WaW captain walker (axis) vs Whackamatt (allies)

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 11

    Combat Move - French
                2 Tanks moved from Syria to Turkey
                1 Destroyer and 1 Transport moved from sz18 to sz20

    Purchase Units - French
                French buy 1 Factory and 1 Tank; Remaining resources: 1 PUs;

    Non Combat Move - French
                1 AAGun moved from S.Turkey to Syria

    Place Units - French
                1 Tank placed in Syria
                1 Factory placed in French Africa

    Turn Complete - French
                French collect 19 PUs; end with 20 PUs total

  • '20 '18 '17 '15

    bump

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 11

    Combat Move - Yamamoto
                2 Infantry moved from Malaya to sz108
                2 Infantry moved from sz108 to Sumatra
                2 Infantry moved from Malaya to sz108
                2 Infantry moved from sz108 to W.Borneo
                2 Fighters moved from sz108 to W.Borneo
                1 EarlyFighter and 2 Fighters moved from sz108 to Sumatra

    Purchase Units - Yamamoto
                Yamamoto buy 2 Artillerys, 1 Bunker, 1 Destroyer, 1 Fighter, 7 Infantry, 1 Tank and 1 Transport; Remaining resources: 0 PUs;

    Combat - Yamamoto
                Battle in W.Borneo
                    Yamamoto attack with 2 Fighters and 2 Infantry
                    Dutch defend with 1 Infantry
                        Yamamoto roll dice for 2 Fighters and 2 Infantry in W.Borneo, round 2 :  1/4 hits
                        Dutch roll dice for 1 Infantry in W.Borneo, round 2 :  0/1 hits
                        1 Infantry owned by the Dutch lost in W.Borneo
                    Yamamoto win, taking W.Borneo from Dutch with 2 Fighters and 2 Infantry remaining. Battle score for attacker is 2
                    Casualties for Dutch: 1 Infantry
                Battle in Sumatra
                    Yamamoto attack with 1 EarlyFighter, 2 Fighters and 2 Infantry
                    Anzac defend with 2 Infantry
                        Yamamoto roll dice for 1 Battleship and 1 Cruiser in Sumatra, round 2 :  0/2 hits
                        Yamamoto roll dice for 1 EarlyFighter, 2 Fighters and 2 Infantry in Sumatra, round 2 :  1/5 hits
                        Dutch roll dice for 2 Infantry in Sumatra, round 2 :  0/2 hits
                        1 Infantry owned by the Anzac lost in Sumatra
                        Yamamoto roll dice for 1 EarlyFighter, 2 Fighters and 2 Infantry in Sumatra, round 3 :  1/5 hits
                        Dutch roll dice for 1 Infantry in Sumatra, round 3 :  0/1 hits
                        1 Infantry owned by the Anzac lost in Sumatra
                    Yamamoto win, taking Sumatra from Dutch with 1 EarlyFighter, 2 Fighters and 2 Infantry remaining. Battle score for attacker is 4
                    Casualties for Anzac: 2 Infantry

    Non Combat Move - Yamamoto
                Turning on Edit Mode
                EDIT: Changing ownership of Peking from Chinese to Yamamoto
                EDIT: Adding units owned by Yamamoto to Peking: 1 Infantry
                EDIT: Turning off Edit Mode
                2 Fighters moved from Sumatra to sz108
                1 EarlyFighter moved from Sumatra to sz108
                2 Fighters moved from W.Borneo to sz108
                1 Tank moved from Malaya to N.Thailand
                1 Infantry moved from Shangtung to Shansi
                2 Infantry and 1 Tank moved from Tokio to sz102
                2 Infantry and 1 Tank moved from sz102 to Shangtung

    Place Units - Yamamoto
                Turning on Edit Mode
                EDIT: Removing units owned by Yamamoto from Shangtung: 1 Infantry
                EDIT: Turning off Edit Mode
                1 Transport placed in sz108
                1 Destroyer placed in sz100
                1 Bunker and 1 Fighter placed in Tokio
                1 Artillery, 3 Infantry and 1 Tank placed in Malaya
                1 Artillery and 4 Infantry placed in Tokio

