@Stucifer @crockett36 scrambles?
L15 G40 Soulblighter (Axis) vs Axis-Dominion (Allies +18)
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Well the fleet was bait anyways :P.
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Lol yah I figured it had become more a burden on you than anything else.
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Lol yah I figured it had become more a burden on you than anything else.
From my recent game against SouL I no longer see the purpose in building a German fleet. It is more of a liability then anything else.
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I think it just really depends, especially on where the U.S. is focused. If it’s more of a KJF, then germany can more afford the navy and keep it strong. I think here in this game, you tried way too hard to keep one going even though US had a strong presence with lots of bombers and Norway fully under russian control. And that too is a key factor, since with Norway in allied hands, American bombers could reach 112 from eastern.
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I think it just really depends, especially on where the U.S. is focused. If it’s more of a KJF, then germany can more afford the navy and keep it strong. I think here in this game, you tried way too hard to keep one going even though US had a strong presence with lots of bombers and Norway fully under russian control. And that too is a key factor, since with Norway in allied hands, American bombers could reach 112 from eastern.
I was doing it mostly because I could :P.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - Italians
1 infantry moved from Romania to Yugoslavia
Italians take Yugoslavia from Russians
6 mech_infantrys moved from Northern Italy to Yugoslavia
2 mech_infantrys moved from Germany to Yugoslavia
1 bomber moved from Tsinghai to Novosibirsk
2 artilleries moved from Tsinghai to Novosibirsk
14 infantry moved from Northern Italy to Southern ItalyCombat - Italians
Italians creates battle in territory 125 Sea Zone
Battle in Southern Italy
Italians attack with 14 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Italians win, taking Southern Italy from Americans with 13 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in Novosibirsk
Italians attack with 2 artilleries and 1 bomber
British defend with 1 armour
Italians win, taking Novosibirsk from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery
Casualties for British: 1 armour
Battle in 125 Sea Zone
Germans loiter and taunt; Italians attack with 1 submarine
Americans defend with 2 fighters and 1 tactical_bomber; Russians defend with 2 carriers
Units damaged: 1 carrier owned by the Russians
Americans win with 2 carriers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
1 tactical_bomber owned by the Americans forced to land in NorwayNon Combat Move - Italians
1 infantry and 1 mech_infantry moved from Normandy Bordeaux to France
4 artilleries moved from Northern Italy to Yugoslavia
4 aaGuns moved from Northern Italy to Southern Italy
1 bomber moved from Novosibirsk to Timguska
3 armour and 1 mech_infantry moved from Tsinghai to Timguska
1 artillery and 1 infantry moved from Tsinghai to KansuTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,3,5,4,1,3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Italians collect 5 PUs (10 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 91 Sea Zone to 64 Sea Zone
1 destroyer moved from 11 Sea Zone to 30 Sea Zone
2 fighters moved from Norway to GibraltarPlace Units - ANZAC
2 fighters placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 19
Combat Move - French
Non Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
1 destroyer moved from 11 Sea Zone to 10 Sea Zone
1 fighter moved from Norway to 95 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Baltic States to Novgorod
1 tactical_bomber moved from Slovakia Hungary to Baltic States
1 mech_infantry moved from Northern Italy to Albania
Italians take Albania from Russians
2 tactical_bombers moved from Germany to Novgorod
1 tactical_bomber moved from Baltic States to Novgorod
4 tactical_bombers moved from Slovakia Hungary to Novgorod
1 infantry moved from Baltic States to Belarus
Germans take Belarus from RussiansCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Novgorod
Germans attack with 3 infantry and 7 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 2 infantry and 7 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 125 Sea Zone
Germans attack with 2 submarines
Americans defend with 2 fighters; Russians defend with 2 carriers
Units damaged: 1 carrier owned by the Russians
Americans win with 2 carriers and 2 fighters remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
2 fighters owned by the Americans forced to land in NorwayNon Combat Move - Germans
7 tactical_bombers moved from Novgorod to Baltic States
3 mech_infantrys moved from Eastern Poland to Baltic States
1 infantry moved from Slovakia Hungary to Romania
2 fighters moved from Slovakia Hungary to Germany
4 fighters moved from Northern Italy to Germany
2 mech_infantrys moved from France to Yugoslavia
2 mech_infantrys moved from Southern France to Yugoslavia
3 mech_infantrys moved from Northern Italy to Yugoslavia
3 bombers moved from Kwangsi to Java
8 infantry moved from Germany to Slovakia Hungary
2 aaGuns, 12 artilleries and 22 infantry moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Germany to Yugoslavia
1 infantry moved from France to Western Germany
1 artillery and 1 infantry moved from Greater Southern Germany to YugoslaviaPlace Units - Germans
8 infantry and 2 mech_infantrys placed in Germany
3 infantry placed in France
2 infantry placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Germans collect 39 PUs; end with 39 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Urals to Yenisey
Russians take Evenkiyskiy from Japanese
Russians take Yenisey from Japanese
2 infantry moved from Bryansk to Belarus
1 mech_infantry moved from 95 Sea Zone to Sardinia
1 armour moved from 95 Sea Zone to Sicily
1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from Kazakhstan to Turkmenistan
Russians take Turkmenistan from Japanese
1 fighter moved from Russia to Belarus
1 artillery and 2 infantry moved from Karelia to Novgorod
1 tactical_bomber moved from Karelia to Novgorod
3 armour and 4 mech_infantrys moved from Volgograd to Novosibirsk
1 mech_infantry moved from Urals to Novosibirsk
3 artilleries moved from Kazakhstan to Novosibirsk
2 artilleries moved from Kazakhstan to Sikang
4 mech_infantrys moved from Kazakhstan to Sikang
4 armour moved from Kazakhstan to Sikang
5 armour and 5 mech_infantrys moved from Kazakhstan to Tsinghai
2 artilleries moved from Kazakhstan to Tsinghai
1 armour and 1 mech_infantry moved from Greece to RomaniaCombat - Russians
Battle in Tsinghai
Russians attack with 5 armour, 2 artilleries and 5 mech_infantrys
Japanese defend with 1 mech_infantry
Russians win, taking Tsinghai from Japanese with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Russians attack with 4 armour, 2 artilleries and 4 mech_infantrys
Japanese defend with 1 mech_infantry
Russians win, taking Sikang from Italians with 4 armour, 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Belarus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Sardinia
Battle in Romania
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Sardinia from Italians, taking Romania from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Sicily
Battle in Novosibirsk
Russians attack with 3 armour, 3 artilleries and 5 mech_infantrys
Italians defend with 1 artillery
Russians win, taking Sicily from Italians, taking Novosibirsk from Italians with 3 armour, 3 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Northern ItalyNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Novgorod to Russia
1 fighter and 1 tactical_bomber moved from Iraq to Greece
1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
1 artillery moved from Kazakhstan to Sikang
7 artilleries moved from Kazakhstan to Samara
21 mech_infantrys moved from Kazakhstan to Tsinghai
1 aaGun moved from Kazakhstan to Tsinghai
1 infantry moved from Volgograd to Rostov
1 aaGun and 4 infantry moved from Finland to Karelia
1 submarine moved from 91 Sea Zone to 64 Sea Zone
2 carriers moved from 125 Sea Zone to 119 Sea ZonePlace Units - Russians
3 infantry placed in Greece
1 artillery and 9 infantry placed in Russia
Russians undo move 2.
3 infantry placed in Volgograd
Russians undo move 2.
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 42 PUs; end with 42 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 60 PUs -
china shall rise again!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 4 destroyers, 9 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
Japanese take 22 Sea Zone from Americans
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
6 fighters moved from 6 Sea Zone to 21 Sea ZoneCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 6 fighters
Americans defend with 2 submarines
Japanese win with 1 destroyer and 6 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarinesNon Combat Move - Japanese
3 carriers, 2 destroyers, 2 submarines and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from Guam to 21 Sea Zone
3 carriers, 2 destroyers, 6 fighters, 2 infantry, 2 submarines and 1 transport moved from 21 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
19 bombers moved from Philippines to Java
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 46 Sea Zone
6 fighters and 4 tactical_bombers moved from 42 Sea Zone to Java
2 fighters and 1 tactical_bomber moved from Philippines to Java
2 aaGuns and 2 infantry moved from Manchuria to Korea
1 fighter moved from Japan to 35 Sea Zone
1 bomber moved from Suiyuyan to Philippines
1 mech_infantry moved from Kweichow to Suiyuyan
1 mech_infantry moved from Kweichow to Shensi
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from French Indo China to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
6 mech_infantrys moved from India to Eastern Persia
3 mech_infantrys moved from Burma to West India
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 battleships, 6 carriers, 2 infantry, 7 submarines and 3 transports moved from 42 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in India
4 destroyers, 2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
holy mech wars lol!!!
