@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
I’m requesting no more dice talk going forward. Just war.
thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Samara to Urals
Russians take Urals from Germans
1 bomber moved from Russia to Archangel
1 artillery and 1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 bomber moved from Archangel to Russia
1 mech_infantry moved from Samara to Kazakhstan
1 infantry moved from Tambov to Samara
2 armour moved from Samara to Russia
1 transport moved from 100 Sea Zone to 96 Sea Zone
Place Units - Russians
8 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 16 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 armour moved from Mozambique to Union of South Africa
2 infantry moved from Mozambique to Union of South Africa
1 infantry moved from Mozambique to Rhodesia
1 infantry moved from Mozambique to Tanganyika Territory
1 fighter moved from 72 Sea Zone to Rhodesia
1 tactical_bomber moved from 72 Sea Zone to Rhodesia
1 fighter moved from 77 Sea Zone to Tanganyika Territory
1 tactical_bomber moved from 77 Sea Zone to Tanganyika Territory
1 battleship moved from 77 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 29 Sea Zone
1 infantry moved from 29 Sea Zone to Line Islands
1 bomber moved from Japan to 8 Sea Zone
1 infantry moved from Afghanistan to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from India to 39 Sea Zone
1 armour moved from India to 39 Sea Zone
1 armour, 1 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone
1 armour moved from West India to 79 Sea Zone
2 armour, 1 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 armour moved from 80 Sea Zone to Iraq
1 armour moved from 80 Sea Zone to Persia
3 fighters moved from 39 Sea Zone to Persia
1 fighter moved from West India to Persia
2 tactical_bombers moved from West India to 100 Sea Zone
1 bomber moved from India to 100 Sea Zone
1 bomber moved from West India to 100 Sea Zone
4 fighters moved from West India to 100 Sea Zone
2 fighters moved from West India to 100 Sea Zone
2 fighters moved from West India to 100 Sea Zone
1 infantry moved from Argentina to Brazil
Japanese take Brazil from Americans
Combat - Japanese
Battle in Rhodesia
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Rhodesia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Line Islands
Battle in Tanganyika Territory
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Line Islands from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Union of South Africa
Japanese attack with 2 armour and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Japanese win, taking Union of South Africa from British with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Japanese attack with 1 armour, 4 fighters and 1 infantry
British defend with 2 infantry
Japanese win, taking Persia from British with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Iraq
Battle in 100 Sea Zone
Japanese attack with 2 bombers, 8 fighters and 2 tactical_bombers
British defend with 1 transport; Americans defend with 1 transport
Japanese win, taking Iraq from British with 2 bombers, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in 8 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 fighter moved from Tanganyika Territory to 72 Sea Zone
1 tactical_bomber moved from Tanganyika Territory to 72 Sea Zone
1 tactical_bomber moved from Rhodesia to 72 Sea Zone
1 fighter moved from Rhodesia to 72 Sea Zone
3 transports moved from 72 Sea Zone to 79 Sea Zone
1 carrier moved from 77 Sea Zone to 72 Sea Zone
4 fighters moved from Persia to 80 Sea Zone
2 carriers moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
8 fighters moved from 100 Sea Zone to Bulgaria
2 bombers moved from 100 Sea Zone to Bulgaria
2 tactical_bombers moved from 100 Sea Zone to Bulgaria
1 fighter moved from West India to Bulgaria
1 infantry moved from Argentina to Chile
Japanese take Chile from Neutral_True
1 infantry moved from Argentina to Chile
1 infantry moved from Argentina to Chile
2 armour moved from Burma to West India
2 infantry moved from Afghanistan to West India
1 armour moved from Afghanistan to West India
1 bomber moved from 8 Sea Zone to Japan
1 artillery moved from Amur to Siberia
1 infantry moved from Yenisey to Timguska
Place Units - Japanese
1 harbour placed in West India
2 infantry and 1 tactical_bomber placed in West India
2 armour and 1 mech_infantry placed in India
2 fighters placed in Malaya
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Please launch dice in forum if you wished to scramble.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour and 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 2 infantry moved from Turkey to Iraq
1 artillery and 2 infantry moved from Turkey to Greece
1 infantry moved from Turkey to Iraq
4 fighters and 7 mech_infantrys moved from Turkey to Rostov
1 bomber and 1 fighter moved from Egypt to Rostov
1 infantry and 2 mech_infantrys moved from South West Africa to Rhodesia
ok there are two combats for the USA - i’m going to roll them on the forum and edit the map. this is just to save having to go back and redo everything on the map for usa now that i’m at the UK turn and it’s all planned out.
so here is brazil
2 inf, bom vs. inf
Rolls: 2@1 1@4; Total Hits: 12@1: (4, 4)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (3)
and here is persia
4 ftr vs. inf, arm
Rolls: 4@3; Total Hits: 24@3: (4, 2, 3, 5)
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (1)
so i did one ftr better and that ftr will land in nw persia
will just go ahead and roll the rest on here
iraq - 3 inf, art vs. armor
Rolls: 2@1 2@2; Total Hits: 12@1: (6, 1)2@2: (4, 4)
Rolls: 1@3; Total Hits: 11@3: (3)
greece - 2 inf, art vs. mech
Rolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (3, 1)
Rolls: 1@2; Total Hits: 01@2: (3)
rhodesia - inf, 2 mech vs. inf
Rolls: 3@1; Total Hits: 03@1: (6, 4, 5)
Rolls: 1@2; Total Hits: 01@2: (6)
round 2
Rolls: 3@1; Total Hits: 03@1: (5, 6, 6)
Rolls: 1@2; Total Hits: 01@2: (3)
round 2
Rolls: 3@1; Total Hits: 13@1: (2, 1, 5)
Rolls: 1@2; Total Hits: 01@2: (6)
was round 3 but anyway…
now rostov - 7 mech, 5 ftr, bom vs. 3 mech, 2 art, 7 armor
Rolls: 7@1 5@3 1@4; Total Hits: 67@1: (4, 1, 3, 4, 2, 4, 5)5@3: (1, 2, 3, 2, 4)1@4: (4)
Rolls: 5@2 7@3; Total Hits: 25@2: (3, 4, 5, 1, 6)7@3: (2, 6, 4, 4, 6, 4, 4)
rostov round 2 - 5 mech, 5 ftr, bom vs. 6 armor
Rolls: 5@1 5@3 1@4; Total Hits: 35@1: (2, 4, 3, 4, 3)5@3: (5, 6, 1, 1, 1)1@4: (6)
Rolls: 6@3; Total Hits: 46@3: (1, 6, 1, 1, 6, 3)
rostov round 3 - mech, 5 ftr, bom vs. 3 armor
Rolls: 1@1 5@3 1@4; Total Hits: 61@1: (2)5@3: (1, 1, 3, 2, 2)1@4: (4)
Rolls: 3@3; Total Hits: 13@3: (6, 4, 2)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour and 2 fighters; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Northwest Persia: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from Turkey to Iraq
1 artillery and 2 infantry moved from Turkey to Greece
1 infantry moved from Turkey to Iraq
4 fighters and 7 mech_infantrys moved from Turkey to Rostov
1 bomber and 1 fighter moved from Egypt to Rostov
1 infantry and 2 mech_infantrys moved from South West Africa to Rhodesia
Combat - British
Battle in Iraq
British attack with 1 artillery and 3 infantry
Japanese defend with 1 armour and 1 factory_minor
British win, taking Iraq from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Rhodesia
British attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British win, taking Rhodesia from Japanese with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Greece
British attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British win, taking Greece from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Rostov
British attack with 1 bomber, 5 fighters and 7 mech_infantrys
Germans defend with 7 armour, 2 artilleries and 3 mech_infantrys
retreated to Rostov
Germans win with 5 armour remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour, 2 artilleries and 3 mech_infantrys
Casualties for British: 7 mech_infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Iraq: 1 infantry
EDIT: Adding units owned by British to Rhodesia: 1 infantry
EDIT: Removing units owned by Germans from Rostov: 5 armour
EDIT: Removing units owned by British from Rostov: 1 fighter
EDIT: Changing ownership of Rostov from Germans to Russians
EDIT: Adding units owned by British to Rostov: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 99 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 bomber and 4 fighters moved from Rostov to Russia
4 mech_infantrys moved from Syria to Egypt
1 destroyer and 1 transport moved from 88 Sea Zone to 89 Sea Zone
Place Units - British
3 armour placed in Egypt
2 fighters placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,3,2,3,5,2,5,5,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,6,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,2,1,4,6,6,2,3,5,2
British collect 30 PUs (4 lost to blockades); end with 30 PUs total
Turn Complete - UK_Pacific
the convoy dice came from MARTI - i switched over after editing for forum dice and the noncom in order to post through tripleA.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Bulgaria to Greece
1 mech_infantry moved from Albania to Greece
1 infantry moved from Bulgaria to Greece
1 armour moved from Bulgaria to Greece
1 mech_infantry moved from Romania to Greece
1 bomber moved from Southern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 bomber, 1 infantry and 3 mech_infantrys
British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Greece from British with 1 armour and 1 bomber remaining. Battle score for attacker is -5
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 infantry and 3 mech_infantrys
Non Combat Move - Italians
1 armour moved from Romania to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
1 bomber moved from Greece to Southern Italy
4 mech_infantrys moved from Northern Italy to Southern France
4 mech_infantrys moved from Southern France to Spain
Place Units - Italians
1 infantry and 3 mech_infantrys placed in Northern Italy
Italians undo move 1.
3 mech_infantrys placed in Spain
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,4
Italians collect 15 PUs (5 lost to blockades); end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs