@666 No Scrambles, sir - let’s have some fun!
15L DutchmanD (axis) vs variance (allies +3WB) GAME 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Timguska to Shensi
Germans take Kansu from Chinese
Germans take Shensi from Chinese
1 infantry moved from Vologda to Novosibirsk
Germans take Novosibirsk from Russians
2 bombers moved from Smolensk to Russia
1 bomber moved from Western Germany to Russia
2 bombers moved from Western Germany to Egypt
2 fighters moved from Iraq to Egypt
1 tactical_bomber moved from Iraq to Egypt
6 armour, 8 artilleries, 24 infantry and 11 mech_infantrys moved from Smolensk to BryanskCombat - Germans
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 8,5 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Air Battle in Egypt
Germans attacks with 5 units heading to Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 1/3 hits
1 tactical_bomber killed by AA
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 12 damage total. Damaged units is as follows: harbour = 6, factory_minor = 6
Battle in Bryansk
Germans attack with 6 armour, 8 artilleries, 24 infantry and 11 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 6 armour, 8 artilleries, 24 infantry and 11 mech_infantrys in Bryansk, round 2 : 19/49 hits
Russians roll dice for 1 artillery in Bryansk, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 6 armour, 8 artilleries, 24 infantry and 11 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Cleaning up after air battlesNon Combat Move - Germans
2 bombers and 2 fighters moved from Egypt to Iraq
1 fighter moved from Western Germany to Iraq
1 aaGun and 1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Smolensk to Vologda
4 aaGuns moved from Smolensk to Bryansk
1 armour and 2 mech_infantrys moved from Belarus to Bryansk
3 armour moved from Novgorod to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Eastern Poland to Ukraine
2 mech_infantrys moved from Eastern Poland to Bryansk
5 mech_infantrys moved from Western Germany to Poland
1 mech_infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 bombers moved from Russia to NovgorodPlace Units - Germans
2 armour and 1 infantry placed in Novgorod
3 armour placed in Ukraine
1 bomber, 1 fighter and 4 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 3 mech_infantrys
EDIT: Adding units owned by Germans to Bryansk: 3 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 65 PUs; end with 66 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 9x factory_major; Remaining resources: 12 PUs;
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Russia to Vologda
1 artillery moved from Russia to Smolensk
1 fighter moved from Russia to Novosibirsk
1 infantry moved from Samara to NovosibirskCombat - Russians
Battle in Vologda
Russians attack with 1 artillery
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Smolensk
Russians attack with 1 artillery
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 artillery
Battle in Novosibirsk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Volgograd to Caucasus
1 mech_infantry moved from Turkmenistan to Samara
2 aaGuns moved from Rostov to Volgograd
4 infantry moved from Rostov to VolgogradPlace Units - Russians
3 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Russians collect 4 PUs from War Bonds; end with 18 PUs total -
Well, here goes everything. Bonzai on Shantung!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 8 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 battleship moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
1 fighter moved from Manchuria to Shantung
2 infantry moved from 19 Sea Zone to Shantung
2 artilleries and 4 infantry moved from Kiangsi to 20 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 20 Sea Zone to 19 Sea Zone
2 artilleries and 4 infantry moved from 19 Sea Zone to Shantung
1 bomber, 5 fighters and 4 tactical_bombers moved from Kiangsi to Shantung
2 fighters moved from 20 Sea Zone to Shantung
4 fighters and 1 tactical_bomber moved from Japan to Shantung
1 destroyer moved from 20 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from RussiansCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 1 submarine and 4 transports
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans lost in 19 Sea Zone
Japanese win with 1 battleship, 1 submarine and 4 transports remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 35 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 cruiser
Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the ANZAC lost in 35 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Shantung
Japanese attack with 2 artilleries, 1 bomber, 12 fighters, 6 infantry and 5 tactical_bombers
Chinese defend with 23 infantry; Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 1 bomber, 12 fighters, 6 infantry and 5 tactical_bombers in Shantung, round 2 : 12/26 hits
Chinese roll dice for 1 artillery and 24 infantry in Shantung, round 2 : 8/25 hits
6 infantry owned by the Japanese, 12 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Shantung
Japanese roll dice for 1 bomber, 12 fighters and 5 tactical_bombers in Shantung, round 3 : 9/18 hits
Chinese roll dice for 1 artillery and 12 infantry in Shantung, round 3 : 7/13 hits
9 infantry owned by the Chinese and 7 fighters owned by the Japanese lost in Shantung
Japanese roll dice for 1 bomber, 5 fighters and 5 tactical_bombers in Shantung, round 4 : 9/11 hits
Chinese roll dice for 1 artillery and 3 infantry in Shantung, round 4 : 0/4 hits
1 artillery owned by the Americans, 2 infantry owned by the Chinese and 1 infantry owned by the Americans lost in Shantung
Japanese win with 1 bomber, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -20
Casualties for Japanese: 2 artilleries, 7 fighters and 6 infantry
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Chinese: 23 infantryNon Combat Move - Japanese
1 carrier moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from Shantung to 19 Sea Zone
1 fighter moved from Shantung to 19 Sea Zone
1 aaGun and 3 infantry moved from Manchuria to Jehol
1 bomber, 3 fighters and 5 tactical_bombers moved from Shantung to Kiangsi
1 destroyer moved from 20 Sea Zone to 46 Sea Zone
1 battleship moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
2 mech_infantrys moved from Eastern Persia to Iraq
1 fighter and 1 tactical_bomber moved from India to Iraq
1 infantry moved from Amur to Manchuria
1 infantry moved from Soviet Far East to SiberiaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in French Indo China
1 fighter and 2 tactical_bombers placed in India
8 infantry placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs -
having some technical difficulties over here. Ignore second set of American tech dice.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 3 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 2 techTokens; 0 PUs;Combat Move - Americans
4 fighters moved from Wake Island to 18 Sea Zone
3 bombers moved from Rostov to Shensi
1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 carrier and 3 destroyers moved from 98 Sea Zone to 97 Sea ZoneCombat - Americans
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scramble italy?