    Turn Complete - Yamamoto
                Yamamoto collect 54 PUs; end with 54 PUs total

    Territory Summary for Yamamoto :

    Tokio : 1 AAGun, 1 Artillery, 2 Bombers, 1 Bunker, 1 Factory, 2 Fighters and 5 Infantry
        N.Ostrov : 1 Infantry
        Bonin : 1 Infantry
        S.Japan : 2 Infantry
        Shansi : 1 Infantry
        Peking : 1 flag, 1 Infantry
        Shangtung : 3 Infantry and 1 Tank
        Formosa : 3 Infantry
        W.Borneo : 1 flag, 2 Infantry
        Sumatra : 1 flag, 2 Infantry
        N.Thailand : 1 Tank
        Malaya : 1 flag, 1 AAGun, 1 Artillery, 1 Factory, 3 Infantry and 1 Tank
        Samar : 1 flag
        Mindor : 1 flag
        Boho : 1 flag
        Manila : 1 flag
        sz108 : 1 B.Carrier, 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 1 EarlyFighter, 4 Fighters, 1 S.Sub, 1 Submarine and 2 Transports
        sz100 : 1 Battleship, 1 Carrier, 4 Destroyers, 2 Fighters and 2 Submarines
        sz102 : 1 Cruiser and 2 Transports

    Production/PUs Summary :

    Germans : 129 / 129
        Russians : 89 / 90
        Italians : 66 / 66
        French : 19 / 20
        Yamamoto : 54 / 54
        Chinese : 28 / 43
        Hisaichi : 61 / 67
        British : 97 / 100
        Finns : 20 / 20
        Anzac : 36 / 36
        Romanians : 15 / 15
        Dutch : 25 / 31
        Thai : 13 / 13
        Americans : 150 / 151

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 11

    Combat Move - Chinese
                1 ArmoredCar moved from Gansu to Peking
                1 ArmoredCar moved from Gansu to Shansi
                1 ArmoredCar moved from Gansu to Peking
                1 L.Fighter moved from Szechwan to Peking
                1 Mech.Inf moved from Lhanzou to Shansi
                1 L.Fighter moved from Szechwan to Shansi
                1 Artillery and 1 Infantry moved from Fugong to Sian
                1 Artillery and 1 Elite moved from Fugong to Wengshui
                1 Artillery moved from Fugong to Chunking
                      Chinese take Chunking from Thai
                1 Mech.Inf moved from Lhanzou to Sian
                1 Artillery moved from Fugong to Wengshui
                2 Artillerys, 1 Elite, 2 Infantry and 1 Marine moved from Kansu to Szechwan
                1 Elite and 1 Infantry moved from Nancheng to Gansu
                2 Artillerys, 1 Elite and 3 Infantry moved from Xining to Nancheng
                1 L.Fighter moved from Urumal to Szechwan
                1 L.Fighter moved from Szechwan to Wengshui
                1 Bomber moved from Szechwan to Sian

    Purchase Units - Chinese
                Chinese buy 2 Artillerys, 1 Elite, 1 Factory, 3 Infantry and 1 L.Fighter; Remaining resources: 0 PUs;

