@Booper no scrambles, thanks
15L DutchmanD (axis) vs variance (allies +3WB) GAME 1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians repair damage of 4x airfield; Remaining resources: 17 PUs;
Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Iraq to Persia
Italians take Persia from Russians
1 armour moved from Persia to IraqCombat - Italians
Non Combat Move - Italians
1 artillery and 1 infantry moved from Syria to Iraq
1 artillery and 1 infantry moved from Greece to Albania
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
4 aaGuns and 2 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Iraq
2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
Italians collect 15 PUs (1 lost to blockades); end with 15 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 19 PUs -
forgot to move the Tunisia troops. sec.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 56 Sea Zone
1 fighter moved from Queensland to South Australia
1 carrier moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from French West Africa to 92 Sea ZoneCombat - French
Battle in 92 Sea Zone
French attack with 1 destroyer and 1 fighter
Italians defend with 1 destroyer
French win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Italians: 1 destroyer
Casualties for French: 1 destroyerNon Combat Move - French
1 fighter moved from 92 Sea Zone to Algeria
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 1,2,2 and gets 0 hitsPurchase Units - Germans
Germans buy 1 armour, 2 artilleries, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 3 techTokens;Combat Move - Germans
1 bomber and 3 tactical_bombers moved from Iraq to Northwest Persia
1 fighter moved from Syria to Northwest Persia
1 fighter moved from Syria to Northwest Persia
2 bombers moved from Western Germany to Northwest Persia
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Belarus to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 cruiser moved from 112 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in Northwest Persia
Germans attack with 3 bombers, 2 fighters and 3 tactical_bombers
Russians defend with 2 armour, 1 infantry and 1 mech_infantry
Germans roll dice for 3 bombers, 2 fighters and 3 tactical_bombers in Northwest Persia, round 2 : 4/8 hits
Russians roll dice for 2 armour, 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 2/4 hits
1 infantry owned by the Russians, 2 armour owned by the Russians, 2 tactical_bombers owned by the Germans and 1 mech_infantry owned by the Russians lost in Northwest Persia
Germans win with 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 2 tactical_bombers
Casualties for Russians: 2 armour, 1 infantry and 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 1 cruiser and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 cruiser remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Smolensk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Northwest Persia to Novgorod
1 fighter moved from Northwest Persia to Iraq
1 fighter moved from Northwest Persia to Iraq
1 tactical_bomber moved from Northwest Persia to Iraq
2 bombers moved from Northwest Persia to Iraq
2 infantry moved from 99 Sea Zone to Syria
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 aaGun, 2 artilleries and 2 infantry moved from Novgorod to Belarus
2 artilleries and 2 infantry moved from Baltic States to Belarus
1 armour moved from Bessarabia to Belarus
1 armour and 9 mech_infantrys moved from Eastern Poland to Belarus
1 mech_infantry moved from Yugoslavia to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Yugoslavia to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
1 submarine moved from 125 Sea Zone to 119 Sea ZonePlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
2 artilleries and 1 infantry placed in France
3 mech_infantrys placed in Western Germany
2 infantry placed in Western Germany
4 mech_infantrys placed in Germany
Germans undo move 2.
1 artillery and 1 infantry placed in France
Germans undo move 3.
1 infantry placed in France
1 artillery and 1 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 2 mech_infantrys
EDIT: Adding units owned by Germans to Karelia: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 armour
EDIT: Adding units owned by Germans to Karelia: 1 armour
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 artillery and 1 infantry moved from Bryansk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 infantry moved from Samara to Russia
1 aaGun moved from Bryansk to Russia
1 infantry moved from Bryansk to Russia
1 fighter moved from Suiyuyan to Volgograd
6 infantry moved from Bryansk to Russia
3 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Bryansk to Volgograd
2 infantry moved from Bryansk to Russia
3 aaGuns, 4 artilleries and 29 infantry moved from Bryansk to TambovPlace Units - Russians
1 armour and 2 infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Russians collect 4 PUs from War Bonds; end with 30 PUs total -
Yeah Marti is weird that way, it never says the correct round.
I’ll ask Veqryn sometime!
This is probably some glitch from the MArti server that Veqryn can’t fix from triplea. I usually just go by the game history anyway; pretty rare somebody would cheat but you never know I guess
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 4 fighters, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 unit repaired.
