15L bmnielsen (Axis) vs. Adam514 (Allies +23)

  • '19 '17

    Still Western Germany can go either way.


  • dd ftr


  • Going to bed so I’ll have to keep you hanging with loss selection :) The baby decides when we sleep, hehe

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 4 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 fighters moved from Egypt to Belgian Congo
                1 submarine moved from 36 Sea Zone to 6 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 transport moved from 6 Sea Zone to 16 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Western Germany
                1 armour, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 armour and 3 infantry moved from 112 Sea Zone to Western Germany
                14 fighters moved from 110 Sea Zone to Western Germany
                2 destroyers moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                2 bombers moved from Gibraltar to 112 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,2
                    Units damaged: 1 carrier owned by the Americans
                Battle in 6 Sea Zone
                    ANZAC loiter and taunt; British loiter and taunt; Americans attack with 1 carrier, 2 destroyers and 2 submarines
                    Japanese defend with 2 destroyers and 3 fighters
                    2 submarines owned by the Americans Submerged
                    Japanese win with 2 fighters remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 destroyers and 1 fighter
                    Casualties for Americans: 1 carrier and 2 destroyers
                Battle in Belgian Congo
                    Americans attack with 3 fighters
                    Japanese defend with 1 mech_infantry
                    Americans win with 2 fighters remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 fighter
                Battle in Western Germany
                    Americans attack with 1 armour, 14 fighters and 5 infantry
                    Germans defend with 1 airfield, 11 bombers, 1 factory_major, 3 fighters, 1 harbour and 2 infantry; Italians defend with 3 bombers, 3 fighters and 1 tactical_bomber

  • '19 '17

    @bmnielsen:

    Going to bed so I’ll have to keep you hanging with loss selection :) The baby decides when we sleep, hehe

    Haha I’ll try to keep myself from thinking about it too much.
    7 hits in Western Germany.


  • 3 ita bombers, ita tac, 2 ger inf, ger bomber

  • '19 '17

    @bmnielsen:

    3 ita bombers, ita tac, 2 ger inf, ger bomber

    Half-greedy casualty choice, and yet it seems like I can’t make you pay for it.

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 4 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 fighters moved from Egypt to Belgian Congo
                1 submarine moved from 36 Sea Zone to 6 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 transport moved from 6 Sea Zone to 16 Sea Zone
                1 armour moved from United Kingdom to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from Gibraltar to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                2 infantry moved from 112 Sea Zone to Western Germany
                1 armour, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                1 armour and 3 infantry moved from 112 Sea Zone to Western Germany
                14 fighters moved from 110 Sea Zone to Western Germany
                2 destroyers moved from 110 Sea Zone to 112 Sea Zone
                1 carrier moved from 110 Sea Zone to 112 Sea Zone
                2 bombers moved from Gibraltar to 112 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 5
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 6,2
                    Units damaged: 1 carrier owned by the Americans
                Battle in 6 Sea Zone
                    ANZAC loiter and taunt; British loiter and taunt; Americans attack with 1 carrier, 2 destroyers and 2 submarines
                    Japanese defend with 2 destroyers and 3 fighters
                    2 submarines owned by the Americans Submerged
                    Japanese win with 2 fighters remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 destroyers and 1 fighter
                    Casualties for Americans: 1 carrier and 2 destroyers
                Battle in Belgian Congo
                    Americans attack with 3 fighters
                    Japanese defend with 1 mech_infantry
                    Americans win with 2 fighters remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 fighter
                Battle in Western Germany
                    Americans attack with 1 armour, 14 fighters and 5 infantry
                    Germans defend with 1 airfield, 11 bombers, 1 factory_major, 3 fighters, 1 harbour and 2 infantry; Italians defend with 3 bombers, 3 fighters and 1 tactical_bomber
                    Germans win with 10 bombers and 6 fighters remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 bomber and 2 infantry
                    Casualties for Italians: 3 bombers and 1 tactical_bomber
                    Casualties for Americans: 1 armour, 3 fighters and 5 infantry
                    11 fighters owned by the Americans retreated
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
                Moving scrambled unit from 6 Sea Zone back to originating territory: Japan