    Combat - Chinese
                Battle in Shansi
                    Chinese attack with 1 ArmoredCar, 1 L.Fighter and 1 Mech.Inf
                    Yamamoto defend with 1 Infantry
                    Chinese win, taking Shansi from Hisaichi with 1 ArmoredCar, 1 L.Fighter and 1 Mech.Inf remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry
                Battle in Wengshui
                    Chinese attack with 2 Artillerys, 1 Elite and 1 L.Fighter
                    Hisaichi defend with 1 Artillery
                    Chinese win, taking Wengshui from Hisaichi with 2 Artillerys, 1 Elite and 1 L.Fighter remaining. Battle score for attacker is 4
                    Casualties for Hisaichi: 1 Artillery
                Battle in Peking
                    Chinese attack with 2 ArmoredCars and 1 L.Fighter
                    Yamamoto defend with 1 Infantry
                    Chinese win, taking Peking from Yamamoto with 2 ArmoredCars and 1 L.Fighter remaining. Battle score for attacker is 2
                    Casualties for Yamamoto: 1 Infantry
                Battle in Sian
                    Chinese attack with 1 Artillery, 1 Bomber, 1 Infantry and 1 Mech.Inf
                    Hisaichi defend with 1 ArmoredCar and 1 Elite
                    Chinese win, taking Sian from Hisaichi with 1 Artillery, 1 Bomber and 1 Mech.Inf remaining. Battle score for attacker is 5
                    Casualties for Hisaichi: 1 ArmoredCar and 1 Elite
                    Casualties for Chinese: 1 Infantry

    Non Combat Move - Chinese
                1 L.Fighter moved from Wengshui to Szechwan
                1 Bomber moved from Sian to Szechwan
                1 L.Fighter moved from Shansi to Szechwan
                1 L.Fighter moved from Peking to Szechwan
                1 AAGun moved from Fugong to Szechwan

    Place Units - Chinese
                1 Factory placed in Szechwan
                2 Artillerys, 1 Elite and 3 Infantry placed in Xining
                1 L.Fighter placed in Urumal

    Turn Complete - Chinese
                Chinese collect 37 PUs; end with 37 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 11

    Combat Move - Hisaichi
                1 Artillery and 1 Elite moved from Hopeh to Peking
                1 Elite moved from Nanking to Sian
                1 ArmoredCar and 1 Tank moved from Hanan to Sian
                1 Artillery and 1 Elite moved from Vostok to Quingdao
                2 ArmoredCars and 1 Fighter moved from Hsingnan to Quingdao
                2 Elites moved from Quagan to Jinan
                2 Artillerys, 2 Elites and 1 Tank moved from Hsingnan to Jinan
                1 Mech.Inf moved from Seoul to Jinan
                4 Tanks moved from Hsingnan to Jinan
                2 Fighters moved from Hong Kong to sz105
                2 Fighters and 1 Submarine moved from sz102 to sz105
                2 Fighters moved from sz100 to sz105
                1 Bomber moved from Seoul to Shansi
                1 Artillery and 1 Elite moved from Shangtung to Shansi

    Purchase Units - Hisaichi
                Hisaichi buy 2 Artillerys, 1 Destroyer, 6 Elites, 1 Fighter, 4 Infantry, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs;