i think you have more mechs than the chinese civilian pop!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Americans
Americans buy 4 artilleries, 2 carriers, 1 destroyer, 1 infantry and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Iraq to Szechwan
1 bomber moved from Scotland to Southern France
1 bomber moved from Scotland to France
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
3 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
3 fighters and 2 tactical_bombers moved from 54 Sea Zone to 46 Sea Zone
1 destroyer moved from 54 Sea Zone to 32 Sea Zone
4 fighters moved from 54 Sea Zone to 32 Sea Zone
1 bomber moved from Queensland to 32 Sea ZoneCombat - Americans
Strategic bombing raid in France
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Southern France
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in 32 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans win with 1 bomber, 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 46 Sea Zone
Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Szechwan
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Szechwan to Sikang
1 aaGun, 5 armour, 1 artillery, 10 infantry and 2 mech_infantrys moved from Persia to Iraq
7 bombers moved from Scotland to Russia
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 bomber moved from France to United Kingdom
1 bomber moved from Southern France to United Kingdom
2 fighters and 1 tactical_bomber moved from Norway to Russia
1 carrier and 2 fighters moved from 95 Sea Zone to 98 Sea Zone
1 carrier and 1 fighter moved from 95 Sea Zone to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
2 transports moved from 95 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Iraq
1 carrier and 2 fighters moved from 91 Sea Zone to 96 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers moved from 54 Sea Zone to 30 Sea Zone
4 fighters moved from 32 Sea Zone to 30 Sea Zone
1 bomber moved from 32 Sea Zone to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
3 fighters and 2 tactical_bombers moved from 55 Sea Zone to Queensland
3 fighters and 2 tactical_bombers moved from 46 Sea Zone to Queensland
2 carriers moved from 54 Sea Zone to 30 Sea Zone
4 fighters moved from Western United States to 30 Sea Zone
1 carrier and 2 fighters moved from 54 Sea Zone to 30 Sea Zone
1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 2 submarines and 3 transports moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 submarines moved from 64 Sea Zone to 50 Sea ZonePlace Units - Americans
3 submarines placed in 80 Sea Zone
3 artilleries placed in Iraq
2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
have to get to work. will do uk and china later on
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 4 PUs;Combat Move - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun and 1 infantry moved from Bulgaria to Greece
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Greece
1 infantry moved from 99 Sea Zone to Greece
1 transport moved from 95 Sea Zone to 98 Sea Zone
2 fighters and 2 tactical_bombers moved from Persia to Tsinghai
2 fighters moved from Persia to Sikang
2 aaGuns, 2 artilleries, 4 fighters and 6 infantry moved from Persia to Iraq
4 fighters moved from 95 Sea Zone to Iraq
2 fighters moved from 98 Sea Zone to Iraq
4 armour and 5 mech_infantrys moved from Persia to Iraq
1 armour and 1 mech_infantry moved from Persia to Caucasus
2 fighters moved from 96 Sea Zone to Iraq
1 transport moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 carrier moved from 95 Sea Zone to 92 Sea Zone
2 battleships, 3 cruisers and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from United Kingdom to Gibraltar
1 armour and 1 mech_infantry moved from Caucasus to Tsinghai
1 infantry moved from Scotland to United Kingdom
1 infantry moved from Scotland to Eire
British take Eire from Neutral_Allies
2 aaGuns and 7 infantry moved from Scotland to United Kingdom
1 transport moved from 91 Sea Zone to 109 Sea ZonePlace Units - British
1 armour, 1 artillery and 1 infantry placed in Egypt
2 fighters placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by Americans from Caucasus: 2 armour and 2 mech_infantrys
EDIT: Adding units owned by Americans to Sikang: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Americans to Tsinghai: 1 armour and 1 mech_infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 31 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
3 armour and 1 mech_infantry moved from Timguska to Evenkiyskiy
Italians take Evenkiyskiy from Russians
3 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
1 bomber moved from Timguska to Yenisey
1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
2 fighters moved from Germany to Northern ItalyCombat - Italians
Battle in Northern Italy
Italians attack with 2 fighters and 2 infantry
Russians defend with 1 factory_minor and 1 mech_infantry
Italians win, taking Northern Italy from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Yenisey
Italians attack with 3 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 armour and 1 mech_infantry
Italians win, taking Yenisey from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Yenisey to Szechwan
1 infantry moved from Kansu to Timguska
2 fighters moved from Northern Italy to Germany
4 artilleries and 8 mech_infantrys moved from Yugoslavia to AlbaniaPlace Units - Italians
1 mech_infantry placed in Normandy BordeauxTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,3,5,5,5,4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Italians collect 7 PUs (9 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from 30 Sea Zone to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 21 Sea ZoneCombat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
Battle in Malaya
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
ANZAC win, taking Malaya from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
4 fighters moved from 33 Sea Zone to 30 Sea Zone
1 carrier moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
1 submarine moved from 54 Sea Zone to 63 Sea Zone
2 submarines moved from 54 Sea Zone to 63 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 destroyer moved from 54 Sea Zone to 62 Sea Zone
1 cruiser and 2 destroyers moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 64 Sea Zone to 29 Sea Zone
2 fighters moved from Gibraltar to 98 Sea Zone
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to South Australia
3 infantry moved from New South Wales to Queensland
1 artillery and 7 infantry moved from New South Wales to South Australia
1 infantry moved from Northern Territory to South Australia
1 infantry moved from Northern Territory to QueenslandPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Persia: 2 infantry
EDIT: Adding units owned by ANZAC to Iraq: 2 infantry
EDIT: Turning off Edit Mode
3 infantry placed in Queensland
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - French
Non Combat Move - French
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 98 Sea Zone to Iraq
1 infantry moved from Persia to IraqTurn Complete - French