15L Boldfresh (Allies+16) vs JuanSpain (Axis)
-
Yeah, 6 vs 6 hits, instead of 4 vs 6, not relevant in this case given the Japanese power coming for second round, the relevant was what your defense would do in this case I think. I applied max defense, of course change your selection if you prefer a different one.
-
Yeah, 6 vs 6 hits, instead of 4 vs 6, not relevant in this case given the Japanese power coming for second round, the relevant was what your defense would do in this case I think. I applied max defense, of course change your selection if you prefer a different one.
Beyond ridiculous. And to say it’s not relevant that you killed a ftr? And that there isn’t a boat that can fire at your japs?
Whatever. These dice are so ridiculous. I know I’m the one that’s been talking about them but I’m do e talking about them until this one is over. Let’s just play no more talk about the dice it only annoys me to see responses like this.
-
15 Japan planes can hit 100, 2 more defenders is not relevant is what I mean, because I sacrified the German airforce to make that fleet clearly inferior to the Japanese and I would make it in any case (average hits, more, less).
Other combats provoked very important differences, like what happened in your 2 disasters, one at the sea in South France and another with russia, but not this, that is all I meant.
As I said, after those 2 dice disasters and your mistake in Pearl, war has changed significantly, those were absolutely relevant events for the course of this war, but nor this, it is all I meant. I am not saying dice have not been very relevant in the game, but after the last Japan move, things are complicated for Allies.
Of course you have the right to complaint on what you consider relevant dice, none, or just all.
I am sorry if my answer annoyed you, but I also have the right to say what I think.
-
I’m requesting no more dice talk going forward. Just war.
thanks
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 3 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Samara to Urals
Russians take Urals from Germans
1 bomber moved from Russia to Archangel
1 artillery and 1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Archangel to Russia
1 mech_infantry moved from Samara to Kazakhstan
1 infantry moved from Tambov to Samara
2 armour moved from Samara to Russia
1 transport moved from 100 Sea Zone to 96 Sea ZonePlace Units - Russians
8 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 16 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour moved from Mozambique to Union of South Africa
2 infantry moved from Mozambique to Union of South Africa
1 infantry moved from Mozambique to Rhodesia
1 infantry moved from Mozambique to Tanganyika Territory
1 fighter moved from 72 Sea Zone to Rhodesia
1 tactical_bomber moved from 72 Sea Zone to Rhodesia
1 fighter moved from 77 Sea Zone to Tanganyika Territory
1 tactical_bomber moved from 77 Sea Zone to Tanganyika Territory
1 battleship moved from 77 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 29 Sea Zone
1 infantry moved from 29 Sea Zone to Line Islands
1 bomber moved from Japan to 8 Sea Zone
1 infantry moved from Afghanistan to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from India to 39 Sea Zone
1 armour moved from India to 39 Sea Zone
1 armour, 1 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone
1 armour moved from West India to 79 Sea Zone
2 armour, 1 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 armour moved from 80 Sea Zone to Iraq
1 armour moved from 80 Sea Zone to Persia
3 fighters moved from 39 Sea Zone to Persia
1 fighter moved from West India to Persia
2 tactical_bombers moved from West India to 100 Sea Zone
1 bomber moved from India to 100 Sea Zone
1 bomber moved from West India to 100 Sea Zone
4 fighters moved from West India to 100 Sea Zone
2 fighters moved from West India to 100 Sea Zone
2 fighters moved from West India to 100 Sea Zone
1 infantry moved from Argentina to Brazil
Japanese take Brazil from AmericansCombat - Japanese
Battle in Rhodesia
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Rhodesia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Line Islands
Battle in Tanganyika Territory