    Non Combat Move - Americans
                2 fighters moved from Belgian Congo to Egypt
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                2 infantry and 1 mech_infantry moved from Korea to Amur
                1 transport moved from 16 Sea Zone to 6 Sea Zone
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 carrier and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from 112 Sea Zone to Eire
                1 bomber moved from 112 Sea Zone to United Kingdom
                11 fighters moved from Western Germany to 110 Sea Zone
                3 fighters moved from Gibraltar to United Kingdom
                1 fighter moved from Gibraltar to 110 Sea Zone
                2 fighters moved from Eastern United States to 110 Sea Zone
                1 bomber moved from Gibraltar to United Kingdom
                1 submarine moved from 111 Sea Zone to 110 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Korea
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports
                EDIT: Adding units owned by Americans to 106 Sea Zone: 2 transports
                EDIT: Removing units owned by Americans from Eastern United States: 2 artilleries and 4 infantry
                EDIT: Adding units owned by Americans to Quebec: 2 artilleries and 4 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
                EDIT: Adding units owned by Americans to British Guiana: 1 bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 6 Sea Zone: 1 transport
                EDIT: Adding units owned by Americans to 25 Sea Zone: 1 transport
                EDIT: Removing units owned by Americans from British Guiana: 1 bomber
                EDIT: Adding units owned by Americans to Western United States: 1 bomber
                EDIT: Turning off Edit Mode
                1 artillery, 4 fighters and 3 infantry placed in Eastern United States
                1 destroyer, 2 submarines and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Place Units - Chinese
                2 artilleries and 7 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 24 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - British
                British repair damage of 4x factory_minor; Remaining resources: 18 PUs;
                British buy 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - British
                1 armour moved from Persia to Northwest Persia
                      British take Northwest Persia from Germans
                1 armour moved from Northwest Persia to Persia
                1 infantry moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Germans
                7 fighters moved from Egypt to Kenya

    Combat - British
                Battle in Kenya
                    British attack with 7 fighters
                    Japanese defend with 1 armour, 1 fighter and 1 mech_infantry; Italians defend with 1 fighter
                    British win with 6 fighters remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 armour, 1 fighter and 1 mech_infantry
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 fighter

    Non Combat Move - British
                6 fighters moved from Kenya to Egypt
                2 mech_infantrys moved from Eastern Persia to Persia
                3 mech_infantrys moved from India to Eastern Persia
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 transport moved from 6 Sea Zone to 8 Sea Zone

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                2 infantry and 1 mech_infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
                British collect 20 PUs (2 lost to blockades); end with 20 PUs total

    Place Units - UK_Pacific
                3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,4,5,2,1,4,5,5
                UK_Pacific collect 10 PUs (3 lost to blockades); end with 13 PUs total
                Some Units in India change ownership: 3 mech_infantrys


  • Yeah, this has been a really weird game with the dice. Seems that every important battle has swung one way or the other. I got away with one in western germany and got punished in sz6 and kenya.

    The carrier and destroyers have to stay in sz112, units can’t be moved in both the combat and non-combat phases (this is a triplea bug). Technically it’s the same situation with the transport in sz16, but go ahead and leave it in sz25 as you could have moved it there anyway.


  • Oh, and feel free to change your US NCMs as you like as a result of the units staying in sz112, as I guess it changes things a bit.

  • '19 '17

    @bmnielsen:

    Yeah, this has been a really weird game with the dice. Seems that every important battle has swung one way or the other. I got away with one in western germany and got punished in sz6 and kenya.

    The carrier and destroyers have to stay in sz112, units can’t be moved in both the combat and non-combat phases (this is a triplea bug). Technically it’s the same situation with the transport in sz16, but go ahead and leave it in sz25 as you could have moved it there anyway.

    Well I won’t say I’m not surprised, but I’ve learned not to doubt you  :wink:. I went through the notes and got lucky I found it quickly, it just seems counter-intuitive that you can’t move a unit that already moved in the combat phase and that didn’t participate in combat (I imagine aircraft are an exception to the rule). So an empty transport that started the turn in a zone with an enemy destroyer can’t unload units in that same zone in the NC phase?

    I would correct the situation now, but it’s very late and I need to think about what I want to do in 112. Thanks for letting me edit.

  • '19 '17

    Actually in the notes it says that you aren’t allowed to do non-combat moves in the combat phase, it doesn’t say that you aren’t allowed to move units that already moved in the combat phase. Do you know where it’s written in the rulebook?

  • '19 '17

    @Adam514:

    Actually in the notes it says that you aren’t allowed to do non-combat moves in the combat phase, it doesn’t say that you aren’t allowed to move units that already moved in the combat phase. Do you know where it’s written in the rulebook?

    Nevermind.