    Combat - Hisaichi
                Battle in Peking
                    Hisaichi attack with 1 Artillery and 1 Elite
                    Chinese defend with 2 ArmoredCars
                        Hisaichi roll dice for 1 Artillery and 1 Elite in Peking, round 2 :  2/2 hits
                        Chinese roll dice for 2 ArmoredCars in Peking, round 2 :  0/2 hits
                        2 ArmoredCars owned by the Chinese lost in Peking
                    Hisaichi win, taking Peking from Chinese with 1 Artillery and 1 Elite remaining. Battle score for attacker is 8
                    Casualties for Chinese: 2 ArmoredCars
                Battle in Jinan
                    Hisaichi attack with 2 Artillerys, 4 Elites, 1 Mech.Inf and 5 Tanks
                    Russians defend with 1 Infantry
                        Hisaichi roll dice for 2 Artillerys, 4 Elites, 1 Mech.Inf and 5 Tanks in Jinan, round 2 :  7/12 hits
                        Russians roll dice for 1 Infantry in Jinan, round 2 :  1/1 hits
                        1 Infantry owned by the Russians and 1 Elite owned by the Hisaichi lost in Jinan
                    Hisaichi win, taking Jinan from Russians with 2 Artillerys, 3 Elites, 1 Mech.Inf and 5 Tanks remaining. Battle score for attacker is -1
                    Casualties for Hisaichi: 1 Elite
                    Casualties for Russians: 1 Infantry
                Battle in Quingdao
                    Hisaichi attack with 2 ArmoredCars, 1 Artillery, 1 Elite and 1 Fighter
                    Russians defend with 3 Infantry
                        Hisaichi roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite and 1 Fighter in Quingdao, round 2 :  1/5 hits
                        Russians roll dice for 3 Infantry in Quingdao, round 2 :  2/3 hits
                        2 ArmoredCars owned by the Hisaichi and 1 Infantry owned by the Russians lost in Quingdao
                        Hisaichi roll dice for 1 Artillery, 1 Elite and 1 Fighter in Quingdao, round 3 :  2/3 hits
                        Russians roll dice for 2 Infantry in Quingdao, round 3 :  1/2 hits
                        2 Infantry owned by the Russians and 1 Elite owned by the Hisaichi lost in Quingdao
                    Hisaichi win, taking Quingdao from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is -5
                    Casualties for Hisaichi: 2 ArmoredCars and 1 Elite
                    Casualties for Russians: 3 Infantry
                Battle in Sian
                    Hisaichi attack with 1 ArmoredCar, 1 Elite and 1 Tank
                    Chinese defend with 1 Artillery and 1 Mech.Inf
                        Hisaichi roll dice for 1 ArmoredCar, 1 Elite and 1 Tank in Sian, round 2 :  0/3 hits
                        Chinese roll dice for 1 Artillery and 1 Mech.Inf in Sian, round 2 :  1/2 hits
                        1 ArmoredCar owned by the Hisaichi lost in Sian
                        Hisaichi roll dice for 1 Elite and 1 Tank in Sian, round 3 :  1/2 hits
                        Chinese roll dice for 1 Artillery and 1 Mech.Inf in Sian, round 3 :  1/2 hits
                        1 Artillery owned by the Chinese and 1 Elite owned by the Hisaichi lost in Sian
                        Hisaichi roll dice for 1 Tank in Sian, round 4 :  1/1 hits
                        Chinese roll dice for 1 Mech.Inf in Sian, round 4 :  0/1 hits
                    1 Mech.Inf owned by the Chinese lost in Sian
                    Hisaichi win, taking Sian from Chinese with 1 Tank remaining. Battle score for attacker is 3
                    Casualties for Hisaichi: 1 ArmoredCar and 1 Elite
                    Casualties for Chinese: 1 Artillery and 1 Mech.Inf
                Battle in sz105
                    Hisaichi attack with 6 Fighters and 1 Submarine
                    Americans defend with 1 Destroyer and 1 Submarine
                        Hisaichi roll dice for 1 Submarine in sz105, round 2 :  0/1 hits
                        Americans roll dice for 1 Submarine in sz105, round 2 :  1/1 hits
                        Hisaichi roll dice for 6 Fighters in sz105, round 2 :  2/6 hits
                        Americans roll dice for 1 Destroyer in sz105, round 2 :  1/1 hits
                        1 Fighter owned by the Hisaichi, 1 Submarine owned by the Hisaichi, 1 Destroyer owned by the Americans and 1 Submarine owned by the Americans lost in sz105
                    Hisaichi win with 5 Fighters remaining. Battle score for attacker is -2
                    Casualties for Hisaichi: 1 Fighter and 1 Submarine
                    Casualties for Americans: 1 Destroyer and 1 Submarine
                Battle in Shansi
                    Hisaichi attack with 1 Artillery, 1 Bomber and 1 Elite
                    Chinese defend with 1 ArmoredCar and 1 Mech.Inf
                        Hisaichi roll dice for 1 Artillery, 1 Bomber and 1 Elite in Shansi, round 2 :  0/3 hits
                        Chinese roll dice for 1 ArmoredCar and 1 Mech.Inf in Shansi, round 2 :  1/2 hits
                        1 Elite owned by the Hisaichi lost in Shansi
                        Hisaichi roll dice for 1 Artillery and 1 Bomber in Shansi, round 3 :  1/2 hits
                        Chinese roll dice for 1 ArmoredCar and 1 Mech.Inf in Shansi, round 3 :  0/2 hits
                        1 ArmoredCar owned by the Chinese lost in Shansi
                        Hisaichi roll dice for 1 Artillery and 1 Bomber in Shansi, round 4 :  1/2 hits
                        Chinese roll dice for 1 Mech.Inf in Shansi, round 4 :  0/1 hits
                    1 Mech.Inf owned by the Chinese lost in Shansi
                    Hisaichi win, taking Shansi from Chinese with 1 Artillery and 1 Bomber remaining. Battle score for attacker is 7
                    Casualties for Hisaichi: 1 Elite
                    Casualties for Chinese: 1 ArmoredCar and 1 Mech.Inf