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Line Islands from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Union of South Africa
Japanese attack with 2 armour and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Japanese win, taking Union of South Africa from British with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Japanese attack with 1 armour, 4 fighters and 1 infantry
British defend with 2 infantry
Japanese win, taking Persia from British with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Iraq
Battle in 100 Sea Zone
Japanese attack with 2 bombers, 8 fighters and 2 tactical_bombers
British defend with 1 transport; Americans defend with 1 transport
Japanese win, taking Iraq from British with 2 bombers, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in 8 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from Tanganyika Territory to 72 Sea Zone
1 tactical_bomber moved from Tanganyika Territory to 72 Sea Zone
1 tactical_bomber moved from Rhodesia to 72 Sea Zone
1 fighter moved from Rhodesia to 72 Sea Zone
3 transports moved from 72 Sea Zone to 79 Sea Zone
1 carrier moved from 77 Sea Zone to 72 Sea Zone
4 fighters moved from Persia to 80 Sea Zone
2 carriers moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
8 fighters moved from 100 Sea Zone to Bulgaria
2 bombers moved from 100 Sea Zone to Bulgaria
2 tactical_bombers moved from 100 Sea Zone to Bulgaria
1 fighter moved from West India to Bulgaria
1 infantry moved from Argentina to Chile
Japanese take Chile from Neutral_True
1 infantry moved from Argentina to Chile
1 infantry moved from Argentina to Chile
2 armour moved from Burma to West India
2 infantry moved from Afghanistan to West India
1 armour moved from Afghanistan to West India
1 bomber moved from 8 Sea Zone to Japan
1 artillery moved from Amur to Siberia
1 infantry moved from Yenisey to TimguskaPlace Units - Japanese
1 harbour placed in West India
2 infantry and 1 tactical_bomber placed in West India
2 armour and 1 mech_infantry placed in India
2 fighters placed in MalayaTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
Please launch dice in forum if you wished to scramble.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Turkey to Iraq
1 artillery and 2 infantry moved from Turkey to Greece
1 infantry moved from Turkey to Iraq
4 fighters and 7 mech_infantrys moved from Turkey to Rostov
1 bomber and 1 fighter moved from Egypt to Rostov
1 infantry and 2 mech_infantrys moved from South West Africa to Rhodesia -
ok there are two combats for the USA - i’m going to roll them on the forum and edit the map. this is just to save having to go back and redo everything on the map for usa now that i’m at the UK turn and it’s all planned out.
-
so here is brazil
2 inf, bom vs. inf
Rolls: 2@1 1@4; Total Hits: 12@1: (4, 4)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (3) -
and here is persia
4 ftr vs. inf, arm
Rolls: 4@3; Total Hits: 24@3: (4, 2, 3, 5)
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (1) -
so i did one ftr better and that ftr will land in nw persia
-
will just go ahead and roll the rest on here
iraq - 3 inf, art vs. armor
Rolls: 2@1 2@2; Total Hits: 12@1: (6, 1)2@2: (4, 4)
Rolls: 1@3; Total Hits: 11@3: (3) -
greece - 2 inf, art vs. mech
Rolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (3, 1)
Rolls: 1@2; Total Hits: 01@2: (3) -
rhodesia - inf, 2 mech vs. inf
Rolls: 3@1; Total Hits: 03@1: (6, 4, 5)
Rolls: 1@2; Total Hits: 01@2: (6) -
round 2
Rolls: 3@1; Total Hits: 03@1: (5, 6, 6)
Rolls: 1@2; Total Hits: 01@2: (3) -
round 2
Rolls: 3@1; Total Hits: 13@1: (2, 1, 5)
Rolls: 1@2; Total Hits: 01@2: (6) -
was round 3 but anyway…
now rostov - 7 mech, 5 ftr, bom vs. 3 mech, 2 art, 7 armor
Rolls: 7@1 5@3 1@4; Total Hits: 67@1: (4, 1, 3, 4, 2, 4, 5)5@3: (1, 2, 3, 2, 4)1@4: (4)
Rolls: 5@2 7@3; Total Hits: 25@2: (3, 4, 5, 1, 6)7@3: (2, 6, 4, 4, 6, 4, 4) -
rostov round 2 - 5 mech, 5 ftr, bom vs. 6 armor
Rolls: 5@1 5@3 1@4; Total Hits: 35@1: (2, 4, 3, 4, 3)5@3: (5, 6, 1, 1, 1)1@4: (6)
Rolls: 6@3; Total Hits: 46@3: (1, 6, 1, 1, 6, 3) -
rostov round 3 - mech, 5 ftr, bom vs. 3 armor
Rolls: 1@1 5@3 1@4; Total Hits: 61@1: (2)5@3: (1, 1, 3, 2, 2)1@4: (4)
Rolls: 3@3; Total Hits: 13@3: (6, 4, 2)





