TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 18 PUs;
British buy 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - British
1 armour moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 armour moved from Northwest Persia to Persia
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
7 fighters moved from Egypt to Kenya
Combat - British
Battle in Kenya
British attack with 7 fighters
Japanese defend with 1 armour, 1 fighter and 1 mech_infantry; Italians defend with 1 fighter
British win with 6 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 1 armour, 1 fighter and 1 mech_infantry
Casualties for British: 1 fighter
Casualties for Italians: 1 fighter
Non Combat Move - British
6 fighters moved from Kenya to Egypt
2 mech_infantrys moved from Eastern Persia to Persia
3 mech_infantrys moved from India to Eastern Persia
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea Zone
Place Units - British
1 destroyer placed in 110 Sea Zone
2 infantry and 1 mech_infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
British collect 20 PUs (2 lost to blockades); end with 20 PUs total
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,4,5,2,1,4,5,5
UK_Pacific collect 10 PUs (3 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 3 mech_infantrys