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15L DutchmanD (axis) vs variance (allies +3WB) GAME 1

  • 10

    Well, here goes everything. Bonzai on Shantung!

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 fighter, 8 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Manchuria to Jehol
                      Japanese take Jehol from Chinese
                1 battleship moved from 20 Sea Zone to 19 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                      Japanese take 6 Sea Zone from Americans
                1 fighter moved from Manchuria to Shantung
                2 infantry moved from 19 Sea Zone to Shantung
                2 artilleries and 4 infantry moved from Kiangsi to 20 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 20 Sea Zone to 19 Sea Zone
                2 artilleries and 4 infantry moved from 19 Sea Zone to Shantung
                1 bomber, 5 fighters and 4 tactical_bombers moved from Kiangsi to Shantung
                2 fighters moved from 20 Sea Zone to Shantung
                4 fighters and 1 tactical_bomber moved from Japan to Shantung
                1 destroyer moved from 20 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 45 Sea Zone to 35 Sea Zone
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 battleship, 1 submarine and 4 transports
                    Americans defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Americans lost in 19 Sea Zone
                    Japanese win with 1 battleship, 1 submarine and 4 transports remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Americans lost in 21 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Battle in 35 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 cruiser
                        Japanese roll dice for 2 submarines in 35 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 2 submarines remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in Shantung
                    Japanese attack with 2 artilleries, 1 bomber, 12 fighters, 6 infantry and 5 tactical_bombers
                    Chinese defend with 23 infantry; Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 artilleries, 1 bomber, 12 fighters, 6 infantry and 5 tactical_bombers in Shantung, round 2 :  12/26 hits
                        Chinese roll dice for 1 artillery and 24 infantry in Shantung, round 2 :  8/25 hits
                        6 infantry owned by the Japanese, 12 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Shantung
                        Japanese roll dice for 1 bomber, 12 fighters and 5 tactical_bombers in Shantung, round 3 :  9/18 hits
                        Chinese roll dice for 1 artillery and 12 infantry in Shantung, round 3 :  7/13 hits
                        9 infantry owned by the Chinese and 7 fighters owned by the Japanese lost in Shantung
                        Japanese roll dice for 1 bomber, 5 fighters and 5 tactical_bombers in Shantung, round 4 :  9/11 hits
                        Chinese roll dice for 1 artillery and 3 infantry in Shantung, round 4 :  0/4 hits
                        1 artillery owned by the Americans, 2 infantry owned by the Chinese and 1 infantry owned by the Americans lost in Shantung
                    Japanese win with 1 bomber, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is -20
                    Casualties for Japanese: 2 artilleries, 7 fighters and 6 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                    Casualties for Chinese: 23 infantry

    Non Combat Move - Japanese
                1 carrier moved from 20 Sea Zone to 19 Sea Zone
                1 fighter moved from Shantung to 19 Sea Zone
                1 fighter moved from Shantung to 19 Sea Zone
                1 aaGun and 3 infantry moved from Manchuria to Jehol
                1 bomber, 3 fighters and 5 tactical_bombers moved from Shantung to Kiangsi
                1 destroyer moved from 20 Sea Zone to 46 Sea Zone
                1 battleship moved from 20 Sea Zone to 42 Sea Zone
                1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                2 mech_infantrys moved from Eastern Persia to Iraq
                1 fighter and 1 tactical_bomber moved from India to Iraq
                1 infantry moved from Amur to Manchuria
                1 infantry moved from Soviet Far East to Siberia

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in French Indo China
                1 fighter and 2 tactical_bombers placed in India
                8 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

  • 17 16 15 14 12

    having some technical difficulties over here.  Ignore second set of American tech dice.

  • 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Americans
                Americans spend 0 on tech rolls

    Purchase Units - Americans
                Americans buy 3 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 2 techTokens; 0 PUs;

    Combat Move - Americans
                4 fighters moved from Wake Island to 18 Sea Zone
                3 bombers moved from Rostov to Shensi
                1 artillery and 1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                1 carrier and 3 destroyers moved from 98 Sea Zone to 97 Sea Zone

    Combat - Americans

  • 17 16 15 14 12

    scramble italy?

  • 10

    no

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                6 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 18 PUs total

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British repair damage of 6x factory_minor; Remaining resources: 29 PUs;
                British buy 2 artilleries, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                2 infantry moved from Trans-Jordan to Syria
                1 bomber and 1 tactical_bomber moved from Rostov to Northwest Persia
                2 fighters moved from Egypt to Northwest Persia
                1 artillery moved from Trans-Jordan to Syria

    Combat - British
                Battle in Syria
                    British attack with 1 artillery and 2 infantry
                    Italians defend with 1 airfield and 2 infantry
                    British win, taking Syria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry
                Battle in Northwest Persia
                    British attack with 1 bomber, 2 fighters and 1 tactical_bomber
                    Italians defend with 1 armour and 2 infantry
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10
                    Casualties for British: 1 bomber and 1 fighter
                    Casualties for Italians: 1 armour and 2 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Trans-Jordan
                2 transports moved from 98 Sea Zone to 96 Sea Zone
                1 armour moved from Tobruk to Egypt
                1 infantry moved from Tunisia to Libya
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                2 submarines moved from 81 Sea Zone to 80 Sea Zone
                4 fighters moved from Rostov to Russia
                1 battleship moved from 33 Sea Zone to 6 Sea Zone

    Place Units - British
                1 fighter and 2 mech_infantrys placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 4 mech_infantrys
                EDIT: Adding units owned by British to Trans-Jordan: 4 mech_infantrys
                EDIT: Turning off Edit Mode
                2 artilleries and 1 infantry placed in Egypt

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                British collect 5 PUs from War Bonds; end with 36 PUs total

