I will withdraw to Central Mediterranean Sea Zone
15L Boldfresh (Allies+16) vs JuanSpain (Axis)
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I will launch one round with German planes (7 fighters and 1 Bomber) vs your dark sea fleet. Let me know your scramble and OOL decision pls. I will just make one round, and my average is 4 hits. Yours is 6 with full scramble so I will retreat any survivors after round 1.
definitely scrambling. watch you kill everything without taking a single hit :-P
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I will launch one round with German planes (7 fighters and 1 Bomber) vs your dark sea fleet. Let me know your scramble and OOL decision pls. I will just make one round, and my average is 4 hits. Yours is 6 with full scramble so I will retreat any survivors after round 1.
definitely scrambling. watch you kill everything without taking a single hit :-P
full scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers, 1 factory_minor and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Germans take Holland Belgium from Americans
1 bomber moved from Germany to 100 Sea Zone
6 fighters moved from Western Germany to 100 Sea Zone
6 artilleries moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Ukraine
7 armour, 2 artilleries and 3 mech_infantrys moved from Bryansk to Rostov
1 fighter moved from Novgorod to 100 Sea Zone
1 mech_infantry moved from Yugoslavia to Greece
Germans take Greece from Americans
1 armour moved from Evenkiyskiy to Urals
Germans take Urals from Russians
1 armour moved from Urals to EvenkiyskiyCombat - Germans
Americans scrambles 3 units out of Turkey to defend against the attack in 100 Sea Zone
Battle in 100 Sea Zone
Germans attack with 1 bomber and 7 fighters
Russians defend with 1 transport; British defend with 4 fighters and 1 transport; Americans defend with 2 carriers, 1 cruiser, 3 fighters and 1 transport
retreated to 100 Sea Zone
Americans win with 6 fighters and 3 transports remaining. Battle score for attacker is -6
Casualties for Germans: 6 fighters
Casualties for Americans: 2 carriers, 1 cruiser and 1 fighter
Battle in Ukraine
Germans attack with 7 artilleries
British defend with 1 infantry; Russians defend with 1 factory_minor
Germans win, taking Ukraine from Russians with 6 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Rostov
Germans attack with 7 armour, 2 artilleries and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 7 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Moving scrambled unit from 100 Sea Zone back to originating territory: Turkey
Moving scrambled unit from 100 Sea Zone back to originating territory: Turkey
Moving scrambled unit from 100 Sea Zone back to originating territory: Turkey
3 fighters owned by the British forced to land in TurkeyNon Combat Move - Germans
1 fighter moved from 100 Sea Zone to Bulgaria
1 bomber moved from 100 Sea Zone to Bulgaria
3 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Finland to Novgorod
2 mech_infantrys moved from Novgorod to Eastern Poland
2 submarines moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 fighters moved from 112 Sea Zone to Novgorod
2 infantry moved from Yugoslavia to Bulgaria
4 mech_infantrys moved from Yugoslavia to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
7 mech_infantrys moved from France to Yugoslavia
2 infantry moved from Northern Italy to Southern France
4 infantry moved from Southern Italy to Northern ItalyPlace Units - Germans
1 factory_minor placed in Western Ukraine
2 bombers placed in Western Germany
3 mech_infantrys placed in Germany
2 armour and 1 mech_infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,1
Germans collect 60 PUs (1 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
Rolled way up huh? Stunning.
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Yeah, 6 vs 6 hits, instead of 4 vs 6, not relevant in this case given the Japanese power coming for second round, the relevant was what your defense would do in this case I think. I applied max defense, of course change your selection if you prefer a different one.
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Yeah, 6 vs 6 hits, instead of 4 vs 6, not relevant in this case given the Japanese power coming for second round, the relevant was what your defense would do in this case I think. I applied max defense, of course change your selection if you prefer a different one.
Beyond ridiculous. And to say it’s not relevant that you killed a ftr? And that there isn’t a boat that can fire at your japs?
Whatever. These dice are so ridiculous. I know I’m the one that’s been talking about them but I’m do e talking about them until this one is over. Let’s just play no more talk about the dice it only annoys me to see responses like this.
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15 Japan planes can hit 100, 2 more defenders is not relevant is what I mean, because I sacrified the German airforce to make that fleet clearly inferior to the Japanese and I would make it in any case (average hits, more, less).
Other combats provoked very important differences, like what happened in your 2 disasters, one at the sea in South France and another with russia, but not this, that is all I meant.
As I said, after those 2 dice disasters and your mistake in Pearl, war has changed significantly, those were absolutely relevant events for the course of this war, but nor this, it is all I meant. I am not saying dice have not been very relevant in the game, but after the last Japan move, things are complicated for Allies.
Of course you have the right to complaint on what you consider relevant dice, none, or just all.
I am sorry if my answer annoyed you, but I also have the right to say what I think.
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I’m requesting no more dice talk going forward. Just war.
thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 3 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 mech_infantry moved from Samara to Urals
Russians take Urals from Germans
1 bomber moved from Russia to Archangel
1 artillery and 1 infantry moved from Russia to Bryansk
1 artillery and 1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber moved from Archangel to Russia
1 mech_infantry moved from Samara to Kazakhstan
1 infantry moved from Tambov to Samara
2 armour moved from Samara to Russia
1 transport moved from 100 Sea Zone to 96 Sea ZonePlace Units - Russians
8 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 16 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 armour moved from Mozambique to Union of South Africa
2 infantry moved from Mozambique to Union of South Africa
1 infantry moved from Mozambique to Rhodesia
1 infantry moved from Mozambique to Tanganyika Territory
1 fighter moved from 72 Sea Zone to Rhodesia
1 tactical_bomber moved from 72 Sea Zone to Rhodesia
1 fighter moved from 77 Sea Zone to Tanganyika Territory
1 tactical_bomber moved from 77 Sea Zone to Tanganyika Territory
1 battleship moved from 77 Sea Zone to 80 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 29 Sea Zone
1 infantry moved from 29 Sea Zone to Line Islands
1 bomber moved from Japan to 8 Sea Zone
1 infantry moved from Afghanistan to Turkmenistan
Japanese take Turkmenistan from Russians
1 infantry moved from India to 39 Sea Zone
1 armour moved from India to 39 Sea Zone
1 armour, 1 infantry and 2 transports moved from 39 Sea Zone to 79 Sea Zone
1 armour moved from West India to 79 Sea Zone
2 armour, 1 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 armour moved from 80 Sea Zone to Iraq
1 armour moved from 80 Sea Zone to Persia
3 fighters moved from 39 Sea Zone to Persia
1 fighter moved from West India to Persia
2 tactical_bombers moved from West India to 100 Sea Zone
1 bomber moved from India to 100 Sea Zone
1 bomber moved from West India to 100 Sea Zone
4 fighters moved from West India to 100 Sea Zone
2 fighters moved from West India to 100 Sea Zone
2 fighters moved from West India to 100 Sea Zone
1 infantry moved from Argentina to Brazil
Japanese take Brazil from AmericansCombat - Japanese
Battle in Rhodesia
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Rhodesia from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Line Islands
Battle in Tanganyika Territory
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Line Islands from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Union of South Africa
Japanese attack with 2 armour and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Japanese win, taking Union of South Africa from British with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Japanese attack with 1 armour, 4 fighters and 1 infantry
British defend with 2 infantry
Japanese win, taking Persia from British with 1 armour, 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Iraq
Battle in 100 Sea Zone
Japanese attack with 2 bombers, 8 fighters and 2 tactical_bombers
British defend with 1 transport; Americans defend with 1 transport
Japanese win, taking Iraq from British with 2 bombers, 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in 8 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from Tanganyika Territory to 72 Sea Zone
1 tactical_bomber moved from Tanganyika Territory to 72 Sea Zone
1 tactical_bomber moved from Rhodesia to 72 Sea Zone
1 fighter moved from Rhodesia to 72 Sea Zone
3 transports moved from 72 Sea Zone to 79 Sea Zone
1 carrier moved from 77 Sea Zone to 72 Sea Zone
4 fighters moved from Persia to 80 Sea Zone
2 carriers moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 cruiser moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
8 fighters moved from 100 Sea Zone to Bulgaria
2 bombers moved from 100 Sea Zone to Bulgaria
2 tactical_bombers moved from 100 Sea Zone to Bulgaria
1 fighter moved from West India to Bulgaria
1 infantry moved from Argentina to Chile
Japanese take Chile from Neutral_True
1 infantry moved from Argentina to Chile
1 infantry moved from Argentina to Chile
2 armour moved from Burma to West India
2 infantry moved from Afghanistan to West India
1 armour moved from Afghanistan to West India
1 bomber moved from 8 Sea Zone to Japan
1 artillery moved from Amur to Siberia
1 infantry moved from Yenisey to TimguskaPlace Units - Japanese
1 harbour placed in West India
2 infantry and 1 tactical_bomber placed in West India
2 armour and 1 mech_infantry placed in India
2 fighters placed in MalayaTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
Please launch dice in forum if you wished to scramble.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from Turkey to Iraq
1 artillery and 2 infantry moved from Turkey to Greece
1 infantry moved from Turkey to Iraq
4 fighters and 7 mech_infantrys moved from Turkey to Rostov
1 bomber and 1 fighter moved from Egypt to Rostov
1 infantry and 2 mech_infantrys moved from South West Africa to Rhodesia -
ok there are two combats for the USA - i’m going to roll them on the forum and edit the map. this is just to save having to go back and redo everything on the map for usa now that i’m at the UK turn and it’s all planned out.
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so here is brazil
2 inf, bom vs. inf
Rolls: 2@1 1@4; Total Hits: 12@1: (4, 4)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (3) -
and here is persia
4 ftr vs. inf, arm
Rolls: 4@3; Total Hits: 24@3: (4, 2, 3, 5)
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (1) -
so i did one ftr better and that ftr will land in nw persia
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will just go ahead and roll the rest on here
iraq - 3 inf, art vs. armor
Rolls: 2@1 2@2; Total Hits: 12@1: (6, 1)2@2: (4, 4)
Rolls: 1@3; Total Hits: 11@3: (3) -
greece - 2 inf, art vs. mech
Rolls: 1@1 2@2; Total Hits: 11@1: (6)2@2: (3, 1)
Rolls: 1@2; Total Hits: 01@2: (3) -
rhodesia - inf, 2 mech vs. inf
Rolls: 3@1; Total Hits: 03@1: (6, 4, 5)
Rolls: 1@2; Total Hits: 01@2: (6) -
round 2
Rolls: 3@1; Total Hits: 03@1: (5, 6, 6)
Rolls: 1@2; Total Hits: 01@2: (3)





