0%

15L Boldfresh (Allies+16) vs JuanSpain (Axis)

  • 12

    we do have a problem - it appears the mongolians cannot ever become pro axis unless the soviet union directly attacks them.  see page 39 of the pacific rulebook.

    Quoting -  it says “Due to their mutual border conflict with Japan in 1939, the Soviet Union and Mongolia have a sspecial relationship.  The Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa) will never become pro-Axis unless one or more of them is attacked by the Soviet Union.”

    i guess that probably changed a few things.  also you did another illegal move when you blitzed through dzavhan in your edit on Round 8 with germany.  even if you could activate the mongolian territories, it would not be legal to blitz through one and activate another in one turn.  overall it’s not a huge deal but you need to give back some infantry and put mongolia back to its original state.  since i’m so busy at the moment, this is good so now you have something to do rather than wait for my turn!  once you have decided how you want to handle let me know - i’m getting about ready to resume this game (as you can tell since i’m pulling out the rules to check this now that i’m in trouble).

  • 19 18 17 16 15

    Ok, I think you are right, I will correct it, getting those infantry back to Mongolia and moving alternatively the troops that conquered those territories instead of conquering them.

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 1 airfield, 3 bombers, 1 factory_minor and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 unit repaired.
                1 armour moved from West India to Persia
                      Japanese take Eastern Persia from British
                      Japanese take Persia from British

    Combat - Japanese

    Non Combat Move - Japanese
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 66 Sea Zone
                1 infantry moved from 66 Sea Zone to Argentina
                      Japanese take Argentina from Neutral_True
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 carrier and 2 fighters moved from 63 Sea Zone to 33 Sea Zone
                1 destroyer moved from 45 Sea Zone to 33 Sea Zone
                2 armour moved from India to 39 Sea Zone
                1 infantry moved from Ceylon to 39 Sea Zone
                1 armour moved from India to Afghanistan
                      Japanese take Afghanistan from Neutral_True
                2 armour, 2 infantry and 2 transports moved from 39 Sea Zone to 72 Sea Zone
                2 armour moved from 72 Sea Zone to Mozambique
                      Japanese take Mozambique from Neutral_True
                2 infantry moved from 72 Sea Zone to Mozambique
                1 transport moved from 76 Sea Zone to 72 Sea Zone
                1 carrier moved from 76 Sea Zone to 72 Sea Zone
                1 fighter moved from 76 Sea Zone to 72 Sea Zone
                1 tactical_bomber moved from 76 Sea Zone to 72 Sea Zone
                1 cruiser moved from 76 Sea Zone to 72 Sea Zone
                1 carrier moved from 76 Sea Zone to 77 Sea Zone
                1 fighter moved from 76 Sea Zone to 77 Sea Zone
                1 tactical_bomber moved from 76 Sea Zone to 77 Sea Zone
                1 battleship moved from 39 Sea Zone to 77 Sea Zone
                7 fighters moved from French Indo China to West India
                2 tactical_bombers moved from India to West India
                2 fighters moved from India to West India
                1 fighter moved from Burma to West India
                1 fighter moved from Malaya to West India
                1 bomber moved from Malaya to West India
                1 armour moved from Burma to West India
                2 armour moved from Malaya to Burma
                1 armour moved from Java to 42 Sea Zone
                1 armour, 1 destroyer and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 armour moved from 39 Sea Zone to India
                1 battleship, 2 carriers and 1 cruiser moved from 45 Sea Zone to 39 Sea Zone
                3 fighters moved from Philippines to 39 Sea Zone
                1 transport moved from 8 Sea Zone to 6 Sea Zone
                1 artillery moved from Manchuria to Korea
                1 infantry moved from Manchuria to Korea
                1 infantry moved from Manchuria to Amur
                1 artillery moved from Buryatia to Amur
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Buryatia to Yakut S.S.R.
                2 infantry moved from Ulaanbaatar to Dzavhan
                1 infantry moved from Central Mongolia to Dzavhan

    Place Units - Japanese
                1 bomber and 1 infantry placed in India
                1 airfield and 1 factory_minor placed in West India
                2 bombers placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,2,6,6
                Japanese collect 58 PUs (2 lost to blockades); end with 58 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novosibirsk: 1 infantry
                EDIT: Removing units owned by Japanese from Dzavhan: 3 infantry
                EDIT: Removing units owned by Japanese from Yakut S.S.R.: 1 infantry
                EDIT: Removing units owned by Japanese from Amur: 1 infantry
                EDIT: Changing ownership of Dzavhan from Germans to Mongolians
                EDIT: Changing ownership of Olgiy from Germans to Mongolians
                EDIT: Changing ownership of Central Mongolia from Japanese to Mongolians
                EDIT: Changing ownership of Ulaanbaatar from Japanese to Mongolians
                EDIT: Changing ownership of Buyant-Uhaa from Japanese to Mongolians
                EDIT: Changing ownership of Novosibirsk from Germans to Russians
                EDIT: Changing PUs for Russians from 29 to 30
                EDIT: Changing PUs for Germans from 66 to 65
                EDIT: Adding units owned by Mongolians to Olgiy: 2 infantry
                EDIT: Adding units owned by Mongolians to Dzavhan: 1 infantry
                EDIT: Adding units owned by Mongolians to Buyant-Uhaa: 2 infantry
                EDIT: Adding units owned by Mongolians to Ulaanbaatar: 1 infantry
                EDIT: Turning off Edit Mode

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Burma
                1 fighter moved from Anhwe to Burma
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Germans

    Combat - Chinese
                Battle in Burma
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 2 armour
                    Japanese win with 2 armour remaining. Battle score for attacker is -13
                    Casualties for Chinese: 1 fighter and 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Suiyuyan to Shensi
                2 artilleries moved from Anhwe to Jehol

    Place Units - Chinese
                6 infantry placed in Jehol
                1 infantry placed in Jehol
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Anhwe: 1 artillery and 3 infantry
                EDIT: Adding units owned by Chinese to Jehol: 1 artillery and 3 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - British
                British buy 1 armour, 1 artillery and 11 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                2 mech_infantrys moved from Greece to Romania
                1 mech_infantry moved from Greece to Romania
                1 infantry moved from Turkey to 100 Sea Zone
                1 infantry moved from Greece to 100 Sea Zone
                2 infantry moved from 100 Sea Zone to Ukraine
                2 infantry moved from Iraq to Persia
                2 infantry moved from Iraq to Saudi Arabia
                1 bomber moved from Egypt to Saudi Arabia
                1 fighter moved from Turkey to Persia
                2 fighters moved from Russia to Romania
                1 fighter moved from Russia to Ukraine
                1 fighter moved from United Kingdom to Normandy Bordeaux
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 fighter moved from Turkey to Romania
                1 mech_infantry moved from Greece to Romania

    Combat - British
                Battle in Ukraine
                    British attack with 1 fighter and 2 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                    British win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Persia
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                    British win, taking Persia from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Romania
                    British attack with 3 fighters and 4 mech_infantrys
                    Italians defend with 1 aaGun, 1 armour and 1 infantry
                    British win, taking Romania from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for British: 3 mech_infantrys
                    Casualties for Italians: 1 aaGun, 1 armour and 1 infantry
                Battle in Saudi Arabia
                    British attack with 1 bomber and 2 infantry
                    Neutral_True defend with 2 infantry
                    retreated to Saudi Arabia
                    Neutral_True win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for British: 2 infantry
                Battle in Normandy Bordeaux
                    British attack with 1 fighter and 1 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans win with 2 infantry remaining. Battle score for attacker is -13
                    Casualties for British: 1 fighter and 1 infantry

    Non Combat Move - British
                1 destroyer and 1 transport moved from 110 Sea Zone to 88 Sea Zone
                3 fighters moved from Romania to 100 Sea Zone
                1 fighter moved from Ukraine to Turkey
                4 infantry moved from Iraq to Turkey
                1 fighter moved from Persia to Egypt
                1 artillery, 1 infantry and 3 mech_infantrys moved from Greece to Turkey
                4 mech_infantrys moved from Iraq to Turkey
                2 mech_infantrys moved from Belgian Congo to South West Africa
                1 infantry moved from Union of South Africa to Rhodesia
                1 infantry moved from Union of South Africa to South West Africa
                1 bomber moved from Saudi Arabia to Egypt
                1 aaGun and 2 infantry moved from 88 Sea Zone to Suriname
                      British take Suriname from Dutch
                1 mech_infantry moved from Italian Somaliland to Tanganyika Territory
                3 mech_infantrys moved from Egypt to Syria

    Place Units - British
                10 infantry placed in United Kingdom
                1 armour, 1 artillery and 1 infantry placed in Egypt
                Turning on Edit Mode
                EDIT: Removing units owned by British from Egypt: 1 mech_infantry
                EDIT: Adding units owned by British to Syria: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,1,6,6,1
                British collect 37 PUs (2 lost to blockades); end with 38 PUs total

    Turn Complete - UK_Pacific

  • 12

    i don’t even know what to say about these dice anymore.  didn’t kill a single unit in either normandy or burma and lost both units in both places.  didn’t kill a single unit in saudi while losing two inf (at least the bomber didn’t get shot down).