    Turn Complete - UK_Pacific

  • 17 16 15 14 12

    Just noticed you could air strike szechwan  :-P.  Changed US NCM and Chinese placement to Sikang

  • 17 16 15 14 12

    Ugh  :-(  better make that Tsinghai

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 fighter and 3 infantry moved from Iraq to Syria
                1 fighter moved from Southern Italy to Syria

    Combat - Italians
                Battle in Syria
                    Italians attack with 2 fighters and 3 infantry
                    British defend with 1 airfield, 1 artillery and 2 infantry
                        Italians roll dice for 2 fighters and 3 infantry in Syria, round 2 :  2/5 hits
                        British roll dice for 1 artillery and 2 infantry in Syria, round 2 :  0/3 hits
                        2 infantry owned by the British lost in Syria
                    3 infantry owned by the Italians retreated to Iraq
                    British win with 1 artillery remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Italians
                2 fighters moved from Syria to Iraq
                1 artillery and 1 infantry moved from Northern Italy to Southern Italy
                1 mech_infantry moved from Southern Italy to Yugoslavia
                1 artillery moved from Italian Somaliland to British Somaliland

    Place Units - Italians
                1 artillery and 1 infantry placed in Iraq
                1 fighter placed in Southern Italy
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Northwest Persia: 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Iraq: 2 fighters
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northwest Persia: 2 fighters
                EDIT: Adding units owned by Italians to Iraq: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,6,1,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,2,6,4,1
                Italians collect 2 PUs (10 lost to blockades); end with 3 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 9 PUs

  • 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Libya to Tobruk
                1 fighter moved from Egypt to Trans-Jordan

    Turn Complete - French

  • 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers and 3 tactical_bombers; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Germans
                3 fighters moved from Iraq to Caucasus
                2 bombers moved from Iraq to Russia
                1 bomber moved from Western Germany to Russia
                2 bombers moved from Novgorod to Russia
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                4 armour and 5 mech_infantrys moved from Ukraine to Rostov

  • 10

    intercept orders Moscow

  • 17 16 15 14 12

    full intercept

  • 10

    OK, some weird glitch happened when I proceeded with the air raid.  You saw the dice come across from the intercept battle, no one hit.  From there it rolled the aa fire but it did not show up in a dice email, but the weirdest part was when I got to the damage part, it let me choose my dice…. crazy huh?  So, I chose the dice just to get off that screen and the battle ended, but none of that ended up on the dice server, so I will roll it here I guess and edit.

  • 10

    aa fire Moscow:
    DiceRolls: 4@1; Total Hits: 04@1: (6, 6, 2, 4)

    aa fire Airbase:
    DiceRolls: 1@1; Total Hits: 01@1: (3)

  • 10

    Damage:

    DiceInput ErrorThere was an error in your dice throw: “dice” is not correct syntax.

    Airbase:
    DiceInput ErrorThere was an error in your dice throw: “dice” is not correct syntax.

  • 10

    Damage
    DiceRolling 4:
    (1, 1, 2, 6)

    Airbase:
    DiceRolling 1:
    (2)

  • 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers and 3 tactical_bombers; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Germans
                3 fighters moved from Iraq to Caucasus
                2 bombers moved from Iraq to Russia
                1 bomber moved from Western Germany to Russia
                2 bombers moved from Novgorod to Russia
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                4 armour and 5 mech_infantrys moved from Ukraine to Rostov

    Airborne Attack Move - Germans
                Turning on Edit Mode

    Combat - Germans
                EDIT: Air Battle in Russia
                    EDIT: Germans attacks with 5 units heading to Russia
                    EDIT: Russians launches 5 interceptors out of Russia
                        EDIT:  0/5 hits
                        EDIT:  0/5 hits
                    EDIT: Air Battle is over, the remaining bombers go on to their targets
                EDIT: Strategic bombing raid in Russia
                    EDIT: Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: airfield
                    EDIT: Bombing raid in Russia rolls: 6,5,4,6 and causes: 13 damage to unit: factory_major
                    EDIT: Bombing raid in Russia causes 19 damage total.  Damaged units is as follows: airfield = 6, factory_major = 13
                    EDIT: Turning off Edit Mode
                Battle in Caucasus
                    Germans attack with 3 fighters
                    Russians defend with 1 infantry
                        Germans roll dice for 3 fighters in Caucasus, round 2 :  2/3 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 4 armour and 5 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 4 armour and 5 mech_infantrys in Rostov, round 2 :  3/9 hits
                        Russians roll dice for 1 infantry in Rostov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 4 armour and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                3 fighters moved from Caucasus to Bryansk
                1 mech_infantry moved from Poland to Romania
                1 mech_infantry moved from Poland to Romania
                2 armour moved from Novgorod to Bryansk
                3 mech_infantrys moved from Poland to Western Ukraine
                2 bombers moved from Russia to Ukraine
                1 bomber moved from Russia to Bryansk
                1 bomber moved from Russia to Bryansk
                1 bomber moved from Russia to Bryansk
                1 fighter moved from Western Germany to Western Ukraine
                1 infantry moved from Finland to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Novgorod
                1 submarine moved from 113 Sea Zone to 109 Sea Zone
                1 mech_infantry moved from Bryansk to Ukraine
                1 mech_infantry moved from Bryansk to Ukraine
                1 mech_infantry moved from Bryansk to Western Ukraine
                1 mech_infantry moved from Western Germany to Slovakia Hungary
                1 mech_infantry moved from Western Germany to Southern Italy
                1 infantry moved from France to Western Germany
                1 mech_infantry moved from Western Germany to Southern Italy

    Place Units - Germans
                2 bombers placed in Western Germany
                3 armour placed in Ukraine
                3 tactical_bombers placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,6,6,2,1,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
                Germans collect 57 PUs (9 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs

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