Yeah, I needed to give it a longer think, and I just wanted to post it so I could re-load if I messed up my purchases. :)
15L bmnielsen (Axis) vs. Adam514 (Allies +23)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 4 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Egypt to Belgian Congo
1 submarine moved from 36 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
1 transport moved from 6 Sea Zone to 16 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 armour, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour and 3 infantry moved from 112 Sea Zone to Western Germany
14 fighters moved from 110 Sea Zone to Western Germany
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from Gibraltar to 112 Sea ZoneCombat - Americans
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Scramble 112/6?
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Yes to 6, no to 112
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Ahh forgot kamis, what are the targets?
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2 dds 1 carrier.
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Take a shot at each dd and 2 at the carrier
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I guess we’ll have to do the OOL round-by-round in western germany. Hoping for a miracle, this might’ve been one blunder too far for my poor axis troops…
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 4 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Egypt to Belgian Congo
1 submarine moved from 36 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
1 transport moved from 6 Sea Zone to 16 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 armour, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour and 3 infantry moved from 112 Sea Zone to Western Germany
14 fighters moved from 110 Sea Zone to Western Germany
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from Gibraltar to 112 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,2
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
ANZAC loiter and taunt; British loiter and taunt; Americans attack with 1 carrier, 2 destroyers and 2 submarines
Japanese defend with 2 destroyers and 3 fighters -
I guess we’ll have to do the OOL round-by-round in western germany. Hoping for a miracle, this might’ve been one blunder too far for my poor axis troops…
Yeah was planning on that. Good luck in 6 forces me to ask you OOL as well: on round 2 of combat, it was 2 subs 2 dds vs 1 dd 3 figs, and my subs missed but both my dds hit, OOL?
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Still Western Germany can go either way.
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dd ftr
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Going to bed so I’ll have to keep you hanging with loss selection :) The baby decides when we sleep, hehe
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 4 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Egypt to Belgian Congo
1 submarine moved from 36 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
1 transport moved from 6 Sea Zone to 16 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 armour, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour and 3 infantry moved from 112 Sea Zone to Western Germany
14 fighters moved from 110 Sea Zone to Western Germany
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from Gibraltar to 112 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,2
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
ANZAC loiter and taunt; British loiter and taunt; Americans attack with 1 carrier, 2 destroyers and 2 submarines
Japanese defend with 2 destroyers and 3 fighters
2 submarines owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 2 destroyers and 1 fighter
Casualties for Americans: 1 carrier and 2 destroyers
Battle in Belgian Congo
Americans attack with 3 fighters
Japanese defend with 1 mech_infantry
Americans win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in Western Germany
Americans attack with 1 armour, 14 fighters and 5 infantry
Germans defend with 1 airfield, 11 bombers, 1 factory_major, 3 fighters, 1 harbour and 2 infantry; Italians defend with 3 bombers, 3 fighters and 1 tactical_bomber -
Going to bed so I’ll have to keep you hanging with loss selection :) The baby decides when we sleep, hehe
Haha I’ll try to keep myself from thinking about it too much.
7 hits in Western Germany. -
3 ita bombers, ita tac, 2 ger inf, ger bomber
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3 ita bombers, ita tac, 2 ger inf, ger bomber
Half-greedy casualty choice, and yet it seems like I can’t make you pay for it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 4 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Egypt to Belgian Congo
1 submarine moved from 36 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
1 transport moved from 6 Sea Zone to 16 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 armour, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour and 3 infantry moved from 112 Sea Zone to Western Germany
14 fighters moved from 110 Sea Zone to Western Germany
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from Gibraltar to 112 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,2
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
ANZAC loiter and taunt; British loiter and taunt; Americans attack with 1 carrier, 2 destroyers and 2 submarines
Japanese defend with 2 destroyers and 3 fighters
2 submarines owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 2 destroyers and 1 fighter
Casualties for Americans: 1 carrier and 2 destroyers
Battle in Belgian Congo
Americans attack with 3 fighters
Japanese defend with 1 mech_infantry
Americans win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in Western Germany
Americans attack with 1 armour, 14 fighters and 5 infantry
Germans defend with 1 airfield, 11 bombers, 1 factory_major, 3 fighters, 1 harbour and 2 infantry; Italians defend with 3 bombers, 3 fighters and 1 tactical_bomber
Germans win with 10 bombers and 6 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 bomber and 2 infantry
Casualties for Italians: 3 bombers and 1 tactical_bomber
Casualties for Americans: 1 armour, 3 fighters and 5 infantry
11 fighters owned by the Americans retreated
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
2 fighters moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 infantry and 1 mech_infantry moved from Korea to Amur
1 transport moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from 112 Sea Zone to Eire
1 bomber moved from 112 Sea Zone to United Kingdom
11 fighters moved from Western Germany to 110 Sea Zone
3 fighters moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 bomber moved from Gibraltar to United Kingdom
1 submarine moved from 111 Sea Zone to 110 Sea ZonePlace Units - Americans
1 factory_minor placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 106 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from Eastern United States: 2 artilleries and 4 infantry
EDIT: Adding units owned by Americans to Quebec: 2 artilleries and 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
EDIT: Adding units owned by Americans to British Guiana: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from British Guiana: 1 bomber
EDIT: Adding units owned by Americans to Western United States: 1 bomber
EDIT: Turning off Edit Mode
1 artillery, 4 fighters and 3 infantry placed in Eastern United States
1 destroyer, 2 submarines and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 18 PUs;
British buy 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 3 PUs;Combat Move - British
1 armour moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 armour moved from Northwest Persia to Persia
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
7 fighters moved from Egypt to KenyaCombat - British
Battle in Kenya
British attack with 7 fighters
Japanese defend with 1 armour, 1 fighter and 1 mech_infantry; Italians defend with 1 fighter
British win with 6 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 1 armour, 1 fighter and 1 mech_infantry
Casualties for British: 1 fighter
Casualties for Italians: 1 fighterNon Combat Move - British
6 fighters moved from Kenya to Egypt
2 mech_infantrys moved from Eastern Persia to Persia
3 mech_infantrys moved from India to Eastern Persia
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea ZonePlace Units - British
1 destroyer placed in 110 Sea Zone
2 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
British collect 20 PUs (2 lost to blockades); end with 20 PUs totalPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,4,5,2,1,4,5,5
UK_Pacific collect 10 PUs (3 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 3 mech_infantrys -
Yeah, this has been a really weird game with the dice. Seems that every important battle has swung one way or the other. I got away with one in western germany and got punished in sz6 and kenya.
The carrier and destroyers have to stay in sz112, units can’t be moved in both the combat and non-combat phases (this is a triplea bug). Technically it’s the same situation with the transport in sz16, but go ahead and leave it in sz25 as you could have moved it there anyway.





