Scramble sz6 and if you scramble does the sub fight?
15L bmnielsen (Axis) vs. Adam514 (Allies +23)
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Still Western Germany can go either way.
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dd ftr
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Going to bed so I’ll have to keep you hanging with loss selection :) The baby decides when we sleep, hehe
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 4 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Egypt to Belgian Congo
1 submarine moved from 36 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
1 transport moved from 6 Sea Zone to 16 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 armour, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour and 3 infantry moved from 112 Sea Zone to Western Germany
14 fighters moved from 110 Sea Zone to Western Germany
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from Gibraltar to 112 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,2
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
ANZAC loiter and taunt; British loiter and taunt; Americans attack with 1 carrier, 2 destroyers and 2 submarines
Japanese defend with 2 destroyers and 3 fighters
2 submarines owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 2 destroyers and 1 fighter
Casualties for Americans: 1 carrier and 2 destroyers
Battle in Belgian Congo
Americans attack with 3 fighters
Japanese defend with 1 mech_infantry
Americans win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in Western Germany
Americans attack with 1 armour, 14 fighters and 5 infantry
Germans defend with 1 airfield, 11 bombers, 1 factory_major, 3 fighters, 1 harbour and 2 infantry; Italians defend with 3 bombers, 3 fighters and 1 tactical_bomber -
Going to bed so I’ll have to keep you hanging with loss selection :) The baby decides when we sleep, hehe
Haha I’ll try to keep myself from thinking about it too much.
7 hits in Western Germany. -
3 ita bombers, ita tac, 2 ger inf, ger bomber
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3 ita bombers, ita tac, 2 ger inf, ger bomber
Half-greedy casualty choice, and yet it seems like I can’t make you pay for it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 4 fighters, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from Egypt to Belgian Congo
1 submarine moved from 36 Sea Zone to 6 Sea Zone
Americans take 20 Sea Zone from Japanese
1 transport moved from 6 Sea Zone to 16 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Western Germany
1 armour, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour and 3 infantry moved from 112 Sea Zone to Western Germany
14 fighters moved from 110 Sea Zone to Western Germany
2 destroyers moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 bombers moved from Gibraltar to 112 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 6,2
Units damaged: 1 carrier owned by the Americans
Battle in 6 Sea Zone
ANZAC loiter and taunt; British loiter and taunt; Americans attack with 1 carrier, 2 destroyers and 2 submarines
Japanese defend with 2 destroyers and 3 fighters
2 submarines owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 2 destroyers and 1 fighter
Casualties for Americans: 1 carrier and 2 destroyers
Battle in Belgian Congo
Americans attack with 3 fighters
Japanese defend with 1 mech_infantry
Americans win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 fighter
Battle in Western Germany
Americans attack with 1 armour, 14 fighters and 5 infantry
Germans defend with 1 airfield, 11 bombers, 1 factory_major, 3 fighters, 1 harbour and 2 infantry; Italians defend with 3 bombers, 3 fighters and 1 tactical_bomber
Germans win with 10 bombers and 6 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 bomber and 2 infantry
Casualties for Italians: 3 bombers and 1 tactical_bomber
Casualties for Americans: 1 armour, 3 fighters and 5 infantry
11 fighters owned by the Americans retreated
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
2 fighters moved from Belgian Congo to Egypt
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 infantry and 1 mech_infantry moved from Korea to Amur
1 transport moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 carrier and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from 112 Sea Zone to Eire
1 bomber moved from 112 Sea Zone to United Kingdom
11 fighters moved from Western Germany to 110 Sea Zone
3 fighters moved from Gibraltar to United Kingdom
1 fighter moved from Gibraltar to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
1 bomber moved from Gibraltar to United Kingdom
1 submarine moved from 111 Sea Zone to 110 Sea ZonePlace Units - Americans
1 factory_minor placed in Korea
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 106 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from Eastern United States: 2 artilleries and 4 infantry
EDIT: Adding units owned by Americans to Quebec: 2 artilleries and 4 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from United Kingdom: 1 bomber
EDIT: Adding units owned by Americans to British Guiana: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 6 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from British Guiana: 1 bomber
EDIT: Adding units owned by Americans to Western United States: 1 bomber
EDIT: Turning off Edit Mode
1 artillery, 4 fighters and 3 infantry placed in Eastern United States
1 destroyer, 2 submarines and 2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 artilleries and 7 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 18 PUs;
British buy 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 3 PUs;Combat Move - British
1 armour moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 armour moved from Northwest Persia to Persia
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
7 fighters moved from Egypt to KenyaCombat - British
Battle in Kenya
British attack with 7 fighters
Japanese defend with 1 armour, 1 fighter and 1 mech_infantry; Italians defend with 1 fighter
British win with 6 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 1 armour, 1 fighter and 1 mech_infantry
Casualties for British: 1 fighter
Casualties for Italians: 1 fighterNon Combat Move - British
6 fighters moved from Kenya to Egypt
2 mech_infantrys moved from Eastern Persia to Persia
3 mech_infantrys moved from India to Eastern Persia
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea ZonePlace Units - British
1 destroyer placed in 110 Sea Zone
2 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
British collect 20 PUs (2 lost to blockades); end with 20 PUs totalPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,4,5,2,1,4,5,5
UK_Pacific collect 10 PUs (3 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 3 mech_infantrys -
Yeah, this has been a really weird game with the dice. Seems that every important battle has swung one way or the other. I got away with one in western germany and got punished in sz6 and kenya.
The carrier and destroyers have to stay in sz112, units can’t be moved in both the combat and non-combat phases (this is a triplea bug). Technically it’s the same situation with the transport in sz16, but go ahead and leave it in sz25 as you could have moved it there anyway.
