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L15 G40 Soulblighter (Axis) vs Axis-Dominion (Allies +18)


  • You are planning on abandoning another anzac fighter :lol:

  • 25 24 22 21 20 19 18 16 15

    all for the communist cause


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 4 bombers, 4 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                4 artilleries and 7 infantry moved from Timguska to Novosibirsk
                10 armour moved from Kansu to Kazakhstan
                2 armour and 5 mech_infantrys moved from Shensi to Kazakhstan
                2 armour and 2 mech_infantrys moved from Suiyuyan to Novosibirsk
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Japanese
                Battle in Caroline Islands
                Battle in Kazakhstan
                    Japanese attack with 12 armour and 5 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Caroline Islands from Americans, taking Kazakhstan from Russians with 12 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Novosibirsk
                    Japanese attack with 2 armour, 4 artilleries, 7 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Novosibirsk from Russians with 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 infantry moved from Yenisey to Timguska
                5 bombers moved from Yenisey to Kwangsi
                1 mech_infantry moved from Chahar to Kweichow
                3 mech_infantrys moved from Kiangsu to Kweichow
                3 mech_infantrys moved from French Indo China to Yunnan
                3 artilleries and 2 infantry moved from West India to India
                1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 submarine moved from 42 Sea Zone to 20 Sea Zone
                1 fighter moved from Java to Philippines
                2 artilleries moved from 42 Sea Zone to Java
                2 infantry moved from 42 Sea Zone to Java
                1 tactical_bomber moved from Japan to Philippines
                1 fighter moved from Jehol to Japan
                1 tactical_bomber moved from Jehol to Philippines
                1 aaGun moved from Manchuria to Korea

    Place Units - Japanese
                4 bombers and 1 infantry placed in Japan
                1 transport placed in 6 Sea Zone
                2 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in French Indo China
                3 infantry placed in India

    Turn Complete - Japanese
                Japanese collect 79 PUs; end with 79 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs

  • 25 24 22 21 20 19 18 16 15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans repair damage of 6x factory_minor; Remaining resources: 69 PUs;
                Americans buy 2 armour, 3 artilleries, 1 carrier, 1 fighter, 1 harbour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Persia to Eastern Persia
                3 mech_infantrys moved from Iraq to Eastern Persia
                6 infantry moved from Trans-Jordan to 81 Sea Zone
                6 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
                6 infantry moved from 80 Sea Zone to Eastern Persia
                5 bombers moved from Norway to Germany
                7 fighters moved from Slovakia Hungary to Germany
                1 fighter moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                5 bombers moved from Western United States to Aleutian Islands

  • 25 24 22 21 20 19 18 16 15

    intercept?


  • No. I doubt my AA guns get as lucky as they got last time. Last time they managed to take 2 down. 2! Something like that won’t happen again anytime soon.

  • 25 24 22 21 20 19 18 16 15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans repair damage of 6x factory_minor; Remaining resources: 69 PUs;
                Americans buy 2 armour, 3 artilleries, 1 carrier, 1 fighter, 1 harbour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Persia to Eastern Persia
                3 mech_infantrys moved from Iraq to Eastern Persia
                6 infantry moved from Trans-Jordan to 81 Sea Zone
                6 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
                6 infantry moved from 80 Sea Zone to Eastern Persia
                5 bombers moved from Norway to Germany
                7 fighters moved from Slovakia Hungary to Germany
                1 fighter moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                5 bombers moved from Western United States to Aleutian Islands

    Combat - Americans
                Americans creates battle in territory 105 Sea Zone
                Air Battle in Germany
                    Americans attacks with 12 units heading to Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 8,8,4,3,3 and causes: 20 damage to unit: factory_major
                    Bombing raid in Germany causes 20 damage total.
                Battle in Eastern Persia
                    Americans attack with 1 armour, 1 artillery, 9 infantry and 6 mech_infantrys
                    Germans defend with 1 mech_infantry
                    Americans win, taking 105 Sea Zone from Germans, taking Eastern Persia from Germans with 1 armour, 1 artillery, 9 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Aleutian Islands
                    Americans attack with 1 artillery, 5 bombers and 1 infantry
                    Japanese defend with 2 infantry
                    Americans win, taking Aleutian Islands from Japanese with 1 artillery and 5 bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 33 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Cleaning up after air battles

    Non Combat Move - Americans
                1 fighter moved from 33 Sea Zone to 54 Sea Zone
                1 submarine moved from 8 Sea Zone to 10 Sea Zone
                5 bombers moved from Aleutian Islands to British Columbia
                1 destroyer moved from 25 Sea Zone to 8 Sea Zone
                1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from Eastern United States to 26 Sea Zone
                2 submarines moved from 93 Sea Zone to 97 Sea Zone
                5 bombers and 7 fighters moved from Germany to Romania
                2 tactical_bombers moved from Slovakia Hungary to Romania
                1 bomber moved from Norway to Romania
                1 bomber moved from Gibraltar to Romania
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 117 Sea Zone to 104 Sea Zone
                2 submarines moved from 101 Sea Zone to 28 Sea Zone
                4 carriers moved from 81 Sea Zone to 80 Sea Zone

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans repair damage of 6x factory_minor; Remaining resources: 69 PUs;
                Americans buy 2 armour, 3 artilleries, 1 carrier, 1 fighter, 1 harbour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Persia to Eastern Persia
                3 mech_infantrys moved from Iraq to Eastern Persia
                6 infantry moved from Trans-Jordan to 81 Sea Zone
                6 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
                6 infantry moved from 80 Sea Zone to Eastern Persia
                5 bombers moved from Norway to Germany
                7 fighters moved from Slovakia Hungary to Germany
                1 fighter moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
                5 bombers moved from Western United States to Aleutian Islands

    Combat - Americans
                Americans creates battle in territory 105 Sea Zone
                Air Battle in Germany
                    Americans attacks with 12 units heading to Germany
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Germany
                    Bombing raid in Germany rolls: 8,8,4,3,3 and causes: 20 damage to unit: factory_major
                    Bombing raid in Germany causes 20 damage total.
                Battle in Eastern Persia
                    Americans attack with 1 armour, 1 artillery, 9 infantry and 6 mech_infantrys
                    Germans defend with 1 mech_infantry
                    Americans win, taking 105 Sea Zone from Germans, taking Eastern Persia from Germans with 1 armour, 1 artillery, 9 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Aleutian Islands
                    Americans attack with 1 artillery, 5 bombers and 1 infantry
                    Japanese defend with 2 infantry
                    Americans win, taking Aleutian Islands from Japanese with 1 artillery and 5 bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in 33 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 transport
                    Americans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Cleaning up after air battles

    Non Combat Move - Americans
                1 fighter moved from 33 Sea Zone to 54 Sea Zone
                1 submarine moved from 8 Sea Zone to 10 Sea Zone
                5 bombers moved from Aleutian Islands to British Columbia
                1 destroyer moved from 25 Sea Zone to 8 Sea Zone
                1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 tactical_bomber moved from Eastern United States to 26 Sea Zone
                2 submarines moved from 93 Sea Zone to 97 Sea Zone
                5 bombers and 7 fighters moved from Germany to Romania
                2 tactical_bombers moved from Slovakia Hungary to Romania
                1 bomber moved from Norway to Romania
                1 bomber moved from Gibraltar to Romania
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 117 Sea Zone to 104 Sea Zone
                2 submarines moved from 101 Sea Zone to 28 Sea Zone
                4 carriers moved from 81 Sea Zone to 80 Sea Zone
                1 destroyer moved from 54 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 harbour placed in Persia
                2 armour and 1 mech_infantry placed in Persia
                3 artilleries placed in Iraq
                1 carrier placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British buy 3 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Greece to Albania
                1 infantry moved from Greece to Bulgaria
                1 mech_infantry moved from Greece to Bulgaria
                2 fighters moved from Slovakia Hungary to Albania
                1 fighter moved from Slovakia Hungary to Albania
                4 fighters moved from Slovakia Hungary to Bulgaria

    Combat - British
                Battle in Bulgaria
                    British attack with 4 fighters, 1 infantry and 1 mech_infantry
                    Germans defend with 2 infantry
                    British win, taking Bulgaria from Germans with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Albania
                    British attack with 3 fighters and 1 infantry
                    Italians defend with 1 mech_infantry
                    British win, taking Albania from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry

    Non Combat Move - British
                1 armour moved from Greece to Romania
                4 fighters moved from Bulgaria to Romania
                3 fighters moved from Albania to Romania
                1 fighter moved from United Kingdom to Norway
                1 infantry moved from Iraq to Northwest Persia
                2 fighters moved from Persia to Romania
                1 aaGun moved from Persia to Eastern Persia
                1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
                5 infantry moved from Persia to Eastern Persia
                1 artillery moved from Persia to Eastern Persia
                1 armour moved from Persia to Eastern Persia
                4 mech_infantrys moved from Egypt to Iraq
                3 infantry moved from Trans-Jordan to 81 Sea Zone
                1 artillery, 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
                1 artillery and 3 infantry moved from 80 Sea Zone to Persia

    Place Units - British
                3 armour placed in Egypt
                3 infantry placed in Greece
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Turn Complete - UK_Pacific

  • 25 24 22 21 20 19 18 16 15

    can u tell i want india back?  :lol:


  • @axis-dominion:

    can u tell i want india back?  :lol:

    You know obsessions aren’t healthy right :D?


  • Today. Probably anyways. Have to decide what to do after all.

  • 25 24 22 21 20 19 18 16 15

    @Soulblighter:

    Have to decide what to do after all.

    Simple. Keep those german sailors happy with plenty of

    http://einstokbeer.com


  • @axis-dominion:

    @Soulblighter:

    Have to decide what to do after all.

    Simple. Keep those german sailors happy with plenty of

    http://einstokbeer.com

    :D. I am lasting longer in this game against you then in my previous games tho :D.


  • @axis-dominion:

    @Soulblighter:

    Have to decide what to do after all.

    Simple. Keep those german sailors happy with plenty of

    http://einstokbeer.com

    As for my German sailors. They drink vodka. Not sure why :P.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians repair damage of 3x factory_major; Remaining resources: 23 PUs;
                Italians buy 4 artilleries and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 mech_infantrys moved from Caucasus to Samara
                1 bomber moved from India to Samara
                4 mech_infantrys moved from Germany to Slovakia Hungary
                1 infantry moved from Yugoslavia to Slovakia Hungary
                1 fighter moved from Southern Italy to Slovakia Hungary
                1 infantry and 3 mech_infantrys moved from Yugoslavia to Albania
                1 fighter moved from Southern Italy to Albania

    Combat - Italians
                Battle in Samara
                    Italians attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Italians win, taking Samara from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Slovakia Hungary
                    Italians attack with 1 fighter, 1 infantry and 4 mech_infantrys
                    ANZAC defend with 1 fighter
                    Italians win, taking Slovakia Hungary from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 infantry and 2 mech_infantrys
                    Casualties for ANZAC: 1 fighter
                Battle in Albania
                    Italians attack with 1 fighter, 1 infantry and 3 mech_infantrys
                    British defend with 1 infantry
                    Italians win, taking Albania from British with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                4 fighters moved from Southern Italy to 124 Sea Zone
                4 aaGuns, 14 infantry and 3 mech_infantrys moved from Southern Italy to Northern Italy
                1 fighter moved from Albania to Northern Italy
                1 fighter moved from Slovakia Hungary to Northern Italy
                1 bomber moved from Samara to Kazakhstan
                3 armour, 7 artilleries, 7 infantry and 1 mech_infantry moved from Caucasus to Kazakhstan
                1 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                4 artilleries placed in Northern Italy
                1 submarine placed in 110 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,4,3,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1,1,3
                Italians collect 6 PUs (10 lost to blockades); end with 7 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs

  • 25 24 22 21 20 19 18 16 15

    looks like you bled through the nose just to take out that poor anzac ftr  :-o


  • Marti dice are horrible. When a set of dice has 0 hits, odds are the next one has 0 as well.

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 81 Sea Zone to 80 Sea Zone
                2 infantry moved from Iraq to Persia
                1 destroyer moved from 117 Sea Zone to 106 Sea Zone
                1 destroyer moved from 64 Sea Zone to 10 Sea Zone
                1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 carrier placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 91 Sea Zone to 101 Sea Zone
                2 infantry moved from Tobruk to Alexandria

    Turn Complete - French

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