No problem on the walk in.
Appreciate the gesture in Holland, but you forgot to leave my inf alive. :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
1 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 infantry
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 3 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
1 armour and 3 mech_infantrys moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
2 armour, 1 artillery, 3 infantry and 6 mech_infantrys moved from West India to India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.4
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 3 fighters and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Norway to Finland
British take Finland from Germans
1 armour and 3 mech_infantrys moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
2 armour, 1 artillery, 3 infantry and 6 mech_infantrys moved from West India to India
Combat - British
Battle in Iraq
British attack with 1 armour and 4 mech_infantrys
Japanese defend with 1 factory_minor and 2 infantry
British win, taking Iraq from Japanese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for British: 1 mech_infantry
Battle in India
British attack with 2 armour, 1 artillery, 3 infantry and 6 mech_infantrys
Japanese defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 4 tactical_bombers
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Japanese: 1 aaGun, 2 infantry and 2 tactical_bombers
Casualties for British: 2 armour, 1 artillery, 3 infantry and 6 mech_infantrys
Non Combat Move - British
1 fighter moved from West India to Malaya
1 destroyer moved from 112 Sea Zone to 126 Sea Zone
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
3 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
Place Units - British
2 fighters placed in United Kingdom
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,6,1,1,2,2,3
British collect 36 PUs (4 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
I held out brief hope that I could somehow make a comeback in the Pacific, then the debacle in Calcutta happened…
Good game - I’ll post the loss…
Rematch?
Yeah the Pacific was a real mess for me, but I think I would inevitably get the win on the Europe side just because of Germany’s fat income.
I’d be happy to flip sides with the same bid. I’ll take a carrier in z98.