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Oh, and feel free to change your US NCMs as you like as a result of the units staying in sz112, as I guess it changes things a bit.
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Yeah, this has been a really weird game with the dice. Seems that every important battle has swung one way or the other. I got away with one in western germany and got punished in sz6 and kenya.
The carrier and destroyers have to stay in sz112, units can’t be moved in both the combat and non-combat phases (this is a triplea bug). Technically it’s the same situation with the transport in sz16, but go ahead and leave it in sz25 as you could have moved it there anyway.
Well I won’t say I’m not surprised, but I’ve learned not to doubt you :wink:. I went through the notes and got lucky I found it quickly, it just seems counter-intuitive that you can’t move a unit that already moved in the combat phase and that didn’t participate in combat (I imagine aircraft are an exception to the rule). So an empty transport that started the turn in a zone with an enemy destroyer can’t unload units in that same zone in the NC phase?
I would correct the situation now, but it’s very late and I need to think about what I want to do in 112. Thanks for letting me edit.
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Actually in the notes it says that you aren’t allowed to do non-combat moves in the combat phase, it doesn’t say that you aren’t allowed to move units that already moved in the combat phase. Do you know where it’s written in the rulebook?
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Actually in the notes it says that you aren’t allowed to do non-combat moves in the combat phase, it doesn’t say that you aren’t allowed to move units that already moved in the combat phase. Do you know where it’s written in the rulebook?
Nevermind.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - British
British repair damage of 4x factory_minor; Remaining resources: 18 PUs;
British buy 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 3 PUs;Combat Move - British
1 armour moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 armour moved from Northwest Persia to Persia
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
7 fighters moved from Egypt to KenyaCombat - British
Battle in Kenya
British attack with 7 fighters
Japanese defend with 1 armour, 1 fighter and 1 mech_infantry; Italians defend with 1 fighter
British win with 6 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 1 armour, 1 fighter and 1 mech_infantry
Casualties for British: 1 fighter
Casualties for Italians: 1 fighterNon Combat Move - British
6 fighters moved from Kenya to Egypt
2 mech_infantrys moved from Eastern Persia to Persia
3 mech_infantrys moved from India to Eastern Persia
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 transport moved from 6 Sea Zone to 8 Sea ZonePlace Units - British
1 destroyer placed in 110 Sea Zone
2 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
British collect 20 PUs (2 lost to blockades); end with 20 PUs totalPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,4,5,2,1,4,5,5
UK_Pacific collect 10 PUs (3 lost to blockades); end with 13 PUs total
Some Units in India change ownership: 3 mech_infantrys
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier, 2 destroyers and 2 fighters
EDIT: Adding units owned by Americans to 112 Sea Zone: 1 carrier, 2 destroyers and 2 fighters
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery moved from Northern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
2 fighters and 1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Bryansk to TambovCombat - Italians
Italians creates battle in territory 39 Sea Zone
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 airfield and 1 harbour; Americans defend with 1 aaGun and 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -2
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 aaGun
Battle in Tambov
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 bomber, 2 fighters and 1 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
4 infantry moved from Northern Italy to 95 Sea Zone
1 carrier, 1 destroyer, 4 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Tobruk
2 fighters moved from Trans-Jordan to 96 Sea Zone
1 bomber moved from Trans-Jordan to Southern Italy
1 bomber and 2 fighters moved from Southern Italy to Western Germany
1 mech_infantry moved from Northern Italy to Romania
3 fighters moved from Western Germany to Denmark
1 mech_infantry moved from Holland Belgium to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery moved from Rostov to Bryansk
2 fighters moved from 39 Sea Zone to IraqPlace Units - Italians
1 artillery and 3 infantry placed in Northern Italy
1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 31 PUs; end with 31 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
4 fighters moved from Italian Somaliland to Tanganyika TerritoryCombat - ANZAC
Battle in Tanganyika Territory
ANZAC attack with 4 fighters
Japanese defend with 1 mech_infantry
ANZAC win with 3 fighters remaining. Battle score for attacker is -6
Casualties for Japanese: 1 mech_infantry
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
3 fighters moved from Tanganyika Territory to Anglo Egyptian Sudan
2 fighters moved from Sumatra to Persia
1 fighter moved from 6 Sea Zone to Midway
1 carrier and 1 fighter moved from 6 Sea Zone to 8 Sea Zone
2 fighters moved from Queensland to Philippines
1 fighter moved from Italian Somaliland to Egypt
1 fighter moved from Italian Somaliland to PersiaPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
Turn Complete - French
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So an empty transport that started the turn in a zone with an enemy destroyer can’t unload units in that same zone in the NC phase?
Yes, that is correct.
When starting in a hostile seazone units can decide in combat move phase to either stay = participate in a battle or leave the sz to avoid combat or to conduct combat elsewhere. In the latter case it is an exception that a unit can move in combat move phase without participating in a combat.
However in case the TT stays it participated in the battle (although it has no attack value) and thus it cannot perform any non combat moves.
That rule allowed a little exploit in the past. It was a common practice to move subs in NCM into seazones with large fleets (e.g. sz6 or Philippines). As a sub does not make a seazone hostile the boats could not leave the seazone in combat move phase without conducting combat.
This resulted in the dilemma for Japan that in case they kill the sub the entire fleet would be stuck in that sz which is often unacceptable for Japan.However a couple of months ago krieghund announced an update because that was an unintended loophole.
Now boats starting the combat move phase with a hostile sub in the same sz can leave that sz during combat move phase to avoid combat. However transports like in your case would still not be able to transport units during NCM in case that sub would be attacked.Hope this clarifies.