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - British
                British repair damage of 4x factory_minor; Remaining resources: 18 PUs;
                British buy 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - British
                1 armour moved from Persia to Northwest Persia
                      British take Northwest Persia from Germans
                1 armour moved from Northwest Persia to Persia
                1 infantry moved from Egypt to Trans-Jordan
                      British take Trans-Jordan from Germans
                7 fighters moved from Egypt to Kenya

    Combat - British
                Battle in Kenya
                    British attack with 7 fighters
                    Japanese defend with 1 armour, 1 fighter and 1 mech_infantry; Italians defend with 1 fighter
                    British win with 6 fighters remaining. Battle score for attacker is 20
                    Casualties for Japanese: 1 armour, 1 fighter and 1 mech_infantry
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 fighter

    Non Combat Move - British
                6 fighters moved from Kenya to Egypt
                2 mech_infantrys moved from Eastern Persia to Persia
                3 mech_infantrys moved from India to Eastern Persia
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 transport moved from 6 Sea Zone to 8 Sea Zone

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                2 infantry and 1 mech_infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
                British collect 20 PUs (2 lost to blockades); end with 20 PUs total

    Place Units - UK_Pacific
                3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,4,5,2,1,4,5,5
                UK_Pacific collect 10 PUs (3 lost to blockades); end with 13 PUs total
                Some Units in India change ownership: 3 mech_infantrys
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier, 2 destroyers and 2 fighters
                EDIT: Adding units owned by Americans to 112 Sea Zone: 1 carrier, 2 destroyers and 2 fighters
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Italians
                Italians buy 1 artillery, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British
                1 artillery moved from Northern Italy to 95 Sea Zone
                1 artillery and 1 transport moved from 95 Sea Zone to 93 Sea Zone
                1 infantry moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
                2 fighters and 1 infantry moved from Iraq to Trans-Jordan
                1 bomber moved from Iraq to Trans-Jordan
                1 artillery and 1 infantry moved from Bryansk to Tambov

    Combat - Italians
                Italians creates battle in territory 39 Sea Zone
                Battle in Gibraltar
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun and 1 infantry
                    British win with 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 aaGun
                Battle in Tambov
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 bomber, 2 fighters and 1 infantry
                    British defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                4 infantry moved from Northern Italy to 95 Sea Zone
                1 carrier, 1 destroyer, 4 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
                4 infantry moved from 96 Sea Zone to Tobruk
                2 fighters moved from Trans-Jordan to 96 Sea Zone
                1 bomber moved from Trans-Jordan to Southern Italy
                1 bomber and 2 fighters moved from Southern Italy to Western Germany
                1 mech_infantry moved from Northern Italy to Romania
                3 fighters moved from Western Germany to Denmark
                1 mech_infantry moved from Holland Belgium to Western Germany
                1 mech_infantry moved from Normandy Bordeaux to Western Germany
                1 artillery moved from Rostov to Bryansk
                2 fighters moved from 39 Sea Zone to Iraq

    Place Units - Italians
                1 artillery and 3 infantry placed in Northern Italy
                1 bomber and 1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 31 PUs; end with 31 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                4 fighters moved from Italian Somaliland to Tanganyika Territory

    Combat - ANZAC
                Battle in Tanganyika Territory
                    ANZAC attack with 4 fighters
                    Japanese defend with 1 mech_infantry
                    ANZAC win with 3 fighters remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                3 fighters moved from Tanganyika Territory to Anglo Egyptian Sudan
                2 fighters moved from Sumatra to Persia
                1 fighter moved from 6 Sea Zone to Midway
                1 carrier and 1 fighter moved from 6 Sea Zone to 8 Sea Zone
                2 fighters moved from Queensland to Philippines
                1 fighter moved from Italian Somaliland to Egypt
                1 fighter moved from Italian Somaliland to Persia

    Place Units - ANZAC
                2 fighters placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Combat Move - French

    Turn Complete - French

  • '15 '14

    @Adam514:

    So an empty transport that started the turn in a zone with an enemy destroyer can’t unload units in that same zone in the NC phase?

    Yes, that is correct.

    When starting in a hostile seazone units can decide in combat move phase to either stay = participate in a battle or leave the sz to avoid combat or to conduct combat elsewhere. In the latter case it is an exception that a unit can move in combat move phase without participating in a combat.

    However in case the TT stays it participated in the battle (although it has no attack value) and thus it cannot perform any non combat moves.

    That rule allowed a little exploit in the past. It was a common practice to move subs in NCM into seazones with large fleets (e.g. sz6 or Philippines). As a sub does not make a seazone hostile the boats could not leave the seazone in combat move phase without conducting combat.
    This resulted in the dilemma for Japan that in case they kill the sub the entire fleet would be stuck in that sz which is often unacceptable for Japan.

    However a couple of months ago krieghund announced an update because that was an unintended loophole.
    Now boats starting the combat move phase with a hostile sub in the same sz can leave that sz during combat move phase to avoid combat. However transports like in your case would still not be able to transport units during NCM in case that sub would be attacked.

    Hope this clarifies.

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