    RIDICULOUS - these dice gotta STOP

  • 19 18 17 16 15

    I am very sorry you are loosing because of dice Bold, it happened to me sometimes last year when I played so many games, and I know it is very very annoying. Don´t permit this situation making you upset, this game is for fun!! and you will have revenge if you wish when we finish.

    My partner and I have had very consistent bad luck in XDAP in Europe during all the game, 4 bombers killed in example by 2 AA in the last round, with a total of 6 bombers killed instead of 1 (average) in that round, so +60 for them in just one round, but all of them mean at least +10/+20 because of dice, fortunatelly our opponents are not playing Smart and we are still winning.

    XDAP round 1 is the only game this year in which I am having very bad luck, and yours is the only one in which I am having very good luck, the rest have been more or less on average. Which is also good luck… because you are the strongest opponent, and XDAP ones are the weakest so far.

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Slovakia Hungary to Romania
                1 mech_infantry moved from Slovakia Hungary to Romania
                1 armour moved from Northern Italy to Romania
                1 infantry moved from Yugoslavia to Bulgaria
                1 mech_infantry moved from Northern Italy to Albania
                1 armour moved from Northern Italy to Bulgaria
                1 mech_infantry moved from Northern Italy to Bulgaria
                1 bomber moved from Spain to Albania

    Combat - Italians
                Battle in Romania
                    Italians attack with 1 armour and 2 mech_infantrys
                    British defend with 1 mech_infantry
                    Italians win, taking Romania from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Albania
                    Italians attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                    Italians win, taking Albania from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Bulgaria
                    Italians attack with 1 armour, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bulgaria from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Albania to Southern Italy

    Place Units - Italians
                4 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,4
                Italians collect 15 PUs (3 lost to blockades); end with 15 PUs total

  • 19 18 17 16 15

    I will launch one round with German planes (7 fighters and 1 Bomber) vs your dark sea fleet. Let me know your scramble and OOL decision pls. I will just make one round, and my average is 4 hits. Yours is 6 with full scramble so I will retreat any survivors after round 1.

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Italians
                Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Slovakia Hungary to Romania
                1 mech_infantry moved from Slovakia Hungary to Romania
                1 armour moved from Northern Italy to Romania
                1 infantry moved from Yugoslavia to Bulgaria
                1 mech_infantry moved from Northern Italy to Albania
                1 armour moved from Northern Italy to Bulgaria
                1 mech_infantry moved from Northern Italy to Bulgaria
                1 bomber moved from Spain to Albania

    Combat - Italians
                Battle in Romania
                    Italians attack with 1 armour and 2 mech_infantrys
                    British defend with 1 mech_infantry
                    Italians win, taking Romania from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in Albania
                    Italians attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                    Italians win, taking Albania from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Bulgaria
                    Italians attack with 1 armour, 1 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bulgaria from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Albania to Southern Italy

    Place Units - Italians
                4 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,3,4
                Italians collect 15 PUs (3 lost to blockades); end with 15 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Bryansk: 2 aaGuns
                EDIT: Adding units owned by Italians to Western Ukraine: 2 aaGuns
                EDIT: Turning off Edit Mode

  • 19 18 17 16 15

    Good move in South Africa

  • 12

    zero hits for me eh lol - funny

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - French

    Turn Complete - French

  • 12

    @JuanSpain:

    I will launch one round with German planes (7 fighters and 1 Bomber) vs your dark sea fleet. Let me know your scramble and OOL decision pls. I will just make one round, and my average is 4 hits. Yours is 6 with full scramble so I will retreat any survivors after round 1.

    definitely scrambling.  watch you kill everything without taking a single hit  :-P

  • 12

    @Boldfresh:

    @JuanSpain:

    I will launch one round with German planes (7 fighters and 1 Bomber) vs your dark sea fleet. Let me know your scramble and OOL decision pls. I will just make one round, and my average is 4 hits. Yours is 6 with full scramble so I will retreat any survivors after round 1.

    definitely scrambling.  watch you kill everything without taking a single hit  :-P

    full scramble.

  • 19 18 17 16 15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 bombers, 1 factory_minor and 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Germans take Holland Belgium from Americans
                1 bomber moved from Germany to 100 Sea Zone
                6 fighters moved from Western Germany to 100 Sea Zone
                6 artilleries moved from Bryansk to Ukraine
                1 artillery moved from Bryansk to Ukraine
                7 armour, 2 artilleries and 3 mech_infantrys moved from Bryansk to Rostov
                1 fighter moved from Novgorod to 100 Sea Zone
                1 mech_infantry moved from Yugoslavia to Greece
                      Germans take Greece from Americans
                1 armour moved from Evenkiyskiy to Urals
                      Germans take Urals from Russians
                1 armour moved from Urals to Evenkiyskiy

    Combat - Germans
                Americans scrambles 3 units out of Turkey to defend against the attack in 100 Sea Zone
                Battle in 100 Sea Zone
                    Germans attack with 1 bomber and 7 fighters
                    Russians defend with 1 transport; British defend with 4 fighters and 1 transport; Americans defend with 2 carriers, 1 cruiser, 3 fighters and 1 transport
                    retreated to 100 Sea Zone
                    Americans win with 6 fighters and 3 transports remaining. Battle score for attacker is -6
                    Casualties for Germans: 6 fighters
                    Casualties for Americans: 2 carriers, 1 cruiser and 1 fighter
                Battle in Ukraine
                    Germans attack with 7 artilleries
                    British defend with 1 infantry; Russians defend with 1 factory_minor
                    Germans win, taking Ukraine from Russians with 6 artilleries remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 artillery
                    Casualties for British: 1 infantry
                Battle in Rostov
                    Germans attack with 7 armour, 2 artilleries and 3 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Rostov from Russians with 7 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Moving scrambled unit from 100 Sea Zone back to originating territory: Turkey
                Moving scrambled unit from 100 Sea Zone back to originating territory: Turkey
                Moving scrambled unit from 100 Sea Zone back to originating territory: Turkey
                    3 fighters owned by the British forced to land in Turkey

    Non Combat Move - Germans
                1 fighter moved from 100 Sea Zone to Bulgaria
                1 bomber moved from 100 Sea Zone to Bulgaria
                3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
                1 infantry moved from Belarus to Bryansk
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Belarus to Archangel
                1 mech_infantry moved from Finland to Novgorod
                2 mech_infantrys moved from Novgorod to Eastern Poland
                2 submarines moved from 112 Sea Zone to 109 Sea Zone
                1 submarine moved from 112 Sea Zone to 125 Sea Zone
                2 fighters moved from 112 Sea Zone to Novgorod
                2 infantry moved from Yugoslavia to Bulgaria
                4 mech_infantrys moved from Yugoslavia to Eastern Poland
                5 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Western Germany to Poland
                7 mech_infantrys moved from France to Yugoslavia
                2 infantry moved from Northern Italy to Southern France
                4 infantry moved from Southern Italy to Northern Italy

    Place Units - Germans
                1 factory_minor placed in Western Ukraine
                2 bombers placed in Western Germany
                3 mech_infantrys placed in Germany
                2 armour and 1 mech_infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,1
                Germans collect 60 PUs (1 lost to blockades); end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs

  • 12

    Rolled way up huh?  Stunning.

  • 19 18 17 16 15

    Yeah, 6 vs 6 hits, instead of 4 vs 6, not relevant in this case given the Japanese power coming for second round, the relevant was what your defense would do in this case I think. I applied max defense, of course change your selection if you prefer a different one.

  • 12

    @JuanSpain:

    Yeah, 6 vs 6 hits, instead of 4 vs 6, not relevant in this case given the Japanese power coming for second round, the relevant was what your defense would do in this case I think. I applied max defense, of course change your selection if you prefer a different one.

    Beyond ridiculous.  And to say it’s not relevant that you killed a ftr?  And that there isn’t a boat that can fire at your japs?

    Whatever.  These dice are so ridiculous.  I know I’m the one that’s been talking about them but I’m do e talking about them until this one is over.  Let’s just play no more talk about the dice it only annoys me to see responses like this.

  • 19 18 17 16 15

    15 Japan planes can hit 100, 2 more defenders is not relevant is what I mean, because I sacrified the German airforce to make that fleet clearly inferior to the Japanese and I would make it in any case (average hits, more, less).

    Other combats provoked very important differences, like what happened in your 2 disasters, one at the sea in South France and another with russia, but not this, that is all I meant.

    As I said, after those 2 dice disasters and your mistake in Pearl, war has changed significantly, those were absolutely relevant events for the course of this war, but nor this, it is all I meant. I am not saying dice have not been very relevant in the game, but after the last Japan move, things are complicated for Allies.

    Of course you have the right to complaint on what you consider relevant dice, none, or just all.

    I am sorry if my answer annoyed you, but I also have the right to say what I think.

T-shirts, Hats, and More

Suggested Topics

  • 25
  • 36
  • 36
  • 38
  • 119
  • 130
  • 170
  • 116
Axis & Allies Boardgaming Custom Painted Miniatures

33

Online

18.0k

Users

40.8k

Topics

1.8m

Posts