ukraine to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
3 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,4,1,4
Russians collect 34 PUs (1 lost to blockades); end with 34 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 armour moved from Kweichow to Yunnan
2 bombers moved from Japan to Yunnan
1 artillery and 2 infantry moved from Kiangsi to Hunan
3 artilleries and 6 infantry moved from Shensi to Szechwan
1 armour moved from Kiangsu to Hunan
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Kiangsi to Hunan
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
2 submarines moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
2 destroyers moved from 19 Sea Zone to 20 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 4 tactical_bombers moved from Japan to Hunan
3 fighters moved from Japan to Hunan
Combat - Japanese
Battle in Korea
Battle in 25 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans win, taking Korea from Russians with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in Yunnan
Japanese attack with 1 armour and 2 bombers
British defend with 1 armour
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for British: 1 armour
Casualties for Japanese: 1 armour
Battle in Szechwan
Japanese attack with 3 artilleries and 6 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 3 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Yunnan to Hunan
Place Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
1 armour, 1 artillery and 1 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Algeria to Morocco
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Southern France
1 bomber moved from United Kingdom to France
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 8 Sea Zone to 16 Sea Zone
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 infantry, 1 mech_infantry, 6 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 25 Sea Zone to 33 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Combat - Americans
Battle in Caroline Islands
Americans attack with 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Holland Belgium
Battle in Normandy Bordeaux
Strategic bombing raid in France
Bombing raid in France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in France causes 4 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Southern France causes 5 damage total.
Battle in 16 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 103 Sea Zone
1 bomber moved from Southern France to United Kingdom
1 bomber moved from France to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Central United States to Western United States
1 aaGun moved from Western United States to Central United States
Place Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber placed in Eastern United States
1 destroyer and 4 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,2,5,1,3,3,4,3
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs