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Battle in Eastern Med, lose the transport or the BB?
I missed, you got a hit and took the sub off, now I got a hit.
You are planning on abandoning another anzac fighter :lol:
all for the communist cause
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 4 bombers, 4 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
4 artilleries and 7 infantry moved from Timguska to Novosibirsk
10 armour moved from Kansu to Kazakhstan
2 armour and 5 mech_infantrys moved from Shensi to Kazakhstan
2 armour and 2 mech_infantrys moved from Suiyuyan to Novosibirsk
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Japanese
Battle in Caroline Islands
Battle in Kazakhstan
Japanese attack with 12 armour and 5 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Caroline Islands from Americans, taking Kazakhstan from Russians with 12 armour and 4 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Novosibirsk
Japanese attack with 2 armour, 4 artilleries, 7 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Yenisey to Timguska
5 bombers moved from Yenisey to Kwangsi
1 mech_infantry moved from Chahar to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
3 mech_infantrys moved from French Indo China to Yunnan
3 artilleries and 2 infantry moved from West India to India
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 20 Sea Zone
1 fighter moved from Java to Philippines
2 artilleries moved from 42 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from Japan to Philippines
1 fighter moved from Jehol to Japan
1 tactical_bomber moved from Jehol to Philippines
1 aaGun moved from Manchuria to Korea
Place Units - Japanese
4 bombers and 1 infantry placed in Japan
1 transport placed in 6 Sea Zone
2 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in French Indo China
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 69 PUs;
Americans buy 2 armour, 3 artilleries, 1 carrier, 1 fighter, 1 harbour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
6 infantry moved from Trans-Jordan to 81 Sea Zone
6 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
6 infantry moved from 80 Sea Zone to Eastern Persia
5 bombers moved from Norway to Germany
7 fighters moved from Slovakia Hungary to Germany
1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
5 bombers moved from Western United States to Aleutian Islands
intercept?
No. I doubt my AA guns get as lucky as they got last time. Last time they managed to take 2 down. 2! Something like that won’t happen again anytime soon.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 69 PUs;
Americans buy 2 armour, 3 artilleries, 1 carrier, 1 fighter, 1 harbour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
6 infantry moved from Trans-Jordan to 81 Sea Zone
6 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
6 infantry moved from 80 Sea Zone to Eastern Persia
5 bombers moved from Norway to Germany
7 fighters moved from Slovakia Hungary to Germany
1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
5 bombers moved from Western United States to Aleutian Islands
Combat - Americans
Americans creates battle in territory 105 Sea Zone
Air Battle in Germany
Americans attacks with 12 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 8,8,4,3,3 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in Eastern Persia
Americans attack with 1 armour, 1 artillery, 9 infantry and 6 mech_infantrys
Germans defend with 1 mech_infantry
Americans win, taking 105 Sea Zone from Germans, taking Eastern Persia from Germans with 1 armour, 1 artillery, 9 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Aleutian Islands
Americans attack with 1 artillery, 5 bombers and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 5 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in 33 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Cleaning up after air battles
Non Combat Move - Americans
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
5 bombers moved from Aleutian Islands to British Columbia
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Eastern United States to 26 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
5 bombers and 7 fighters moved from Germany to Romania
2 tactical_bombers moved from Slovakia Hungary to Romania
1 bomber moved from Norway to Romania
1 bomber moved from Gibraltar to Romania
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 117 Sea Zone to 104 Sea Zone
2 submarines moved from 101 Sea Zone to 28 Sea Zone
4 carriers moved from 81 Sea Zone to 80 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans repair damage of 6x factory_minor; Remaining resources: 69 PUs;
Americans buy 2 armour, 3 artilleries, 1 carrier, 1 fighter, 1 harbour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
6 infantry moved from Trans-Jordan to 81 Sea Zone
6 infantry and 3 transports moved from 81 Sea Zone to 80 Sea Zone
6 infantry moved from 80 Sea Zone to Eastern Persia
5 bombers moved from Norway to Germany
7 fighters moved from Slovakia Hungary to Germany
1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
5 bombers moved from Western United States to Aleutian Islands
Combat - Americans
Americans creates battle in territory 105 Sea Zone
Air Battle in Germany
Americans attacks with 12 units heading to Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 8,8,4,3,3 and causes: 20 damage to unit: factory_major
Bombing raid in Germany causes 20 damage total.
Battle in Eastern Persia
Americans attack with 1 armour, 1 artillery, 9 infantry and 6 mech_infantrys
Germans defend with 1 mech_infantry
Americans win, taking 105 Sea Zone from Germans, taking Eastern Persia from Germans with 1 armour, 1 artillery, 9 infantry and 6 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Aleutian Islands
Americans attack with 1 artillery, 5 bombers and 1 infantry
Japanese defend with 2 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 5 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in 33 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Cleaning up after air battles
Non Combat Move - Americans
1 fighter moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 8 Sea Zone to 10 Sea Zone
5 bombers moved from Aleutian Islands to British Columbia
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Eastern United States to 26 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
5 bombers and 7 fighters moved from Germany to Romania
2 tactical_bombers moved from Slovakia Hungary to Romania
1 bomber moved from Norway to Romania
1 bomber moved from Gibraltar to Romania
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 117 Sea Zone to 104 Sea Zone
2 submarines moved from 101 Sea Zone to 28 Sea Zone
4 carriers moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
Place Units - Americans
1 harbour placed in Persia
2 armour and 1 mech_infantry placed in Persia
3 artilleries placed in Iraq
1 carrier placed in 10 Sea Zone
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British buy 3 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Greece to Albania
1 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Greece to Bulgaria
2 fighters moved from Slovakia Hungary to Albania
1 fighter moved from Slovakia Hungary to Albania
4 fighters moved from Slovakia Hungary to Bulgaria
Combat - British
Battle in Bulgaria
British attack with 4 fighters, 1 infantry and 1 mech_infantry
Germans defend with 2 infantry
British win, taking Bulgaria from Germans with 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Albania
British attack with 3 fighters and 1 infantry
Italians defend with 1 mech_infantry
British win, taking Albania from Italians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
1 armour moved from Greece to Romania
4 fighters moved from Bulgaria to Romania
3 fighters moved from Albania to Romania
1 fighter moved from United Kingdom to Norway
1 infantry moved from Iraq to Northwest Persia
2 fighters moved from Persia to Romania
1 aaGun moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
5 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Eastern Persia
1 armour moved from Persia to Eastern Persia
4 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 2 battleships, 2 carriers, 3 cruisers, 1 destroyer, 3 infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 3 infantry moved from 80 Sea Zone to Persia
Place Units - British
3 armour placed in Egypt
3 infantry placed in Greece
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Turn Complete - UK_Pacific
can u tell i want india back? :lol:
Today. Probably anyways. Have to decide what to do after all.
Have to decide what to do after all.
Simple. Keep those german sailors happy with plenty of
Have to decide what to do after all.
Simple. Keep those german sailors happy with plenty of
:D. I am lasting longer in this game against you then in my previous games tho :D.
Have to decide what to do after all.
Simple. Keep those german sailors happy with plenty of
As for my German sailors. They drink vodka. Not sure why :P.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians repair damage of 3x factory_major; Remaining resources: 23 PUs;
Italians buy 4 artilleries and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
2 mech_infantrys moved from Caucasus to Samara
1 bomber moved from India to Samara
4 mech_infantrys moved from Germany to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
1 fighter moved from Southern Italy to Slovakia Hungary
1 infantry and 3 mech_infantrys moved from Yugoslavia to Albania
1 fighter moved from Southern Italy to Albania
Combat - Italians
Battle in Samara
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Samara from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Slovakia Hungary
Italians attack with 1 fighter, 1 infantry and 4 mech_infantrys
ANZAC defend with 1 fighter
Italians win, taking Slovakia Hungary from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry and 2 mech_infantrys
Casualties for ANZAC: 1 fighter
Battle in Albania
Italians attack with 1 fighter, 1 infantry and 3 mech_infantrys
British defend with 1 infantry
Italians win, taking Albania from British with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
4 fighters moved from Southern Italy to 124 Sea Zone
4 aaGuns, 14 infantry and 3 mech_infantrys moved from Southern Italy to Northern Italy
1 fighter moved from Albania to Northern Italy
1 fighter moved from Slovakia Hungary to Northern Italy
1 bomber moved from Samara to Kazakhstan
3 armour, 7 artilleries, 7 infantry and 1 mech_infantry moved from Caucasus to Kazakhstan
1 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
4 artilleries placed in Northern Italy
1 submarine placed in 110 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,4,3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1,1,3
Italians collect 6 PUs (10 lost to blockades); end with 7 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs
looks like you bled through the nose just to take out that poor anzac ftr :-o
Marti dice are horrible. When a set of dice has 0 hits, odds are the next one has 0 as well.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from Iraq to Persia
1 destroyer moved from 117 Sea Zone to 106 Sea Zone
1 destroyer moved from 64 Sea Zone to 10 Sea Zone
1 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 carrier placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Non Combat Move - French
1 destroyer moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Tobruk to Alexandria
Turn Complete - French