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 fighters moved from 42 Sea Zone to 55 Sea Zone
2 fighters moved from Kiangsi to 44 Sea Zone
1 armour moved from India to Eastern Persia
Japanese take Eastern Persia from British
1 infantry moved from Szechwan to Kweichow
2 tactical_bombers moved from Shantung to Kweichow
2 battleships and 2 cruisers moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to CeylonCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Philippines, round 2 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in 55 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 55 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 44 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 2 fighters in 44 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Kweichow
Japanese attack with 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in CeylonNon Combat Move - Japanese
3 carriers, 1 destroyer and 2 submarines moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Syria to Southern Italy
1 bomber moved from Iraq to Shan State
2 fighters moved from India to Iraq
1 aaGun and 3 infantry moved from Manchuria to Korea
1 tactical_bomber moved from Kweichow to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 tactical_bomber moved from Shantung to Korea
1 tactical_bomber moved from Shantung to Korea
1 tactical_bomber moved from Shantung to Kwangsi
1 fighter moved from India to Iraq
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 fighters moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from Shantung to 35 Sea Zone
1 fighter moved from Shantung to 35 Sea Zone
2 fighters moved from Shantung to Kwangsi
1 tactical_bomber moved from Shantung to Kwangsi
1 destroyer moved from 36 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 destroyers and 1 submarine placed in 36 Sea Zone
1 artillery and 2 mech_infantrys placed in India
4 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3
Japanese collect 63 PUs (4 lost to blockades); end with 63 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rollsPurchase Units - Americans
Americans buy 2 destroyers, 4 fighters and 4 submarines; Remaining resources: 2 techTokens; 1 PUs;Combat Move - Americans
1 bomber moved from Algeria to 99 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Libya
2 bombers moved from Algeria to Libya
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 carrier and 3 destroyers moved from 91 Sea Zone to 96 Sea Zone
2 fighters moved from Algeria to Libya
2 fighters moved from Western United States to 104 Sea Zone
1 carrier moved from 101 Sea Zone to 104 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Shantung
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to KiangsuCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 104 Sea Zone
Americans attack with 1 carrier, 1 destroyer and 2 fighters
Germans defend with 1 cruiser
Americans win, taking 6 Sea Zone from Japanese with 1 carrier and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in Libya
Americans attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
Italians defend with 1 armour and 1 artillery
Americans win, taking Libya from Italians with 1 artillery, 2 bombers, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 artillery
Battle in Shantung
Battle in Kiangsu
Battle in 99 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 transport
Americans win, taking Shantung from Japanese, taking Kiangsu from Japanese with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - Americans
2 fighters moved from Libya to 96 Sea Zone
2 bombers moved from Libya to Trans-Jordan
1 bomber moved from 99 Sea Zone to Trans-Jordan
1 transport moved from 85 Sea Zone to 88 Sea Zone
4 infantry moved from Brazil to British Guiana
1 transport moved from 101 Sea Zone to 88 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 20 Sea Zone
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea ZonePlace Units - Americans
4 fighters placed in Western United States
2 destroyers and 2 submarines placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Americans undo move 2.
1 destroyer and 2 submarines placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Americans collect 2 PUs from War Bonds; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Chahar to Jehol
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Suiyuyan to Kweichow
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Battle in Jehol
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Jehol from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Shantung
15 infantry moved from Chahar to AnhwePlace Units - Chinese
3 infantry placed in ShantungTurn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Morocco to Tunisia
British take Tunisia from Italians
1 mech_infantry moved from Egypt to Ethiopia
British take Ethiopia from Italians
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Syria
1 bomber moved from Trans-Jordan to Syria
3 fighters moved from Egypt to Syria
1 artillery moved from Morocco to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
2 infantry moved from Trans-Jordan to SyriaCombat - British
Battle in Syria
British attack with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry; Italians defend with 1 airfield
British win, taking Syria from Italians with 1 bomber, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in TobrukNon Combat Move - British
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun and 1 infantry moved from 96 Sea Zone to Tobruk
1 infantry moved from Morocco to Algeria
1 bomber, 4 fighters and 1 tactical_bomber moved from Syria to Trans-Jordan
1 armour and 2 mech_infantrys moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
1 destroyer placed in 109 Sea Zone
1 submarine placed in 81 Sea Zone
1 artillery and 1 infantry placed in Egypt
British undo move 3.
British undo move 2.
2 submarines placed in 71 Sea Zone
1 armour, 1 artillery and 1 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,5
British collect 29 PUs (2 lost to blockades); end with 29 PUs total
British collect 2 PUs from War Bonds; end with 31 PUs totalTurn Complete - UK_Pacific
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America almost forgot a blocker by Palau
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Iraq to Syria
1 armour moved from Iraq to Northwest Persia
Italians take Northwest Persia from Russians
1 armour moved from Northwest Persia to IraqCombat - Italians
Battle in Syria
Italians attack with 1 artillery and 2 infantry
British defend with 1 airfield and 2 infantry
Italians roll dice for 1 artillery and 2 infantry in Syria, round 2 : 2/3 hits
British roll dice for 2 infantry in Syria, round 2 : 0/2 hits
2 infantry owned by the British lost in Syria
Italians win, taking Syria from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Albania to YugoslaviaPlace Units - Italians
3 infantry placed in Iraq
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
1 fighter moved from Algeria to EgyptTurn Complete - French
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I need to understand the rules for paratroopers. So, I don’t pair them with bombers? Instead they “pair” with airbases… up to two per airbase territory. So, does tripleA understand these rules or do we have to edit it in?
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Here are the rules for Paratroopers from the Europe manual. I am fairly sure triplea will do that correctly but if not we can edit. Congratulations!
Paratroopers.
Up to 2 of your infantry units in each territory with an air base can be moved to an enemycontrolled
territory 3 or fewer spaces away that is being attacked by your land units from adjacent territories
and/or by amphibious assault. When moving, paratroopers must obey the same restrictions that air units do.
If the territory being attacked has AAA (antiaircraft artillery) units, the paratrooper infantry units are subject
to antiaircraft fire in the same way as air units. If attacking along with land units from adjacent territories,
paratroopers may retreat as normal. -
Alright, so……
Let’s say I attack with 2 paratroopers and 3 bombers. You aa guns gets 2 hits, do I get to choose the lost units? Or does the aa roll separate for the air units and the paratroopers? "It says “subject to aa fire in the same way as air units”, and in global, the aa is not rolled separately for air units, meaning the attacker always gets to choose their losses… right?
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Im going to mess around with the map in local and see what tripleA does…
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Ok if any dice show up I will disregard them





