G4015LWhackaMatt(Allies+14) vs Karl7 (Axis)

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kiangsu to Shantung
                      Chinese take Shantung from Japanese
                1 artillery and 2 infantry moved from Kiangsu to Anhwe
                8 artilleries and 19 infantry moved from Kiangsu to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 9 artilleries and 21 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 9 artilleries and 21 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Yunnan
                1 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 12 PUs total

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    UK?

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 6 armour and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - British
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from Trans-Jordan to Egypt
                3 mech_infantrys moved from Persia to Turkey
                1 infantry moved from Turkey to Caucasus
                3 infantry moved from Iraq to Turkey
                1 fighter and 1 tactical_bomber moved from India to Turkey
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan

    Non Combat Move - British
                3 aaGuns, 5 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
                1 fighter moved from Kiangsu to Yunnan
                1 mech_infantry moved from Tobruk to Egypt

    Place Units - British
                3 armour placed in Persia
                3 armour placed in Iraq
                3 infantry placed in Egypt
                1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 37 PUs; end with 37 PUs total

    Place Units - UK_Pacific
                1 fighter, 3 mech_infantrys and 1 tactical_bomber placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 29 PUs; end with 30 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 35 PUs
                Some Units in India change ownership: 1 fighter, 3 mech_infantrys and 1 tactical_bomber

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 carrier and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
                2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
                2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Morocco
                1 armour moved from Samara to Caucasus
                1 bomber moved from Spain to Caucasus
                2 fighters moved from Spain to Morocco
                2 fighters moved from Spain to Algeria
                1 fighter moved from Spain to Morocco

    Combat - Italians
                Battle in Morocco
                    Italians attack with 3 fighters and 2 infantry
                    Americans defend with 1 mech_infantry
                    Italians win, taking Morocco from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in Caucasus
                    Italians attack with 1 armour and 1 bomber
                    British defend with 1 infantry
                    Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Algeria
                    Italians attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 1 infantry
                    Italians win, taking Algeria from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Algeria to Spain
                3 artilleries moved from Gibraltar to Spain
                9 infantry moved from Gibraltar to Spain
                2 fighters moved from Morocco to 92 Sea Zone
                1 fighter moved from Morocco to Spain
                1 aaGun and 3 infantry moved from Bulgaria to Greece
                1 armour moved from Vologda to Volgograd
                1 bomber moved from Caucasus to Volgograd

    Place Units - Italians
                1 carrier placed in 92 Sea Zone
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
                Italians collect 24 PUs (2 lost to blockades); end with 24 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 bombers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 49 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 bomber moved from New South Wales to New Guinea

    Non Combat Move - ANZAC
                2 infantry moved from 46 Sea Zone to New Guinea

    Place Units - ANZAC
                2 bombers and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Turn Complete - French

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 factory_minor, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to United Kingdom

    Combat - Germans
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 6 damage total.

    Non Combat Move - Germans
                1 bomber moved from United Kingdom to Western Germany
                1 infantry moved from Finland to Sweden
                1 artillery and 5 infantry moved from Bulgaria to Greece
                2 armour and 3 mech_infantrys moved from Romania to Greece
                17 armour moved from Volgograd to Caucasus
                3 infantry moved from Rostov to Caucasus
                4 armour moved from Kazakhstan to Caucasus
                3 mech_infantrys moved from Ukraine to Caucasus
                6 tactical_bombers moved from Ukraine to Caucasus
                3 armour moved from Russia to Rostov
                3 aaGuns moved from Ukraine to Rostov
                2 bombers moved from Western Germany to Southern Italy
                1 bomber moved from Western Germany to Southern Italy
                4 fighters moved from Western Germany to Caucasus

    Place Units - Germans
                1 factory_minor placed in Rostov
                3 submarines placed in 93 Sea Zone
                3 armour placed in Volgograd
                2 armour and 1 mech_infantry placed in Ukraine
                3 mech_infantrys placed in Romania
                2 mech_infantrys placed in Russia

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
                Germans collect 63 PUs (1 lost to blockades); end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from West India to Eastern Persia
                1 infantry moved from India to West India

    Non Combat Move - Russians

    Turn Complete - Russians

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 fighters and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 battleships, 7 carriers, 2 cruisers, 13 destroyers, 7 fighters, 3 submarines and 5 tactical_bombers moved from 33 Sea Zone to 46 Sea Zone
                3 fighters moved from Philippines to 46 Sea Zone
                2 bombers moved from Philippines to 46 Sea Zone
                3 tactical_bombers moved from Philippines to 46 Sea Zone
                1 artillery and 5 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 46 Sea Zone
                2 artilleries and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea
                2 fighters moved from Hawaiian Islands to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 bomber moved from Manchuria to 34 Sea Zone
                1 submarine moved from 6 Sea Zone to 34 Sea Zone
                1 fighter moved from Japan to 46 Sea Zone
                1 armour moved from Szechwan to Kweichow
                      Japanese take Kweichow from Chinese
                1 armour moved from Kweichow to Shensi

    Combat - Japanese
                Japanese creates battle in territory 10 Sea Zone
                Battle in 34 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 46 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 7 carriers, 2 cruisers, 13 destroyers, 13 fighters, 3 submarines, 8 tactical_bombers and 3 transports
                    ANZAC defend with 1 battleship, 1 cruiser, 4 destroyers, 5 fighters, 2 submarines and 1 transport; Russians defend with 2 fighters; British defend with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 submarine; Americans defend with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 5 submarines and 1 transport
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 battleship owned by the Americans, 1 carrier owned by the Americans, 1 battleship owned by the British, 1 battleship owned by the ANZAC and 3 carriers owned by the British
                    Units damaged: 2 battleships owned by the Japanese
                    Japanese win with 2 battleships, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 8 fighters, 7 tactical_bombers and 3 transports remaining. Battle score for attacker is 173
                    Casualties for Japanese: 4 carriers, 12 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber
                    Casualties for ANZAC: 1 battleship, 1 cruiser, 4 destroyers, 5 fighters, 2 submarines and 1 transport
                    Casualties for Russians: 2 fighters
                    Casualties for British: 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 1 submarine
                    Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 5 submarines and 1 transport
                Battle in New Guinea
                    Japanese attack with 2 artilleries and 4 infantry
                    ANZAC defend with 1 bomber, 1 harbour and 2 infantry
                    Japanese win, taking New Guinea from ANZAC with 2 artilleries and 3 infantry remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 bomber and 2 infantry

    Non Combat Move - Japanese
                7 tactical_bombers moved from 46 Sea Zone to Caroline Islands
                2 fighters moved from 46 Sea Zone to Caroline Islands
                2 bombers moved from 46 Sea Zone to Caroline Islands
                1 bomber moved from 34 Sea Zone to Caroline Islands
                4 infantry moved from Manchuria to Jehol
                1 mech_infantry moved from Tsagaan Olom to Shensi
                1 aaGun, 2 artilleries and 3 infantry moved from Kansu to Shensi
                1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 submarine moved from 6 Sea Zone to 1 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                2 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                2 fighters placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 41 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs

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    For the naval battle, I gave you max defense.  I lost all my subs before they had any first strike capability.

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    Kill?

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    Bump

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    Kill?

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 destroyer, 3 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 fighters moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
                6 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
                3 bombers moved from Western United States to United Kingdom
                1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
                2 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
                2 fighters and 1 tactical_bomber moved from Solomon Islands to New South Wales

    Combat - Americans
                Americans creates battle in territory 10 Sea Zone
                Battle in Gibraltar
                Battle in Morocco
                    Americans attack with 1 artillery, 2 fighters and 1 infantry
                    Italians defend with 2 infantry
                    Americans win, taking Gibraltar from Italians, taking Morocco from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry

    Non Combat Move - Americans
                2 fighters moved from Morocco to 91 Sea Zone
                2 infantry moved from Western United States to Central United States

    Place Units - Americans
                1 destroyer and 2 transports placed in 101 Sea Zone
                3 artilleries, 3 infantry and 2 tactical_bombers placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,5
                Americans collect 48 PUs (2 lost to blockades); end with 49 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Anhwe to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Shantung to Jehol
                9 artilleries and 21 infantry moved from Anhwe to Jehol
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 fighter moved from Yunnan to Jehol
                3 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Jehol
                    Chinese attack with 9 artilleries, 1 fighter and 22 infantry
                    Japanese defend with 2 aaGuns, 5 artilleries and 16 infantry
                    Chinese win, taking Jehol from Japanese with 9 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 36
                    Casualties for Japanese: 2 aaGuns, 5 artilleries and 16 infantry
                    Casualties for Chinese: 14 infantry

    Non Combat Move - Chinese
                1 fighter moved from Jehol to Anhwe

    Place Units - Chinese
                4 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British repair damage of 1x factory_major; Remaining resources: 36 PUs;
                British buy 1 aaGun, 1 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 aaGun and 9 infantry; Remaining resources: 3 PUs;

    Combat Move - British
                1 armour and 3 mech_infantrys moved from India to Yunnan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Egypt to Tobruk
                3 submarines moved from 98 Sea Zone to 97 Sea Zone
                3 armour, 6 fighters, 11 infantry, 6 mech_infantrys and 1 tactical_bomber moved from Turkey to Greece

    Combat - British
                Battle in Greece
                    British attack with 3 armour, 6 fighters, 11 infantry, 6 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Italians defend with 1 aaGun and 4 infantry
                    British win, taking Greece from Italians with 3 armour, 6 fighters, 2 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 33
                    Casualties for Germans: 2 armour, 1 artillery, 5 infantry and 3 mech_infantrys
                    Casualties for British: 9 infantry
                    Casualties for Italians: 1 aaGun and 4 infantry

    Non Combat Move - British
                6 fighters and 1 tactical_bomber moved from Greece to Egypt
                2 armour moved from Iraq to Turkey
                1 armour moved from Iraq to Northwest Persia
                3 armour moved from Persia to Northwest Persia
                3 aaGuns, 5 infantry and 1 mech_infantry moved from Anhwe to Kiangsu
                1 fighter moved from Yunnan to Kiangsu
                1 fighter moved from India to Kiangsu
                1 tactical_bomber moved from India to Kiangsu
                1 submarine moved from 39 Sea Zone to 80 Sea Zone

    Place Units - British
                3 infantry placed in Persia
                1 armour, 1 infantry and 1 mech_infantry placed in Iraq
                1 aaGun and 2 infantry placed in Egypt
                1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,5
                British collect 38 PUs (1 lost to blockades); end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                1 aaGun and 9 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 29 PUs; end with 32 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 37 PUs
                Some Units in India change ownership: 1 aaGun and 9 infantry

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 destroyer and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 artilleries moved from Spain to Gibraltar
                4 infantry moved from Spain to Gibraltar
                1 infantry moved from Spain to Gibraltar
                3 fighters moved from Spain to Gibraltar
                2 fighters moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Southern Italy to Gibraltar

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 3 artilleries, 6 fighters and 5 infantry
                    British defend with 1 harbour; Americans defend with 2 artilleries and 8 infantry
                    Italians win, taking Gibraltar from British with 3 artilleries, 6 fighters and 2 infantry remaining. Battle score for attacker is 23
                    Casualties for Italians: 3 infantry
                    Casualties for Americans: 2 artilleries and 8 infantry

    Non Combat Move - Italians
                1 fighter moved from Gibraltar to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                4 fighters moved from Gibraltar to Spain
                5 infantry moved from Northern Italy to Southern France

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                2 artilleries and 6 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,4,4,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
                Italians collect 17 PUs (6 lost to blockades); end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 aaGun and 2 fighters; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 49 Sea Zone to 54 Sea Zone

    Non Combat Move - ANZAC
                1 transport moved from 89 Sea Zone to 65 Sea Zone

    Place Units - ANZAC
                1 aaGun and 2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 17 PUs total

  • 20 18 17 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Turn Complete - French

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 1 artillery, 1 bomber, 2 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Caucasus to Kazakhstan
                21 armour moved from Caucasus to Turkey
                1 mech_infantry moved from Caucasus to Turkey
                3 armour moved from Volgograd to Turkey
                3 armour moved from Rostov to Turkey
                2 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia

    Combat - Germans
                Battle in Turkey
                    Germans attack with 27 armour and 1 mech_infantry
                    British defend with 2 armour; Russians defend with 2 fighters and 1 tactical_bomber
                    Germans win, taking Turkey from British with 25 armour remaining. Battle score for attacker is 27
                    Casualties for Germans: 2 armour and 1 mech_infantry
                    Casualties for Russians: 2 fighters and 1 tactical_bomber
                    Casualties for British: 2 armour
                Battle in Northwest Persia
                    Germans attack with 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
                    British defend with 4 armour
                    Germans win, taking Northwest Persia from British with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
                    Casualties for Germans: 3 infantry
                    Casualties for British: 4 armour

    Non Combat Move - Germans
                2 fighters and 4 tactical_bombers moved from Caucasus to Southern Italy
                2 fighters moved from Spain to Western Germany
                1 destroyer moved from 114 Sea Zone to 113 Sea Zone
                1 fighter and 1 tactical_bomber moved from Spain to Western Germany
                1 mech_infantry moved from Romania to Albania
                1 mech_infantry moved from Romania to Bulgaria
                2 armour and 1 mech_infantry moved from Ukraine to Caucasus
                3 aaGuns moved from Rostov to Caucasus
                1 mech_infantry moved from Kazakhstan to Afghanistan
                      Germans take Afghanistan from Neutral_True
                2 mech_infantrys moved from Russia to Rostov
                2 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus

    Place Units - Germans
                1 artillery and 2 infantry placed in Romania
                3 armour placed in Volgograd
                3 mech_infantrys placed in Rostov
                Germans undo move 3.
                3 armour placed in Rostov
                3 mech_infantrys placed in Ukraine
                1 bomber placed in Western Germany
                3 submarines placed in 93 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,5,1,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,1
                Germans collect 63 PUs (3 lost to blockades); end with 63 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs

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