    Non Combat Move - Hisaichi
                1 Bomber moved from Shansi to Seoul
                2 Fighters moved from sz105 to sz100
                2 Fighters moved from sz105 to sz102
                1 Fighter moved from sz105 to Hong Kong
                1 Fighter moved from Quingdao to Hsingnan
                1 Tank moved from Tientsin to Jinan
                2 Elites moved from Tientsin to Quagan
                1 Artillery moved from Tientsin to Quagan
                2 Elites moved from Seoul to sz102
                2 Elites moved from sz102 to Hopeh
                1 Tank moved from Seoul to Tientsin
                1 ArmoredCar moved from Seoul to Tientsin
                1 Transport moved from sz103 to sz102
                1 Elite moved from Seoul to sz102
                1 Elite and 1 Transport moved from sz102 to sz103
                1 Elite moved from sz103 to Vostok
                2 Elites moved from Macau to Hanan
                1 Artillery moved from Hong Kong to Macau
                3 Elites moved from Hong Kong to Macau
                1 ArmoredCar moved from Hong Kong to Macau

    Place Units - Hisaichi
                1 Artillery, 1 Fighter, 3 Infantry and 1 Tank placed in Hong Kong
                1 Destroyer placed in sz102
                1 Artillery and 3 Elites placed in Tientsin
                3 Elites, 1 Infantry, 1 Mech.Inf and 1 Tank placed in Seoul

    Turn Complete - Hisaichi
                Hisaichi collect 66 PUs; end with 66 PUs total

    Territory Summary for Hisaichi :

    Vladivostok : 1 flag
        Jinan : 1 flag, 2 Artillerys, 3 Elites, 1 Mech.Inf and 6 Tanks
        Vostok : 1 flag, 1 Elite
        Quingdao : 1 flag, 1 Artillery
        Amursk : 1 flag
        Magadan : 1 flag
        N.French.I : 1 flag
        Shansi : 1 flag, 1 Artillery
        Macau : 1 flag, 1 ArmoredCar, 1 Artillery and 3 Elites
        Sian : 1 flag, 1 Tank
        Kichedung : 1 flag
        Kwangtung : 1 flag
        Peking : 1 flag, 1 Artillery and 1 Elite
        Hanan : 1 flag, 2 Elites
        Nanking : 1 flag
        Tientsin : 1 ArmoredCar, 1 Artillery, 3 Elites, 1 Factory and 1 Tank
        Hopeh : 2 Elites
        Quagan : 1 Artillery and 2 Elites
        Seoul : 1 AAGun, 2 Bombers, 3 Elites, 1 Factory, 1 Infantry, 1 Mech.Inf and 1 Tank
        Hsingnan : 1 Fighter
        Hong Kong : 1 flag, 1 AAGun, 1 Artillery, 3 Elites, 1 Factory, 2 Fighters, 6 Infantry and 1 Tank
        sz108 : 1 Battleship, 1 Carrier, 1 EarlyFighter and 1 Fighter
        sz100 : 1 Carrier, 3 Destroyers, 2 Fighters and 2 Transports
        sz103 : 1 Transport
        sz102 : 1 Carrier, 5 Destroyers, 2 Fighters, 1 S.Sub and 2 Transports

    Production/PUs Summary :

    Germans : 129 / 129
        Russians : 85 / 90
        Italians : 66 / 66
        French : 19 / 20
        Yamamoto : 52 / 54
        Chinese : 31 / 37
        Hisaichi : 66 / 66
        British : 97 / 100
        Finns : 20 / 20
        Anzac : 36 / 36
        Romanians : 15 / 15
        Dutch : 25 / 31
        Thai : 11 / 13
        Americans : 150 / 151

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 11

    Combat Move - Dutch
                1 Fighter moved from Borneo to W.Borneo
                2 Fighters moved from Java to W.Borneo
                1 EarlyFighter moved from Java to W.Borneo
                3 Infantry moved from Borneo to W.Borneo
                1 Infantry and 1 Tank moved from Sarong to sz111
                1 Infantry, 1 Tank and 1 Transport moved from sz111 to Sea Zone 104
                1 Infantry and 1 Tank moved from Sea Zone 104 to Macau

    Purchase Units - Dutch
                Dutch buy 1 Bunker, 1 Factory, 2 Infantry and 1 Transport; Remaining resources: 0 PUs;

    Combat - Dutch
                Battle in W.Borneo
                    Dutch attack with 1 EarlyFighter, 3 Fighters and 3 Infantry
                    Yamamoto defend with 2 Infantry
                    Dutch win, taking W.Borneo from Yamamoto with 1 EarlyFighter, 3 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 2 Infantry
                    Casualties for Dutch: 2 Infantry

    Non Combat Move - Dutch
                1 EarlyFighter and 3 Fighters moved from W.Borneo to Java

    Place Units - Dutch
                1 Bunker and 1 Factory placed in Java
                1 Transport placed in sz111
                1 Infantry placed in Sarong
                1 Infantry placed in Borneo

    Turn Complete - Dutch
                Dutch collect 30 PUs; end with 30 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World At War, version: 1.1.9

    Game History

    Round: 11

    Combat Move - Dutch
                1 Fighter moved from Borneo to W.Borneo
                2 Fighters moved from Java to W.Borneo
                1 EarlyFighter moved from Java to W.Borneo
                3 Infantry moved from Borneo to W.Borneo
                1 Infantry and 1 Tank moved from Sarong to sz111
                1 Infantry, 1 Tank and 1 Transport moved from sz111 to Sea Zone 104
                1 Infantry and 1 Tank moved from Sea Zone 104 to Macau

    Purchase Units - Dutch
                Dutch buy 1 Bunker, 1 Factory, 2 Infantry and 1 Transport; Remaining resources: 0 PUs;

    Combat - Dutch
                Battle in W.Borneo
                    Dutch attack with 1 EarlyFighter, 3 Fighters and 3 Infantry
                    Yamamoto defend with 2 Infantry
                    Dutch win, taking W.Borneo from Yamamoto with 1 EarlyFighter, 3 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                    Casualties for Yamamoto: 2 Infantry
                    Casualties for Dutch: 2 Infantry

    Non Combat Move - Dutch
                1 EarlyFighter and 3 Fighters moved from W.Borneo to Java

    Place Units - Dutch
                1 Bunker and 1 Factory placed in Java
                1 Transport placed in sz111
                1 Infantry placed in Sarong
                1 Infantry placed in Borneo

    Turn Complete - Dutch
                Dutch collect 30 PUs; end with 30 PUs total

  • '23 '21 '20 '19 '17 '16 '15 '13

    I’m giving  up on this one…good game!

  • '20 '18 '17 '15

    Good game!

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