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no
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
6 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 29 PUs;
British buy 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
2 infantry moved from Trans-Jordan to Syria
1 bomber and 1 tactical_bomber moved from Rostov to Northwest Persia
2 fighters moved from Egypt to Northwest Persia
1 artillery moved from Trans-Jordan to SyriaCombat - British
Battle in Syria
British attack with 1 artillery and 2 infantry
Italians defend with 1 airfield and 2 infantry
British win, taking Syria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Battle in Northwest Persia
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Italians defend with 1 armour and 2 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10
Casualties for British: 1 bomber and 1 fighter
Casualties for Italians: 1 armour and 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Northwest Persia to Trans-Jordan
2 transports moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Tobruk to Egypt
1 infantry moved from Tunisia to Libya
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 submarine moved from 109 Sea Zone to 125 Sea Zone
2 submarines moved from 81 Sea Zone to 80 Sea Zone
4 fighters moved from Rostov to Russia
1 battleship moved from 33 Sea Zone to 6 Sea ZonePlace Units - British
1 fighter and 2 mech_infantrys placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 4 mech_infantrys
EDIT: Adding units owned by British to Trans-Jordan: 4 mech_infantrys
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in EgyptTurn Complete - British
British collect 31 PUs; end with 31 PUs total
British collect 5 PUs from War Bonds; end with 36 PUs totalTurn Complete - UK_Pacific
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Just noticed you could air strike szechwan :-P. Changed US NCM and Chinese placement to Sikang
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Ugh :-( better make that Tsinghai
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter and 3 infantry moved from Iraq to Syria
1 fighter moved from Southern Italy to SyriaCombat - Italians
Battle in Syria
Italians attack with 2 fighters and 3 infantry
British defend with 1 airfield, 1 artillery and 2 infantry
Italians roll dice for 2 fighters and 3 infantry in Syria, round 2 : 2/5 hits
British roll dice for 1 artillery and 2 infantry in Syria, round 2 : 0/3 hits
2 infantry owned by the British lost in Syria
3 infantry owned by the Italians retreated to Iraq
British win with 1 artillery remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
2 fighters moved from Syria to Iraq
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
1 mech_infantry moved from Southern Italy to Yugoslavia
1 artillery moved from Italian Somaliland to British SomalilandPlace Units - Italians
1 artillery and 1 infantry placed in Iraq
1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northwest Persia: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Iraq: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northwest Persia: 2 fighters
EDIT: Adding units owned by Italians to Iraq: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,1,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,2,6,4,1
Italians collect 2 PUs (10 lost to blockades); end with 3 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to Tobruk
1 fighter moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 bombers and 3 tactical_bombers; Remaining resources: 1 PUs; 0 techTokens;Combat Move - Germans
3 fighters moved from Iraq to Caucasus
2 bombers moved from Iraq to Russia
1 bomber moved from Western Germany to Russia
2 bombers moved from Novgorod to Russia
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
4 armour and 5 mech_infantrys moved from Ukraine to Rostov -
intercept orders Moscow
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full intercept
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OK, some weird glitch happened when I proceeded with the air raid. You saw the dice come across from the intercept battle, no one hit. From there it rolled the aa fire but it did not show up in a dice email, but the weirdest part was when I got to the damage part, it let me choose my dice…. crazy huh? So, I chose the dice just to get off that screen and the battle ended, but none of that ended up on the dice server, so I will roll it here I guess and edit.
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aa fire Moscow:
Rolls: 4@1; Total Hits: 04@1: (6, 6, 2, 4)aa fire Airbase:
Rolls: 1@1; Total Hits: 01@1: (3) -
Damage:
Input ErrorThere was an error in your dice throw: “dice” is not correct syntax.Airbase:
Input ErrorThere was an error in your dice throw: “dice” is not correct syntax.





